This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
nations [2021/04/13 08:08] seth717 [Nations Through the Ages] |
nations [2022/06/13 00:56] (current) cactusowl [Super Combatant Nations] Removed EA/MA Agartha; they're not really prone to SC'ing. |
||
---|---|---|---|
Line 131: | Line 131: | ||
- | {{ :misc:through_the_ages_3.jpg?400 |}} | + | {{ :misc:through_the_ages_4.jpg?400 |}} |
===== Nation Types ===== | ===== Nation Types ===== | ||
Line 141: | Line 141: | ||
{{: | {{: | ||
- | Closely related are amphibious nations - these start on land, but have special recruitment options in underwater fortresses. Most underwater nations have either disappeared or been driven onto land by R'lyeh in the Late Era. | + | Closely related are amphibious nations - these start on land, but have special recruitment options in underwater fortresses. Most underwater nations have either disappeared or been driven onto land by R'lyeh in the Late Age. |
++++ Sample Nations | | ++++ Sample Nations | | ||
Line 148: | Line 148: | ||
*Agartha: Amphibious cyclopes with strong elemental and decent death magic. | *Agartha: Amphibious cyclopes with strong elemental and decent death magic. | ||
+ | |||
*Atlantis: Powerful Atlantean Basalt Kings with mighty elemental magic and deadly warriors from the depths | *Atlantis: Powerful Atlantean Basalt Kings with mighty elemental magic and deadly warriors from the depths | ||
*R' | *R' | ||
Line 158: | Line 159: | ||
*Agartha: Amphibious cave-dwelling cyclopes with mighty earth magic and tough stone statues | *Agartha: Amphibious cave-dwelling cyclopes with mighty earth magic and tough stone statues | ||
+ | *Xibalba: Ampbious Atlanteans with water and earth magic and flying bats with blood and death magic | ||
+ | |||
*Atlantis: Atlantean Kings of the Deep and armored shamblers with mighty elemental and astral magic | *Atlantis: Atlantean Kings of the Deep and armored shamblers with mighty elemental and astral magic | ||
*R' | *R' | ||
*Oceania: A nation of armored sea dwelling half-men and animals with elemental and nature magic | *Oceania: A nation of armored sea dwelling half-men and animals with elemental and nature magic | ||
*Pelagia: Ancient aquatic Tritons and heavily armored mermen with powerful water magic | *Pelagia: Ancient aquatic Tritons and heavily armored mermen with powerful water magic | ||
- | *Xibalba: Ampbious Atlanteans with water and earth magic and flying bats with blood and death magic | ||
*Ys: Badass amphibious elves on flaming steeds team up with Irish mermen | *Ys: Badass amphibious elves on flaming steeds team up with Irish mermen | ||
Line 171: | Line 173: | ||
*Erytheia: Pelagian descended amphibious mermen and aquatic Tritions with powerful elemental and astral communions | *Erytheia: Pelagian descended amphibious mermen and aquatic Tritions with powerful elemental and astral communions | ||
*Patala: Powerful amphibious Naga mages with water, earth and astral magic and numerous monkeys | *Patala: Powerful amphibious Naga mages with water, earth and astral magic and numerous monkeys | ||
- | *R' | ||
*Lemuria: Population killing ghostly legionnaires with immortal death and astral mages | *Lemuria: Population killing ghostly legionnaires with immortal death and astral mages | ||
*Xibalba: Amphibious Atlanteans with water and earth magic and flying bats with blood and death magic | *Xibalba: Amphibious Atlanteans with water and earth magic and flying bats with blood and death magic | ||
*Jomon: A nation of human Samurai, with powerful and highly important underwater recruitment options. (This nation does have a hard time getting underwater without an amphibious awake expander) | *Jomon: A nation of human Samurai, with powerful and highly important underwater recruitment options. (This nation does have a hard time getting underwater without an amphibious awake expander) | ||
