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dom6:gems

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Gems

Gems are a physical representation of magic stores, and are possibly magic's physical form in this world. It is not clear if all gems in Dominions are this way, or just a rare few; in-game events alternate between specifying that they're magical and not doing that. The world of Dominions is large and unwieldy, and discrepancies in text are to be expected for something that has been continuously updated for decades, but gems have always been the "currency" for expensive and impactful magic spells.

Types of Gems

Nine paths of magic have a gem to them.

  • Fire uses red Fire Gems, sometimes called rubies.
  • Air uses whitish Air Gems, sometimes called diamonds.
  • Water uses blue Water Gems, sometimes called sapphires.
  • Earth uses orange Earth Gems, with a liquid form known as "earth blood".
  • Astral uses white Astral Pearls, the kings of all other gems.
  • Death uses purple Death Gems.
  • Nature uses green Nature Gems.
  • Glamour uses prismatic Glamour Gems, sometimes called crystals.
  • Blood uses Blood Slaves, virgin vessels of the blood that Blood Magic requires.
  • Holy has no gems, for one's faith cannot be stored up or used by another.

Sources of Gems

Gems are stores of magic, so they are most commonly found where ambient magic congregates in Magic Sites. Every nation has at least one, and new ones can be located in other provinces through Site-searching. There are Sites of every path, including Holy Magic Sites such as the Ancient Temple. Magic Sites that provide magic gems do so every turn.

Random events are another source of gems, albeit one less reliable. One of the significant draws for Fortune/Luck Scales (or even Misfortune scales) are the events that provide gems. There are also some events that take away gems, but these are significantly less common.

Blood Hunting

For Blood Slaves, the primary source is a practice called Blood Hunting. This is a morally dubious practice of, rather than buying slaves from the Damned Merchant, yoinking virgins from the villages. It's certainly not always successful:

  • There's only a 10% chance that the initial searching ritual is successful, +30% per blood level. (blood 33 or higher for guarantees)
  • There's only a (Population / 75)% chance that the finds any virgins in the province. (7500+ for guarantees)
  • There's an (Unrest / 4)% chance that the villagers prevent the actual "extraction". (0 Unrest for guarantees)

Failure at any stage results in 0 to 5 Unrest being generated. Success generates Unrest, too, anywhere from 1 to (three times the number of Slaves "produced") plus 4. That's the roll, d(slaves x 3 + 4). At least it's not open-ended. The default Slave yield in the Middle Ages is 1d6+(1d2-1), plus the hunter's blood level; or, in other words, 1-7 + .

Here's a table for what you can roughly expect in Blood Slave yields, in the Middle Ages, averaging the successes and the failures together. Note that these assume that you wait for Unrest to get back to zero before each attempt, which isn't ideal.

Blood Level 5000 Pop Yields (0 Unr) 7500 Pop Yields (0 Unr)
blood 00 0.27bloodslave 0.4bloodslave
blood 11 1.33bloodslave 2bloodslave
blood 22 2.8bloodslave 4.2bloodslave
blood 33 4.67bloodslave 7bloodslave
blood 44 5.33bloodslave 8bloodslave

Entirely new to Dominions 6, the locals may Assassinate blood hunters, though the likelihood of this happening is reduced by friendly Dominion.

Dilution through the Ages

In the Early Ages, magic is abundant (perhaps too abundant) by default; Magic Sites are 18.2% more common than in the Middle Ages, and an additional 2d2-2 Blood Slaves (0-2) can be found while Blood Hunting.

In the Late Ages, magic is waning by default. Magic Sites are 18.2% less common than in the Middle Ages, and the Blood Hunting yield formula is modified to 1d6 minus (1d2-1); or, in other words, 0-6 + .

Uses of Gems

From casting Rituals to forging Items, to bearing the cost of high-Fatigue combat Magic, to even Empowering commanders, gems have a ton of uses. FIXME

dom6/gems.1714770151.txt.gz · Last modified: 2024/05/03 21:02 by fenrir