====== Enchantment ====== **Enchantment** is a school of [[magic]]. Its spells bestow magic upon people, places, and/or things. Compared to the school of [[Alteration]], Enchantment's effects are far less harsh and far more magical. Compared to the school of [[Thaumaturgy]], spells in Enchantment work magic on more of a surface level. For example, when one uses a Thaumaturgy to unwind an [[Undead]] being, they do it by manipulating the magic holding them together; meanwhile, when one uses an Enchantment to destroy a [[Magic Being]], they do so by creating opposing magic and laying it upon them for an antimatter-like effect. Enchantment also contains several "summoning" spells, taking stuff that already exists and making it move. It's one of the big three schools (alongside [[Conjuration]] and [[Alteration]]), in terms of how many spells one can get from it. A lot of these spells work [[Underwater]]; thus, spells that **aren't** usable underwater will be noted. ==== Ench 1 ==== ^ Spell ^ Req ^ Effect ^ Stats ^ | ??Protection from Fire?? | {{path>F1}} | {{:abilities:resist_fire.png?nolink }} **A self-buff.** \\ Uses [[Fire]] magic to ward Fire! | 5 [[Fatigue]] \\ 100% Casting Time \\ {{:abilities:resist_fire.png?15&nolink}} +10 [[Fire Resistance]] | | ??Levitate?? | {{path>A1}} | {{:abilities:floating.png?nolink }} **A self-buff.** \\ Sit a few inches off the ground! | [[Underwater|Impossible Underwater]] \\ 20 Fatigue \\ 100% Casting Time \\ {{:abilities:floating.png?15&nolink}} [[Floating]] (Earthquake-immune) | | ??Protection from Lightning?? | {{path>A1}} | {{:abilities:resist_shock.png?nolink }} **A self-buff.** \\ Uses [[Air|Lightning]] magic to ward Lightning! | 5 [[Fatigue]] \\ 100% Casting Time \\ {{:abilities:resist_shock.png?15&nolink}} +10 [[Shock Resistance]] | | ??Trueshot?? | {{path>A1}} | {{:dom6:stats:prec.png?nolink }} What does this do, lore-wise? \\ Probably something eye related. | 5 Fatigue \\ 100% Casting Time \\ Range: 10 Squares \\ +5 [[Precision]] \\ AOE: 1 Square \\ {{:dom6:stats:prec.png?15&nolink}} Improved [[Precision]] (+4 PREC) | | ??Windrunner?? | {{path>A1}} | {{:abilities:swiftness.png?nolink }} **A self-buff.** \\ The wind will help you run like it! | 10 Fatigue \\ 100% Casting Time \\ {{:abilities:swiftness.png?15&nolink}} [[Swiftness]] (x2 [[Combat Speed|CS]]) | | ??Protection from Cold?? | {{path>W1}} | {{:abilities:resist_cold.png?nolink }} **A self-buff.** \\ Uses [[Water|Ice]] magic to ward chills! | 5 [[Fatigue]] \\ 100% Casting Time \\ {{:abilities:resist_cold.png?15&nolink}} +10 [[Cold Resistance]] | | ??Strength of Giants?? | {{path>E2}} | {{:dom6:stats:str.png?nolink }} Gives some fellas a ??Hill Giant??'s Strength. \\ (Err, it tries its best.) | 20 Fatigue \\ 100% Casting Time \\ Range: 5 Squares \\ AOE: 1 Square \\ {{:dom6:stats:str.png?15&nolink}} Extra [[Strength]] (+4 STR) | | ??Resist Magic?? | {{path>S1}} | {{:dom6:stats:mr.png?nolink }} **A self-buff.** \\ Uses [[Astral]] magic to ward other magic! | 20 Fatigue \\ 100% Casting Time \\ {{:dom6:stats:mr.png?15&nolink}} [[Magic Resistance]] (+4 MR) | | ??Animate Skeleton?? | {{path>D1}} | {{:independents:longdead_6.png?nolink }} A combat summon! \\ Has a fragile-but-competent skeleton \\ fight for you. Equipment varies. | 30 Fatigue \\ Range: Closest Square \\ **Random ??Longdead??** x1 | | ??Animate Dead?? | {{path>D1}} | {{:independents:soulless_0197_1.png?nolink }} A combat summon! \\ Has a tough-but-incompetent zombie \\ fight for you. Better //later// in the fight. | 20 Fatigue \\ Range: Closest Square \\ **Random ??Soulless??** x1 | | ??Reanimation?? | {{path>D1}} \\ {{gems>3D}} | {{:independents:longdead_0191_1.png?nolink }} Finds and adds "[[Inanimate|life]]" to ten skeletons. \\ They'll persist after a battle, as long as \\ an [[Undead Leadership|Undead-leader]] watches them. \\ Again, equipment varies. | **Ritual** \\ Local \\ **Random ??Longdead??** x10 | | ??Healing Touch?? | {{path>N1}} | Healing magic is under Enchantment! \\ Perhaps the magic seeps through the skin \\ to provide relief and such. | 20 Fatigue \\ 50% Casting Time \\ Range: 1 Square \\ +1 Precision \\ AOE: One Target \\ {{:abilities:inanimate.png?15&nolink}} [[Inanimate]] negates \\ 30 Pts. of Healing (+10 per {{:misc:magic:nature.png?15&nolink}}) | | ??Protection from Poison?? | {{path>N1}} | {{:abilities:resist_poison.png?nolink }} **A self-buff.** \\ Uses [[Nature|Poison]] magic to ward Poisons! | 5 Fatigue \\ 100% Casting Time \\ {{:abilities:resist_poison.png?15&nolink}} +25 [[Poison Resistance]] | | ??True Sight?? | {{path>G1}} | {{:abilities:true_sight.png?nolink |AAAAAAA}} **A self-buff.** \\ Gives you magic eyes. \\ They aren't any sharper, \\ but they see through [[Glamour]]! | 5 Fatigue \\ 100% Casting Time \\ {{:abilities:true_sight.png?15&nolink}} [[True Sight]] (Aims true) | | ??False Fetters?? | {{path>G2}} | An offensive enchantment! \\ This makes magic //appear to// pin fellas down; \\ fool them up front, and they're pretty stuck! | 10 Fatigue \\ Range: 15 Squares \\ AOE: 2 Squares (+1 per {{:misc:magic:glamour.png?15&nolink}}) \\ Base Penetration: 11 ({{:misc:magic:glamour.png?15&nolink}}) \\ [[Entrapment]] (MR vs. 20 negates) | ==== Ench 2 ==== ^ Spell ^ Req ^ Effect ^ Stats ^ | ??Ignite Arrows?? | {{path>F2}} | {{:abilities:flaming_arrows.png?nolink }} Applies the Flaming Weapons [[Bless]], \\ even to non-[[Sacred]] fellows, \\ but only to [[Protection#damage-types|Piercing]] ranged weapons. \\ (Bows, Crossbows, Javelins, etc.) \\ Magic weapons are unaffected, too. | [[Underwater|Impossible Underwater]] \\ 20 Fatigue \\ 100% Casting Time \\ Range: 10 Squares \\ AOE: 1 Square \\ {{:abilities:flaming_arrows.png?15&nolink}} Flaming Arrows \\ __**On Fire Weapon Hit: Fire**__ \\ 8 [[Armor-Piercing|AP]] {{:abilities:resist_fire.png?15&nolink}}Fire DMG | | ??Personal Flight?? | {{path>A1}} | {{:abilities:flying.png?nolink }} **A self-buff.** \\ Now you can fly! | Impossible Underwater \\ 20 Fatigue \\ 100% Casting Time \\ {{:abilities:flying.png?15&nolink}} [[Flying]] | | ??Breath of Winter?? | {{path>W1}} | {{:abilities:chill_aura.png?nolink }} **A self-buff.** \\ Project cold magic! \\ (Also comes with Cold Resistance.) | 20 Fatigue \\ 100% Casting Time \\ {{:abilities:chill_aura.png?15&nolink}} [[Chill Aura]] (+3 Chill, +10 Cold Resistance) | | ??Water Shield?? | {{path>W2}} | {{:dom6:stats:def.png?nolink }} **A self-buff.** \\ The currents will block hits for you! | [[Underwater|Underwater ONLY]] \\ 20 Fatigue \\ 100% Casting Time \\ {{:dom6:stats:def.png?15&nolink}} Water Shield (+5 [[Defence Skill|DEF]]) | | ??Flying Shield?? | {{path>E1A1}} | {{:abilities:protective_force.png?nolink }} **A self-buff.** \\ A shield will fly around you! \\ It'll chip in against 50% of hits. | Impossible Underwater \\ 20 Fatigue \\ 100% Casting Time \\ {{:abilities:protective_force.png?15&nolink}} [[Protective Force]] 20 \\ (50% chance-per-hit of +20 [[Protection|PROT]]) | | ??Revive King?? | {{path>D1}} \\ {{gems>3D}} | {{:monsters:0188_mound_king.png?nolink }} Reawakens an old king's bones. \\ His Majesty's mind remains, \\ due to an age-old desire for \\ revenge of some sort! | **Ritual** \\ Local \\ **??Mound King??** Commander x1 | | ??Envenom Arrows?? | {{path>N1}} | {{:dom6:venomous_arrows.png?nolink }} Applies the Poison Weapons [[Bless]], \\ even to non-[[Sacred]] fellows, \\ but only to [[Protection#damage-types|Piercing]] ranged weapons. \\ (Bows, Crossbows, Javelins, etc.) \\ Magic weapons are unaffected, too. | Impossible Underwater \\ 20 Fatigue \\ 100% Casting Time \\ Range: 10 Squares \\ AOE: 1 Square \\ {{:dom6:venomous_arrows.png?15&nolink}} Venomous Arrows \\ **__On Poison Weapon DMG: Weak Poison__** \\ 5 [[Armor-Negating|AN]] {{:abilities:resist_poison.png?15&nolink}}[[Poison Damage|Poison DMG]] | | ??Gift of the Hare?? | {{path>N1}} | {{:abilities:swiftness.png?nolink }} Speeds some fellas up! \\ This only impacts [[Combat Speed]]. | 20 Fatigue \\ 100% Casting Time \\ Range: 15 Squares \\ AOE: 1 Square (+1 per {{:misc:magic:nature.png?15&nolink}}) \\ {{:abilities:swiftness.png?15&nolink}} Swiftness (x2 CS) | | ??Gift of the Serpent?? | {{path>N1}} | {{:abilities:resist_poison.png?nolink }} Protects some fellas from Poison. \\ Are snakes really immune to \\ venom? Huh. | 20 Fatigue \\ 100% Casting Time \\ Range: 15 Squares \\ AOE: 1 Square \\ {{:abilities:resist_poison.png?15&nolink}} +10 [[Poison Resistance]] | | ??Proud Steed?? | {{path>N1}} | {{:nations:ma:ind:destrier.png?32&nolink }} Enhances a square of [[mounted|Mounts]]. \\ They become quicker and cooler! | 20 Fatigue \\ 100% Casting Time \\ Range: 10 Squares \\ +2 Precision \\ AOE: 1 Square \\ {{:abilities:animal.png?15&nolink}} [[Animal]] Mounts only \\ {{:abilities:mindless.png?15&nolink}} [[Mindless]] negates \\ Pride (+2 DEF, +2 [[Morale|MOR]], +2 MR) | | ??Personal Regeneration?? | {{path>N2}} | {{:abilities:regeneration.png?nolink }} **A self-buff.