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summon-spells [2022/10/10 02:49]
demonsthenes [Death] Add descriptions for many death magic summons.
summon-spells [2023/10/16 19:21] (current)
power_mac [Death/Air] Corrected ziz summon school
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 ^ ??Queen of Elemental Water?? | //Conjuration 8// | {{path>W5}} • {{gems>50W}} | ??Thalassa - Queen of the Sea#359?? • ??Bathusma - Queen of the Deeps#907?? • ??Limne - Queen of the Lake#908?? | ^ ??Queen of Elemental Water?? | //Conjuration 8// | {{path>W5}} • {{gems>50W}} | ??Thalassa - Queen of the Sea#359?? • ??Bathusma - Queen of the Deeps#907?? • ??Limne - Queen of the Lake#908?? |
 | ::: | //Underwater only.// The water [[Elemental Royalty]], all of these have {{path>W5}}, incredible underwater regeneration, [[recuperation]], and built-in ??Liquid body??, giving them the potential to be mighty underwater supercombatants (ideally with fluffers). Only the ??Queen of the Lake?? is naturally [[amphibious]]. ||| | ::: | //Underwater only.// The water [[Elemental Royalty]], all of these have {{path>W5}}, incredible underwater regeneration, [[recuperation]], and built-in ??Liquid body??, giving them the potential to be mighty underwater supercombatants (ideally with fluffers). Only the ??Queen of the Lake?? is naturally [[amphibious]]. |||
 +^ ??Vile Water?? | //Enchantment 4// | {{path>W2}} • {{gems>2W}} | ??Gelatinous Cube?? x1 |
 +| ::: | Gelatinous Cubes are resistant to physical damage as well as most types of elemental damage. They can trample and [[swallow]] units smaller than them. Using them effectively requires care; they have incredibly low combat speed and no protection. But they can be capable anti-thug units or even line combatants with the right buffs. |||
 <tabbox Water/Fire> <tabbox Water/Fire>
 ^ ??Manifest Vitriol?? | //Alteration 6// | {{path>W2F1}} • {{gems>3W}} | ??Green Lion?? | ^ ??Manifest Vitriol?? | //Alteration 6// | {{path>W2F1}} • {{gems>3W}} | ??Green Lion?? |
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 | ::: | All Treelords are immobile, high-nature, [[Innate Spellcaster|Innate Spellcasters]], around as tough as the most durable [[pretender-chassis|Idols]] (if their weakness to Fire is ignored). They all have retinues and three innate attacks, too, and they're all high-level [[Ivy Lord|Ivy Lords]]. However, all three have notable differences. One has {{path>E1N4}} and boars, and raises Growth [[Scales]] locally. Another has {{path>N4B1}} and Dire Wolves. The third has {{path>N5}} and uses ??Swarm?? at the start of each battle for free, but is extremely [[old-age|old]]. Summoning in a densely-populated province will get the most out of the first two.   ||| | ::: | All Treelords are immobile, high-nature, [[Innate Spellcaster|Innate Spellcasters]], around as tough as the most durable [[pretender-chassis|Idols]] (if their weakness to Fire is ignored). They all have retinues and three innate attacks, too, and they're all high-level [[Ivy Lord|Ivy Lords]]. However, all three have notable differences. One has {{path>E1N4}} and boars, and raises Growth [[Scales]] locally. Another has {{path>N4B1}} and Dire Wolves. The third has {{path>N5}} and uses ??Swarm?? at the start of each battle for free, but is extremely [[old-age|old]]. Summoning in a densely-populated province will get the most out of the first two.   |||
 ^ ??Call the Worm That Walks?? | //Thaumaturgy 8// | {{path>N5}} • {{gems>30N}} | ??Worm Mage?? | ^ ??Call the Worm That Walks?? | //Thaumaturgy 8// | {{path>N5}} • {{gems>30N}} | ??Worm Mage?? |
-| ::: | [[Immortals]] descrip |||  +| ::: | [[Immortality|Immortal]] |||  
 <tabbox Nature/Water> <tabbox Nature/Water>
 ^ ??Summon Sea Dogs?? | //Conjuration 1// | {{path>N1W1}} • {{gems>2N}} | ??Sea Dog?? x5 +1/2 lv | ^ ??Summon Sea Dogs?? | //Conjuration 1// | {{path>N1W1}} • {{gems>2N}} | ??Sea Dog?? x5 +1/2 lv |
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 ^ ??Summon Sea Lions?? | //Conjuration 3// | {{path>N2W1}} • {{gems>10N}} | ??Leocampus?? x10 +l/lv | ^ ??Summon Sea Lions?? | //Conjuration 3// | {{path>N2W1}} • {{gems>10N}} | ??Leocampus?? x10 +l/lv |
