====== Glamour ====== {{:misc:magic:glamour.png?nolink }} **Glamour** is a Sorcerous path of [[Magic]], new to Dominions 6. In previous games, many of its spells were known, but were divided between the other Sorcerous paths (mainly [[Astral]] and [[Nature]]) and [[Air]]. Glamour governs that which is intangible but still impactful, such as emotions and perceptions. These things probably wouldn't exist without //something// to behold them, thus setting Glamour apart from [[Astral]] (above our reality), [[Nature]] (within it), and [[Death]] (beneath it). The more-impactful effects are said to come from the "Dreamwild" (also known as Fairyland or Dreamland), a flipside of sorts to our reality, existing just beyond what waking men may see. Glamour has an unfortunate place in the world's magic, nearly always marginalized. In the [[nations-ea|Early Ages]], most of mankind is too insecure to dream. The great **Glamour Mages** of the world are of the "greater" races that precede humanity, such as the [[ubar-ea|genies]], the [[niefelheim-ea|troll-giants]], and the elusive [[tir-na-n-og-ea|elves]]. While some humans inherit from the ancient masters in later ages, others "discover" the path during their nations' zeniths or nadirs, starting legends of their own to be carried for generations to come; regardless, Glamour remains a mystery to most. ===== Glamour Spells ===== Glamour has one of the smaller spell lists in the game, dwarfing only [[Blood]] and [[Holy]]. If one counts cross-path spells, however, it also has more spells than Air. These spells are somewhat evenly split between the schools, too, though with a focus on [[Thaumaturgy]]. {{:magic.png?nolink }} Glamour's damaging spells are mostly lies, and it's up to the casters to make them seem real. The only permanent thing [[False Damage]] can cause is death, through tricking the target's senses, though it cooperates with traditional damage to that end. Glamour counters Glamour in a rather dramatic fashion. One defending against a Glamour nation's assault may apply [[True Sight]], for instance, disrupting many of the enchantments that keep Glamour's foot soldiers untouched. Individual Glamour mages may have trouble handling each other, however, so the task of subduing an oppressive illusionist should fall to a mage of a different path. ==== Pure Glamour ==== ^ Skill Level ^ Early Research (0 - 3) ^ Middle Research (4 - 6) ^ Late Research (7 - 9) ^ | {{path>G1}} (a dabbler) | Melee [[Sleep]] \\ Lesser [[Blur]] \\ [[Stun|Stunning]] \\ Lesser [[Luck]] \\ [[True Sight]] \\ [[Glamour-skill|Elf-Imitating]] \\ Warrior Illusions \\ Phantasmal Wolves | [[Afflictions#head-afflictions|Blinding]] Fellas | | | {{path>G2}} (average) | Lesser [[Entrapment]] \\ [[Scrying]] \\ Lesser Sleep \\ Lesser False Damage \\ Self-[[Displacement]] \\ Blur \\ Extra (Fake) Attacks \\ Bewildering Attackers \\ [[Fear]] | [[Magic Site|Site-Searching]] \\ Phantasmal Warriors \\ Sleep \\ Lesser [[Confusion]] \\ Luck \\ Lesser Displacement | Phantasmal Knights | | {{path>G3}} ("mastery") | | [[Twilight]] \\ False Damage \\ Wolf Illusions \\ Temporary Extra Lives \\ False Damage Sniping \\ Phantasmal Beasts \\ [[Darkness]] \\ Greater Blur \\ Self-[[Invisibility]] \\ Greater True Sight \\ Horror Illusions | [[Charm|Stealing Units]] \\ Greater Confusion \\ [[Dragon Master|Dragon Mastery]] | | {{path>G4}} ("god-like") | | Master Commanders \\ Fake [[Fort|Forts]] | Month-long Pathboosting \\ Supreme Blur \\ Fake Army Invasions \\ Bewildering Many Attackers \\ Greater Displacement \\ Greater Luck | | {{path>G5}} | | Province-Improving \\ Redirecting Rituals \\ Greater Sleep \\ Hiding Forts | Fort-Improving \\ Greater False Damage \\ Turning Armies Around \\ **Gem Generator** \\ Supreme Luck | | {{path>G6}} | | | | | {{path>G7}} | | | **Global Illusion Ritual** \\ Supreme False Damage | | {{path>G8}} | | | **Greater Twilight** \\ **[[Dominion]]-Growing Ritual** | ==== Crosspaths ==== These will list effects with Glamour as a **primary** path: * Glamour/**[[Fire]]**: Fake Fireballs and imparting [[Awe]] upon friends. * Glamour/**[[Air]]**: [[Clouds#Sleep-Clouds|Sleep Clouds]], [[Illusion]]-spawning mists, and ??Wailing Winds??. * Glamour/**[[Water]]**: ??Water Kobold??s, ??Siren?? activity, and great big rainbows. * Glamour/**[[Earth]]**: ??Cave Kobold??s and ??Gnome??s. * Glamour/**[[Astral]]**: [[Cursed|Curses]], [[Mind Blank|Mental Armor]], [[Project Self|Ventriloquism]], and ??Aurora Borealis??. * Glamour/**[[Death]]**: [[Dread]] and Nightmares. * Glamour/**[[Nature]]**: A very wide array of faery magic and summons. ===== Indirect Magic ===== {{:abilities:true_sight.png?32&nolink }} A Glamour Mage with {{path>G3}} or higher has Regeneration of sorts for False Damage, letting them burn off 1 point each combat round. This is presumably due to their higher understanding of the unreal. A Glamour Mage with {{path>G4}} or higher has [[True Sight]]. [[Illusion|Illusions]] only matter while a Glamour Mage is on their team, making their actions seem real. Illusions are not [[Magic Being|Magic Beings]]; they require Glamour levels, not just //any// (non-Death) magic level or [[Magic Leadership]]. Without Glamour levels on their side, they dissolve a few rounds after appearing. * False Damage behaves similarly without Glamour Mages to reinforce it, decaying at a rate of 2 points each combat round. This stacks with the effects of having {{path>G3}} or higher, of course. {{:misc:gui:magicleadership.png?nolink }} Last but not least, each level of Glamour skill gives its possessor 10 points of [[Magic Leadership]]. Examples of Magical Glamour beings include the Phantasms, Dreamwild entities who struggle to remain in the waking world without such magical help. ==== Path Boosting ==== There are nine Glamour-boosting [[items]]. Four are artifacts; that means they require [[Construction]] Level 9, and that only one of each may exist at a time. Four don't need Glamour as a path. Let's cover the items that require Glamour: * The **??Gossamer Veil??** is the most straightforward one: it requires {{path>G3}} and [[Construction]] Level 5. Aside from the +{{path>G1}}, it also makes you [[Stealthy]] and [[Blur|Blurry]]. * The **??Mirage Crystal??** requires {{path>G3E2}} and Construction Level 7. Aside from the +{{path>G1}}, it provides 50 points of [[Obfuscate|Obfuscation]]. * The **??Tome of Legends??** is an Artifact that requires {{path>G5}}. It provides **+{{path>G2}}**, and it allows [[Illusion|Illusions]] to stick around without a Glamour Mage present; why you'd put it on a regular commander is up for debate, however. Last-but-not-least, it provides a retinue of one giant ??Phantasmal Beast??. * **??The Trapped Dreams of Hruvur??** is another Artifact, that requires {{path>G4S4}}. It provides **+{{path>S1G1B1}}**, +2 [[Magic Resistance|Penetration]], +2 [[Strength]], and +15 max [[Hit Points|HP]]. It's not all good, however; it's Cursed, it's one of the most [[Horror Mark|Tainted]] items in the game, and it lowers [[Morale]] by 2. * **??The Sword of Many Colors??** is a third Artifact, that requires {{path>G4F2}}. It provides **{{gems>2G}} each battle** (though these don't persist past the battle) and 3 points of [[Awe]], along with that +{{path>G1}}, and it's a very good weapon as well; simply swinging it deals 10 False Damage to almost every enemy nearby. Last-but-not-least, it //also// lets Illusions persist without proper Glamour mages, though (again) putting this on a regular guy is questionable. Glamour has a Battle Enchantment (a bit like [[Astral]]) that boosts itself, known as ??Twilight??. It also has a ritual that boosts **all** paths for a single turn, ??Lore of Legends??. The former requires {{path>G3}} ([[Twilight|and some other things]]), while the latter requires {{path>G4}}.