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dom6:sauromatia-ea [2024/05/18 05:57] johnnydown Magic Access: Redid the section |
dom6:sauromatia-ea [2024/05/22 05:51] (current) johnnydown [Summons] added a capital letter |
==Ritual== | ==Ritual== |
^ Summon Spell ^ Unit ^ Special Attributes ^ Comments ^ | ^ Summon Spell ^ Unit ^ Special Attributes ^ Comments ^ |
| **??Daughter of Typhon??** \\ //(Conjuration 8)// \\ {{path>N5D2}} and {{gems>30N}} | {{:nations:ea:sauromatia:daughter_of_typhon.png?nolink}} \\ **??Hydra - Daughter of Typhon??** | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:regeneration.png?20&nolink}} [[Regeneration]] (10%) \\ {{:abilities:vulnerability_fire.png?20&nolink}} [[Fire Vulnerability]] (10) \\ {{:abilities:resist_poison.png?20&nolink}} [[Poison Resistance]] (25)\\ {{:abilities:poison_cloud.png?20&nolink}} [[Poison Cloud]] (12) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (10)\\ {{:abilities:resist_blunt.png?15&nolink}} [[Blunt Resistance]] \\ {{:abilities:resist_pierce.png?15&nolink}} [[Pierce Resistance]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:cold_blooded.png?15&nolink}} [[Cold Blooded]] \\ {{:abilities:swamp_survival.png?15&nolink}} [[Swamp Survival]] \\ {{:abilities:swimming.png?15&nolink}} [[Swimming]] \\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] \\ [[Eyes]] 18 \\ {{:abilities:unique.png?15&nolink}} [[Unique]] \\ {{:abilities:immortal.png?15&nolink}} [[Immortal]] \\ {{:abilities:shapechange.png?15&nolink}} [[Shapechange Below HP]] (205) (??Daughter of Typhon#1823??) | Summons a gigantic Hydra who can attack five targets at a time. Only one may exist, but she's [[immortal]], often saving Sauromatia the trouble of needing to re-summon her. Her direct damage output isn't very high against massive crowds, for which her fear aura and poison cloud will need to do the heavy lifting, but at least she's in an era of troops with low armor Protection. | | | **??Daughter of Typhon??** \\ //(Conjuration 8)// \\ {{path>N5D2}} and {{gems>30N}} | {{:nations:ea:sauromatia:daughter_of_typhon.png?nolink}} \\ **??Hydra - Daughter of Typhon??** | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:regeneration.png?20&nolink}} [[Regeneration]] (10%) \\ {{:abilities:vulnerability_fire.png?20&nolink}} [[Fire Vulnerability]] (10) \\ {{:abilities:resist_poison.png?20&nolink}} [[Poison Resistance]] (25)\\ {{:abilities:poison_cloud.png?20&nolink}} [[Poison Cloud]] (12) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (10)\\ {{:abilities:resist_blunt.png?15&nolink}} [[Blunt Resistance]] \\ {{:abilities:resist_pierce.png?15&nolink}} [[Pierce Resistance]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:cold_blooded.png?15&nolink}} [[Cold Blooded]] \\ {{:abilities:swamp_survival.png?15&nolink}} [[Swamp Survival]] \\ {{:abilities:swimming.png?15&nolink}} [[Swimming]] \\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] \\ [[Eyes]] 18 \\ {{:abilities:unique.png?15&nolink}} [[Unique]] \\ {{:abilities:immortal.png?15&nolink}} [[Immortal]] \\ {{:abilities:shapechange.png?15&nolink}} [[Shapechange Below HP]] (205) (??Daughter of Typhon#1823??) | Summons a gigantic Hydra who can attack five targets at a time. Only one may exist, but she's [[Immortal]], often saving Sauromatia the trouble of needing to re-summon her. Her direct damage output isn't very high against massive crowds, for which her fear aura and poison cloud will need to do the heavy lifting, but at least she's in an era of troops with low armor Protection. | |
| **??Call Ancestor??** \\ //(Conjuration 1)// \\ {{path>D1}} | {{:nations:ea:tien_chi:Ancestral_spirit.png?nolink}} \\ **??Ancestral Spirit??** | {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (15) \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (25) \\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:salt_vulnerability.png?15&nolink}} [[Salt Vulnerability]] (1) \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:poor_amphibian.png?15&nolink}} [[Poor Amphibian]] \\ {{:abilities:undead.png?15&nolink}} [[Undead]] \\ {{:abilities:ethereal.png?15&nolink}} [[Ethereal]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:floating.png?15&nolink}} [[Floating]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ {{:abilities:spiritform.png?15&nolink}} [[Spiritform]] | A free combat summon, the Ancestral Spirit is distinguished from the Longdead and the Soulless by being [[Ethereal]] and [[Sacred]], not to mention its [[Paralysis-damage|Paralyzing]] attack. It has only 1 HP and (without a stat bless) easily-cut-through Defense Skill, so other magic will generally counter it. | | | **??Call Ancestor??** \\ //(Conjuration 1)// \\ {{path>D1}} | {{:nations:ea:tien_chi:Ancestral_spirit.png?nolink}} \\ **??Ancestral Spirit??** | {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (15) \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (25) \\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:salt_vulnerability.png?15&nolink}} [[Salt Vulnerability]] (1) \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:poor_amphibian.png?15&nolink}} [[Poor Amphibian]] \\ {{:abilities:undead.png?15&nolink}} [[Undead]] \\ {{:abilities:ethereal.png?15&nolink}} [[Ethereal]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:floating.png?15&nolink}} [[Floating]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ {{:abilities:spiritform.png?15&nolink}} [[Spiritform]] | A free combat summon, the Ancestral Spirit is distinguished from the Longdead and the Soulless by being [[Ethereal]] and [[Sacred]], not to mention its [[Paralysis-damage|Paralyzing]] attack. It has only 1 HP and (without a stat bless) easily-cut-through Defense Skill, so other magic will generally counter it. | |
| **??Wrath of the Ancestors??** \\ //(Conjuration 7)// \\ {{path>D1}} and {{gems>1D}} | {{:nations:ea:tien_chi:Ancestral_spirit.png?15&nolink}} x 20 + [2/lvl] | ::: | For just a single death [[gem]] per person, or perhaps three death gems for two castings, your ??Spirit Guide??s and other Death mages can form ranks with these ghosts. The Ancestral Spirits fit five-to-a-square, so they can overwhelm even magic-weapon-using elites with attack density and paralysis, just so long as the foe isn't running magical [[Evocation|Evocations]] or area-of-effect [[items|weaponry]]. | | | **??Wrath of the Ancestors??** \\ //(Conjuration 7)// \\ {{path>D1}} and {{gems>1D}} | {{:nations:ea:tien_chi:Ancestral_spirit.png?15&nolink}} x 20 + [2/lvl] | ::: | For just a single death [[gem]] per person, or perhaps three death gems for two castings, your ??Spirit Guide??s and other Death mages can form ranks with these ghosts. The Ancestral Spirits fit five-to-a-square, so they can overwhelm even magic-weapon-using elites with attack density and paralysis, just so long as the foe isn't running magical [[Evocation|Evocations]] or area-of-effect [[items|weaponry]]. | |