** \\ Gradual self-healing. \\ For big things, this undoes entire hits; \\ several hits, for armored ones! | 20 Fatigue \\ 100% Casting Time \\ {{:abilities:undead.png?15&nolink}} [[Undead]] negates \\ {{:abilities:inanimate.png?15&nolink}} [[Inanimate]] negates \\ {{:abilities:regeneration.png?15&nolink}} +10 [[Regeneration]] (% Healing/turn) | | ??Shroud of Splendor?? | {{path>G1F1}} | {{:abilities:awe.png?nolink }} **A self-buff.** \\ They won't lay a finger on you! | 10 Fatigue \\ 100% Casting Time \\ {{:abilities:awe.png?15&nolink}} +1 [[Awe]] (MOR vs. 11 to attack) | ==== Ench 3 ==== ^ Spell ^ Req ^ Effect ^ Stats ^ | ??Fire Shield?? | {{path>F1}} | {{:abilities:fire_shield.png?nolink }} **A self-buff.** \\ Who would think to attack you? \\ (Only hits that land get burned, though.) | [[Underwater|Impossible Underwater]] \\ 20 Fatigue \\ 100% Casting Time \\ {{:abilities:fire_shield.png?15&nolink}} +9 [[Fire Shield]] (+1 per {{:misc:magic:fire.png?15&nolink}}) \\ __**Burns Successful Attackers**__ \\ (Fire Shield) [[Armor-Piercing|AP]] {{:abilities:resist_fire.png?15&nolink}}Fire DMG \\ (Weapon Length reduces DMG) | | ??Lesser Flame Ward?? | {{path>F2}} | {{:abilities:resist_fire.png?nolink }} Gives fellas Fire Resistance. \\ It's weaker than the prior spell, \\ but it's still decent. | 20 [[Fatigue]] \\ 100% Casting Time \\ Range: 15 Squares \\ AOE: 1 Square \\ {{:abilities:resist_fire.png?15&nolink}} +5 [[Fire Resistance]] | | ??Farflight?? | {{path>A1}} | Gives some ranged weapons extra range. \\ Hopefully some of them hit! | Impossible Underwater \\ 20 Fatigue \\ 100% Casting Time \\ Range: 10 Squares \\ AOE: 1 Square \\ Farshot (+50% Missile Weapon Range) | | ??Arrow of the Western Wind?? | {{path>A2}} | {{:abilities:resist_pierce.png?nolink }} Has Zephyr shoot someone \\ from your location! Neat, huh? \\ (This does //Magical// Pierce Damage.) | Impossible Underwater \\ [[Caves|Impossible in Caves]] FIXME \\ 20 Fatigue \\ 50% Casting Time \\ Range: 50 Squares (+5 per {{:misc:magic:air.png?15&nolink}}) \\ +25 Precision \\ AOE: One Target \\ 20 {{:abilities:resist_pierce.png?15&nolink}}[[Protection#damage-types|Pierce]] DMG (+1 per {{:misc:magic:air.png?15&nolink}}) | | ??Gift of Flight?? | {{path>A2}} | {{:abilities:flying.png?nolink }} Now others can fly! \\ (In most circumstances.) | Impossible Underwater \\ 20 Fatigue \\ 100% Casting Time \\ Range: 10 Squares \\ AOE: 1 Square \\ {{:abilities:flying.png?15&nolink}} [[Flying]] | | ??Lesser Thunder Ward?? | {{path>A2}} | {{:abilities:resist_shock.png?nolink }} Gives others lightning protection. \\ It'll hamper ??Orb Lightning?? & \\ ??Thunder Strike??! | 20 Fatigue \\ 100% Casting Time \\ Range: 15 Squares \\ AOE: 1 Square \\ {{:abilities:resist_shock.png?15&nolink}} +5 [[Shock Resistance]] | | ??Seeking Arrow?? | {{path>A3}} \\ {{gems>4A}} | Do you HATE someone? \\ If you know they're alone, \\ hit them with this! \\ It always hits the [[afflictions#chest-afflictions|Chest]]! \\ [[Air Shield|Air Shields]] block 90% of these, though; \\ a "magic missile" is still arrow-ish. | **Ritual** \\ Range: 3 Provinces (Enemy) \\ __**Shoots A Random Commander**__ \\ {{:abilities:stealthy.png?10&nolink}} Ignores [[Stealthy|Hiding]] Commanders \\ {{:abilities:air_shield.png?15&nolink}} [[Air Shield]] negates (90% chance) \\ 8 [[Armor-Negating|AN]] {{:magic.png?15&nolink}}Magic DMG (Chest) | | ??Claymen?? | {{path>W1E1}} \\ {{gems>7W}} | {{:independents:clayman.png?nolink }} Makes some earthen fellows. \\ These guys haven't been baked, \\ so they have [[Regeneration|Reconstruction]]! | **Ritual** \\ Local \\ **??Clayman??** x10 (+½ per {{:misc:magic:water.png?15&nolink}}) | | ??Lesser Winter Ward?? | {{path>W2}} | {{:abilities:resist_cold.png?nolink }} Gives others chill protection. \\ They won't mind [[Chill Aura|icy auras]] \\ anymore! | 20 Fatigue \\ 100% Casting Time \\ Range: 15 Squares \\ AOE: 1 Square \\ {{:abilities:resist_cold.png?15&nolink}} +5 [[Cold Resistance]] | | ??Gift of Giant Strength?? | {{path>E2}} | {{:dom6:stats:str.png?nolink }} Gives extra fellas extra Strength. \\ It's a bit taxing! | 40 Fatigue \\ 100% Casting Time \\ Range: 15 Squares \\ AOE: 3 Squares (+1 per {{:misc:magic:earth.png?15&nolink}}) \\ {{:dom6:stats:str.png?15&nolink}} Extra [[Strength]] (+4 STR) | | ??Astral Shield?? | {{path>S1}} | {{:abilities:astral_shield.png?nolink }} **A self-buff.** \\ Knock attackers on their butts! \\ (If they don't miss, anyway.) | 20 Fatigue \\ 100% Casting Time \\ {{:abilities:astral_shield.png?15&nolink}} +13 [[Astral Shield]] (+1 per {{:misc:magic:astral.png?15&nolink}}) \\ __**Paralyzes Successful Attackers**__ \\ {{:dom6:stats:mr.png?15&nolink}} [[Magic Resistance|MR]] vs. 11 negates ({{:misc:magic:astral.png?15&nolink}}) \\ {{:abilities:mindless.png?15&nolink}} [[Mindless]] negates \\ (Astral Shield) {{:abilities:paralyze.png?15&nolink}}[[Paralysis]] DMG \\ (Weapon Length reduces DMG) | | ??Second Sight?? | {{path>S1D1}} | {{:abilities:spirit_sight.png?nolink }} **A self-buff.** \\ This grants better sight; \\ True Sight, but it also \\ cuts through [[Darkness]]. | 20 Fatigue \\ 100% Casting Time \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] (Unobstructed Vision) | | ??Raise Skeletons?? | {{path>D2}} | {{:independents:longdead_6.png?nolink }} A combat summon! \\ What beats one skeleton? \\ A few of them, of course! | 40 Fatigue \\ 100% Casting Time \\ Range: 5 Squares \\ **Random ??Longdead??** x3 | | ??Create Revenant?? | {{path>D2}} \\ {{gems>9D}} | {{:independents:soulless_0197_1.png?15&nolink }} Makes a revenant zombie, \\ by giving an Underworld spirit \\ a body to live in. \\ An average body is used, so the spirit \\ can do {{path>D1}} magic without collapsing. | **Ritual** \\ Impossible Underwater \\ **??Revenant??** Commander x1 | | ??Heal?? | {{path>N1}} | Ranged healing. \\ This doesn't fix [[Afflictions]], \\ but it mends the little things! | 20 Fatigue \\ 100% Casting Time \\ Range: 15 Squares \\ +5 Precision \\ AOE: 1 Square \\ {{:abilities:inanimate.png?15&nolink}} [[Inanimate]] negates \\ 30 Pts. of Healing (+10 per {{:misc:magic:nature.png?15&nolink}}) | | ??Regeneration?? | {{path>N3}} | {{:abilities:regeneration.png?nolink }} Ludicrously hastened healing. \\ It's almost //too// fast, \\ at least for [[Afflictions|serious wounds]]. \\ Did it miss that your legs broke? \\ If so, then that's a bummer. | 40 Fatigue \\ 100% Casting Time \\ Range: 15 Squares \\ AOE: 1 Square \\ {{:abilities:undead.png?15&nolink}} [[Undead]] negates \\ {{:abilities:inanimate.png?15&nolink}} [[Inanimate]] negates \\ {{:abilities:regeneration.png?15&nolink}} +10 [[Regeneration]] (% Healing/turn) | | ??Gift of True Sight?? | {{path>G1}} | {{:abilities:true_sight.png?32&nolink }} It's not Spirit Sight, \\ but it'll do in most cases. | 20 Fatigue \\ 100% Casting Time \\ Range: 10 Squares \\ AOE: 1 Square \\ {{:abilities:true_sight.png?15&nolink}} [[True Sight]] (Aims true) | | ??Shroud of Bewilderment?? | {{path>G2}} | **A self-buff.** \\ Arguably-better [[Glamour-skill|elven glamour]]. \\ They won't just miss; \\ they'll hit someone else next! | 20 Fatigue \\ 100% Casting Time \\ Bewildering Shield \\ __**Bewilders Attackers**__ \\ Base Penetration: 11 ({{:misc:magic:glamour.png?15&nolink}}) \\ ({{:abilities:true_sight.png?15&nolink}} 7 against [[True Sight]]) \\ **Attack Misses** \\ {{:abilities:stupid.png?15&nolink}} Bewildered (1 turn of randomness) | | ??Horrible Visage?? | {{path>G2D1}} | {{:dom6:dread.png?nolink }} **A self-buff.** \\ Grants a scary face, \\ or at least the illusion of one. | 10 Fatigue \\ 100% Casting Time \\ {{:dom6:dread.png?15&nolink}} +5 [[Dread]] (Fake [[Fear|Fear Aura]]) | ==== Ench 4 ==== ^ Spell ^ Req ^ Effect ^ Stats ^ | ??Terracotta Army?? | {{path>F1E1}} \\ {{gems>9F}} | {{:independents:terracotta_soldier.png?nolink }} These claymen are pre-baked... \\ or at least baked by the caster. \\ They're pretty though, \\ but they're also brittle. | **Ritual** \\ Local \\ **??Terracotta Soldier??** x15 (+1 per {{:misc:magic:fire.png?15&nolink}}) | | ??Levitate Soldiers?? | {{path>A2}} | {{:abilities:floating.png?nolink }} It's like Flying, \\ at least defensively. | [[Underwater|Impossible Underwater]] \\ 40 Fatigue \\ 100% Casting Time \\ Range: 15 Squares \\ AOE: 3 Squares (+1 per {{:misc:magic:air.png?15&nolink}}) \\ {{:abilities:floating.png?15&nolink}} [[Floating]] (Earthquake-immune) | | ??Trueshot Warriors?? | {{path>A2}} \\ {{gems>1A}} | {{:dom6:stats:prec.png?nolink }} Preps an archer army. \\ May they hit something! | 100 Fatigue \\ 125% Casting Time \\ Range: 15 Squares \\ AOE: 20 Squares (+1 per {{:misc:magic:air.png?15&nolink}}) \\ {{:dom6:stats:prec.png?15&nolink}} Improved [[Precision]] (+4 PREC) | | ??Cloud Trapeze?? | {{path>A2}} \\ {{gems>4A}} | {{:abilities:flying.png?nolink }} Swing across the sky! \\ This is //not// [[Teleport|Teleporting]]; \\ there are some province borders \\ that you can't fly through. | **Ritual** \\ Impossible Underwater \\ [[Caves|Impossible in Caves]] \\ Range: 5 Provinces \\ {{:abilities:flying.png?15&nolink}} Self-Transport | | ??Vile Water?? | {{path>W2}} \\ {{gems>2W}} | {{:independents:gelatinous_cube.png?nolink }} A sulfuric gelatin block. \\ Surprisingly transparent, \\ at least with no one in it! \\ Touching this thing is a bad idea. | **Ritual** \\ Impossible Underwater \\ Local \\ **??Gelatinous Cube??