{{ :nations:flags:ea_mictlan.png?nolink|}} ======EA Mictlan, Reign of Blood ====== ===== Lore ===== //"Mictlan is a nation mainly inspired by the Aztecs and their practice of blood sacrifices. The name is that of the realm of the dead in Aztec mythology."// -Illwinter Suitably named after Aztec Hell, Mictlan has always been isolated; any of its neighbors and visitors have long-since learned that keeping contact with them would end in them being either enslaved by the Kings or exsanguinated by the Blood Cult. Since the dawn of their Empire, {{:misc:magic:blood.png?12&nolink}}Blood has been spilled to feed the waning powers of Mictlan’s Hungry God, for the Gods in Mictlan’s Early Age were as mortal as their worshipers. The Hungry God of the Early Age was revered through its two Faces (the {{:misc:magic:fire.png?12&nolink}}Sun & the {{:misc:magic:astral.png?12&nolink}}Moon) and its two Domains (the {{:misc:magic:water.png?12&nolink}}Rain & the {{:misc:magic:nature.png?12&nolink}}Forest), but the worship of all four arguably played out in the same way. ===== General Overview ===== Mictlan isn't exactly the best example of the archetypal Blood nation, but you will certainly need a good understanding of {{gems>B}}[[Blood Slaves]] to survive. As a Human nation without even passable equipment or a reliable [[Dominion]], every decision must be thought through carefully. To offset this somewhat, your Mage-Priests each have a decent discount, and you have plenty of unique tools to work with once you figure out how to avoid immediate collapse. This is certainly not a nation for beginners, though if you don't understand Blood, attempting a sink-or-swim approach with this nation may help you learn quickly. =====National Features===== ^ Race ^ Military ^ Magic Access ^ Priests ^ Buildings ^ | Average Humans \\ {{:misc:scales:heat.png?15&nolink}} Prefers 1 Heat \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Primitive Gear \\ Cheap Infantry \\ Slave Levies \\ Sacred Shapeshifters | {{path>B3}} \\ {{path>N2}} (rare 3) \\ {{path>F2}} \\ {{path>W2}} \\ {{path>S2}} \\ {{path>D1}} (rare) \\ **Heroes:** \\ {{path>A1B1}} (one) \\ {{path>D3B3}} (one) \\ __**Summons:**__ \\ {{path>S3N3}} (requires {{path>S1N1}}) \\ {{path>D1N1B2}} (requires {{path>B3}}) \\ **With {{path>B4}} & {{gems>101B}}:** \\ {{path>D3N1B3}} (25%) \\ {{path>D2N1B4}} (25%) \\ {{path>D2N2B3}} (25%) \\ {{path>F1D2N1B3}} (25%) \\ **With {{path>W4}} & {{gems>60W}}:** \\ {{path>A2W4B3}} (one) \\ {{path>W4D2B3}} (one) \\ {{path>F2W4B3}} (one) \\ {{path>W4N2B3}} (one) | Powerful ({{path>H3}}) \\ Only {{path>H1}} outside capital \\ **Blood Sacrifice** \\ +1 {{:misc:magic:fire.png?15&nolink}}Fire Bless point \\ +2 {{:misc:magic:blood.png?15&nolink}}Blood Bless points | {{:misc:gui:palisades.png?32&nolink}} Primitive Fortified Cities | ***Your Home Province, Temples, and Prophet //DO NOT// passively spread Dominion, your Priests //cannot// Preach, and your Pretender passively spreads Dominion only //half// as effectively as other Pretenders.** *Blood Sacrifice isn't just a tool you can use to leverage smaller opponents: it's mandatory for survival, //especially// if your Pretender isn't present. On the other hand, waiting to spread Dominion until you //need// it spread can be helpful, if you've taken a Hellbless (and the [[Scales]] that come with it). ==== Capital Special Sites ==== ^ Temple of the Land ^ Temple of the Rain ^ Temple of the Moon ^ High Temple of the Sun ^ | **Enables recruitment of:** \\ **- ??Priest King??** {{:nations:ea:mictlan:priest_king.png?nolink}} \\ **- ??Eagle Warrior??** {{:nations:ea:mictlan:eagle_warrior.png?nolink}}\\ **Produces 1 {{gems>N}} per turn** | **Enables recruitment of:** \\ **- ??Rain Priest??** {{:nations:ea:mictlan:rain_priest.png?nolink}} \\ **Produces 1 {{gems>W}} per turn** | **Enables recruitment of:** \\ **- ??Moon Priest??** {{:nations:ea:mictlan:moon_priest.png?nolink}} \\ **Produces 1 {{gems>S}} per turn** | **Enables recruitment of:** \\ **- ??Sun Warrior??** {{:nations:ea:mictlan:sun_warrior.png?nolink}} \\ **- ??High Priest of the Sun??