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dom6:gems [2024/05/05 04:29] fenrir [Blood Hunting] |
dom6:gems [2024/05/05 05:23] (current) fenrir hopefully this page feels more complete now |
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Random events are another source of gems, albeit one less reliable. One of the significant draws for Fortune/ | Random events are another source of gems, albeit one less reliable. One of the significant draws for Fortune/ | ||
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+ | {{: | ||
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+ | If you require a certain kind of gem (or at least more of it), you may wish to partake in **[[Gem Alchemy]]** (or simply " | ||
==== Blood Hunting ==== | ==== Blood Hunting ==== | ||
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===== Uses of Gems ===== | ===== Uses of Gems ===== | ||
- | From casting [[Rituals]] to forging [[Items]], to bearing the cost of high-[[Fatigue]] combat Magic, to even [[Empowerment|Empowering]] commanders, gems have a ton of uses. FIXME | + | From casting [[Rituals]] to forging [[Items]], to bearing the cost of high-[[Fatigue]] combat Magic, to even [[Empowerment|Empowering]] commanders, gems have a ton of uses. |
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+ | ==== Combat Magic Rules ==== | ||
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+ | For Combat Magic, a series of rules governs how mages can use gems: | ||
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+ | * **They can only use their own gems**. Blood Slaves are different; **they can use all " | ||
+ | * __**They cannot spend more gems on a spell than their skill level in the respective path**__. | ||
+ | * Above the spell' | ||
+ | * Gems may only be spent towards the spell' | ||
+ | * They can also spend gems for a level-per-gem " | ||
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+ | For example, say a {{path> | ||
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+ | Note that the gem cap per-turn can be raised by other " | ||
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+ | === " | ||
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+ | On another note, Blood Slaves are alive. They have a unit type, the **??Blood Slave??**. They are abstracted in-game as rather pathetic units, and they can be killed in battle before you can sacrifice them. The ??Pain Transfer?? spell weaponizes this, in fact. | ||
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+ | ==== Non-Combat Rules ==== | ||
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+ | All Rituals must take place at a lab anyway, so the rituals draw straight from the treasury. |