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dominions-random-number [2022/12/18 02:14] charmide [Table] |
dominions-random-number [2024/05/08 16:59] (current) lawrence missing word to fix grammar |
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result for this DRN is 16. | result for this DRN is 16. | ||
- | Note that if both original dice came up as 6, both would be re-rolled and added as above. If a die keeps coming up 6, it keeps getting re-rolled and added, which can very occasionally lead to large numbers. Dominions has a lot of situations where something is very unlikely to happen, like a militia soldier hitting an ethereal monster. However, in the real world of Dominions, very few things are actually impossible. To model this fact as closely as can be, the Dominions Random Number was created. With it, it is always possible for such an event to occur, which would not be the case if the roll was not openended. In some very few cases, there may only one six-sided die rolled. It is still open-ended, but in this case, the rules refer to it as a drn, in lower-case letters. An example is the dispelling of global enchantments. | + | Note that if both original dice came up as 6, both would be re-rolled and added as above. If a die keeps coming up 6, it keeps getting re-rolled and added, which can very occasionally lead to large numbers. Dominions has a lot of situations where something is very unlikely to happen, like a militia soldier hitting an ethereal monster. However, in the real world of Dominions, very few things are actually impossible. To model this fact as closely as can be, the Dominions Random Number was created. With it, it is always possible for such an event to occur, which would not be the case if the roll was not openended. In some very few cases, there may be only one six-sided die rolled. It is still open-ended, but in this case, the rules refer to it as a drn, in lower-case letters. An example is the dispelling of global enchantments. |
====== Probabilities in Dominions 5 ====== | ====== Probabilities in Dominions 5 ====== | ||
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A common situation you'll find yourself in is trying to win one at least one of a series of particularly difficult rolls, such as trying to get a [[Soul Slay]] cast through the [[Magic Resistance]] of a [[super combatant]]. Here are a few values to orientate yourself around what to expect: | A common situation you'll find yourself in is trying to win one at least one of a series of particularly difficult rolls, such as trying to get a [[Soul Slay]] cast through the [[Magic Resistance]] of a [[super combatant]]. Here are a few values to orientate yourself around what to expect: | ||
- | ^ Difference | + | ^ Difference |
| 0 | 46% | 2 | 3 | | | | 0 | 46% | 2 | 3 | | | ||
| -1 | 38% | 3 | 4 | | | | -1 | 38% | 3 | 4 | | | ||
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| -13 | 1.40% | 71 | 115 | | | | -13 | 1.40% | 71 | 115 | | | ||
| -14 | 1.00% | 100 | 161 | | | | -14 | 1.00% | 100 | 161 | | | ||
- | | -15 | 0.76% | 132 | 211 | Easily negated | + | | -15 | 0.76% | 132 | 211 | Easily negated + ??Antimagic?? source |
| -16 | 0.55% | 182 | 292 | | | | -16 | 0.55% | 182 | 292 | | | ||
| -17 | 0.41% | 244 | 392 | | | | -17 | 0.41% | 244 | 392 | | |