** x1 | | ??Earth Shatter Hammers?? | {{path>E2}} | {{:abilities:stunned.png?nolink }} This makes swings SMASH! \\ It shakes bones! \\ Only Bludgeons and Slashes benefit. \\ NOTE: Equations assume that Net \\ [[Entrapment]] calculations apply | 40 Fatigue \\ 100% Casting Time \\ Range: 15 Squares \\ AOE: 1 Square \\ __**On Slash or Blunt Hit: Stun**__ \\ S = ({{:dom6:stats:size.png?15&nolink}} [[Size]] - 3) / 4 \\ T = ({{:dom6:stats:str.png?15&nolink}} [[Strength|STR]] - 14) / 20 \\ S% chance to negate \\ T% chance to negate \\ {{:abilities:stunned.png?15&nolink}} [[stun|Stunned]] (1 rnd. of helplessness) | | ??Shroud of Flying Shards?? | {{path>E2A1}} | {{:abilities:air_shield.png?nolink }} **A self-buff.** \\ Rocks are lousy [[Air Shield|Air Shields]], \\ but pretty good at dinging people. \\ FIXME | 20 Fatigue \\ 100% Casting Time \\ {{:abilities:air_shield.png?15&nolink}} [[Air Shield]] (25) \\ __**Attacks 6 times per Round**__ \\ (Bonus Weapon) \\ 1 [[Armor-Piercing|AP]] {{:abilities:resist_slash.png?15&nolink}}[[Physical Resistance|Slash]] DMG (**capped**, no STR) | | ??Spell Ward?? | {{path>S2}} \\ {{gems>1S}} | {{:dom6:stats:mr.png?nolink }} Protects mind & body \\ from other nefarious spells. \\ (The [[mindless]] also benefit.) | 100 Fatigue \\ 125% Casting Time \\ Range: 15 Squares \\ AOE: 20 Squares (+1 per {{:misc:magic:astral.png?15&nolink}}) \\ {{:dom6:stats:mr.png?15&nolink}} [[Magic Resistance]] (+4 MR) | | ??Astral Healing?? | {{path>S3}} \\ {{gems>1S}} | Puts souls (or minds) to work. \\ They'll fix their vessels, \\ if they can manage it! \\ (One casting only gets so much...) | 100 Fatigue \\ 150% Casting Time \\ 100% Battlefield Spell (Friendly) \\ {{:abilities:mindless.png?15&nolink}} [[Mindless]] negates \\ {{:abilities:inanimate.png?15&nolink}} [[Inanimate]] negates \\ 2 Pts. of Healing | | ??Raise Dead?? | {{path>D2}} | {{:independents:soulless_0197_1.png?15&nolink }} A combat summon! \\ Ten or more zombies \\ should hit something once, \\ right? Hopefully they do. \\ (These [[Corpse|Corpses]] cannot be reused.) | 40 Fatigue \\ 100% Casting Time \\ Range: 5 Squares \\ **Random ??Soulless??** x10 (+2 per {{:dom6:death.png?15&nolink}}) | | ??Twiceborn?? | {{path>D2}} \\ {{gems>13D}}+ | {{:abilities:twiceborn.png?nolink }} **A self-enhancing ritual.** \\ After the caster dies, \\ {{:independents:wight_mage_1.png?nolink }} Their body is recovered \\ so the soul can return. \\ The result is an [[Undead]] fella! | **Ritual** \\ Local (Self-Application) \\ Cost: (10 + {{:dom6:stats:size.png?15&nolink}} Size x 3){{gems>D}} \\ [[Twiceborn|Various traits negate]] \\ {{:abilities:twiceborn.png?15&nolink}} [[Twiceborn]] \\ __**On Death:**__ \\ {{:abilities:teleport.png?15&nolink}} Return to Casting Location \\ **Gain +{{:dom6:death.png?15&nolink}}1** (20% chance, max {{:dom6:death.png?15&nolink}}4) \\ [[Transform]]: **??Wight Mage??** \\ **{{:abilities:immortal.png?15&nolink}} Resurrect** (if possible) | | ??Behemoth?? | {{path>D3}} \\ {{gems>7D}} | {{:independents:behemoth.png?nolink }} A revenant zombie or two, \\ tasked with an elephant. \\ The spirits move it by \\ inhabiting its body as well, \\ at the cost of being mere \\ troops without {{:dom6:death.png?15&nolink}}1. You can't have it all! | **Ritual** \\ Impossible Underwater \\ Local \\ **??Behemoth#452??** x1 | | ??Immaculate Mounts?? | {{path>N2}} | {{:nations:ma:ind:destrier.png?32&nolink }} Enhances a bunch of [[mounted|Mounts]]. \\ They must be animals. | 20 Fatigue \\ 100% Casting Time \\ Range: 10 Squares \\ +2 Precision \\ AOE: 3 Squares (+1 per {{:misc:magic:nature.png?15&nolink}}) \\ {{:abilities:animal.png?15&nolink}} Animal Mounts only \\ {{:abilities:mindless.png?15&nolink}} Mindless negates \\ Pride (+2 DEF, +2 MOR, +2 MR) | | ??Poison Ward?? | {{path>N2}} \\ {{gems>1N}} | {{:abilities:resist_poison.png?nolink }} Protects many from Poison! \\ This'll stop a bunch. | 100 Fatigue \\ 125% Casting Time \\ Range: 15 Squares \\ AOE: 20 Squares (+1 per {{:misc:magic:nature.png?15&nolink}}) \\ {{:abilities:resist_poison.png?15&nolink}} +10 [[Poison Resistance]] | | ??Haste?? | {{path>N3}} \\ {{gems>1N}} | {{:abilities:swiftness.png?nolink }} Moves fellas' life forces. \\ They get quick to the punch. | 100 Fatigue \\ 125% Casting Time \\ Range: 15 Squares \\ AOE: 20 Squares (+1 per {{:misc:magic:nature.png?15&nolink}}) \\ {{:abilities:inanimate.png?15&nolink}} Inanimate negates \\ {{:abilities:swiftness.png?15&nolink}} Swiftness (x2 CS) | | ??Serpent Arrows?? | {{path>N3}} \\ {{gems>1N}} | {{:dom6:venomous_arrows.png?nolink }} Makes arrows act like \\ little snake-bites! \\ (Not Asp bites, those are stronger.) | Impossible Underwater\\ 100 Fatigue \\ 125% Casting Time \\ Range: 15 Squares \\ AOE: 20 Squares (+1 per {{:misc:magic:nature.png?15&nolink}}) \\ {{:dom6:venomous_arrows.png?15&nolink}} Venomous Arrows \\ **__On Poison Weapon DMG: Weak Poison__** \\ 5 [[Armor-Negating|AN]] {{:abilities:resist_poison.png?15&nolink}}[[Poison Damage|Poison DMG]] | | ??Gift of Splendor?? | {{path>G2F1}} | {{:abilities:awe.png?nolink }} I thought it'd be "splendour"; \\ not that it matters. \\ Awe prevents hits before they're attempted! | 10 Fatigue \\ 100% Casting Time \\ Range: 10 Squares \\ AOE: 1 Square \\ {{:abilities:awe.png?15&nolink}} +1 [[Awe]] (MOR vs. 11 to attack) | | ??Simulacrum?? | {{path>G3}} \\ {{gems>20G}} | **A self-enhancing ritual.** \\ Effectively the Clone spell from D&D, \\ 4-5 spell levels early! \\ Your copy is made of dreams, \\ so "death" pulls your soul to Dreamland, \\ where it //might// get lost... | **Ritual** \\ Local (Self-Application) \\ Simulacrum \\ __**On Death:**__ \\ {{:abilities:teleport.png?15&nolink}} Return to Casting Location \\ __**Each Turn After Death: The Journey**__ \\ //M// = # of turns since Death \\ C = 160 / (2 to the //M//th power) \\ {{:abilities:immortal.png?15nolink}} **Resurrect** (C% chance, if possible) \\ (Limit 1 Resurrection per cast) \\ **Never Works if //M// ≥ 12** \\ (or after the province changes hands) | ==== Ench 5 ==== ^ Spell ^ Req ^ Effect ^ Stats ^ | ??Flame Ward?? | {{path>F2}} \\ {{gems>1F}} | {{:abilities:resist_fire.png?nolink }} Doles out Fire Resistance. \\ This doesn't stack! | 100 Fatigue \\ 125% Casting Time \\ Range: 15 Squares \\ AOE: 20 Squares (+1 per {{:misc:magic:fire.png?15&nolink}}) \\ {{:abilities:resist_fire.png?15&nolink}} +5 [[Fire Resistance]] | | ??Flaming Arrows?? | {{path>F3}} \\ {{gems>1F}} | {{:abilities:flaming_arrows.png?nolink }} Lights arrows on fire, \\ after they're loosed! \\ | [[Underwater|Impossible Underwater]] \\ 100 Fatigue \\ 125% Casting Time \\ Range: 15 Squares \\ AOE: 20 Squares (+1 per {{:misc:magic:fire.png?15&nolink}}) \\ {{:abilities:flaming_arrows.png?15&nolink}} Flaming Arrows \\ __**On Fire Weapon Hit: Fire**__ \\ 8 [[Armor-Piercing|AP]] {{:abilities:resist_fire.png?15&nolink}}Fire DMG | | ??Farflight Arrows?? | {{path>A2}} \\ {{gems>1A}} | This doesn't just boost arrows; \\ it boosts other missiles, too. | Impossible Underwater \\ 100 Fatigue \\ 125% Casting Time \\ Range: 15 Squares \\ AOE: 20 Squares (+1 per {{:misc:magic:air.png?15&nolink}}) \\ Farshot (+50% Missile Weapon Range) | | ??Thunder Ward?? | {{path>A2}} \\ {{gems>1A}} | {{:abilities:resist_shock.png?nolink }} Doles out Shock Resistance. \\ Again, no stacking! | 100 Fatigue \\ 125% Casting Time \\ Range: 15 Squares \\ AOE: 20 Squares (+1 per {{:misc:magic:air.png?15&nolink}}) \\ {{:abilities:resist_shock.png?15&nolink}} +5 [[Shock Resistance]] | | ??Watcher?? | {{path>A3E1}} \\ {{gems>5A}} | {{:independents:watcher.png?nolink }} Makes a statue magical, \\ and moves it to a high place. \\ They'll spot guys, though a \\ [[magic|mage]] is needed to [[magic leadership|order]] it \\ to find and zap people. | **Ritual** \\ Local \\ **??Watcher??** x1 | | ??Trade Wind?? | {{path>A4}} \\ {{gems>10A}} | **A province enhancement ritual.