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dom6:freeze [2024/05/13 18:58]
fenrir
dom6:freeze [2024/05/15 16:50] (current)
fenrir
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 A **Frozen** unit has limited capabilities, due to being so cold. Each combat round, they accrue 2d6 (2 to 12) {{:abilities:resist_cold.png?15&nolink}}Cold [[Fatigue]]. They're also slower to attack than other units, and they suffer a significant penalty to [[Attack Skill]] and [[Defence Skill]]. A **Frozen** unit has limited capabilities, due to being so cold. Each combat round, they accrue 2d6 (2 to 12) {{:abilities:resist_cold.png?15&nolink}}Cold [[Fatigue]]. They're also slower to attack than other units, and they suffer a significant penalty to [[Attack Skill]] and [[Defence Skill]].
  
-{{:abilities:resist_cold.png?nolink }} <color #99d9ea>**Cold Attacks**</color> cause freezing. The chances of being frozen is presumably the same chance of being [[burn|burned]]; **4%** per point of damage **after the Damage roll but before the Protection roll**, **divided by 3** for Cold <color #0000ff>**Fatigue**</color>. **10 [[Cold Resistance]]** makes a unit immune; other sources of immunity include having a [[Heat Aura]] or being an [[Ethereal| Ethereal Spiritform]].+{{:abilities:resist_cold.png?nolink }} <color #99d9ea>**Cold Attacks**</color> cause freezing. The chance of being frozen is presumably the same chance of being [[burn|burned]]; **4%** per point of damage **after the Damage roll but before the Protection roll**, **divided by 3** for Cold <color #0000ff>**Fatigue**</color>. **10 [[Cold Resistance]]** makes a unit immune; other sources of immunity include having a [[Heat Aura]] or being an [[Ethereal| Ethereal Spiritform]].
  
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dom6/freeze.txt · Last modified: 2024/05/15 16:50 by fenrir