Send Lesser Horror is a ritual that requires Blood 5 to cast, requiring 23 and consuming 9 when cast. This spell has a 10% chance of causing its caster to gain a horror mark. It is somewhat related to the more potent spell Send Horror, but differs chiefly in the strength of the horrors produced, and its ability to produce more than one horror in a single cast.
As is implied by the name, this spell chiefly summons lesser horrors. However, it has chances to summon greater and even doom horrors. This chance depends very heavily on various factors: counterintuitively, the drain scales in the target province increase this chance, as well as whether Astral Corruption or the cataclysm are active. Note that having astral corruption active during the cataclysm has no apparent effect on this spell.
The chance of rolling each horror within each tier (lesser, greater, doom) appear to be approximately equal. When certain lesser horrors are summoned with this spell, they are accompanied by a number of non-commander forms of the same type of horror.
Specifically, the chance of summoning a greater horror is approximately as follows:1)
Conditions | Base chance | Bonus/penalty per Drain/Magic scale |
---|---|---|
None | 1.5% | 0.5% |
Astral Corruption | 10% | 2.5% |
Cataclysm (with or without Astral Corruption) | 25% | 5% |
The approximate chances of summoning a doom horror are calculated to be as follows:
Conditions | Base chance | Bonus/penalty per Drain/Magic scale |
---|---|---|
None | 0.0045% | 0.0015% |
Astral Corruption | 0.1% | ~0.08%2) |
Cataclysm (with or without Astral Corruption) | 0.625% | ~0.325%3) |
The lesser horrors that yield additional non-commanders when summoned with this spell are described below. Note that unlike most rolls in Dominions, these die rolls are NOT open-ended.
Horror | Effective Die Roll |
---|---|
Horror Mantis | 1d3 |
Float Cat Horror | 1d3 |
Soultorn | 2d6-1 |
Spine Membrane Horror | 1d3 |
Belly Maw Horror | 2d3-1 |
Brass Claw Horror | 2d3-1 |
Notable Spells | ||
---|---|---|
Rituals | Personal Enchantments | Divine Name/Gift of Reason • Transformation • Twiceborn • Cure Disease |
Strategic | Domes • Globals • Magic Phase Movement • Remote Attacks | |
Summons | Cross Breeding • Elemental Royalty • Hidden Underneath/in Snow/in Sand • Infernal Breeding • Reanimation • Release Lord of Civilization • Ritual of Rebirth • Tartarian Gate | |
Other | Wish | |
Combat Magic | Battlefield Enchantments | |
Buffs | Hell Power • Life after Death • Mossbody • Pain Transfer • Phoenix Pyre • Returning • Soul Vortex • Strength of Giants • Time Stop | |
Debuffs | Armor of Achilles • Earth Grip • False Fetters | |
Direct Damage | Divine Magic • Magic Duel • Soul Slay | |
Summons | Reanimation | |
Other | Communions • Enslave Mind |