====== Stunning ====== {{:abilities:stunned.png?nolink}} A **Stunned** unit is helpless, unable to do a thing, not even sure what the heck is going on. Fortunately, this only lasts a combat round. {{:abilities:resist_shock.png?nolink}} **Shock Attacks** and {{:abilities:salt_damage.png?nolink}} **Salt Attacks** can both cause stunning, even if they don't do damage. In this case, it's like an [[Afflictions|Affliction]]: * There's a base **5%** chance to be Stunned. * On top of that, **whatever percent of your max HP was lost** from the attack is added, though this is **halved**. For example, say a ??Jotun Hirdman?? is hit with a {{path>A2}} mage's ??Lightning Bolt??, with no boosting. If he takes the flat 19 damage (14 damage plus his [[elemental vulnerability]]), that's **50%** (19/38) of his max HP; thus, he has a [5 + (50 / 2)]% chance to be stunned, a **30%** chance. [[Magic]] can also stun semi-reliably, particularly [[Air]] magic and [[Glamour]] magic. For Air magic, big-enough units aren't as easily staggered by the sudden breezes, so [[Size]] may negate the stunning. For Glamour magic, [[Magic Resistance]] negates the attempts of pretty lights and targeted sensory inputs. ??Earthquake?? (an [[Earth]] spell) can also stun, ??Opposition?? (an [[Astral]] spell) stuns if it fails, and ??Holy Word?? ([[Divine Magic]]) is tailored to stun enemy [[Sacred]] units.