 | ::: | //Underwater only.// ||| | ::: | //Underwater only.// |||
-^ ??Summon Sea Lions?? | //Conjuration 3// | {{path>N2W2}} • {{gems>7N}} | ??Bog Beast?? x5 +1/2 lv | +^ ??Summon Bog Beasts?? | //Conjuration 3// | {{path>N2W2}} • {{gems>7N}} | ??Bog Beasts?? x5 +1/2 lv | 
-| ::: | //Underwater only.// |||+| ::: | Poison cloud and ranged poison attack. Has decent HP, modest protection but low morale and extremely low magic resistance. Swimming and swamp survival. Ironically like all poison cloud units, it can sometimes kill more enemy units while routing or even being charmed due to enemy units amassing around. |||
 ^ ??Summon Swamp Drake?? | //Conjuration 4// | {{path>N2W1}} • {{gems>7N}} | ??Swamp Drake?? x1 | ^ ??Summon Swamp Drake?? | //Conjuration 4// | {{path>N2W1}} • {{gems>7N}} | ??Swamp Drake?? x1 |
 | ::: | Swamp drakes are slow [[cold-blooded]] [[animal]]s with a poison gas beam attack. Because of their poor combat skills and modest protection, they are best used in combination with poison immune troops, such as undead. Like ??Bog beasts??, Swamp Drakes can be an effective way to field poison damage for nations with limited access to the poison cross path. [[Drakes]] can be summoned in greater numbers by a [[Dragon Master]], making them substantially cheaper and more turn-efficient. ||| | ::: | Swamp drakes are slow [[cold-blooded]] [[animal]]s with a poison gas beam attack. Because of their poor combat skills and modest protection, they are best used in combination with poison immune troops, such as undead. Like ??Bog beasts??, Swamp Drakes can be an effective way to field poison damage for nations with limited access to the poison cross path. [[Drakes]] can be summoned in greater numbers by a [[Dragon Master]], making them substantially cheaper and more turn-efficient. |||
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 | ::: | //May use underwater//. Ghosts are powerful [[ethereal]] spirits with a [[cold aura]], [[fear]], and an armor piercing life drain attack. Their 0 protection is a major weakness, but Ghosts can be deadly combatants when their protection is buffed, especially with offensive buffs like ??Quickness??. Note that Ghosts can be summoned using a ??Wraith Lord?? turn as well as via gems. ||| | ::: | //May use underwater//. Ghosts are powerful [[ethereal]] spirits with a [[cold aura]], [[fear]], and an armor piercing life drain attack. Their 0 protection is a major weakness, but Ghosts can be deadly combatants when their protection is buffed, especially with offensive buffs like ??Quickness??. Note that Ghosts can be summoned using a ??Wraith Lord?? turn as well as via gems. |||
 ^ ??Summon Spectre?? | //Conjuration 6// | {{path>D3}} • {{gems>22D}} | ??Spectral Mage?? | ^ ??Summon Spectre?? | //Conjuration 6// | {{path>D3}} • {{gems>22D}} | ??Spectral Mage?? |
-| ::: | //May use underwater//Descr |||+| ::: | //May use underwater//Spectral Mages are {{path>D1,100%WEDS,100%WEDS}} mages, with all the features of a ??Ghost?? chassis. They can be used as a [[thug]], or as affordable summon for breaking into useful paths or crosspaths unavailable to a nation. Astral randoms can be used as a [[stealthy]] counter to an enemy making extensive use of ??Mind Hunt??|||
 ^ ??Summon Mound Fiend?? | //Conjuration 7// | {{path>D3}} • {{gems>28D}} | ??Mound Fiend?? | ^ ??Summon Mound Fiend?? | //Conjuration 7// | {{path>D3}} • {{gems>28D}} | ??Mound Fiend?? |
-| ::: | //May use underwater//Descr |||+| ::: | //May use underwater//Mound Fiends are {{path>D3H2}} mages and reanimator priests, with all the features of a ??Ghost?? chassis. They are often used both in climbing Death magic and as a source of freespawn chaff.  |||
 ^ ??Harvester of Sorrows?? | //Conjuration 7// | {{path>D3}} • {{gems>28D}} | ??Harvester of Sorrows#491?? | ^ ??Harvester of Sorrows?? | //Conjuration 7// | {{path>D3}} • {{gems>28D}} | ??Harvester of Sorrows#491?? |
