{{ :nations:flags:MA_Pangaea.png?nolink|}} ====== MA Pangaea, Age of Bronze ====== ===== Lore ===== //Pangaea is a woodland nation inhabited by wild beings connected with nature. Halfmen such as satyrs, centaurs and minotaurs serve the lords of the Sacred Groves deep in the forests. In ancient times, the woods covered much of the world, but that has changed. Man is no longer beast and animals are no longer wild. The world of the wild is disappearing. Centaurs have developed civilized societies and donned armor. The Panii, guardians of the Groves, have decided that it is time to act to preserve their dwindling habitat.// – Nation Description //Pangaea is a nation of wild half-men of Greek myth, as they could have developed if exposed to a vast and technologically superior humanity: Iron or skin. Adapt or die. As in most cultures exposed to so-called civilization, some inhabitants cling to traditions, or current perceptions of them; while others adapt to the circumstances, with loss or gain in influence. The loss of ancient magic and traditions over the ages is quite apparent in this nation, but in the late era the centaurs have found new paths of magic, giving hope to the nation.// – Illwinter's Dominions 5 Manual ===== General Overview ===== Pangaea is a nation of centaurs, satyrs and minotaurs. Unlike their EA predecessors, MA Pangea isn't as reliant on the use of Forests and with four Sacred units, only one of which is a combat unit, they don't benefit as much from a heavy bless. They can still utilize forests to build inexpensive temples and produce units. Multiple Stealthy units and commanders allow MA Pangea to attack unprotected provinces behind your opponents front-line and they also have several hard-hitting combat units to provide a more traditional way to conquer territory. =====National Features===== ^ Race ^ Military ^ Magic Access ^ Priests ^ Buildings ^ | {{:abilities:forestsurvival.png?15&nolink}} Forest Survival \\ {{:abilities:recuperation.png?15&nolink}} Recuperation\\ {{:abilities:stealth.png?15&nolink}} Stealthy | Satyr and Minotaur infantry\\ Centaur cataphracts and sacreds\\ Harpies | {{path>N4}} (Rare 5)\\ {{path>E3}} (Rare 4)\\ {{path>B2}} (Rare 3)\\ {{path>W1}} | {{path>H2}} Priests | Forts can be summoned with nature magic\\ Labs and temples cost {{gold}} 250 in forests. | ==== Capital Sites ==== **The Grove of Gaia**\\ {{ :sites:sites_0050.png?nolink }} \\ //Enables recruitment of// \\ {{:nations:ma:pangaea:white_centaur.png?nolink}}\\ **??White Centaur??**\\ \\ //Produces {{gems>5N}} per turn// **Hidden Grove**\\ {{ :sites:sites_0050.png?nolink }} \\ //Enables recruitment of// \\ {{:nations:ma:pangaea:pandemoniac.png?nolink}}\\ **??Pandemoniac??** ===== Units ===== //Provide a brief overview of commanders and units and what tools they provide you with. Outline any peculiarities across the roster (e.g. the [[animal]] tag, [[cold blooded]]). Highlight any particular strengths of the roster and describe their roles (e.g. high-quality infantry, thugs, powerful mages).// ==== Commanders ==== ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | {{ :nations:ma:pangaea:black_harpy.png?29&nolink }} | **??Black Harpy#430??**\\ {{:misc:gui:gold.png?15&nolink}} 25\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1\\ Can recruit in all forests | {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (60)\\ {{:abilities:flying.png?15}} [[Flying]] \\ {{:abilities:forest_survival.png?15}} [[Forest Survival]] \\ {{:abilities:recuperation.png?15}} [[Recuperation]]\\ [[Female]] | Highly mobile, very stealthy scouts. Excellent for the cost and recruitable outside of forts. | | {{ :nations:ma:pangaea:satyr_commander.png?29&nolink }} | **??Satyr Commander#2118??**\\ {{:misc:gui:gold.png?15&nolink}} 40\\ {{:misc:gui:resources.png?15&nolink}} 23\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:forest_survival.png?15}} [[Forest Survival]] \\ {{:abilities:recuperation.png?15}} [[Recuperation]] | Stealthy 40 leadership commander. | | {{ :nations:ma:pangaea:minotaur_lord.png?47&nolink }} | **??Minotaur Lord#236??