** \\ {{:abilities:tax_collector.png?nolink }} Helps with maritime industries. \\ Those greedy merchants will \\ find your port even better! | **Ritual** \\ Local \\ Coasts only \\ {{:misc:gui:income.png?15&nolink}} **+25% [[Income]]** \\ Duration: 1 (+1 per {{gems>A}}) \\ (or until the province changes hands) | | ??Giant Strength Warriors?? | {{path>E3}} \\ {{gems>1E}} | {{:dom6:stats:str.png?nolink }} Gives many fellas Strength! \\ They'll muscle through... \\ well... 4 extra [[Protection]]! | 100 Fatigue \\ 125% Casting Time \\ Range: 15 Squares \\ AOE: 20 Squares (+1 per {{:misc:magic:earth.png?15&nolink}}) \\ {{:dom6:stats:str.png?15&nolink}} Extra [[Strength]] (+4 STR) | | ??Weapons of Sharpness?? | {{path>E3}} | Makes pokes and cuts sharper! \\ They'll ignore 50% of a target's \\ [[Protection]]! | 40 Fatigue \\ 100% Casting Time \\ Range: 15 Squares \\ AOE: 1 Square \\ __**Makes Pierces & Slashes [[Armor-Piercing|AP]]**__ | | ??Enliven Gargoyles?? | {{path>E3A1}} \\ {{gems>12E}} | {{:independents:gargoyle.png?nolink }} Enlivens Gargoyles. \\ They can [[Flying|FLY]]! \\ (Not [[Underwater]], though.) | **Ritual** \\ Local \\ **??Gargoyle??** x10 (+½ per {{:misc:magic:earth.png?15&nolink}}) | | ??Ritual of Returning?? | {{path>S2}} \\ {{gems>3S}} | {{:abilities:teleport.png?nolink }} **A self-enhancing ritual.** \\ It's an insurance policy! \\ Get hurt, and you'll be sent back \\ to the capital, though not from \\ the [[Void]] or other weird Planes. | **Ritual** \\ Local (Self-Application) \\ Returning \\ __**On Taking DMG:**__ \\ {{:abilities:teleport.png?15&nolink}} [[Teleport]] (Capital, once per Casting) | | ??Dispel?? | {{path>S3}} \\ {{gems>30S}} | Do you //hate// Global Enchantments? \\ This will knock //one// at random. \\ It's a much cheaper avenue \\ than just casting your own, \\ and it doesn't require all the slots \\ to be already filled! | **Ritual** \\ __**[[Dispel]]:**__ \\ **Picks a Random Global Enchantment** \\ C = **Overcast** (max. {{gems>100S}} per Astral Lv.) \\ (+5 per {{:misc:magic:astral.png?15&nolink}}) \\ L = Local [[Grand Communicant]] Astral Lvs. \\ G = Global **Overcast** ([[Global Enchantment|counted differently]]) \\ A = C + L + [[DRN|Exploding]] 1d20 \\ D = G + Exploding 1d20 \\ **If A > D, the Global ends** | | ??The Eyes of God?? | {{path>S5}} \\ {{gems>50S}} | **Speaking of Global Enchantments...** \\ This one will show EVERYTHING! \\ The "zoom" is closer within the caster's \\ god's [[Dominion]]; otherwise, the finer details \\ are a fine and colorful blur. | __Global Enchantment__ \\ Reveals the Whole Map \\ __**Just for the Duration:**__ \\ Reveals Ownership, [[Fort|Forts]], [[Dominion]], & [[Scales]] \\ Reveals Discovered [[Magic Site|Magic Sites]] \\ Reveals all Score Graphs \\ Reveals [[Hall of Fame]] Character Sheets \\ {{:misc:dominioncandle.png?4&nolink}} __**Within Your Dominion:**__ \\ Reveals Province Attributes \\ Reveals Troop Counts \\ **{{:abilities:glamour.png?15&nolink}} Negates [[Glamour-skill|Glamour]] (the trait) Out-of-Battle** \\ Catches Combat Reports \\ {{:abilities:patrol_bonus.png?15&nolink}} +25 [[Patrol]] Strength \\ **__In Battle (Friendly Dominion):__** \\ **Just under 24 Times a Round:** \\ Affects a random 6% of the battlefield \\ {{:dom6:stats:mr.png?15&nolink}} [[Magic Resistance|MR]] vs. 11 negates \\ No Friendly Fire \\ **{{:abilities:disbelieve.png?15&nolink}}[[Disbelieve]] ([[instakill|Instakills]] [[Illusion|Illusions]])** | | ??Gift of Spirit Sight?? | {{path>S3D1}} | {{:abilities:spirit_sight.png?32&nolink }} Grants better sight to friends. \\ Everything will glow in the dark! | 20 Fatigue \\ 100% Casting Time \\ Range: 15 Squares \\ AOE: 1 Square \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] (Unobstructed Vision) | | ??Pale Riders?? | {{path>D3}} \\ {{gems>10D}} | {{:independents:longdead_horseman.png?nolink }} Summons a horde! \\ They're not that resilient, \\ but they're capable. | **Ritual** \\ Impossible Underwater \\ Local \\ **??Longdead Horseman??** x25 (+2 per {{:dom6:death.png?15&nolink}}) | | ??Horde of Skeletons?? | {{path>D2}} | {{:independents:longdead_6.png?nolink }} A combat summon! \\ Pull up a couple squares \\ of skeleton fellows. | 40 Fatigue \\ 100% Casting Time \\ Range: 5 Squares \\ **Random ??Longdead??** x5 (+½ per {{:dom6:death.png?15&nolink}}) | | ??Group Regeneration?? | {{path>N3}} | {{:abilities:regeneration.png?nolink }} Extremely exhausting healing. \\ It's still very handy! \\ You might want to overcast it, though. | 60 Fatigue \\ 100% Casting Time \\ Range: 15 Squares \\ AOE: 3 Squares (+1 per {{:misc:magic:nature.png?15&nolink}}) \\ {{:abilities:undead.png?15&nolink}} [[Undead]] negates \\ {{:abilities:inanimate.png?15&nolink}} [[Inanimate]] negates \\ {{:abilities:regeneration.png?15&nolink}} +10 [[Regeneration]] (% Healing/turn) | | ??Faery Trod?? | {{path>N4G1}} \\ {{gems>20N}} | {{:abilities:teleport.png?nolink }} A quick stroll through Dreamland. \\ The entrance? A [[Forest]]. \\ The exits? Also Forests. \\ It's pretty easy to mix up the exits. | **Ritual** \\ {{:misc:gui:forest.png?20&nolink}} Forests ONLY \\ (And [[Underwater|Kelp Forests]], and [[Caves|Cave Forests]]) \\ Range: 10 Provinces (Matching Forest) \\ {{:abilities:teleport.png?15&nolink}} [[Teleport]] (with Troops) \\ **50% chance to end up in a random** \\ **neighboring Forest instead** | | ??Dreamwild Demesne?? | {{path>G5}} \\ {{gems>10G}} | **A province enhancement.** \\ {{:abilities:fortune_teller.png?32&nolink }} Makes a province pleasant! \\ Aside from fellas getting along, \\ bad things will be quietly prevented! | **Ritual** \\ Impossible Underwater \\ Local \\ {{:misc:gui:unrest.png?12&nolink}} - 2-10 [[Unrest]]/turn \\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (50) \\ Duration: 1 (+3 per {{gems>G}}) \\ (or until the province changes hands) | ==== Ench 6 ==== ^ Spell ^ Req ^ Effect ^ Stats ^ | ??Heat from Hell?? | {{path>F4}} \\ {{gems>2F}} | **A Battlefield Enchantment.** \\ {{:abilities:heat_aura.png?nolink }} Brings in [[Inferno|Infernal]] conditions! \\ Many will be displeased. | Impossible Underwater \\ 200 Fatigue \\ 225% Casting Time \\ __Battlefield Enchantment__ (Neutral) \\ **Cancels out ??Grip of Winter??** \\ **Just under 24 Times a Round:** \\ Affects a random 3% of the battlefield \\ {{:abilities:heat_aura.png?15&nolink}} [[Clouds#Heat-Clouds|Heat Clouds]] (Level 1) | | ??Vafur Flames?? | {{path>F5}} \\ {{gems>10F}} | **A [[fort]] enhancement.** \\ Fire will overlap with the walls. \\ Enemies who cross it get scorched, \\ even if they fly over! \\ FIXME \\ (The walls? Or just outside them?) | **Ritual** \\ Impossible Underwater \\ Local (Fort) \\ __**When the Walls are Breached:**__ \\ Continuously targets the walls \\ (and the gap in the walls) \\ No Friendly Fire \\ 10 [[Armor-Piercing|AP]] {{:abilities:resist_fire.png?15&nolink}}Fire DMG \\ **Those who pass the squares by** \\ **[[Flying]] take 5 [[Armor-Piercing|AP]] {{:abilities:resist_fire.png?15&nolink}}Fire DMG** | | ??Eternal Pyre?? | {{path>F6}} \\ {{gems>80F}} | **A provincial Global Enchantment.** \\ {{:misc:scales:heat.png?nolink }} A Sun-like Gem Generator. \\ Not even flooding the land \\ will put the darn thing out! \\ As a local Global, however, \\ taking its location dispels it. | __Global Enchantment (Local)__ \\ [[Underwater|Impossible Underwater]] \\ +{{gems>20F}}/turn \\ +{{scales>H3}} (Adjusts the Base) \\ {{:misc:gui:summer.png?15&nolink}} **Negates all local [[Darkness]]** | | ??Wind Guide?? | {{path>A3}} \\ {{gems>1A}} | {{:dom6:stats:prec.png?nolink }} Has the wind guide all shots. \\ It doesn't add much, \\ but it negates a lot of subtractions! | Impossible Underwater \\ 100 Fatigue \\ 150% Casting Time \\ 100% Battlefield Spell (Friendly) \\ __Wind Guide__ \\ {{:dom6:stats:prec.png?15&nolink}} +2 [[Precision|PREC]] \\ **Halves all Precision penalties** \\ **Negates ??Storm??'s chance of** \\ **deleting their missiles** | | ??Greater Farflight?? | {{path>A4}} \\ {{gems>1A}} | The third of these things. \\ Is it the last? | Impossible Underwater \\ 100 Fatigue \\ 150% Casting Time \\ 100% Battlefield Spell (Friendly) \\ Farshot (+50% Missile Weapon Range) | | ??Dome of Solid Air?? | {{path>A5}} \\ {{gems>20A}} | **A province enchantment.** \\ {{:abilities:air_shield.png?nolink }} A province-sized Air Shield. \\ It blocks all rituals \\ from other provinces, \\ except for Global Enchantments, \\ and it breaks if it fails. \\ Otherwise, this giant bubble \\ has rather low maintenance. | **Ritual** \\ Impossible Underwater \\ Local \\ Ends if Caster's Mind Fails \\ (or if the province changes hands) \\ **Blocks 80% of Outer Rituals** \\ Ends if it Fails to Block One | | ??Water Ward?? | {{path>W1}} \\ {{gems>1W}} | {{:dom6:stats:def.png?nolink }} Shares the water protection. \\ It's a very handy spell! | [[Underwater|Underwater ONLY]] \\ 100 Fatigue \\ 125% Casting Time \\ Range: 15 Squares \\ AOE: 25 Squares \\ {{:dom6:stats:def.png?15&nolink}} Water Shield (+5 [[Defence Skill|DEF]]) | | ??Hidden in Snow?? | {{path>W3D1}} \\ {{gems>65W}} | {{:unfrozen_lord.png?nolink }} Thaws out frozen fellas. \\ They'll be dead, \\ but their souls will remain, \\ so you can command them. \\ {{:unfrozen_mage.png?nolink }} Note the local [[Scales]]! \\ Turmoil lures toughies, \\ while Fortune lures Mages! | **Ritual** \\ {{:misc:gui:mountain.png?20&nolink}} [[Mountain|Mountains]] & [[Caves]] ONLY \\ __**Finds an [[Undead]] Tribe:**__ \\ **1 ??Unfrozen Lord??