** {{:nations:ea:mictlan:high_priest_of_the_sun.png?nolink}} \\ **Produces 3 {{gems>B}} per turn** \\ **Produces 2 {{gems>F}} per turn** | ===== Notable Units ===== //Provide a brief overview of commanders and units and what tools they provide you with. Outline any peculiarities across the roster (e.g. the [[animal]] tag, [[cold blooded]]). Highlight any particular strengths of the roster and describe their roles (e.g. high-quality infantry, thugs, powerful mages).// {{:nations:ea:mictlan:jaguar_warrior.png?nolink}} ??Jaguar Warrior#727??s are pretty cool guys, able to heal afflictions that they will no-doubt acquire due to their Wounded Shape. They're especially notable because you can get them from any fort with a temple; //most// of your other good units aren't so generous. {{:nations:ea:mictlan:nahualli.png?nolink}} ??Nahualli?? are your off-capital Mages, and while they don't have Blood, they can ??Contact Couatl#394??s to get good Magic access and decent Priests outside your perpetually-busy capital. They can also transform into scrumptuous ??Turkey??s to fly around and look funny; somehow they can still cast spells in this form. ==== Commanders ==== ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | {{:nations:ea:mictlan:scout.png?nolink}} | **??Scout#729??**\\ {{:misc:gui:gold.png?15&nolink}} 25\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (50)\\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Your basic scout. Nothing to say here. | | {{:nations:ea:mictlan:tribal_king.png?nolink}} | **??Tribal King??**\\ {{:misc:gui:gold.png?15&nolink}} 90\\ {{:misc:gui:resources.png?15&nolink}} 15 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (1) \\ {{:abilities:slaver.png?15&nolink}} [[Slaver]] (??Slave??) \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Chaff-collector and competent leader. | | {{:nations:ea:mictlan:mictlan_priest.png?nolink}} | **??Mictlan Priest??**\\ {{:misc:gui:gold.png?15&nolink}} 65\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>B1H1,10%FWSN}} {{:misc:gui:research.png?15&nolink}} 7\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Budget Blood Slave collector/sacrificer & Research monkey. | | {{:nations:ea:mictlan:Nahualli.png?nolink}} | **??Nahualli??**\\ {{:misc:gui:gold.png?15&nolink}} 125\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>S1N2,10%SDNB}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:supply_bonus.png?20&nolink}} [[Supply Bonus]] (20)\\ {{:abilities:Shapechanger.png?20&nolink}} [[Shapechanger]] (??Turkey??)\\ {{:abilities:spirit_sight.png?20&nolink}} [[Spirit-Sight]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | ??Couatl??-summoner & off-cap Mage. \\ Could also handle Communions with your Moon Priests and/or Priest-Kings.\\ The Turkey shape may be ridiculous but will grant the Nahualli lots of map mobility and extra HP. | | {{:nations:ea:mictlan:rain_priest.png?nolink}} | **??Rain Priest??**\\ {{:misc:gui:gold.png?15&nolink}} 175\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>W2B2H2}} {{:misc:gui:research.png?15&nolink}} 13\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Not too appealing at first (unless you like ??Frost Fiend??s), but can ??Summon Tlaloque??s & ??Jade Serpent??s later on. | | {{:nations:ea:mictlan:moon_priest.png?nolink}} | **??Moon Priest??**\\ {{:misc:gui:gold.png?15&nolink}} 175\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>S2B2H2}} {{:misc:gui:research.png?15&nolink}} 13\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | ??Tzitzimitl??-summoner & Blood-Slave-saving Communion Master. | | {{:nations:ea:mictlan:priest_king.png?nolink}} | **??Priest King??**\\ {{:misc:gui:gold.png?15&nolink}} 230\\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>N2B2H2}} {{:misc:gui:research.png?15&nolink}} 13\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (1) \\ {{:abilities:slaver.png?15&nolink}} [[Slaver]] (??Slave??) \\ {{:abilities:supply_bonus.png?20&nolink}} [[Supply Bonus]] (20)\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Crossbreeder, 4-squad leader, and slaver supreme. | | {{:nations:ea:mictlan:High_Priest_of_the_sun.png?nolink}} | **??High Priest of the Sun??**\\ {{:misc:gui:gold.png?15&nolink}} 290\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>F2B3H3}} {{:misc:gui:research.png?15&nolink}} 15\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]](54/46) | ??Ozeotl??-summoner, ??Tlahuelpuchi??-contacter, ??Hellfire??