**\\ {{:misc:gui:gold.png?15&nolink}} 70\\ {{:misc:gui:resources.png?15&nolink}} 37 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:berserker.png?15}} [[Berserker]] (+4) \\ {{:abilities:trample.png?15}} [[Trample]] \\ {{:abilities:forest_survival.png?15}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15}} [[Recuperation]] | 60 leadership commander. | | {{ :nations:ma:pangaea:centaur_commander.png?29&nolink }} | **??Centaur Commander#232??**\\ {{:misc:gui:gold.png?15&nolink}} 75\\ {{:misc:gui:resources.png?15&nolink}} 32\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:inspirational.png?15&nolink}} [[Inspirational]] (-1)\\ {{:abilities:forest_survival.png?15}} [[Forest Survival]] \\ {{:abilities:recuperation.png?15}} [[Recuperation]] | 80 leadership commander, though it lacks the morale bonus due to negative Inspirational. | | {{ :nations:ma:pangaea:centaur_hierophant.png?51&nolink }} | **??Centaur Hierophant#231??**\\ {{:misc:gui:gold.png?15&nolink}} 120\\ {{:misc:gui:resources.png?15&nolink}} 4 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2\\ Can recruit in all forests | {{path>H1,100%EN}} {{:misc:gui:research.png?15&nolink}} 7\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:inspirational.png?15&nolink}} [[Inspirational]] (+1)\\ {{:abilities:forest_survival.png?15}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15}} [[Recuperation]] | Inspirational 40 leadership mages and lesser priests. Their sacred upkeep somewhat makes up for their poor gold-to-research ratio, which is unfortunately still the best out of MA Pangaea's mage corps. They can also thug with some gear. | | {{ :nations:ma:pangaea:centauride_hierophantide.png?48&nolink }} | **??Centauride Hierophantide#2158??**\\ {{:misc:gui:gold.png?15&nolink}} 120\\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2\\ Can recruit in all forests | {{path>H1,100%WN}} {{:misc:gui:research.png?15&nolink}} 7\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:inspirational.png?15&nolink}} [[Inspirational]] (+1)\\ {{:abilities:forest_survival.png?15}} [[Forest Survival]] \\ {{:abilities:recuperation.png?15}} [[Recuperation]]\\ {{:abilities:beastmaster.png?10&nolink}} [[beastmaster]] (1)\\ [[Female]] | ::: | | {{ :nations:ma:pangaea:dryad.png?17&nolink }} | **??Dryad#237??**\\ {{:misc:gui:gold.png?15&nolink}} 220\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>N1H2,100%WEN}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:seduction.png?10&nolink}} [[seduction]] (Moral Vs 9)\\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (65)\\ {{:abilities:supplybonus.png?15&nolink}} [[Supply bonus]] (10)\\ {{:abilities:awe.png?15&nolink}} [[awe]] (4)\\ {{:abilities:forest_survival.png?15}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15}} [[Recuperation]]\\ [[Female]] | The national seducer/assassin and priest with 40 leadership. Makes cracking Pangaean forts a dangerous business for enemy commanders. | | {{ :nations:ma:pangaea:pan.png?52&nolink }} | **??Pan#238??**\\ {{:misc:gui:gold.png?15&nolink}} 305\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 | {{path>E2N3,100%EN,10%ENB}} {{:misc:gui:research.png?15&nolink}} 17\\ {{:abilities:resist_poison.png?15&nolink}} [[Resist Poison]] (5)\\ {{:abilities:animal_awe.png?15&nolink}} [[Animal Awe]] (2)\\ {{:abilities:beastmaster.png?15&nolink}} [[Beastmaster]] (+2)\\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:supplybonus.png?15&nolink}} [[Supply bonus]] (30)\\ {{:abilities:forest_survival.png?15}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15}} [[Recuperation]]\\ [[Summon in Turmoil]] (??Maenad??) | A powerful 80 leadership mage, bringing big {{misc:magic:earth.png?14&nolink}}earth and {{misc:magic:nature.png?14&nolink}}nature magic to support Pangaean armies and cast rituals. Can convert enemy commanders via ??Charm?? assassination when equipped with ??The Black Heart??. | | {{ :nations:ma:pangaea:pandemoniac.png?52&nolink }} | **??Pandemoniac??