-| ::: | //May use underwater//Practically summoning thugable ??Banevenom Charm??. \\ Kills about 5% of the current pop as an anonymous event every turn.\\ Can dispatch light PD and patrols that were expecting a scout with a charm. \\ More of a Troll tool for its price than an actually win strategy. |||+| ::: | //May use underwater//A powerful undead spirit with a life drain attack. The lack of a body slot complicates using these as a thug, but its powerful [[fear]] aura means these can often rout light PD or low morale patrol chaff. Can be used as a ??Banevenom Charm?? to kill 10% of a province's population as an anonymous event every turn. Human opponents often find the use of reapers upsetting, which can lead to diplomatic consequences |||
 ^ ??Call Wraith Lord?? | //Conjuration 7// | {{path>D5}} • {{gems>40D}} | ??Wraith Lord?? | ^ ??Call Wraith Lord?? | //Conjuration 7// | {{path>D5}} • {{gems>40D}} | ??Wraith Lord?? |
-| ::: | //May use underwater//Descr |||+| ::: | //May use underwater//Wraith Lords are [[immortal]] {{path>D3}} mages. As [[ethereal]] commanders with excellent stats, a magic ??Bane Blade#41??, a [[cold aura]] and [[fear]], these can be easily used as a [[thug]] without any gear, often using ??Soul Vortex?? and ??Invulnerability??. \\ \\ While Wraith Lords are weaker death mages than the other immortal death magic summon (??Lich??), they respawn immediately after being killed, making them often worth the higher cost. \\ \\ Wraith Lords can freespawn one ??Ghost?? a turn, and will [[curse]] whoever kills them. |||
 ^ ??Legion of Wights?? | //Conjuration 9// | {{path>D6}} • {{gems>30D}} | ??Wight?? x20 +3/lv] | ^ ??Legion of Wights?? | //Conjuration 9// | {{path>D6}} • {{gems>30D}} | ??Wight?? x20 +3/lv] |
 | ::: | //May use underwater//. One of the mage's most efficient troop summoning spells, Legion of Wights is an efficient way to mass a small army of elite, easily buffed undead troops carrying magic weapons. ||| | ::: | //May use underwater//. One of the mage's most efficient troop summoning spells, Legion of Wights is an efficient way to mass a small army of elite, easily buffed undead troops carrying magic weapons. |||
 ^ ??Tartarian Gate?? | //Conjuration 9// | {{path>D7}} • {{gems>10D}} | Summons a Tartarian | ^ ??Tartarian Gate?? | //Conjuration 9// | {{path>D7}} • {{gems>10D}} | Summons a Tartarian |
-| ::: | See the [[Tartarian Gate]] page for a complete description of this endgame spell. |||+| ::: | Summons a powerful undead Titan, who can be powerful casters and supercombatants, if you can manage their afflictions and insanity. See the [[Tartarian Gate]] page for a complete description of this endgame spell. |||
 ^ Enchantment |||| ^ Enchantment ||||
-^ ??Reanimation?? | //Enchantment 1// | {{path>D1}} • {{gems>10D}} | Longdeadx10 | +^ ??Reanimation?? | //Enchantment 1// | {{path>D1}} • {{gems>3D}} | Longdeadx10 | 
-| ::: | //May use underwater//. |||+| ::: | //May use underwater//. Reanimates 10 permanent Longdead troops, which can be boosted to 12 by an ??Amulet of the Dead??. For nations with special national Longdead types, many of the longdead created by this spell will be of those types. See [[Reanimation]] for details. |||
 ^ ??Revive King?? | //Enchantment 2// | {{path>D2}} • {{gems>3D}} | ??Mound King?? | ^ ??Revive King?? | //Enchantment 2// | {{path>D2}} • {{gems>3D}} | ??Mound King?? |
-| ::: | //May use underwater//. |||+| ::: | //May use underwater//. Mound kings are a cheap and mobile undead leader, notable primarily for their 80 undead leadership. |||
 ^ ??Create Revenant?? | //Enchantment 3// | {{path>D2}} • {{gems>9D}} | ??Revenant?? | ^ ??Create Revenant?? | //Enchantment 3// | {{path>D2}} • {{gems>9D}} | ??Revenant?? |
 | ::: | //May use underwater//. Turns Death gems into Researchers. Probably only needs some early game to spam death magic and dedicated death site searching. ||| | ::: | //May use underwater//. Turns Death gems into Researchers. Probably only needs some early game to spam death magic and dedicated death site searching. |||
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 | ::: | //May use underwater//. An [[undead]] elephant. Decent MR and morale mean these do not share some of the weaknesses of other elephant units; low defense and protection mean that these perform substantially better with defensive buffs. ||| | ::: | //May use underwater//. An [[undead]] elephant. Decent MR and morale mean these do not share some of the weaknesses of other elephant units; low defense and protection mean that these perform substantially better with defensive buffs. |||
