Table of Contents

Construction

Construction is a school of magic, focused upon creating magical things.

This is a very small school, but only if one disregards the hundreds of magic items that can be forged. Most of the research in Construction is devoted to them, in fact:

Aside from that, and a single line of spells focused on making armor magical, there are plenty of troops to create.

Const 2

Spell Req Effect Stats
Corpse Man Construction air 11death 11
1airgem
IT'S ALIVE!
(Sorta.)
This fella is always overcharged.
If you want to summon more than one at a time,
you'll need the Corpse Lord trait!
Ritual
Local
Corpse Construct x1
Clockwork Soldiers earth 11
4earthgem
Assembles some fellas.
They run on gears, springs,
and magic.
Before this game, they'd break down;
now they just get really tired.
Ritual
Local
Clockwork Soldier x10 (+½ per )
Temper Armors earth 22 A rare temporary Construction.
If it provides Armor Protection,
it'll provide more!
This also makes the armor Magic.
Works Underwater
30 Fatigue
Range: 15 Squares
AOE: 5 Squares (+1 per )
Toughened Armor
(+3 PROT per piece)
Construct Manikin nature 11death 11
7naturegem
Vines can replace muscles!
They also suck the life
right out of fellas.
Ritual
Local
Manikin x16 (+2 per )

Const 4

Spell Req Effect State
Clockwork Horrors earth 22
9earthgem
Ten gear gremlins.
These also benefit from the
new Exhaustion trait;
beforehand, the poor fellas
would Fatigue all the way to Heck.
Ritual
Local
Clockwork Horror x10 (+1 per )
Crusher Construction earth 33
10earthgem
Makes a giant stone fella.
Is it a Stone Golem?
No, not really.
The fella is mighty,
but it can't hit,
and it needs a babysitter.
Ritual
Local
Crusher x1
Soldiers of Steel earth 33 Almost the old Legions of Steel!
Body Protection? Covered!
Head Protection? Covered!
(Requires armor to be there.)
Works Underwater
60 Fatigue
Range: 15 Squares
AOE: 20 Squares (+1 per )
Toughened Armor
(+3 PROT per piece)
Construct Mandragora nature 22death 11
10naturegem
Vines can replace flesh, too!
Isn't that handy?
It doubles a Manikin's
toughness and capability.
Ritual
Local
Mandragora x10 (+2 per )
Wooden Construction nature 33
6naturegem
Makes a giant wooden fella.
Is it a Wood Golem?
No, not really.
Its beard is neat, though.
Ritual
Local
Lumber Construct x1

Const 6

Spell Req Effect Stats
Iron Gryphon fire 33earth 11
6firegem
A hecking cannon.
Make it in a fort,
and it'll stand on the walls!
It cannot move,
but you can move it onto the walls
if you build the fort later.
Ritual
Local
Iron Gryphon x1
Mechanical Men earth 22
15earthgem
Robots!
Beneath that steel plating
is stuff no one else sees.
They won't turn on you;
they need you to operate.
Ritual
Local
Mechanical Man x15 (+1 per )
Legions of Steel earth 44
1earthgem
Is +3 Protection worth it?
Yes, every point matters.
Note: Armor Protection
and Natural Protection
don't stack that well!
Works Underwater
100 Fatigue
150% Casting Time
100% Battlefield Spell (Friendly)
Toughened Armor
(+3 PROT per piece)
Forge of the Ancients earth 55
80earthgem
A Global Enchantment.
Why isn't it a local one?
I don't know;
other than that being weak.
The furnaces now support
wonders beyond your
imagination…
Global Enchantment
Works Underwater
Your Provinces Only
Master Smith +1
Forge Bonus (20%)
Golem Construction astral 33earth 22
35astralpearl
Now THIS is a Golem;
clay, a name, the works.
The Golem has astral 22,
and 85 Hit Points.
It's quite dense, too.
Ritual
Works Underwater
Local
Golem Commander x1

Const 8

Spell Req Effect Stats
Siege Golem earth 33
15earthgem
An artificial Titan.
Is it an Iron Golem?
Well… sort of.
It's more of a
colossal siege engine.
In combat, it's best
against other Inanimates.
Ritual
Local
Siege Golem x1
Iron Dragon earth 44fire 22
25earthgem
An artificial Dragon.
Mechagodzilla,
but with wings.
Break it, and it'll
EXPLODE.
Ritual
Local
Iron Dragon x1
Mechanical Militia earth 55
80earthgem
A Global Enchantment.
Turns on the
abandoned factories.
Robotic fellas will
aid and abed the existing
Province Defense.
Global Enchantment
Works Underwater
Your Provinces Only
Mechanical Militia
Mechanical Man x1 per PD point
Iron Fly x1 per PD point after 19
Juggernaut Construction astral 55
25astralpearl
An artificial Idol.
It's a mobile Temple,
a way to maybe
win the game
through Dominion.
Divine Name
gives it holy 33,
while its Innate Spellcaster trait
makes it interesting to Empower!
Ritual
Works Underwater
Local
Juggernaut x1
Poison Golem death 44earth 22
35deathgem
A Bane Blade Golem.
This has some of the
toxicity that D&D
Iron Golems have!
Just get it out of provinces
you really care about.
Ritual
Works Underwater
Local
Poison Golem Commander x1