====== Event Traits ====== ===== Bringer of Fortune ===== {{:abilities:bringer_of_fortune.png?nolink }} A **Bringer of Fortune** generates random **good** events in their province. These must be capable of happening in the province in the first place; for example, for bigger treasure finds, you may wish to increase [[scales#fortune-and-misfortune|Luck]] scales in the province anyway. The point value next to the trait indicates the percent chance of a good event happening. These are not added up by having multiple Bringers of Fortune in the same province, but that also means you can have more than one pan out in the same turn. Events generated by this trait can bring you over the soft event cap per turn (around four), but not the hard cap (around nine). ===== Bringer of Misfortune ===== {{:abilities:bringer_of_misfortune.png?nolink }} A **Bringer of Misfortune** generates random **bad** events in their province. The same rules apply, of course; the event must be possible (respecting Scales, local sites, whether or not it's happened too many times already, et cetera), and chances don't add together. ===== Fortune Teller ===== {{:abilities:fortune_teller.png?nolink }} A **Fortune Teller** has the important responsibility of preventing random **bad** events in their province. This was the primary purpose of magic in real life; other than the obvious examples of divination and astrology, any magical discipline that ends in "mancy" was developed to "commune" with something, to gleam insights into what might happen next. The trait is a lot rarer in Dominions, where magic can clearly do other things, but it's still present in many Early-Age and Middle-Age nations. Unlike the above two traits, which are additive, the Fortune Teller trait is subtractive by nature. If a random bad event is queued up for the province, and if the percent chance of negation indicated by the trait's point value succeeds, the event does not happen. It's not replaced with a random good event, and there aren't any "neutral" events. Like with the above two traits, Fortune Teller chances do not add up, but are instead applied individually. It is not yet clear if Fortune Tellers can "clean up after" Bringers of Misfortune. Fortune Tellers will typically be less impactful than Bringers of Fortune or Misfortune, due to how the random events they interact with are generated. First an event is generated, then it's doled to a province at random (with Scales //not// impacting where it goes, at least in Dominions 5), and then whether it's a good event or a bad one is determined by the local Scales. If the mechanics are the same as in Dominions 5, then spreading your Fortune Tellers out may be the best bet, especially if you're worried for the bad events that steal from your [[gold]] or [[gems|gem]] treasuries. Last but certainly not least, Fortune Tellers may foresee **global** events, which they can't prevent, three turns before they actually happen. You'll be notified about them, allowing you to make the preparations yourself.