 ^ ??Pale Riders?? | //Enchantment 5// | {{path>D3}} • {{gems>10D}} | ??Longdead Horseman?? x20+ 2/lv | ^ ??Pale Riders?? | //Enchantment 5// | {{path>D3}} • {{gems>10D}} | ??Longdead Horseman?? x20+ 2/lv |
-| ::: | //May use underwater//descrip ||| +| ::: | //May use underwater//A cheap and extremely mage turn efficient way to summon dangerous chaff, notable primarily for their high combat speed, light lance charge, and decent combat speed. With their low HP and average magic resistance, these are highly vulnerable to banishment spells. ||| 
-^ ??Carrion Reanimation?? | //Enchantment 7// | {{path>D3}} • {{gems>10D}} | Soulless Ghost x100 +2/lv | +^ ??Carrion Reanimation?? | //Enchantment 7// | {{path>D3}} • {{gems>10D}} | Soulless x100 +2/lv | 
-| ::: | //May use underwater//descrip |||+| ::: | //May use underwater//Transforms up to 100 corpses in the target province into Soulless. Most nations will get ??Soulless Warrior?? or ??Soulless??, but many nations have special national versions; see [[Reanimation]] for details.   |||
 ^ ??Ritual of Rebirth?? | //Enchantment 7// | {{path>D4}} • {{gems>15D}} | Revives a hero as a ??Mummy?? | ^ ??Ritual of Rebirth?? | //Enchantment 7// | {{path>D4}} • {{gems>15D}} | Revives a hero as a ??Mummy?? |
-| ::: | //May use underwater//descrip |||+| ::: | //May use underwater//Ritual of rebirth resurrects one of your slain commanders who had a heroic trait via the [[Hall of Fame]]. Revived heroes can often be badly afflicted, but this can be an inexpensive way to summon a powerful mage. The mummy chassis has a decent HP pool, but poor combat stats, and is extremely vulnerable to fire magic as well as the ??Shatter?? spell. \\ \\ Notably, resurrecting a dead [[Prophet]] with this spell is one way to get additional {{path>H3}} priests to claim thrones. You don't get to pick which of your dead heroes is raised from the dead.  |||
 ^ ??Lichcraft?? | //Enchantment 8// | {{path>D5}} • {{gems>30D}} | ??Lich?? | ^ ??Lichcraft?? | //Enchantment 8// | {{path>D5}} • {{gems>30D}} | ??Lich?? |
-| ::: | //May use underwater//descrip |||+| ::: | //May use underwater//Liches are [[immortal]] {{path>D4}} mages, useful both as raiders and as casters for major Death magic like ??Life After Death??, ??Darkness??, and ??Rigor Mortis??. A Lich is cheaper and a more powerful mage than the ??Wraith Lord??, but lack its melee combat abilities, and take 3 months to respawn if killed. \\ \\ Since a Lich can summon both types of immortal death mages with just a ??Skull Staff??, they are often a major goal when boosting death magic and one of the most important ways players spend {{gems>D}} in the late game. \\ \\ Liches are highly vulnerable to fire. |||
 <tabbox Death/Fire> <tabbox Death/Fire>
 ^ ??King of Banefires?? | //Conjuration 8// | {{path>D3F4}} • {{gems>50D}} | ??Antrax - King of Banefires#909?? | ^ ??King of Banefires?? | //Conjuration 8// | {{path>D3F4}} • {{gems>50D}} | ??Antrax - King of Banefires#909?? |
-| ::: | [[Elemental Royalty]]. descrip |||+| ::: | One of the [[Elemental Royalty]], Anthrax is notable for his unique AOE banefire attack and powerful Banefire shield, both of which inflict enough [[armor piercing]] damage to pierce nearly any amount of protection. |||
 ^ ??Reanimate Archers?? | //Enchantment 6// | {{path>D2F1}} • {{gems>5D}} | ??Longdead Archer?? x10 | ^ ??Reanimate Archers?? | //Enchantment 6// | {{path>D2F1}} • {{gems>5D}} | ??Longdead Archer?? x10 |
-| ::: | descrip |||+| ::: | Longdead archers shoot Banefire Bows, which like a Bane Blade, force targets they damage to pass a [[magic resistance]] check or suffer from [[Decay]]. Unfortunately, the bows only do 9 magic piercing damage, which can't be easily buffed. As the only generic summon with a magic bow, their best role is probably in shooting 0 protection [[ethereal]] spirits like air elementals and ghosts, where the decay effect is largely a friendly fire problem.  |||
 <tabbox Death/Air> <tabbox Death/Air>
-^ ??Ziz?? | //Construction 6// | {{path>D3A2}} • {{gems>4A}} | ??Ziz#1388??+^ ??Ziz?? | //Enchantment 6// | {{path>D3A2}} • {{gems>4A}} | ??Ziz#1388??
