====== Cursed ====== {{:abilities:cursed.png?nolink }} A **Cursed** unit is very unfortunate. A very specific set of rolls are weighted against their favor; these aren't combat rolls, however, which are affected by [[Cursed Luck]] instead. A typical curse basically emphasizes [[https://en.wikipedia.org/wiki/Murphy's_law|Murphy's Law]]; if something can go wrong, it probably will. {{:abilities:affliction.png?nolink }} A Curse is most noticeable through **[[Afflictions]]**. Whenever damage is taken, the chance that it will cause an Affliction is **increased by 15%**. When the damage is caused by Disease, the chance is **increased to 50%**. Both apply before reducing traits, however. {{:abilities:horror_mark.png?nolink }} A Cursed unit with **[[Horror Mark|Horror Marks]]** on them is especially unfortunate. Horror Marks notify the Horrors beyond the Veil of a potential meal, and Horror Marks on a Cursed unit are essentially **counted twice**. The latter two effects (Affliction chance through Disease and Horror attacks through Horror Marks) were given by Cursed [[Items]] in Dominions 5, but this is no longer the case. This is a positive for Cursed items, a fair amount of whom are also **Tainted** and also apply Horror Marks. ==== Sources of Curses ==== A couple of items curse their bearers, often on top of being cursed themselves. Curses can also be applied by Cursed [[Magic Sites]], such as The Shattered [[Throne]]. Most Curses will come from [[magic|mages]], however: * The ??Curse?? spell requires {{path>G1S1}}, since it's a (bad) luck effect. This is a [[Thaumaturgy]]. * The ??Spirit Curse?? spell requires {{path>D1}} and {{gems>1D}}; it also affects only one guy, but the skill level is more common. It's a [[Conjuration]]. * The ??Doom?? spell requires {{path>S4}} and {{gems>1S}} (or {{path>S3}} and {{gems>2S}}), and it curses an entire army. It's an [[Alteration]]. * There are some remote Cursing Rituals, though most are national spells. The generic one is ??Baleful Star??, which requires {{path>S3}} and {{gems>7S}}, and which afflicts a random selection of units somewhere up to 7 provinces away. {{:abilities:curse_bestower.png?nolink }} {{:abilities:death_curse.png?nolink }} Certain units curse their attackers; **Curse Bestowers** do it all the time, while **Death Curse** bearers only do it to whoever killed them. Both are resisted by [[Magic Resistance]], with their Penetration determined by the trait. ==== Curse Removal ==== The **only** way to remove a Curse is through the **[[Wish]]** spell. Not even death removes it!