**\\ {{:misc:gui:gold.png?15&nolink}} 255\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>N3B2,10%ENB}} {{:misc:gui:research.png?15&nolink}} 15\\ {{:abilities:resist_poison.png?15&nolink}} [[Resist Poison]] (5)\\ {{:abilities:beastmaster.png?15&nolink}} [[Beastmaster]] (+1)\\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:supplybonus.png?15&nolink}} [[Supply bonus]] (30)\\ {{:abilities:forest_survival.png?15}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15}} [[Recuperation]]\\ [[Summon in Turmoil]] (??Maenad??) | Cap-only, slow-to-recruit and expensive [[blood hunting | blood hunter]]. Gives MA Pangaea a more specialized blood hunting option than its Early Age predecessor. | ==== Troops ==== ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | {{ nations:ma:asphodel:harpy.png?29&nolink }} | **??Harpy??**\\ {{:misc:gui:gold.png?15&nolink}} 7\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3\\ Can recruit in all forests | {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:flying.png?15&nolink}} [[Flying]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]]\\ [[Female]] | Flying patrol/siege chaff that can harass back lines in combat. | | {{ nations:ma:pangaea:satyr_sneak.png?32&nolink }} | **??Satyr Sneak??**\\ {{:misc:gui:gold.png?15&nolink}} 9\\ {{:misc:gui:resources.png?15&nolink}} 3\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 6\\ Can recruit in all forests | {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]]\\ {{:abilities:cause_unrest.png?15&nolink}} [[Cause Unrest]] (+0.5)\\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (60)\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] | Undisciplined stealthy chaff. Can run stealth raids if in sufficient numbers and led by a stealthy commander. The Satyr Sneak has neither javelin nor buckler, but has additional utility as a way to cause unrest in enemy lands. | | {{ nations:ma:pangaea:satyr.png?32&nolink }} | **??Satyr#228??** (javelin)\\ {{:misc:gui:gold.png?15&nolink}} 9\\ {{:misc:gui:resources.png?15&nolink}} 4\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 6\\ Can recruit in all forests | {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]]\\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] |::: | | {{ nations:ma:pangaea:satyr_2.png?32&nolink }} | **??Satyr#229??** (buckler)\\ {{:misc:gui:gold.png?15&nolink}} 9\\ {{:misc:gui:resources.png?15&nolink}} 4\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 6\\ Can recruit in all forests | ::: | ::: | | {{ nations:ma:pangaea:satyr_hoplite.png?32&nolink }} | **??Satyr Hoplite#230??**\\ {{:misc:gui:gold.png?15&nolink}} 14\\ {{:misc:gui:resources.png?15&nolink}} 24\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 24 | {{:abilities:formation_fighter.png?10&nolink}} [[Formation Fighter]] (2)\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] | Medium-heavy infantry with formation fighter. Compares favorably to human hoplites in damage and magic resistance. | | {{ nations:ma:pangaea:Reveler.png?32&nolink }} | **??Reveler??**\\ {{:misc:gui:gold.png?15&nolink}} 16\\ {{:misc:gui:resources.png?15&nolink}} 3\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 14 | {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]]\\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+3)\\ {{:abilities:cause_unrest.png?15&nolink}} [[Increase Unrest]] (+0.5)\\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] | Undisciplined light infantry that goes berserk. Fairly gold-expensive but has an extra attack and higher strength than other Satyr options. | | {{ nations:ma:pangaea:centauride.png?48&nolink }} | **??Centauride??**\\ {{:misc:gui:gold.png?15&nolink}} 25\\ {{:misc:gui:resources.png?15&nolink}} 3\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 12\\ Can recruit in all forests | {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]]\\ [[Female]] | The only archer units that MA Pangaea can mass, which may be useful in certain circumstances. Centaurs have more range and damage, while Centaurides have improved precision and defence skill. | | {{ nations:ma:pangaea:centaur.png?51&nolink }} | **??Centaur??**\\ {{:misc:gui:gold.png?15&nolink}} 25\\ {{:misc:gui:resources.png?15&nolink}} 4\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 12\\ Can recruit in all forests | {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] | ::: | | {{ nations:ma:pangaea:centauride_warrior.png?57&nolink }} | **??Centauride Warrior??