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dom6:afflictions [2024/05/03 14:11]
fenrir [Recovery]
dom6:afflictions [2024/05/17 14:33] (current)
fenrir [Hit Area]
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 ===== Hit Area ===== ===== Hit Area =====
  
-Hit area is very important, as you can't lose an eye by being hit in the toe, or lose an arm through a cut to the face. The areas are **Head**, **Arms**, **Legs**, and **Torso**. The Torso is the most likely area to be hit and the Head is the least likely to be hit, if both the attacker and the defender are the same [[Size]]; bigger attackers have an easier time attacking the Head, however, smaller attackers have an easier time attacking the Legs, (unless their weapons are long enough to adjust).+Hit area is very important, as you can't lose an eye by being hit in the toe, or lose an arm through a cut to the face. The areas are **Head**, **Arms**, **Legs**, and **Torso**. The Torso is the most likely area to be hit and the Head is the least likely to be hit, if both the attacker and the defender are the same [[Size]]; bigger attackers have an easier time attacking the Head, however, while smaller attackers are limited to attacking lower parts of the body (if their weapon reach isn't wide enough).
  
 ====Unspecified Hit Area==== ====Unspecified Hit Area====
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   * Speaking of, __**Blindness**__ from either brain damage or an unfortunate strike across the face comes with a -9 penalty to Attack Skill, Defence Skill, and Precision. A Blind mage can still engage in magical [[Research]], somehow, but certain magic is forbidden to them; ??The Eyes of God??, for example.   * Speaking of, __**Blindness**__ from either brain damage or an unfortunate strike across the face comes with a -9 penalty to Attack Skill, Defence Skill, and Precision. A Blind mage can still engage in magical [[Research]], somehow, but certain magic is forbidden to them; ??The Eyes of God??, for example.
   * **Muteness** from brain damage (or a damaged tongue) reduces all of a commander's Leadership scores by 75%, and applies a negative "pathboost" penalty to each of their [[magic]] paths; this "boost" is half of their skill in each path, rounded up. If the ability to speak is restored, the old magic skill is restored.   * **Muteness** from brain damage (or a damaged tongue) reduces all of a commander's Leadership scores by 75%, and applies a negative "pathboost" penalty to each of their [[magic]] paths; this "boost" is half of their skill in each path, rounded up. If the ability to speak is restored, the old magic skill is restored.
-  * __**Dementia**__, or absentmindedness, weakens the subject's mind and their connection to things as they are. The demented fellow has a -2 penalty to [[Magic Resistance]], both their Leadership and their Research ability **reduced by 50%** (indicating time wasted staring at nothing), and occasionally waste their time in battle to stare at nothing.+  * __**Dementia**__, or absentmindedness, weakens the subject's mind and their connection to things as they are. The demented fellow has a -2 penalty to [[Magic Resistance]], both their Leadership and their Research ability **reduced by 50%** (indicating time wasted staring at nothing), and a compulsion to waste time in battle to stare at nothing.
   * To be "__**Feebleminded**__" is to suffer either serious brain damage or a severe cut in one's sense of self, such that **spellcasting is impossible**. Becoming feebleminded also breaks whatever Global Enchantments or Battlefield Enchantments you were upholding. Other effects include -5 Magic Resistance and -1 penalties to Attack Skill, Defence Skill, and Precision.   * To be "__**Feebleminded**__" is to suffer either serious brain damage or a severe cut in one's sense of self, such that **spellcasting is impossible**. Becoming feebleminded also breaks whatever Global Enchantments or Battlefield Enchantments you were upholding. Other effects include -5 Magic Resistance and -1 penalties to Attack Skill, Defence Skill, and Precision.
   * **Losing your Head** is technically an affliction, yes, but the effect is death for most units. It's only attainable in the same fashion as the guaranteed arm loss; being hit with more than half your max HP's worth of damage in the area, by a {{:abilities:resist_slash.png?15&nolink}}Slash.   * **Losing your Head** is technically an affliction, yes, but the effect is death for most units. It's only attainable in the same fashion as the guaranteed arm loss; being hit with more than half your max HP's worth of damage in the area, by a {{:abilities:resist_slash.png?15&nolink}}Slash.
dom6/afflictions.1714745495.txt.gz · Last modified: 2024/05/03 14:11 by fenrir