-rainer, and liaison with ??Devil??s & their princes. | ==== Troops ==== FIXME description of the workhorse options, for the sake of sanity better skip the clearly subpar and generic stuff (common indie like units with no gimmicks), merge units into a single description entry if functionally similar battle roles with only minor differences in gear. ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | {{:nations:ea:mictlan:warrior.png?nolink}} | **??Warrior#721??**\\ {{:misc:gui:gold.png?15&nolink}} 9\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 7 | {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Slinger with Shield. \\ Archers prefer shooting at low prot targets so they can keep the heat of Jaguar Warriors while still being more protected and can trade because of their shields. | | {{:nations:ea:mictlan:warrior_2.png?nolink}} | **??Warrior#722??**\\ {{:misc:gui:gold.png?15&nolink}} 9\\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 7 | {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Slinger with Shield and armor. \\ Best suited as lance catchers, being cheap but will still last longer than the barechested warriors. | | {{:nations:ea:mictlan:warrior_3.png?nolink}} | **??Warrior#723??**\\ {{:misc:gui:gold.png?15&nolink}} 9\\ {{:misc:gui:resources.png?15&nolink}} 7 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 7 | {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | A good expanding alternative to your sacreds. Javelins give them an advantage over low prot indies that would normally shred Jaguar Warrior like barbarians. | | {{:nations:ea:mictlan:warrior_4.png?nolink}} | **??Warrior#724??**\\ {{:misc:gui:gold.png?15&nolink}} 9\\ {{:misc:gui:resources.png?15&nolink}} 14 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 7 | {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | The above warrior but with better melee weapons and armor. \\ Less often seen line troops as Sloth is a popular dump scale for Mictlan, but still useful as mage bodyguards. | | {{:nations:ea:mictlan:Moon_warrior.png?nolink}} | **??Moon Warrior#1882??**\\ {{:misc:gui:gold.png?15&nolink}} 12\\ {{:misc:gui:resources.png?15&nolink}} 15 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 14 | {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%) \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Warrior with great weapons and darkvision. \\ Moon warriors start getting useful when you start amassing your demon army and learn how to cast the ??Darkness?? spells. Make great fort recruits when going with a Darkness army strategy. | | {{:nations:ea:mictlan:feathered_warrior.png?nolink}} | **??Feathered Warrior#860??**\\ {{:misc:gui:gold.png?15&nolink}} 18\\ {{:misc:gui:resources.png?15&nolink}} 14 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 21 | {{:abilities:standard.png?15&nolink}} [[Standard]] (1) \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Boost the morale of the Warriors he is with. Sacreds have good moral but boosting higher it can be important especially when there are so many abilities that force you to roll it many times. | | {{:nations:ea:mictlan:Jaguar_warrior.png?nolink}} | **??Jaguar Warrior#727??**\\ {{:misc:gui:gold.png?15&nolink}} 26\\ {{:misc:gui:resources.png?15&nolink}} 4 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 31 | {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ [[Wounded Shape]] (??Were Jaguar#728??) \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | A fantastic sacred in-game being a recruit anywhere greatweapon guy with a second werebeast shape with 3 attacks.\\ Beware of mass firepower, they don't have high prot or shields. | | {{:nations:ea:mictlan:Eagle_warrior.png?nolink}} | **??Eagle Warrior#726??**\\ {{:misc:gui:gold.png?15&nolink}} 15\\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 14 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{:abilities:ambidextrous.png?20&nolink}} [[Ambidextrous]] (3) \\ {{:abilities:flying.png?20&nolink}}[[Flying]] **when Blessed**\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Another excellent sacred, gaining the ability to fly when blessed, so can assassinate commanders in the rear like other flying nations. \\ Also suffers the same weakness as Jaguar Warriors | | {{:nations:ea:mictlan:sun_warrior.png?nolink}} | **??Sun Warrior#725??