**\\ {{:misc:gui:gold.png?15&nolink}} 30\\ {{:misc:gui:resources.png?15&nolink}} 11\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 17 | {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]]\\ [[Female]] | Female light and medium cavalry. Centaurides are less durable than their male counterparts, deal less damage and do not go berserk, but have better Attack and Defense skill as well as a javelin. | | {{ nations:ma:pangaea:centauride_Cataphract.png?57&nolink }} | **??Centauride Cataphract??**\\ {{:misc:gui:gold.png?15&nolink}} 30\\ {{:misc:gui:resources.png?15&nolink}} 28\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 17 | {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]]\\ [[Female]] | ::: | | {{ nations:ma:pangaea:Centaur_cataphract.png?57&nolink }} | **??Centaur Cataphract??**\\ {{:misc:gui:gold.png?15&nolink}} 35\\ {{:misc:gui:resources.png?15&nolink}} 32\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 21 | {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] | Heavy cavalry. One of the most heavily armored cavalry of the Middle Ages and quite affordable compared to its contemporaries, though it deals only moderate damage. Does not go berserk, unlike the less armored Centaur Warrior. | | {{ nations:ma:pangaea:centaur_warrior.png?62&nolink }} | **??Centaur Warrior#707??**\\ {{:misc:gui:gold.png?15&nolink}} 35\\ {{:misc:gui:resources.png?15&nolink}} 11\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 21 | {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+2)\\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] | Male light cavalry. Centaur Warriors are more durable than their female counterpart, deal more damage and go berserk, but lack the javelin. | | {{ nations:ma:pangaea:minotaur.png?47&nolink }} | **??Minotaur#234??**\\ {{:misc:gui:gold.png?15&nolink}} 40\\ {{:misc:gui:resources.png?15&nolink}} 8\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 6\\ Can recruit in all forests | {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]]\\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+4)\\ {{:abilities:trample.png?15&nolink}} [[Trample]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] | Very high-damage heavy infantry, but will trample instead if facing size 2 or lower units.\\ Ordinary Minotaurs are undisciplined and have minimal protection, whereas War Minotaurs can be scripted and have body armor. | | {{ nations:ma:pangaea:war_minotaur.png?47&nolink }} | **??War Minotaur#235??**\\ {{:misc:gui:gold.png?15&nolink}} 50\\ {{:misc:gui:resources.png?15&nolink}} 28\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 18 | {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+4)\\ {{:abilities:trample.png?15&nolink}} [[Trample]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] | ::: | | {{ nations:ma:pangaea:white_centaur.png?62&nolink }} | **??White Centaur??**\\ {{:misc:gui:gold.png?15&nolink}} 55\\ {{:misc:gui:resources.png?15&nolink}} 12\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 29\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+3)\\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] | Berserking, sacred light cavalry with high strength and [[stealthy]]. Can be made quite formidable with a good bless. | ==== Heroes ==== ^ Sprite ^ Unit Name ^ Special_Attributes ^ Comments ^ | {{ :nations:ea:pangaea:white_minotaur.png?nolink }} | **??White Minotaur??**\\ Multihero | {{path>H2}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+5)\\ {{:abilities:trample.png?15&nolink}} [[Trample]]\\ {{:abilities:forestsurvival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] | 80 leadership commander and priest. Not as significant for MA Pangaea as {{path>H2}} priests are readily available in the form of ??Dryad#237??s, but free commanders are always useful. | | {{nations:la:pangaea:black_bull.png}} | **??Taurotyrannos - Black Bull??**\\ Minimum hero arrival turn: 5 | {{path>E1N3B3}} {{:misc:gui:research.png?15&nolink}} 19\\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (5)\\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+7)\\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (30)\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] | A strong mage that gives MA Pangaea access to higher {{:misc:magic:blood.png?14&nolink}}blood magic with the {{:misc:magic:earth.png?14&nolink}}earth crosspath. | | {{ :nations:la:pangaea:harpy_queen.png?43&nolink }} | **??Arcopythera - Harpy Queen??