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dom6:burn [2024/05/13 18:40] (current)
fenrir created
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 +====== Burning ======
  
 +A **Burning** unit is on fire. Each combat round, they take damage that scales with their [[Size]] (since bigger units have more surface area that can feel the pain), anywhere from 1 point to **half** their Size rounded up. That's the roll: [1d(Size)] / 2.
 +
 +{{:abilities:resist_fire.png?nolink }} <color #ff4500>**Fire Attacks**</color> cause burning. The burn is applied **before the Protection roll**; there's a **4%** chance per point, **divided by 3** if it's a <color #0000ff>**Fatigue**</color> attack. Fellows with **10 [[Fire Resistance]] or more**, Spiritforms, and beings with a [[Chill Aura]] cannot be burned.
 +
 +Note that the damage from burning is not fire damage. Those with **5 Fire Resistance** or more, however, have the damage they take halved again.
 +
 +=== Dousing ===
 +
 +The chance of a fire on a fellow's body to go out is **25%** at base, **+5%** for each point of {{:misc:scales:cold.png?15&nolink}}Cold on the [[Scales]], **+1%** for each point of Fire Resistance, and **+100%** if it's raining or snowing. {{:misc:scales:heat.png?15&nolink}}Heat is considred negative Cold, while a [[elemental vulnerability|Fire Vulnerability]] is a negative Resistance.
 +
 +=== Guaranteed Burns ===
 +
 +[[Fire]] [[magic]] has several avenues for guaranteed burning, including a ??Burn?? spell. [[holy|Priests]] of a Fire [[Pretender God]] can burn [[Undead]] fellows with ??Ashes to Ashes??. There's also an [[Earth]]-Fire spell that chucks burning rocks at foes, which set the targets on fire after bashing them.
dom6/burn.txt · Last modified: 2024/05/13 18:40 by fenrir