** (Commander) \\ **0-2 ??Unfrozen Mage??s** (Commanders) \\ (Local {{:misc:scales:luck.png?15&nolink}}[[scales#fortune-and-misfortune|Luck]] modifies odds) \\ **__Up to 50 Troops__** \\ C = 9 + {{:misc:scales:turmoil.png?15&nolink}}Turmoil + {{:misc:scales:magic.png?15&nolink}}Magic \\ **(C + 1d8) ??Unfrozen Warrior??s** \\ **The rest are regular ??Unfrozen??** | | ??Grip of Winter?? | {{path>W4}} \\ {{gems>2W}} | **A Battlefield Enchantment.** \\ {{:abilities:chill_aura.png?nolink }} Only [[Kokytos]] is this chilly! \\ Many will be displeased. | 200 Fatigue \\ 225% Casting Time \\ __Battlefield Enchantment__ (Neutral) \\ **Cancels out ??Heat from Hell??** \\ **Just under 24 Times a Round:** \\ Affects a random 3% of the battlefield \\ {{:abilities:chill_aura.png?15&nolink}} [[Clouds#Frost-Clouds|Frost Clouds]] (Level 1) | | ??Frost Dome?? | {{path>W5}} \\ {{gems>15W}} | **A province enchantment.** \\ {{:abilities:resist_cold.png?nolink }} A thin bubble of frost \\ protects the province. \\ It's flimsy, but the cold will trace \\ all the way back to casters, \\ and give them a rough time! | **Ritual** \\ Local \\ Duration: 1 (+1 per {{gems>W}}) \\ (or until the caster's mind fails) \\ (or until the province changes hands) \\ **Blocks 30% of Outer Rituals** \\ __**Dome Trap: Cold**__ \\ **Doesn't even have to Block** \\ 1-15 [[Armor-Negating|AN]] {{:abilities:resist_cold.png?15&nolink}}Cold DMG (uncapped) | | ??Enliven Statues?? | {{path>E3}} \\ {{gems>20E}} | {{:independents:living_statue.png?nolink }} Enlivens Statues. \\ They're all over the place! \\ They also can't be [[Petrification|Petrified]]. | **Ritual** \\ Local \\ **??Living Statue??** x10 (+1 per {{:misc:magic:earth.png?15&nolink}}) | | ??Hidden in Sand?? | {{path>E3D1}} \\ {{gems>65E}} | {{:independents:dust_king.png?nolink }} Combs the sand \\ for mummified men. \\ They quite enjoy Heat, \\ unlike typical fantasy [[Undead]]! \\ {{:independents:dust_priest.png?nolink }} Note the local [[Scales]]! \\ Order lures elites, \\ while Fortune lures Priests! | **Ritual** \\ {{:misc:gui:waste.png?20&nolink}} [[Wasteland|Wastes]] ONLY \\ __**Finds an [[Undead]] Court:**__ \\ **1 ??Dust King??** (Commander) \\ **0-2 ??Dust Priest??s** (Commanders) \\ (Local {{:misc:scales:luck.png?15&nolink}}[[scales#fortune-and-misfortune|Luck]] modifies odds) \\ **__Up to 50 Troops__** \\ C = 9 + {{:misc:scales:order.png?15&nolink}}Order + {{:misc:scales:magic.png?15&nolink}}Magic \\ **(C + 1d8) ??Dust Warrior??s** \\ **The rest are ??Dust Walker??s** | | ??Hidden Underneath?? | {{path>E3D1}} \\ {{gems>65E}} | {{:independents:released_king.png?nolink }} Cracks a personal Hell\\ for a Pantokrator's foes. \\ How old are they? \\ Well, they're as tough as steel! \\ {{:independents:released_sage.png?nolink }} Note the local [[Scales]]! \\ Order lures fighters, \\ while Fortune lures thinkers! | **Ritual** \\ {{:misc:gui:cave.png?15&nolink}} [[Caves]] ONLY \\ __**Finds an [[Undead]] Court:**__ \\ **1 ??Released King??** (Commander) \\ **0-2 ??Released Sage??s** (Commanders) \\ (Local {{:misc:scales:luck.png?15&nolink}}[[scales#fortune-and-misfortune|Luck]] modifies odds) \\ **__Up to 50 Troops__** \\ C = 9 + {{:misc:scales:order.png?15&nolink}}Order + {{:misc:scales:magic.png?15&nolink}}Magic \\ **(C + 1d8) ??Released Warrior??s** \\ **The rest are ??Released One??s** | | ??Earthquake Warriors?? | {{path>E4}} \\ {{gems>1E}} | {{:abilities:stunned.png?nolink }} Earth Shatter Hammers, \\ but better! \\ Stun-lock entire armies! \\ NOTE: Equations assume that Net \\ [[Entrapment]] calculations apply | 100 Fatigue \\ 125% Casting Time \\ Range: 15 Squares \\ AOE: 20 Squares (+1 per {{:misc:magic:earth.png?15&nolink}}) \\ __**On Slash or Blunt Hit: Stun**__ \\ S = ({{:dom6:stats:size.png?15&nolink}} [[Size]] - 3) / 4 \\ T = ({{:dom6:stats:str.png?15&nolink}} [[Strength|STR]] - 14) / 20 \\ S% chance to negate \\ T% chance to negate \\ {{:abilities:stunned.png?15&nolink}} [[stun|Stunned]] (1 rnd. of helplessness) | | ??Riches from Beneath?? | {{path>E5}} \\ {{gems>70E}} | **A Global Enchantment.** \\ {{:abilities:resource_bonus.png?nolink }} Makes mining FUN! \\ Stone hiding metals \\ will go very soft! \\ [[Dominion]] makes it better, \\ but anything over {{scales>Dom5}} is overkill. | __Global Enchantment__ \\ **Your Provinces Only** \\ Y = Local {{:misc:dominioncandle.png?4&nolink}}Dominion (max. 5) \\ {{:misc:gui:resources.png?15&nolink}} **+(20 x Y)% [[Resources]]** \\ {{:misc:gui:income.png?15&nolink}} **+([4 x Y]% x Resources) [[Income]]** \\ {{:misc:gui:income.png?15&nolink}} **+(20 x Y)% [[Magic Site|Mine]] Income** | | ??Opposition?? | {{path>S3}} | {{:abilities:magic_being.png?nolink }} Antimatters a [[Magic Being]], \\ or at least tries to. \\ An ineffective Opposition may still \\ cause some swirly-eyes. | 20 Fatigue \\ Range: 25 Squares \\ Sure Hit \\ AOE: One Target \\ Base Penetration: 11 ({{:misc:magic:astral.png?15&nolink}}) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being|Magic Beings]] only \\ **[[Instakill]]** \\ __**Also: Stun Magic Being**__ \\ Base Penetration: 15 ({{:misc:magic:astral.png?15&nolink}}) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being|Magic Beings]] only \\ {{:abilities:stunned.png?15&nolink}} [[stun|Stunned]] (1 rnd. of helplessness) | | ??Dome of Arcane Warding?? | {{path>S4}} \\ {{gems>10S}} | **A province enchantment.** \\ A starry dome that blocks a bunch, \\ even horrifying [[Horrors]]! \\ Is this a miniature Stellar Sphere? | **Ritual** \\ Local \\ Duration: 1 (+1 per {{gems>S}}) \\ (or until the caster's mind fails) \\ (or until the province changes hands) \\ **Blocks 50% of Outer Rituals** \\ **Blocks 60% of Horror Attacks** \\ (only 30% of Doom Horror attacks) | | ??Reanimate Archers?? | {{path>D2F1}} \\ {{gems>5D}} | {{:independents:longdead_archer.png?nolink }} Preps 10 Bane Fire bows, \\ and gives them to skeletons. \\ No, you may not have one. | **Ritual** \\ Impossible Underwater \\ Local \\ **??Longdead Archer??** x10 | | ??Ziz?? | {{path>D3A2}} \\ {{gems>2D}} | {{:independents:ziz.png?nolink }} This big bird \\ is a \\ revenant! \\ Neat, huh? \\ Its spirit is \\ not doing a \\ good job of hiding in its body, \\ so the Underworld makes it cold. | **Ritual** \\ Impossible Underwater \\ Local \\ **??Ziz??** x1 | | ??Rigor Mortis?? | {{path>D4}} \\ {{gems>3D}} | **A Battlefield Enchantment.** \\ {{:dom6:stats:fat.png?nolink }} Muscles will stiffen! \\ Energy will flee! \\ Even the caster isn't safe! \\ (Which might be a problem, \\ due to that 300 [[Fatigue]].) | 300 Fatigue \\ 250% Casting Time \\ __Battlefield Enchantment__ (Caster) \\ **Just under 24 Times a Round:** \\ Affects a random 3% of the battlefield \\ Base Penetration: 15 ({{:dom6:death.png?15&nolink}}) \\ {{:abilities:undead.png?15&nolink}} [[Undead]] negates \\ {{:abilities:inanimate.png?15&nolink}} [[Inanimate]] negates \\ 10 [[Armor-Negating|AN]] {{:magic.png?15&nolink}}Magic FAT | | ??Hail of Serpent Fangs?? | {{path>N4}} \\ {{gems>2N}} | {{:dom6:venomous_arrows.png?nolink }} Full-army Venom Arrows. \\ (Oh, you know, \\ just in case you have more than 20 \\ squares of Archers and Javelinists.) | Impossible Underwater\\ 200 Fatigue \\ 175% Casting Time \\ 100% Battlefield Spell (Friendly) \\ {{:dom6:venomous_arrows.png?15&nolink}} Venomous Arrows \\ **__On Poison Weapon DMG: Weak Poison__** \\ 5 [[Armor-Negating|AN]] {{:abilities:resist_poison.png?15&nolink}}[[Poison Damage|Poison DMG]] | | ??Foul Vapors?? | {{path>N4W1}} \\ {{gems>2N}} | **A Battlefield Enchantment.** \\ {{:abilities:poison_cloud.png?nolink }} Upsets nature a bit. \\ The ground will emit \\ a fair amount of nastiness! \\ NOTE: Area taken from Dominions 5. | 200 Fatigue \\ 225% Casting Time \\ __Battlefield Enchantment__ (Neutral) \\ **Just under 24 Times a Round:** \\ Affects a random 1% of the battlefield \\ {{:abilities:poison_cloud.png?15&nolink}} [[Clouds#Poison-Clouds|Poison Clouds]] (Level 1) | | ??Relief?? | {{path>N5}} \\ {{gems>1N}} | **A Battlefield Enchantment.** \\ {{:abilities:reinvigoration.png?nolink }} The ANTI-??Rigor Mortis??! \\ Well, it's not THAT strong, \\ but it can be very nice. | 100 Fatigue \\ 200% Casting Time \\ __Battlefield Enchantment__ (Friendly) \\ **Just under 24 Times a Round:** \\ Affects a random 6% of the battlefield \\ **Removes 1 FAT** \\ (with a [[DRN|dueling DRN]], min. 0) | | ??Forest Dome?? | {{path>N5}} \\ {{gems>10N}} | **A province enchantment.