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dom6:andramania-la [2024/04/26 01:50]
joste [Table]
dom6:andramania-la [2024/05/07 17:46] (current)
fenrir
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-{{ :nations:flags:ma_ind.png?nolink|}} +{{ :nations:flags:la_andramania.png?nolink|}} 
  
 ====== LA Andramania, Dog Republic  ====== ====== LA Andramania, Dog Republic  ======
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 ^  Magic Access                                                                                                                                                                      ^  Alt. Access  ^  Unit Summary                                                                        ^  Core Abilities                                                                                                                                                                                                                                                                                                        Buildings     ^ ^  Magic Access                                                                                                                                                                      ^  Alt. Access  ^  Unit Summary                                                                        ^  Core Abilities                                                                                                                                                                                                                                                                                                        Buildings     ^
 | {{path>F2}} (Rare 3)\\ {{path>E2}} (Rare 3)\\ {{path>S2}} (Rare 3)\\ {{path>N2}} (Rare 3)\\ Uncommon {{path>W1}} (Rare 2)\\ (Rare {{path>B1}})\\ (Rare {{path>D1}})\\ {{path>H2}}  |               | Cynocephalians \\ Skilled and disciplined infantry and crossbowmen. \\ Conscription  | {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:animal.png?15&nolink}} [[Animal]]\\ {{:abilities:reduces_unrest.png?15&nolink}} [[Reduces Unrest]]\\ {{:abilities:tax_collector.png?15&nolink}} [[Tax Collector]]\\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]]  | Standard Fort  | | {{path>F2}} (Rare 3)\\ {{path>E2}} (Rare 3)\\ {{path>S2}} (Rare 3)\\ {{path>N2}} (Rare 3)\\ Uncommon {{path>W1}} (Rare 2)\\ (Rare {{path>B1}})\\ (Rare {{path>D1}})\\ {{path>H2}}  |               | Cynocephalians \\ Skilled and disciplined infantry and crossbowmen. \\ Conscription  | {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:animal.png?15&nolink}} [[Animal]]\\ {{:abilities:reduces_unrest.png?15&nolink}} [[Reduces Unrest]]\\ {{:abilities:tax_collector.png?15&nolink}} [[Tax Collector]]\\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]]  | Standard Fort  |
-**Capitol Gems: **{{gems>1F1W1E2S}}+**Capitol Gems: **{{gems>1F1E1S1N}}
  
 ==== National Special Features ==== ==== National Special Features ====
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 //See [[Magic Access]].// These guides supplement the summaries at the top. //See [[Magic Access]].// These guides supplement the summaries at the top.
  
 +==== General Access ====
 +===Elements===
 +  * {{path>F2}} on ??Magistrate Magus??es (capital-only), and on one-in-three ??Calystri Magus??es off-capital
 +  * No Air magic
 +  * {{path>W1}} on one-in-three ??Calystri Senator??s (capital-only)
 +  * {{path>E2}} on one-in-three ??Magistrate Magus??es (capital-only), {{path>E1}} on one-in-three ??Apprentice Magus??es off-capital
  
 +===Sorcery===
 +  * {{path>S2}} on one-in-three ??Calystri Magus??es
 +  * {{path>D1}} on **one-in-twenty** ??Calystri Magus??es, no Death magic otherwise
 +  * {{path>N2}} on ??Calystri Magus??es
 +  * No Glamour magic
 +
 +===Rites===
 +  * {{path>B1}} on **one-in-twenty** ??Calystri Magus??es, no Blood magic otherwise
 +  * {{path>H2}} on ??Presbyter Magistrate??s (capital-only), {{path>H1}} on ??Calystri Presbyter??s off-capital
 +
 +===Crosspaths===
 +  * {{path>F2E2S1N2}}/{{path>F2E1S2N2}}: Magma spells, "odd" Fire spells, ??Healing Light??, ??Gifts from Heaven??, ??Moonvine Bracelet?? 
 +  * {{path>F2W1E1S1N2}}: ??Geyser??, Acid spells, ??Rune Smasher??, ??Mossbody??, ??Foul Vapors??
 +  * {{path>F2S1D1N2}}/{{path>F1E1S1D1N2}}/{{path>F1S2D1N2}}: ??Skull of Fire??, Bane Fire spells, Nether spells, ??Manikin?? summons
 +  * {{path>F2S1N2B1}}: ??Hellfire??, ??Fiery Imp??s, ??Cross Breeding??, Horror-calling (with [[Communion|Communions]])
 +  * {{path>F1S2N2B1}}: ??Shield of the Accursed??
 +  * {{path>F1E1S1N2B1}}: ??Illearth?? summons (with Communions)
 +
 +==== Boosted Access ====
 +===Fire===
 +Climbing Fire leans on whether or not you get a {{path>D1}} ??Calystri Magus??; a 5% chance is not terrible for this game (just look at [[ulm-ma|MA Ulm]]), but it is unreliable. With the ??Skull of Fire??, you can summon a ??Flame Spirit?? and climb the rest of the ladder as normal.
 +
 +===Air===
 +**No native access.** Not particularly easy to bust into, especially since this is the Late Ages (where ??Deer Tribe Shaman??s and ??Crystal Sorceress??es are uncommon). You do have expensive {{path>A1}} access that can plug into Communions, however; see the Astral section below.
 +
 +===Water===
 +{{path>W1}} is unfortunately capped at {{path>W2}} (the ??Water Bracelet??) for Andramania.
 +
 +===Earth===
 +With {{path>E2}}, Andramania climbs the Earth ladder as usual. The chance of a {{path>B1}} ??Calystri Magus?? who also has {{path>E1}} is one-in-sixty, so getting the ??Blood Stone?? is //theoretically// less of a hassle for Andramania than for most nations.
 +
 +===Astral===
 +Andramania can climb Astral fairly high due to having {{path>E2}} and {{path>E1S2}} mages, allowing for the ??Sky Metal Coin?? and the ??Starshine Skullcap??; that's {{path>S4}}, at least. One-in-sixty ??Calystri Magus??es have {{path>S2D1}}, and can then open an ??Ether Gate?? for a {{path>S3D2,100%ASDB}} mage.
 +
 +===Death===
 +See the Astral section above and add a ??Skull Staff??.
 +
 +===Nature===
 +Andramania's deepest path, in spite of its own objections. {{path>S1N2}} mages get to craft the ??Thistle Mace?? and the ??Moonvine Bracelet??, summon a ??Vine Ogre??, and so on. There are even {{path>E1N2}} mages for getting ??The Tome of Gaia??, if you're in the mood for Artifact-rushing.
 +
 +===Glamour===
 +**No native access.** Being both a [[Nature]] nation and a half-decent [[Earth]] nation, though, Andramania can get {{path>G1}} through the Trolls.
 +
 +===Blood===
 +{{path>B1}} on 5% of your Calystri Maguses is enough to do some small-scale blood farming, but bootstrapping will be slow. With all that being said, your {{path>B1}}'s also have {{path>N2}}, so they can do ??Blood Fecundity?? and craft the ??Armor of Twisting Thorns?? if you try.
 ===== Strategy ===== ===== Strategy =====
 How to win as the nation. Feel free to use the following sections, or delete them, or change them. How to win as the nation. Feel free to use the following sections, or delete them, or change them.
dom6/andramania-la.1714096222.txt.gz · Last modified: 2024/04/26 01:50 by joste