** | {{path>A2N2}} {{:misc:gui:research.png?15&nolink}} 13\\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (20)\\ {{:abilities:flying.png?15&nolink}} [[Flying]]\\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]]\\ [[Female]]\\ Summons 1×??Harpy??/month | Provides access to moderate {{:misc:magic:air.png?14&nolink}}air magic on a mobile chassis. | | {{ :nations:la:pangaea:white_satyr.png?43&nolink }} | **??Rams Head - White Satyr??** | {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:awe.png?15&nolink}} [[Awe]] (1)\\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+3)\\ {{:abilities:inspirational.png?15&nolink}} [[Inspirational]] (1)\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] | 120 leadership inspirational commander. | ===== Magic ===== ==== Magic Access ==== {{:misc:magic:nature.png?nolink}}{{:misc:magic:earth.png?nolink}}{{:misc:magic:blood.png?nolink}}{{:misc:magic:water.png?nolink}} Pangaea is still one of the best **Nature** nations in the game, though now it faces a bit of competition from [[man-ma|Man]]. Compared to [[pangaea-ea|its previous form]], the magic has gotten more specialized -- you simply don't have as many crosspaths as you used to. {{:misc:magic:nature.png?14&nolink}}**Nature** is provided in high levels by the ??Pan??ii, who reliably have {{path>N4}}. You simply need [[Construction]] [[Research|4]] to get {{path>N5}}, or Construction 6 to get **{{path>N6}}**; the former is the benchmark for setting up **??Mother Oak??**, while the latter is the benchmark for setting up **??Gift of Health??**. [[Empowerment|Empowering]] a Pan or ??Pandemoniac?? in [[Astral]] will let you craft a missing booster for {{path>N7}}, while Empowering a Pandemoniac in [[Blood]] will let you craft the other missing booster for {{path>N8}}; either one will let you set up **??Gift of Nature's Bounty??**. {{:misc:magic:earth.png?14&nolink}}**Earth** is the ??Pan??ii's second specialty, and they reliably get {{path>E3}}. With Construction 4, you can easily get **{{path>E4}}**, which is enough to cast most of the big Combat spells (though the two you'll really want, **??Army of Gold??** and **??Army of Lead??**, will require either an extra turn or an extra [[Gems|Gem]]). Unlike in the Early Ages, getting the missing Earth booster (for {{path>E5}}) requires more than one Empowerment; depending on how your Gem & Blood economies look, you can either do three Empowerments in Blood (two on your {{path>E3}} Pan and one on a ??Pandemoniac??) or two [[Earth]] Empowerments and one Blood Empowerment (all on a single Pandemoniac), with the former costing {{gems>125B}} and the latter costing {{gems>80E45B}}. Getting {{path>E5}} isn't enough for a Gem Generator, but it //does// let you stimulate nonmagical productivity with **??Riches from Beneath??**. {{:misc:magic:blood.png?14&nolink}}**Blood** has become Pangaea's national shame; only the ??Pandemoniac??s, delinquents holed up in the capital, will have **{{path>B2}}**. In the Early Ages, such magic would get you ??Illearth??s, ??Demon Knight??s, **??Blood Fecundity??**, and **??Cross Breeding??**; now it just gives you Blood Fecundity and Cross Breeding. Just one Empowerment in Blood is needed to reach {{path>B5}}, however, specifically {{path>N4B5}} (or {{path>N5B5}} if you dual-wield boosters). This gives you some nice [[Remote Attacks]], **??Hell Power??** that //doesn't// [[Fatigue]] you out (if you use an extra Blood Slave), and the wonderful **??Three Red Seconds??**. {{:misc:magic:water.png?14&nolink}}**Water** is found on your ??Dryad??s, sometimes; they might have {{path>W1}}, or **{{path>W2}}** with your one available booster. An Empowerment in Water will get you the other booster (for {{path>W4}}), not to mention the wildly-expensive things you can do after that Empowerment to keep climbing the ladder. Other neat [[Items]] you can craft are the **??Frost Brand??** (an early [[Thug]] weapon) and the **??Bottle of Living Water??