Illwinter's Thematic Inspiration from the Manual goes here
later maybe additional Lore stuff picked from Hero and Event descriptions
How the nation plays and what it is good at should go here,
aka why would it be cool to play, what's good about it (in general terms) and where they falter.
How does this nation compare to other similar nations with similar units or specialties (sacred heavy, elves, communion nation, blood nation, research, economical, forging, stealth, thug based, etc.)
Race | Military | Magic Access | Priests | Buildings |
---|---|---|---|---|
Prefers ![]() Humans Atlantians | Light infantry Slavers Sacred Jaguar and Eagle Warriors Sacred amphibious Atlantians | ![]() ![]() ![]() ![]() ![]() ![]() | ![]() ![]() Blood Sacrifice Dying Dominion +2 ![]() +1 ![]() | Walled Cities Can build underwater forts |
Temple of the Land | Temple of the Moon | Temple of the Sun | High Temple of the Rain |
---|---|---|---|
![]() Produces 1 ![]() | ![]() Produces 1 ![]() | ![]() Produces 1 ![]() ![]() | ![]() Produces 1 ![]() |
General description of the units in the nation's roster, any standouts, shared qualities aka temperature, any foreign rec, what makes a good basis for planning around
Sprite | Unit Name | Special Attributes | Description |
---|---|---|---|
![]() | Scout![]() ![]() ![]() | ![]() ![]() ![]() | Generic scout. |
![]() | Tribal King![]() ![]() ![]() | ![]() ![]() ![]() ![]() | 80 leadership slave-raiser. |
![]() | Mictlan Priest![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Budget blood hunter, sacrificer and researcher. |
![]() | Nahualli![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Couatl-summoner and off-cap mage. Brings ![]() Turkey shape grants significant flying map move. |
![]() | Rain Priest![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Not too appealing at first but later on spam summon Frost Fiends & Jade Serpents later on. |
![]() | Moon Priest![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Tzitzimitl-summoner non-blood Communion Master. |
![]() | Sun Priest![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Ozeotl-summoner, Tlahuelpuchi-contacter, Hellfire-rainer, and liaison with Devils & their princes. |
![]() | Priest King![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 120 leadership mage. Can also conduct crossbreeding and raise slaves. |
![]() | King of Rain![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 10% ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | The national big-bodied High priests. throne claimers, high levels in Water and blood, with a few randoms also giving you that useful Water-Nature crosspath. Late game summons Tlaloque, Ice Devils, Forces of Ice. May also lead expansion parties underwater. |
The following commanders can only be recruited underwater.
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Lord of the Deep![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() | 80 ld underwater commander, recruit for toughness not fort construction. Anti-thug chassis. |
![]() | Priest of All Waters![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Underwater researcher and mass sea warfare mage. |
![]() | Mother of All Waters![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | the dedicated non cap big water caster. Can survive the army nukes that kills the common human HP mages that dominate the late age. Brings out Quagmire, Grip of Winter, and Living Water. |
Sprite | Unit Name | Special Attributes | Description |
---|---|---|---|
![]() | Warrior (sling)![]() ![]() ![]() | ![]() | |
![]() | Warrior (light armor)![]() ![]() ![]() | ||
![]() | Warrior (javelin)![]() ![]() ![]() | ||
![]() | Warrior (mace)![]() ![]() ![]() | ||
![]() | Eagle Warrior![]() ![]() ![]() ![]() | ![]() ![]() Flying When Blessed ![]() | |
![]() | Feathered Warrior![]() ![]() ![]() | ![]() ![]() | |
![]() | Rain Warrior![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() | |
![]() | Jaguar Warrior![]() ![]() ![]() | ![]() Wounded Shape (Were Jaguar) ![]() |
The following units can only be recruited underwater.
Sprite | Unit Name | Special Attributes | Description |
---|---|---|---|
![]() | Warrior of the Deep![]() ![]() ![]() ![]() | ![]() ![]() | |
![]() | Returned![]() ![]() ![]() ![]() | ![]() ![]() |
Sprite | Unit Name | Special Attributes | Description |
---|---|---|---|
![]() | Mictlipoctli - King of Legends Minimum hero arrival turn: 5 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
![]() | Quetzalcoatl - Priest King Minimum hero arrival turn: 5 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
![]() | Tepeyocatl - Eagle Priest | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Do you have any National items(Construction Level, Price, and required Paths). Any unique generic items few other nations can forge? What item would be useful on your unit lineup (non-standard recommend thug gear)?
nation exclusive items
items you get national Discounted on (Reduced Price and required Paths). Any Reasons your nation may want to forge it?
youtube of someone discussing the nation
guide page on steam??
forum thread or AAR
Nations | |
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Early Ages | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Middle Ages | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Late Ages | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |