====== Charming ====== **Charming** is a when you flip a unit or commander's allegiance to your nation. It is distinct from **[[Enslavement]]** in that, if you charm a commander, they remain a commander after the fact. This has many advantages; [[magic]] skills are readily used, magic [[items]] and [[gems]] aren't dropped, and the fellow can understand the vague directions that are your five-turn scripts. Methods of Charming: * {{:abilities:seduction.png?32&nolink}} **[[Seduction]]** and its many varieties, which happen outside of battle but may result in battle if they fail * ??Charm?? ({{path>G3}}, [[Thaumaturgy]] 7, affects one unit, does not affect the {{:abilities:mindless.png?15&nolink}} [[Mindless]], [[Magic Resistance|Penetration]] 11) * ??Charm Animal?? ({{path>N2}}, Thaumaturgy 5, affects one unit, **only affects {{:abilities:animal.png?15&nolink}} [[Animal|Animals]]**, Penetration 7) * ??Hellbind Heart?? ({{path>B2}}, {{gems>1B}}, [[Blood Magic]] 5, affects one unit, does not affect the {{:abilities:mindless.png?15&nolink}} [[Mindless]], Penetration 11) * ??Soul Transaction?? ({{path>B1G1}}, {{gems>1B}}, Blood Magic 6, affects one unit, does not affect the {{:abilities:mindless.png?15&nolink}} [[Mindless]], Penetration 15) * ??Welcome Sign?? ({{path>H1F1}}, [[Divine Magic]], affects one unit, Penetration 7, **[[jomon-la|Jomon]] only**) * ??Apostasy?? ({{path>H3}}, Divine Magic, affects one unit, **only affects {{:abilities:sacred.png?15&nolink}} [[Sacred|Sacreds]]**, Penetration 7, **[[sceleria-ma|Sceleria]] & [[lemuria-la|Lemuria]] only**) Seduction and Soul Transaction are geared around **keeping** the targets, while keeping anyone charmed by the others can be somewhat difficult. Seduction avoids a battle entirely if it succeeds. Soul Transaction, on the other hand, has the target [[rout]] and makes them {{:abilities:invisible.png?15&nolink}} [[Invisible]] if it works. There's an additional impediment to Soul Transaction, in that the Penetration roll must also go against the target's [[Morale]]. For other spells that charm targets, the charmed target continues to fight, which can very well get them killed. Charming is always somewhat risky for the charmer, due to the intimate nature of Seduction and the mostly-short range of the spells. It's also difficult to get a specific target charmed, due to the randomness involved in targeting.