** (a good assistant for your active Dryads). Since your {{path>W1}} comes with Nature, it can do a wide variety of extra things in combat; {{path>N1W1}} grants **??Mossbody??**, and {{path>N2W1}} grants **??Foul Vapors??** (though it costs an extra Gem). You're missing {{:misc:magic:fire.png?14&nolink}}**Fire**, {{:misc:magic:air.png?14&nolink}}**Air**, {{:misc:magic:astral.png?14&nolink}}**Astral**, and {{:misc:magic:death.png?14&nolink}}**Death**. Amusingly, these paths let the humans of [[ermor-ea|Ermor]] expand, to the point where their collapse now [[ermor-ma|endangers all life]]. If you feel like rushing into Blood, beating others to the **??Bind Heliophagus??** Ritual will cover your lack of Death and Fire, and you can then get Astral through **??Summon Spectre??**. If Blood isn't your thing, you can still get just enough Death for Astral through a **??Forest Troll Tribe??**, though the Gem costs will slow you down a bit. Air is fortunately not //as// big of a hassle; one of your [[Heroes]] has {{path>A2}}, and you can always wait to summon a **??Faerie Court??**. On the other hand, Air takes much longer to get than Death, not counting the Hero. ====National Spells==== **??Monster Boar??** Conjure 5, {{path>N3}} {{gems>10N}}: an annoyance spell. forces the enemy to send forces to their money-making province to stop the unrest the boar is producing. **??Fort of the Ancients??**: Alt 5, {{gems>35N}}, {{path>N4}}. Only in Forests and non-deep Sea. Build a lab in a forest and make a new Bramble Fort. Should have plenty of Nature Gems to spam them and save gold. **??Tune of Fear??**: Ench 0, {{path>N1}}. Inficts Fear on enemy. **??Tune of Growth??**: Ench 0, {{path>N1}}. Inflict Entangle on an enemy. **??Tune of Dancing Death??**: Ench 0, {{path>N1}}. Inflict a lot of [[damage|Fatigue Damage]] **??Awaken Hamadryad??** Enchantment 5, {{path>N4}} {{gems>25N}}, (summon 1 {{:nations:ea:arcoscephale:hamadryad.png?nolink}} ??Hamadryad??) A [[immobile]] {{path>N3}} mage. Sutuational as a defence implacment. ====Combat Magic==== Pans are masters of Nature magics (being at least {{path>N5}}), and cast a good amount of earth buffs. They can also power up further if they form blood Sabbaths. ====Ritual Magic==== ??Mother Oak?? should be a guarantee for you. Mothers are also good spammers of ??Vine Men??. ??Transformation?? can reduce the upkeep you pay on Pans (and may gain them additional paths). You have blood, but not on the most cost-efficient hunters. They can summon Demons like ??Demon Knight??s. [[Crossbreeding]] is not as effective at making chaff as ??Awaken Vine Men?? giving how little effort it takes in comparison. ??Blood Fecundity?? Can make provinces more profitable. ====Magic Items==== For thug gear, a ??Frost Brand?? and ??Kithaironic Lion Pelt?? is generally all you need to kit a Pan. Alternatively if you can get death magic, an ??Implementor Axe?? is useful if you want Fear instead of AoE damage, and a ??Shadow Brand??, ??Vine Shield??, and ??Boots of Quickness?? are all good options if you want to invest more gems. To counter thugs and SCs, you have the ??Axe of Hate?? and ??Black Bow of Botulf??. Though expensive, ??Cornucopia??s can be a good investment for Midgame armies that constantly rely on nature gems. Pan equipped with ??The Black Heart?? make excellent assassins, and can be a good investment in the mid to late game. Unfortunately, the Chest Wound affliction is tied to the item and is not healed through Recuperation. =====Strategy===== ====Early Game==== (How to expand, potential pitfalls and how to get around them, obvious weakness strength, how much do you have to focus on war/infrastructure) ====Mid Game==== (what is the first big research rush, what is the first big powerspike, where do you shift recruitment to? what are the big magic diversity issues, are there particular globals you should gun for) ====Late Game==== (How do you close out the game if you are in it, is the high level research stuff you can do uniquely well, does your nation fall off, aka do you have to force things to conclude swiftly) =====Links===== youtube of someone discussing the nation \\ guide page on steam??\\ forum thread or AAR {{template>nationindex}} {{tag>nation stubs ma-nation}}