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items [2022/08/30 11:23] thelistener [Items] |
items [2024/05/24 22:45] (current) thelistener Added SOEM to stackable items |
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* **Tainted** - The item attracts the attention of [[horror|horrors]] from the beyond. For every turn that passes the wearer may become [[horror-mark|horror marked]], the probability of being marked is different for each item and is not displayed in game. | * **Tainted** - The item attracts the attention of [[horror|horrors]] from the beyond. For every turn that passes the wearer may become [[horror-mark|horror marked]], the probability of being marked is different for each item and is not displayed in game. | ||
- | * **Afflictions** - Certain items will cause [[afflictions|afflictions]] in whoever wears them. The afflictions caused vary by item, items with the disease ((Invisible flag, [[https:// | + | * **Afflictions** - Certain items will cause [[afflictions|afflictions]] in whoever wears them. The afflictions caused vary by item, items with the Disease |
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* **Helmet** - This item may not be worn in a crown slot. | * **Helmet** - This item may not be worn in a crown slot. | ||
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====Artifacts==== | ====Artifacts==== | ||
- | Every item requiring Construction 8 to forge is called an artifact. Artifacts differ from regular items in that only one of each artifact may exist at any time (though if it is lost and not recovered | + | All items requiring Construction 8 to forge are unique [[artifacts]]. Only one of each artifact may exist at any time. If an artifact |
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- | Should | + | |
+ | Additionally, | ||
====Spell Items==== | ====Spell Items==== | ||
Certain items allow the wearer to cast a specific combat- or ritual magic. Casting a spell this way will disregard path- and research requirements, | Certain items allow the wearer to cast a specific combat- or ritual magic. Casting a spell this way will disregard path- and research requirements, | ||
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* ??Eye of Aiming?? and other items with the magiceye trait will remove an additional eye every time they are stacked. | * ??Eye of Aiming?? and other items with the magiceye trait will remove an additional eye every time they are stacked. | ||
* ??Ice Lance??s will add additional charge attacks to the wearer' | * ??Ice Lance??s will add additional charge attacks to the wearer' | ||
+ | * The water-fire and earth-air variants of the ??Staff of Elemental Mastery?? are treated as different items and therefore fully stack with each other. | ||
====Unforgeable items==== | ====Unforgeable items==== | ||
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* Why isn't my Magic booster giving my Mage a new Magic path? | * Why isn't my Magic booster giving my Mage a new Magic path? | ||
* Path boosts only work for Mages who already have levels in those Magic paths, just like with Path-boosting [[combat magic|combat spells]]. | * Path boosts only work for Mages who already have levels in those Magic paths, just like with Path-boosting [[combat magic|combat spells]]. | ||
+ | * Why do I never recieve a discount to my Blood Slave cost when forging items, even though my mage is holding the Dwarven Hammer and is located in a province with The Steel Ovens? | ||
+ | * Blood Slave cost for forging takes into account Blood magic discounts, not forging discounts. In order to reduce the Blood Slave cost on items, seek out magic sites with Blood magic bonus and global events which say "The stars are right for blood magic" | ||
=====See Also:===== | =====See Also:===== |