**\\ {{:misc:gui:gold.png?15&nolink}} 18\\ {{:misc:gui:resources.png?15&nolink}} 15 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 18 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{:abilities:resist_fire.png?20&nolink}} [[Resist Fire]] (5) \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Another sacred, being an armored warrior with javelin and resistance to fire.\\ Less appealing than the other sacred choices in terms of offense and competes with the recruitment of Eagle Warriors.\\ Ok During early game expansion depending on blessing when keeping expansion party casualties low is important. | ==== Heroes ==== ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | {{:nations:ea:mictlan:King_of_legends.png?nolink}} | **??Mictlipoctli - King of Legends??**\\ Hero turn arrival limit:(5) | {{path>D3B3H3}} {{:misc:gui:research.png?15&nolink}} 17\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{:abilities:undead.png?15&nolink}} [[Undead]] \\ {{:abilities:inanimate.png?15&nolink}} [[Inanimate]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need-Not-Eat]]\\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]\\ {{:abilities:resist_pierce.png?15&nolink}} [[Pierce Resistant]]\\ {{:abilities:vulnerability_fire.png?15&nolink}} [[elemental-vulnerability|Fire Vulnerability]] (10) \\ {{:abilities:resist_cold.png?15&nolink}} [[Resist Cold]] (15) \\ {{:abilities:resist_poison.png?15&nolink}} [[Resist Poison]] (25) \\ {{:abilities:reanimator_priest.png?20&nolink}} [[Reanimator-Priest]]\\ {{abilities:reanimation_bonus.png?15&nolink}} [[Reanimation Bonus]] (2) | A ??Mound Fiend?? with blood magic, Breaking you early into death if you get him before Blood 7. | | {{:nations:ea:mictlan:eagle_Priest.png?nolink}} | **??Tepeyocatl - Eagle Priest??** | {{path>A1B1H1}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (3) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Eagle warrior commander but more importantly he adds Air magic to your communions. | ===== Magic ===== ==== Magic Access ==== //This section is the longer version of the 'Magic Access' column in National Features. List which paths the nation has access to, what level in each path and the maximum level attainable with common boosters. Avoid discussing in too much depth as much of the information is already covered in [[melfice-belmont-boosting-and-access | MelficeBelmont's Boosting and Access Guide]]. The length of this section will vary greatly depending on the nation, and does not have to be formatted in the same way as the example below. Some explanation may be required for more complicated boosting methods (e.g. commanderifying a unit with hidden paths). What exactly these paths can be used for can largely be explained in later sections, but pointing out good crosspaths works well in this section too. Mention communion access if applicable.// ==== National Spells ==== //List combat and ritual spells unique to the nation. Keep descriptions brief but elaborate on any particularly useful spells. Nation-defining national spells (e.g. ??Bind Jaguar Fiends?? for [[mictlan-ea | EA Mictlan]] or ??Scapegoats?? for [[gath-la | LA Gath]]) can be highlighted like important commanders or units.// **Combat** * Mictlan does not have any national combat spells **Ritual** ***??Summon Jaguar Toads??:** {{gems>2N}} Conj 1.{{path>N1H1}} ({{:nations:ea:mictlan:Jaguar_Toad.png?nolink}} ??Jaguar Toad??x2) they are small [[trample|tramplers]] (only running over common infantry) and spit [[armor-negating]] [[poison damage|mortal poison]], while also poisoning anyone that don't use spears. They are easy to summon but easy to kill and [[Undisciplined]] makes them hard to buff. ***??Summon Jaguars??:** {{gems>25N}} Conj 3.{{path>N2H1}} ({{:nations:ea:mictlan:Jaguar.png?nolink}} ??Jaguar#859??x17) like weaker Ozelotls that come in greater numbers using nature gems. Greate and a effectent use of nature gems spending if you have a good bless for them and desperate need lots of troops. ***??Summon Jade Serpent??:** {{gems>3W}} Conj 4.{{path>W2}} ({{:nations:ea:mictlan:jade_serpent.png?nolink}} ??Jade Serpent??x1) a big bag of hit points that's a sacred standard and a high strength poison bit. Mix some into troops to improve their morale and way to kill high armored enemies. ***??Summon Tlaloque??:** {{gems>60W}} Conj 7.