** \\ Bubbles a province in plants! \\ These won't catch everything, \\ but they also won't go away! \\ (Unless [[Fire]] hits, of course.) \\ (Or unless new management \\ comes with their axes.) | **Ritual** \\ Local \\ Ends if Province Changes Hands \\ **Blocks 30% of Outer Rituals** \\ Ends if a {{:misc:magic:fire.png?15&nolink}}[[Fire]] Ritual is Blocked | | ??Steal Sight?? | {{path>G1}} | {{:abilities:affliction.png?nolink }} [[Afflictions#head-afflictions|Blinds]] a fella, \\ if they're not already Blind. \\ What foul image does this? \\ Perhaps a black square... | 20 Fatigue \\ Range: 20 Squares \\ Sure Hit \\ AOE: One Target \\ Base Penetration: 11 ({{:misc:magic:glamour.png?15&nolink}}) \\ {{:abilities:blind.png?15&nolink}} [[Blind]] negates \\ {{:abilities:affliction.png?15&nolink}} Blinded (-9 [[Attack Skill|ATT]], -9 [[Defence Skill|DEF]], & -9 [[Precision|PREC]]) | | ??Fay-eyed Warriors?? | {{path>G3}} \\ {{gems>1G}} | {{:abilities:true_sight.png?32&nolink }} Gives many fellas \\ faery irises. | 100 Fatigue \\ 125% Casting Time \\ Range: 15 Squares \\ AOE: 20 Squares (+1 per {{:misc:magic:glamour.png?15&nolink}}) \\ {{:abilities:true_sight.png?15&nolink}} [[True Sight]] (Aims true) | | ??Aura of Splendor?? | {{path>G3F1}} | {{:abilities:awe.png?nolink }} Advancements in Awe \\ are rather slow. \\ What a pity! | 40 Fatigue \\ 100% Casting Time \\ Range: 10 Squares \\ AOE: 5 Squares (+1 per {{:misc:magic:glamour.png?15&nolink}}) \\ {{:abilities:awe.png?15&nolink}} +1 [[Awe]] (MOR vs. 11 to attack) | | ??Dome of Misdirection?? | {{path>G5}} \\ {{gems>20G}} | **A province enchantment.** \\ Makes aiming here a crudshoot! \\ Those who screw up \\ will hit a province //next// to the \\ dome instead, at random. | **Ritual** \\ Impossible Underwater \\ Local \\ Duration: 1 (+1 per {{gems>G}}) \\ (or until the caster's mind fails) \\ (or until the province changes hands) \\ **Redirects 70% of Outer Rituals** | ==== Ench 7 ==== ^ Spell ^ Req ^ Effect ^ Stats ^ | ??Hail of Burning Embers?? | {{path>F4}} \\ {{gems>2F}} | {{:abilities:flaming_arrows.png?nolink }} Just in case you're afraid \\ of missing someone. | [[Underwater|Impossible Underwater]] \\ 200 Fatigue \\ 175% Casting Time \\ 100% Battlefield Spell (Friendly) \\ {{:abilities:flaming_arrows.png?15&nolink}} Flaming Arrows \\ __**On Fire Weapon Hit: Fire**__ \\ 8 [[Armor-Piercing|AP]] {{:abilities:resist_fire.png?15&nolink}}Fire DMG | | ??Dome of Flaming Death?? | {{path>F4}} \\ {{gems>8F}} | **A province enchantment.** \\ {{:abilities:resist_fire.png?nolink }} This doesn't stop anything. \\ It just wants REVENGE. \\ And it knows where \\ the rituals came from! | **Ritual** \\ Impossible Underwater \\ Local \\ Duration: 1 (+1 per {{gems>F}}) \\ (or until the caster's mind fails) \\ (or until the province changes hands) \\ **Responds to Outer Rituals** \\ __**Dome Trap: Fire**__ \\ 2-40 [[Armor-Piercing|AP]] {{:abilities:resist_fire.png?15&nolink}}Fire DMG \\ F = 10 + {{:misc:scales:misfortune.png?15&nolink}}Misfortune (Trap-Tripper's Province) \\ **F% chance to destroy the [[Laboratory|Lab]] they used** \\ (Happens last in the Magic Phase) | | ??Mass Flight?? | {{path>A4}} \\ {{gems>1A}} | {{:abilities:flying.png?nolink }} Makes many fellows fly! \\ (If they want to.) | Impossible Underwater \\ 100 Fatigue \\ 125% Casting Time \\ Range: 15 Squares \\ AOE: 20 Squares (+1 per {{:misc:magic:air.png?15&nolink}}) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] | | ??Thetis' Blessing?? | {{path>W5}} \\ {{gems>50W}} | **A Global Enchantment.** \\ {{:abilities:water_breathing.png?nolink }} Invade the ocean! \\ Most will be bad at it, \\ but fortune favors the bold. \\ Just... don't linger, \\ especially against those \\ Underwater Astral nations. | __Global Enchantment__ \\ {{:abilities:water_breathing.png?15&nolink}} [[Underwater#Underwater-Traits|Water Breathing]] | | ??Ghost Ship Armada?? | {{path>W5D3}} \\ {{gems>60W}} | **A Global Enchantment.** \\ {{:abilities:pillager.png?nolink }} Hires a Privateer. \\ He'll [[Pillage]] coasts \\ (not //yours//, at least) \\ {{:independents:damned_admiral.png?nolink }} with at least 250 [[Population|People]], \\ spawning new "armadas" \\ as his success grows. \\ Only 5 armadas can exist at once. \\ Provinces he takes will be his, \\ but he pays you your share \\ of the booty. \\ His defeat ends the Enchantment. | __Global Enchantment__ \\ Picks a random hostile Coast \\ __**Pirate Armada**__ \\ **??Damned Admiral??** x1 \\ **At least 5 ??Damned Captain??s** \\ **At least 2 ??Damned Boatswain??s** \\ **At least 76 ??Damned Buccaneer??s** \\ (Independent, moves each turn) \\ **With Each Victory:** \\ K = [[DRN|Exploding]] 2d100 \\ If K > [[Population]]/20, make it Population/20 \\ If a [[Fort]] is present, divide K by 4 \\ {{:abilities:population_killer.png?15&nolink}} **Kills (10 x K) [[Population]]** \\ {{:misc:gui:unrest.png?12&nolink}} Generates (2 x K) Unrest (max. 50) \\ {{:abilities:gold_generator.png?15&nolink}} Grants (K - 1d(K / 10) - 1) [[Gold]] \\ **Replaces casualties in-between turns** \\ **Adds a __Lesser Pirate Armada__** \\ **for every 350 Gold Granted** \\ (These are 2/5ths the size of the main one, \\ and attack close to the main one.) \\ **Ends if the main Pirate Armada loses** | | ??Steel Slice Warriors?? | {{path>E4}} \\ {{gems>1E}} | This was a [[Construction]] once. \\ Oh, how times change... | 100 Fatigue \\ 125% Casting Time \\ Range: 15 Squares \\ AOE: 20 Squares (+1 per {{:misc:magic:earth.png?15&nolink}}) \\ __**Makes Pierces & Slashes [[Armor-Piercing|AP]]**__ | | ??Lion Sentinels?? | {{path>E5}} \\ {{gems>30E}} | {{:independents:marble_lion.png?nolink }} Regal statues that'll \\ help with fort defence. \\ They also stop crimes. \\ Only one is a commander, though. | **Ritual** \\ Local (Fort) \\ +{{scales>O1}} (Adjusts the Base) \\ __**When the Walls are Breached:**__ \\ **??Marble Lion??** Commander x1 \\ **??Marble Lion??** x10 (Troops) \\ (Fort Defenders) \\ Ends if the Province Changes Hands | | ??Earth Blood Deep Well?? | {{path>E6}} \\ {{gems>80E}} | **A provincial Global Enchantment.** \\ A Saudi-style Gem Generator. \\ {{:misc:gui:cave.png?nolink }} Best cast in the [[Caves]], \\ where capillary action \\ has a bit less work to do. | __Global Enchantment (Local)__ \\ Impossible Underwater \\ {{:misc:gui:cave.png?15&nolink}} __**In Caves**__ \\ **+{{gems>22E}}/turn** \\ __**Elsewhere**__ \\ **+{{gems>17E}}/turn** | | ??Antimagic?? | {{path>S3}} \\ {{gems>2S}} |{{:dom6:stats:mr.png?nolink }} Uses magic to stop magic! \\ Covers all your bases, too. | 200 Fatigue \\ 175% Casting Time \\ 100% Battlefield Spell (Friendly) \\ {{:dom6:stats:mr.png?15&nolink}} [[Magic Resistance]] (+4 MR) | | ??Solar Brilliance?? | {{path>S5}} \\ {{gems>3S}} | **A Battlefield Enchantment.** \\ {{:misc:gui:summer.png?nolink }} This intensifies the Sun. \\ It's technically //two// spells \\ mashed together, \\ mechanically-speaking. | {{:misc:gui:summer.png?15&nolink}} Requires a [[Sun]] \\ 300 Fatigue \\ 250% Casting Time \\ __Battlefield Enchantment__ (Neutral) \\ {{:misc:gui:summer.png?15&nolink}} **Sets [[Darkness]] to -1** \\ ({{:abilities:dark_power.png?15&nolink}} Awful for the [[Dark Power|Darkness-Empowered]]) \\ **Just under 24 Times a Round:** \\ Affects a random 5% of the battlefield \\ Base Penetration: 7 ({{:misc:magic:astral.png?15&nolink}}) \\ {{:abilities:blind.png?15&nolink}} [[Blind]] negates \\ {{:abilities:affliction.png?15&nolink}} Blinded (-9 [[Attack Skill|ATT]], -9 [[Defence Skill|DEF]], & -9 [[Precision|PREC]]) \\ **Also Just under 24 Times a Round:** \\ Affects a random 5% of the battlefield \\ Base Penetration: 7 ({{:misc:magic:astral.png?15&nolink}}) \\ {{:abilities:demon.png?15&nolink}} {{:abilities:undead.png?15&nolink}} [[Demon|Demons]] or [[Undead]] only \\ 5 [[Armor-Piercing|AP]] {{:magic.png?15&nolink}}Magic DMG | | ??Stellar Focus?? | {{path>S5}} \\ {{gems>60S}} | **A provincial Global Enchantment.** \\ Focuses starlight into a \\ spherical {{gems>S}}Pearl-Generator. \\ It was once inoffensive; \\ then the Pantokrator decided \\ it should focus ALL starlight, \\ robbing other provinces of \\ the beauty of the stars. | __Global Enchantment (Local)__ \\ Impossible in [[Caves]] \\ **+{{gems>10S}}/turn** \\ +{{scales>M3}} (Adjusts the Base) \\ __**In Every Other Province:**__ \\ +{{scales>dr1}} (Adjusts the Base) | | ??Disenchantment?? | {{path>S5}} \\ {{gems>50S}} | A low-confidence version of Dispel. \\ Even if it fails, \\ it'll still take a layer of \\ its target down with it. | **Ritual** \\ __**[[Dispel]]:**__ \\ **Picks a Random Global Enchantment** \\ C = **Overcast** (max. {{gems>100S}} per Astral Lv.) \\ (+5 per {{:misc:magic:astral.png?15&nolink}}) \\ L = Local [[Grand Communicant]] Astral Lvs. \\ G = Global **Overcast** ([[Global Enchantment|counted differently]]) \\ A = C + L + [[DRN|Exploding]] 1d20 \\ D = G + Exploding 1d20 \\ **If A > D, the Global ends** \\ **If A < D, reduce G by [(C + L) / 2]** | | ??Carrion Reanimation?? | {{path>D3}} \\ {{gems>10D}} | {{:independents:soulless_0197_1.png?nolink }} Evicts a bunch of [[Corpse|Corpses]]. \\ Every body must go! \\ You then control them. | **Ritual** \\ Range: 5 Provinces (Friendly) \\ {{:abilities:reanimator.png?15&nolink}} **Reanimates 200 Corpses** (+100 per {{:dom6:death.png?15&nolink}}) | | ??Leviathan?? | {{path>D3W1}} \\ {{gems>10D}} | {{:independents:leviathan.png?nolink }} A turtle. \\ Oh dear. \\ Well, \\ there's no way a revenant \\ can pilot this thing directly; \\ its main body is in its shell. \\ It can go on land! | **Ritual** \\ [[Underwater|Underwater ONLY]] \\ Local \\ **??Leviathan??