====== Sight Traits ====== Various unit traits/abilities govern the sort of vision their bearers have. None of these are [[unit-attributes|stat]] buffs in the typical sense; rather, they counter various debuffs, or buffs on other units that act as debuffs for their attackers. ===== Darkvision ===== {{:abilities:darkvision.png?nolink }} **Darkvision** reduces the penalties of [[Darkness]]. In [[Caves]] and [[Underwater|Deep Seas]], the Sun's rays can't directly reach the battlefield, resulting in penalties to [[Attack Skill]], [[Defence Skill]], and [[Precision]]. These penalties also apply at night, while certain spells can apply weaker or stronger penalties. The point value of Darkvision, either 50 ("Low Light Vision") or 100, is a percent decrease to these penalties. \\ [[Nature]] [[[Alteration|Alterations]] can provide 50 points of Darkvision, as can the Low Light Vision [[Bless]]. ===== True Sight ===== {{:abilities:true_sight.png?nolink }} **True Sight** is magical vision that helps a unit discern real things from unreal things. The purple contact lenses will filter out annoying distractions such as ??Displacement?? and ??Blur??, and correct the "perception filters" of [[Invisibility]] and [[Dread]], and it improves vision just enough to counter [[Twilight]]. It is **not** Darkvision, though. It also doesn't discern [[glamour-skill|mirror images]], and it has trouble with Bewilderment. \\ {{path>G4}} [[magic|mages]] always have True Sight. [[Glamour]] [[Enchantment|Enchantments]] can provide True Sight, as can the True Sight bless. ===== Spirit Sight & Blind ===== {{:abilities:spirit_sight.png?nolink }}{{ :abilities:blind.png?nolink}} **Spirit Sight** and **Blindness** are, effectively, Darkvision 100 and True Sight **combined**. In fact, they're better than True Sight, picking out mirror images. The former works by allowing a unit to see the essence of things, while the latter simply works by forcing a unit to stop relying on their eyes. Spirit Sight is an [[Astral]]/[[Death]] [[Enchantment]] //and// an Astral/Death Bless; blindness is typically a debilitating [[Afflictions|Affliction]], but some units are born **Blind** and have adapted to it.