+ | *R' | ||
+ | | ||
++++ | ++++ | ||
Line 181: | Line 184: | ||
==== Blood Nations ==== | ==== Blood Nations ==== | ||
- | {{: | + | {{: |
++++ Sample Nations | | ++++ Sample Nations | | ||
Line 195: | Line 198: | ||
*Pangaea: Woodland nation with Centaurs, Satyrs and strong nature magic | *Pangaea: Woodland nation with Centaurs, Satyrs and strong nature magic | ||
*Sauromatia: | *Sauromatia: | ||
- | *Ubar: | + | *Ubar: |
*Vanheim: Badass viking elves and dwarven smiths with strong air and earth magic | *Vanheim: Badass viking elves and dwarven smiths with strong air and earth magic | ||
*Xibalba: cave-dwelling bat people and demons with dangerous sacred demon summons | *Xibalba: cave-dwelling bat people and demons with dangerous sacred demon summons | ||
Line 205: | Line 208: | ||
*Jotunheim: Tough giants, numerous goblins and old hags wielding dreadful sorcery | *Jotunheim: Tough giants, numerous goblins and old hags wielding dreadful sorcery | ||
*Pangaea: Woodland nation with armored Centaurs, Satyrs and strong nature magic | *Pangaea: Woodland nation with armored Centaurs, Satyrs and strong nature magic | ||
- | *Na' | + | *Na' |
- | *Vanarus: | + | *Vanarus: |
*Vanheim: Badass viking elves and dwarven smiths with strong air and earth magic | *Vanheim: Badass viking elves and dwarven smiths with strong air and earth magic | ||
*Xibalba: Amphibious Atlanteans with water and earth magic and flying bats with blood and death magic | *Xibalba: Amphibious Atlanteans with water and earth magic and flying bats with blood and death magic | ||
Line 219: | Line 222: | ||
*Mictlan: Murderous Aztec mages with powerful sacred demons and (were) animals | *Mictlan: Murderous Aztec mages with powerful sacred demons and (were) animals | ||
*Midgard: Badass viking elves and shapeshifters with strong air, earth and blood magic | *Midgard: Badass viking elves and shapeshifters with strong air, earth and blood magic | ||
- | *Ragha: | + | *Ragha: |
*Ulm: Dark cultists, Vampires and Ulmish plate infantry with astral, death and blood magic | *Ulm: Dark cultists, Vampires and Ulmish plate infantry with astral, death and blood magic | ||
*Utgard: Tough giants, Norse Huskarls and witches wielding dreadful sorcery | *Utgard: Tough giants, Norse Huskarls and witches wielding dreadful sorcery | ||
- | *Vaettiheim: | + | *Vaettiheim: |
*Xibalba: Amphibious Atlanteans with water and earth magic and flying bats with blood and death magic | *Xibalba: Amphibious Atlanteans with water and earth magic and flying bats with blood and death magic | ||
Line 447: | Line 450: | ||
*Atlantis: Atlantean Basalt Kings with mighty elemental magic. | *Atlantis: Atlantean Basalt Kings with mighty elemental magic. | ||
- | *Agartha: Amphibious Oracles with strong elemental and death magic. | ||
*Fomoria: Amphibious Fomorian Kings with powerful air and death magic. | *Fomoria: Amphibious Fomorian Kings with powerful air and death magic. | ||
*Hinnom: Melquarts and Ba'als of Nephilim descent with fire, earth and astral magic as well as godlike fallen angels. | *Hinnom: Melquarts and Ba'als of Nephilim descent with fire, earth and astral magic as well as godlike fallen angels. | ||
Line 458: | Line 460: | ||
**Middle Age** | **Middle Age** | ||
- | *Agartha: Amphibious Oracles with mighty earth magic and tough summoned Marble Oracle. | ||
*Ashdod: Adons of Nephilim descent with fire, earth and astral magic as well as angelic summons. | *Ashdod: Adons of Nephilim descent with fire, earth and astral magic as well as angelic summons. | ||
*Jotunheim: Tough Skratti werewolves, giants, numerous goblins and old hags wielding dreadful sorcery. | *Jotunheim: Tough Skratti werewolves, giants, numerous goblins and old hags wielding dreadful sorcery. |