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dom6:seduction [2024/05/29 16:06] fenrir [Lure of the Deep] |
dom6:seduction [2024/05/29 16:10] (current) fenrir [Lure of the Deep] |
==== Lure of the Deep ==== | ==== Lure of the Deep ==== |
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{{:nations:ea:oceania:siren_2.png?nolink }} A **Lure of the Deep** is a different sort of Dream Seduction, done by **??Siren??s**. A loss is entirely safe, a win **makes the target drown themselves**, and a win against someone who can [[Underwater|breathe water]] results in an underwater [[Assassin|Assassination]]. It only works in coastal provinces, and the Morale check is a mere 10 (instead of a 15). Oddly, Beauty doesn't affect the Morale check (and Dream Enchancer doesn't work either). | {{:nations:ea:oceania:siren_2.png?nolink }} A **Lure of the Deep** is a different sort of Dream Seduction, done by **??Siren??s**. A loss is entirely safe, a win **makes the target drown themselves**, and a win against someone who can [[Underwater|breathe water]] results in an underwater [[Assassin|Assassination]]. It only works in coastal provinces, and the Morale check is a mere 10 (instead of a 15). Oddly, Beauty doesn't affect the Morale check. Dream Enchancer doesn't work, either. |
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There's also a **??Lure of the Deep??** Global Enchantment that underwater {{path>G5W2}} mages can use, which affects coastal provinces. Every enemy unit (including non-commanders) has a 20% chance at base to be Lured each turn, plus 20% for every point of the caster's [[Dominion]] present; any enemy Dominion at all shields against the effect. The Magic Resistance check is a mere 7, instead of a 14. | There's also a **??Lure of the Deep??** Global Enchantment that underwater {{path>G5W2}} mages can use, which affects coastal provinces. Every enemy unit (including non-commanders) has a 20% chance at base to be Lured each turn, plus 20% for every point of the caster's [[Dominion]] present; any enemy Dominion at all shields against the effect. The Magic Resistance check is a mere 7, instead of a 14. |