** x1 | | ??Life after Death?? | {{path>D4}} \\ {{gems>4D}} | **A Battlefield Enchantment.** \\ Delays the afterlife for a bit. \\ You still need your units, after all! \\ Especially those mages... \\ They still have stuff to cast! | 400 Fatigue \\ 225% Casting Time \\ __Battlefield Enchantment (Friendly)__ \\ {{:abilities:reanimator.png?15&nolink}} __**Slain Units Arise as Zombies**__ \\ (if possible, of course) \\ {{:abilities:pretender.png?15&nolink}} [[Pretender God]] negates \\ {{:abilities:mindless.png?15&nolink}} [[Mindless]] negates \\ {{:abilities:undead.png?15&nolink}} [[Undead]] negates \\ {{:abilities:inanimate.png?15&nolink}} [[Inanimate]] negates \\ {{:abilities:spiritform.png?15&nolink}} [[Spiritform]] negates \\ **Becomes a matching ??Soulless??** \\ **Dies Again after the Battle** | | ??Ritual of Rebirth?? | {{path>D4}} \\ {{gems>15D}} | {{:mummy.png?nolink }} A perk for the famous, \\ after they've bitten dust. \\ Don't hug them \\ once they're like this. | **Ritual** \\ Local \\ __**Mummification**__ \\ **Pick one [[Hall of Fame]] figure** \\ (They must be yours, and dead) \\ (They must not be [[Soul-Slay|Soul-Slain]], \\ nor dead in a disconnected [[Planes|Plane]]) \\ {{:abilities:inanimate.png?15&nolink}} [[Inanimate]] negates (**except for Mummies**) \\ {{:abilities:teleport.png?15&nolink}} Moves to Casting Location \\ [[Transform|Transforms]] Target: **??Mummy??** \\ ([[Size]] varies with the target) \\ {{:abilities:immortal.png?15&nolink}} **Resurrect** | | ??Mass Regeneration?? | {{path>N4}} \\ {{gems>1N}} | {{:abilities:regeneration.png?nolink }} Wide-AOE chip damage \\ won't do much against \\ an army with this spell! | 100 Fatigue \\ 125% Casting Time \\ Range: 15 Squares \\ AOE: 20 Squares (+1 per {{:misc:magic:nature.png?15&nolink}}) \\ {{:abilities:regeneration.png?15&nolink}} [[Regeneration]] +10 (% Healing/turn) | | ??Serpent's Blessing?? | {{path>N4}} \\ {{gems>2N}} | {{:abilities:resist_poison.png?nolink }} Foul Vapors insurance. \\ (Well, as long as your \\ fellas step out of clouds.) | 200 Fatigue \\ 175% Casting Time \\ 100% Battlefield Spell (Friendly) \\ {{:abilities:resist_poison.png?15&nolink}} +10 Poison Resistance | | ??Awaken Treelord?? | {{path>N5}} \\ {{gems>35N}} | {{:independents:treelord_1.png?nolink }} Stirs a Forest King, \\ wherever the heck \\ he's sleeping. \\ He can't move, \\ except by "dying" \\ and reawakening. \\ (Or you could \\ [[Empowerment|Empower]] in Glamour for ??Faery Trod??, \\ but then someone else might benefit.) | **Ritual** \\ Range: 4 Provinces (Forests) \\ (NOT Kelp Forests) \\ __**Summons One of Three Commanders:**__ \\ **??Treelord??** ({{path>E1N4}}, Boars, {{:abilities:spreads_growth.png?15&nolink}} [[Scale-Spreader|Spreads Growth]]) \\ **??Treelord#980??** ({{path>N4B1}}, Wolves) \\ **??Dying Treelord??** ({{path>N5}}, Bugs) | | ??Gift of Health?? | {{path>N6}} \\ {{gems>50N}} | **A Global Enchantment.** \\ {{:abilities:recuperation.png?nolink }} A Gift of Health. \\ Only the living benefit. \\ It also gives the bonus \\ [[Prophet|Prophets]] and Pretenders get \\ in high [[Dominion]], but only to [[Hit Points]], \\ and with no downsides. | __Global Enchantment__ \\ **Affects Your Units Only** \\ {{:abilities:undead.png?15&nolink}} [[Undead]] negates \\ {{:abilities:inanimate.png?15&nolink}} [[Inanimate]] negates \\ {{:abilities:spiritform.png?15&nolink}} [[Spiritform]] negates \\ {{:dom6:stats:hp.png?15&nolink}} +(10 x {{:misc:dominioncandle.png?4&nolink}}Dominion)% [[Hit Points|HP]] \\ **Each [[Afflictions|Affliction]] has a \\ (10 x {{:misc:dominioncandle.png?4&nolink}}Dominion)% chance \\ to go away each turn** \\ {{:misc:dominioncandle.png?4&nolink}} __**Within Your Dominion:**__ \\ [[Bless#Nature-Effects|Unaging]] (50%) | | ??Aura of Bewilderment?? | {{path>G4}} \\ {{gems>1G}} | Rely on MR instead of DEF! \\ This only MIGHT backfire! | 100 Fatigue \\ 125% Casting Time \\ Range: 15 Squares \\ AOE: 5 Squares (+1 per {{:misc:magic:glamour.png?15&nolink}}) \\ Bewildering Shield \\ __**Bewilders Attackers**__ \\ Base Penetration: 11 ({{:misc:magic:glamour.png?15&nolink}}) \\ ({{:abilities:true_sight.png?15&nolink}} 7 against [[True Sight]]) \\ **Attack Misses** \\ {{:abilities:stupid.png?15&nolink}} Bewildered (1 turn of randomness) | | ??Warriors of the Dawn?? | {{path>G4F1}} \\ {{gems>1G}} | {{:abilities:awe.png?nolink }} Makes most of your army \\ appear brighter than their \\ surroundings! | 100 Fatigue \\ 125% Casting Time \\ Range: 20 Squares \\ AOE: 20 Squares (+1 per {{:misc:magic:glamour.png?15&nolink}}) \\ {{:abilities:awe.png?15&nolink}} +1 [[Awe]] (MOR vs. 11 to attack) | | ??Nightmare Masks?? | {{path>G4D1}} \\ {{gems>1G}} | {{:dom6:dread.png?nolink }} Extreme spookiness. \\ This doesn't stack with \\ regular [[Fear]]... Oh well! | 100 Fatigue \\ 125% Casting Time \\ Range: 15 Squares \\ AOE: 5 Squares (+1 per {{:misc:magic:glamour.png?15&nolink}}) \\ {{:dom6:dread.png?15&nolink}} +5 [[Dread]] (Fake [[Fear|Fear Aura]]) | | ??Veil of Perpetual Mists?? | {{path>G5}} \\ {{gems>30G}} | **A province enchantment.** \\ Makes the province look like \\ a dark forest from a Disney movie. \\ Troops are scared off! \\ Commanders aren't scared, \\ but they might be idiots \\ (or just lacking in sense of direction) \\ and get lost! | **Ritual** \\ Local \\ Duration: 1 (+1 per {{gems>G}}) \\ (or until the caster's mind fails) \\ (or until the province changes hands) \\ __**Turns Invaders Around**__ \\ Affects Enemies Only \\ **For Troops:** \\ {{:dom6:stats:mor.png?15&nolink}} [[Morale]] negates \\ Cancels their Movement \\ **For Commanders:** \\ {{:dom6:stats:mr.png?15&nolink}} [[Magic Resistance|MR]] negates \\ Cancels their Movement \\ (Also Cancels their Troops' Movement) | | ??Land of the Ever Young?? | {{path>G5N1}} \\ {{gems>10G}} | **A province enchantment.** \\ Makes a place like the Tir na n'Og \\ in fairy tales! \\ This matters most for fellas \\ just on the cusp of turning gray. | **Ritual** \\ Local \\ [[Unaging]] (75) \\ Duration: 1 (+1 per {{gems>G}}) \\ (or until the province changes hands) | ==== Ench 8 ==== ^ Spell ^ Req ^ Effect ^ Stats ^ | ??Fire Fend?? | {{path>F4}} \\ {{gems>1F}} | {{:abilities:resist_fire.png?nolink }} Full-army fire prevention. \\ (Err, partial prevention.) | 100 [[Fatigue]] \\ 150% Casting Time \\ 100% Battlefield Spell (Friendly) \\ {{:abilities:resist_fire.png?15&nolink}} +5 [[Fire Resistance]] | | ??Thunder Fend?? | {{path>A4}} \\ {{gems>1A}} | {{:abilities:resist_shock.png?nolink }} Dissuades lightning! \\ (Paritally, at least.) | 100 [[Fatigue]] \\ 150% Casting Time \\ 100% Battlefield Spell (Friendly) \\ {{:abilities:resist_shock.png?15&nolink}} +5 [[Shock Resistance]] | | ??Soaring Army?? | {{path>A5}} \\ {{gems>3A}} | {{:abilities:flying.png?nolink }} Turbo ??Mass Flight??. \\ It makes [[rout|retreating]] easier, \\ at least! | Impossible Underwater \\ 300 Fatigue \\ 200% Casting Time \\ 100% Battlefield Spell (Friendly) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] | | ??Frost Fend?? | {{path>W4}} \\ {{gems>1W}} | {{:abilities:resist_cold.png?nolink }} Reduces the impact \\ of coldness. \\ (Paritally, at least.) | 100 [[Fatigue]] \\ 150% Casting Time \\ 100% Battlefield Spell (Friendly) \\ {{:abilities:resist_cold.png?15&nolink}} +5 [[Cold Resistance]] | | ??Wrath of the Sea?? | {{path>W5}} \\ {{gems>70W}} | **A Global Enchantment.** \\ Makes water take up much more space. \\ Why isn't this an [[Alteration]]? \\ Perhaps water is normally enchanted to be shy, \\ and is always curling itself up. \\ Elementals aren't affected, though. | __Global Enchantment__ \\ **Floods Coastal Provinces** \\ **__and Fresh Water Provinces__** \\ {{:misc:gui:income.png?15&nolink}} **-30% [[Income]]** \\ {{:misc:gui:population.png?12&nolink}} 0.4% [[Popkill]] | | ??Void Pattern Labyrinth?? | {{path>S4G3}} \\ {{gems>10S}} | **A province enchantment.