{{path>W4}} ({{:nations:ea:mictlan:Tlaloque_of_the_east.png?nolink}} ??Tlaloque of the East??, ??Tlaloque of the South??, ??Tlaloque of the West??, ??Tlaloque of the North??). Great dump for your Water gems in the late game. Often don't see one unless in a longer game as Mictlan often have other pressing research priorities then reaching Conj 7, ***??Summon Monster Toads??:** {{path>N2}} Conj 5 {{gems>8N}} (summon 3 {{:nations:ma:xibalba:monster_toad.png?nolink}} ??Monster Toad??). Sacred Tramplers that spread poison with their [[Poison Skin|Poisonous Skin]] and [[Poisonous Cloud]]. Likely to Die, but will kill formation as the toads will suicidally trample to the middle of it to spread the poison cloud. ***??Contact Couatl#394??:** {{gems>40N}} Conj 6.{{path>N1S1}} ({{:nations:ea:mictlan:Couatl.png?nolink}} ??Couatl??x1) ***??Bind Beast Bats??:** {{gems>8B}} Blood 2.{{path>B1}} ({{:nations:ea:mictlan:beast_bat.png?nolink}} ??Beast Bat??x3). Come online early in-game. not as good fighters as Ozelotl but deal a significant amount of fatigue if they can wound with their poisonous bit. Mixing in some can quickly put monsters to sleep if you can overcome their prot and defenses. ***??Bind Jaguar Fiends??:** {{gems>16B}} Blood 4.{{path>B1F1}} ({{:nations:ea:mictlan:Ozelotl.png?nolink}} ??Ozelotl??x3). **Your greatest damage-dealing troops,** boasting six rather-decent attacks to a flying square. You'll want to spam a lot of them for your armies once your blood economy is set up. ***??Contact Civateteo??:** {{gems>36B}} Blood 5.{{path>B2D2}} ({{:nations:ea:mictlan:Civateteo.png?nolink}} ??Civateteo??x1). You need your other nation blood mage summons to make her but she is a great stealth Demon army raider. Also, a [[Reanimator Priest]] to free spawn some extra Longdead during downtime. ***??Bind Tzitzimitl??:** {{gems>10B}} Blood 6.{{path>B2S2}} ({{:nations:ea:mictlan:Tzitzimitl.png?nolink}} ??Tzitzimitl??x1). Moon Priest can summon these demons which are mini evocations mages in a Demon's body. Lot protection but great at being artily, Hurling their steller bolts. ***??Contact Tlahuelpuchi??:** {{gems>42B}} Blood 6.{{path>B3}} ({{:nations:ea:mictlan:Tlahuelpuchi.png?nolink}} ??Tlahuelpuchi??x1). a Demon Assasin. Ok if you need a Death mage now and don't have the time to Reaserch Blood 7. ***??Contact Onaqui??:** {{gems>101B}} Blood 7.{{path>B4}} ({{:nations:ea:mictlan:Onaqui.png?nolink}} ??Onaqui??x1, {{:nations:ea:xibalba:beast_bat.png?nolink}} ??Beast Bat??x3). Summon a stronger blood Death mage than the Tlahuelpuchi, being a few boosts from summoning ??Vampire Lord??s. Onaqui are {{path>D2B3N1,100%FDNB}} mages who will freespawn a few ??Beast Bat?? each turn in friendly Dominion. ***??Rain of Jaguars??:** {{gems>40B}} Blood 8.{{path>B6F2}} ({{:nations:ea:mictlan:Ozelotl.png?nolink}} ??Ozelotl??x14+[lv]). A late-game but more efficient way to mass Ozelotls, cutting the price down by almost half (not to mention the mage turns). This is something you should aim for as the end approaches, because of how good Ozelotls are, though you may need to [[Empowerment|Empower]] someone in Blood 1-3 times. ==== Notable Generic Magic ==== ====Magic Items==== ***??Jade Knife??** Const 2, {{gems>5N5B}}, {{path>N1B1}}: grants useer [[Adept Sacrificer]], granting you +2 priest levels when using blood slaves to expand your domions. =====Strategy===== ====Power Curve==== //This is probably the most difficult section to get consensus for. Describe how strong the nation is during expansion, the early, mid and late game, and what makes it strong/weak at each of those points. This should give readers an idea of where the weaknesses of a nation lie (if they have not been shown already) and when to take advantage of a nation's strengths.// ====Expansion Strategies==== //List some example expansion strategies here. If a strong bless or pretender is required then leave the specifics for the pretender section.// ====Example Pretender Builds==== //List some example pretender builds. Try to use the following format to keep authorship and pretender design rationale clear.// =====See More===== youtube of someone discussing the nation \\ guide page on steam??\\ forum thread or AAR {{template>nationindex}} {{tag>nation stub ea-nation}}