** \\ This scintillating bubble only blocks [[Horrors]]. \\ This includes ??Send Lesser Horror??, ??Horror Seed??, \\ and ??Send Horror??, though! \\ Doom Horrors can solve the magical maze. | **Ritual** \\ Local \\ Duration: 1 (+1 per {{gems>S}}) \\ (or until the caster's mind fails) \\ (or if the province changes hands) \\ **Blocks Horror-Summoning Spells/Rituals** \\ (Including battlefield summons) \\ **Blocks Horror Attacks** \\ (Only 50% of Doom Horror attacks) | | ??Unraveling?? | {{path>S6}} \\ {{gems>6S}} | {{:abilities:magic_being.png?nolink }} Depolarizes magic in the entire area. \\ [[Magic Being|Magic Beings]] are most affected! \\ Weak mages are second-most-affected, \\ followed by powerful mages. \\ Buffs are not affected, though. \\ It's just for a moment, but it's enough \\ to derail many things... | 600 Fatigue \\ 275% Casting Time \\ 100% Battlefield Spell \\ Base Penetration: 11 ({{:misc:magic:astral.png?15&nolink}}) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being|Magic Beings]] only \\ {{:abilities:decay.png?15&nolink}} [[Decay|Decaying]] (Ages 5 years/rnd.) \\ __**Also: Feeblemind Battlefield**__ \\ Base Penetration: 7 ({{:misc:magic:astral.png?15&nolink}}) \\ {{:abilities:mindless.png?15&nolink}} [[Mindless]] negates \\ {{:abilities:affliction.png?15&nolink}} [[Afflictions#head-afflictions|Feebleminded]] (Severed from [[Magic]]) | | ??Fields of the Dead?? | {{path>D5E2}} \\ {{gems>2D}} | **A Battlefield Enchantment.** \\ {{:independents:soulless_0914_1.png?nolink }} The dead rise, like wheat! \\ They'll appear at random, \\ always helping you. \\ Odds are that they'll be armed; \\ this being a battlefield, and all that. | 200 Fatigue \\ 225% Casting Time \\ __Battlefield Enchatnment__ (Friendly) \\ **Around 4 times a Round:** \\ {{:abilities:reanimator.png?15&nolink}} **Reanimates ([[DRN]]) Corpses** \\ (Dueling DRN, random squares) \\ **Most will be ??Soulless Warrior??s** \\ 10% will be "national" Soulless | | ??Army Regeneration?? | {{path>N5}} \\ {{gems>3N}} | {{:abilities:regeneration.png?nolink }} Even-wider ??Mass Regeneration??. \\ Check if you need it cast! | 300 Fatigue \\ 200% Casting Time \\ 100% Battlefield Spell (Friendly) \\ {{:abilities:regeneration.png?15&nolink}} [[Regeneration]] +10 (% Healing/turn) | | ??Haunted Forests?? | {{path>N5D1}} \\ {{gems>60N}} | **A Global Enchantment.** \\ {{:nations:ma:asphodel:manikin.png?nolink }} Riles up the forests. \\ Within your Dominion, the dead \\ will be propped up by vines! \\ (And their flesh will be eaten by them; \\ oh well.) | __Global Enchantment__ \\ Impossible Underwater \\ {{:misc:dominioncandle.png?4&nolink}} __**Within Your Dominion:**__ \\ {{:abilities:undead.png?15&nolink}} [[Undead]] negates \\ {{:abilities:inanimate.png?15&nolink}} [[Inanimate]] negates \\ {{:abilities:spiritform.png?15&nolink}} [[Spiritform]] negates \\ {{:abilities:reanimator.png?15&nolink}} **Reanimates Slain Units as ??Manikin??** \\ (Independent in battles you're not in; \\ they belong to you otherwise) | | ??Dragon Master?? | {{path>G3}} \\ {{gems>30G}} | **A self-affecting ritual.** \\ {{:abilities:dragon_master.png?nolink }} Become the Scalie King. \\ This makes many summoning Rituals \\ far more economical; \\ none are Glamour Rituals, however. | **Ritual** \\ Local (Self-Application) \\ {{:abilities:dragon_master.png?15&nolink}} [[Dragon Master]] (2) \\ (doesn't stack with itself) | | ??Mists of Deception?? | {{path>G5A1}} \\ {{gems>2G}} | **A Battlefield Enchantment.** \\ {{:dom6:warrior_illusion.png?nolink }} Mist will cover the field, \\ and fake creatures will appear in it! \\ None are particularly scary, \\ but all can run the ones. | 200 Fatigue \\ 225% Casting Time \\ __Battlefield Enchantment (Caster)__ \\ __**Roughly ([[Glamour]] Lv.) times a Round:**__ \\ **Summons a random [[Illusion|Illusion]]** \\ 45% chance: **??Warrior Illusion??** \\ 45% chance: **??Wolf Illusion??** \\ 5% chance: **??Beast Illusion??** \\ 5% chance: **??Knight Illusion??** \\ (random squares) \\ __**Also: ??Mist??**__ \\ {{:dom6:stats:prec.png?15&nolink}} **Halves [[Precision]]** (before buffs/debuffs) \\ Prevents [[Clouds]] from Dissipating | | ??Fata Morgana?? | {{path>G7}} \\ {{gems>90G}} | **A Global Enchantment.** \\ {{:dom6:knight_illusion.png?nolink }} Makes everything seem delightful. \\ Foes won't get to witness it, \\ lest they have an inside man. \\ In some cases, the Illusions \\ help out directly! | __Global Enchantment__ \\ **Your Provinces Only** \\ {{:misc:dominioncandle.png?4&nolink}} __**Within Your Dominion:**__ \\ {{:misc:gui:unrest.png?12&nolink}} -10 [[Unrest]]/turn \\ __**Blanks Scouting Reports**__ \\ If they're not in the province, \\ they'll see nothing. \\ __**Illusory Militia**__ \\ **??Warrior Illusion??** x2 per [[Province Defense|PD]] point \\ **??Archer Illusion??** x1 per PD point \\ **??Knight Illusion??** x1 per PD point after 19 | ==== Ench 9 ==== In most Dominions 6 games, you research only one of these spells at a time. ^ Spell ^ Req ^ Effect ^ Stats ^ | ??Demon Cleansing?? | {{path>W5}} \\ {{gems>1W}} | **A Battlefield Enchantment.** \\ {{:abilities:demon.png?nolink }} This makes [[Demon|Demons]] extra sensitive. \\ All damage is **doubled**! \\ It's applied //before// [[Protection]], \\ but //after// [[Elemental Resistance|Elemental Resistances]]. | 100 Fatigue \\ 200% Casting Time \\ __Battlefield Enchantment__ (Neutral) \\ {{:abilities:demon.png?15&nolink}} [[Demon|Demons]] only \\ **[[damage-multiplier|Doubles]] DMG against them** | | ??Earth Shatter Army?? | {{path>E5}} \\ {{gems>2E}} | {{:abilities:stunned.png?nolink }} Earthquake Warriors, \\ but better! \\ An army of stun-lockers! \\ NOTE: Equations assume that Net \\ [[Entrapment]] calculations apply | 200 Fatigue \\ 175% Casting Time \\ 100% Battlefield Spell (Friendly) \\ __**On Slash or Blunt Hit: Stun**__ \\ S = ({{:dom6:stats:size.png?15&nolink}} [[Size]] - 3) / 4 \\ T = ({{:dom6:stats:str.png?15&nolink}} [[Strength|STR]] - 14) / 20 \\ S% chance to negate \\ T% chance to negate \\ {{:abilities:stunned.png?15&nolink}} [[stun|Stunned]] (1 rnd. of helplessness) | | ??Dome of Seven Seals?? | {{path>S4E4}} \\ {{gems>14S}} | **A province enchantment.** \\ What the Pantokrator sealed the sky with, \\ but smaller. It blocks seven rituals, \\ but not ones cast by friendly mages \\ with [[Astral]] levels! | **Ritual** \\ Local \\ Ends if Caster's Mind Fails \\ (or if the province changes hands) \\ **__Blocks 7 Outer Rituals__** \\ Rituals from friendly mages \\ with {{path>S1}}+ aren't blocked. | | ??Arcane Nexus?? | {{path>S8}} \\ {{gems>150S}} | **A Global Enchantment.** \\ Draws in the magic wasted from \\ spending the seven "impure" [[gems|gem]] types. \\ Apparently, half the magic is wasted! \\ The pull then [[Gem Alchemy|Alchemizes]] the magic \\ into {{gems>S}}Pearls. \\ This only draws from Labs. | __Global Enchantment__ \\ __**Whenever Gems are Spent:**__ \\ __**Adds to the Gem Treasury**__ \\ {{gems>FAWEDNG}}: **50%** \\ {{gems>SB}}: **0%** \\ **Only Grants {{gems>S}}** \\ (2 non-{{gems>S}}'s -> {{gems>1S}}) | | ??Army of the Dead?? | {{path>D5}} \\ {{gems>10D}} | A remote invasion spell! \\ {{:independents:longdead_0193_1.png?nolink }} Drop a skeletal army \\ on a province. \\ On top of that, \\ {{:independents:soulless_0197_1.png?nolink }} this'll reanimate most \\ of the [[Corpses]] there! | **Ritual** \\ Range: 5 Provinces \\ **Random ??Longdead??** x100 (+5 per {{:dom6:death.png?15&nolink}}) \\ **??Mound King#190??** Commander x1 \\ __**If Corpses are Present:**__ \\ {{:abilities:reanimator.png?15&nolink}} **Reanimates 150 Corpses** (+75 per {{:dom6:death.png?15&nolink}}) \\ **??Mound King#190??** Commander x1 \\ | | ??Lichcraft?? | {{path>D5}} \\ {{gems>30D}}+ | **A self-affecting ritual.** \\ {{:independents:lich.png?nolink }} Sunsets your body. \\ You don't need all that flesh, \\ apparently! \\ Or, well, you don't need it inside you. \\ You'll be [[Immortal]] afterwards! | **Ritual** \\ Local (Self-Application) \\ Cost: (25 + {{:dom6:stats:size.png?15&nolink}} Size x 5){{gems>D}} \\ [[Lichcraft|Various traits negate]] \\ **Instakill** \\ (No damage is dealt) \\ **Gain +{{:dom6:death.png?15&nolink}}1** (max {{:dom6:death.png?15&nolink}}10) \\ [[Transform]]: **??Lich??** \\ **{{:abilities:immortal.png?15&nolink}} Resurrect** \\ You will reform in the province \\ you casted it in. | | ??Gaia's Blessing?? | {{path>N5E2}} \\ {{gems>3N}} | Grants protection from worldly magic: \\ Fire, Ice, Lightning, and Poison. \\ This is essentially the four Fends \\ (err, three plus the Serpent thing) \\ packaged together, so no stacking \\ will occur with those. | 300 Fatigue \\ 200% Casting Time \\ 100% Battlefield Spell (Friendly) \\ {{:abilities:resist_fire.png?15&nolink}} +5 Fire Resistance \\ {{:abilities:resist_shock.png?15&nolink}} +5 Shock Resistance \\ {{:abilities:resist_cold.png?15&nolink}} +5 Cold Resistance \\ {{:abilities:resist_poison.png?15&nolink}} +10 Poison Resistance | | ??Gift of Nature's Bounty?? | {{path>N7}} \\ {{gems>70N}} | **A Global Enchantment.** \\ {{:misc:scales:growth.png?nolink }} Blesses your fellows \\ with wondrous abundance. \\ It only operates within your [[Dominion]], \\ where the deserving are. | __Global Enchantment__ \\ **Your Provinces Only** \\ __**In {{scales>Dom0}} or Higher:**__ \\ {{:misc:gui:income.png?15&nolink}} **+(15 x {{:misc:dominioncandle.png?4&nolink}}Dominion)% Income** \\ **+{{scales>G1}} x {{:misc:dominioncandle.png?4&nolink}}Dominion** (Adjusts the Base) |