-| ::: | An [[undead]] version of the ??Great Eagle??. More expensive and harder to mass, but the greater cost pays for complete elemental resistances, [[spirit sight]], [[Storm immunity]], and [[Fear]]. |||+| ::: | An [[undead]] version of the ??Great Eagle??. More expensive and harder to mass, but the greater cost pays for complete elemental resistances, [[spirit sight]], [[Storm immunity]], and [[Fear]]. Summoning them requires a rare cross path, but they can absolutely change the outcome of battles by routing a key enemy mage whose position in the rear had been protected only be a ??Staff of Storms??. |||
 <tabbox Death/Water> <tabbox Death/Water>
 ^ ??Leviathan?? | //Enchantment 7// | {{path>D3W1}} • {{gems>12D}} | ??Leviathan#1235?? | ^ ??Leviathan?? | //Enchantment 7// | {{path>D3W1}} • {{gems>12D}} | ??Leviathan#1235?? |
-| ::: | //Underwater only,// A giant [[undead]] turtle with [[trample]] and [[fear]]. Comes with very high protection but very low combat speed. |||+| ::: | //Underwater only,// An enormous [[undead]] turtle with [[trample]] and [[fear]]. A significant upgrade on the ??Behemoth??, with very high protection but only moderate combat speed. |||
 <tabbox Death/Earth> <tabbox Death/Earth>
-^ ??Poison Golem?? | //Construction 5// | {{path>D4E2}} • {{gems>35D}} | ??Poison Golem#1099?? |+^ ??Poison Golem?? | //Construction 9// | {{path>D4E2}} • {{gems>35D}} | ??Poison Golem#1099?? |
 | ::: | A tough thug chassis with [[Reaper]] and [[Banefire shield]] but no magic paths. ||| | ::: | A tough thug chassis with [[Reaper]] and [[Banefire shield]] but no magic paths. |||
 </tabbox> </tabbox>
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 ^ ??Bind Frost Fiend??   | //Blood 3//                                                                                                                                          | {{path>B2W2}} • {{gems>8B}}    | ??Frost Fiend??                                                                                                                                               | ^ ??Bind Frost Fiend??   | //Blood 3//                                                                                                                                          | {{path>B2W2}} • {{gems>8B}}    | ??Frost Fiend??                                                                                                                                               |
 | :::                    | Low Prot but decent HP and high Defense Skill. Primarily a shooter but becomes a flying melee fighter if you buff their prot.                                                                                                                                                                                                                       ||| | :::                    | Low Prot but decent HP and high Defense Skill. Primarily a shooter but becomes a flying melee fighter if you buff their prot.                                                                                                                                                                                                                       |||
-^ ??Bind Ice Devil??     | //Blood 6//                                                                                                                                          | {{path>B3W3}} • {{gems>88B}}   | //One of:// ??Nycafor - Ice Devil?? • ??Oriax - Ice Devil?? • ??Gaap - Ice Devil? • ??Bifrons - Ice Devil?? • ??Cimejes - Ice Devil?? • ??Bune - Ice Devil??  |+^ ??Bind Ice Devil??     | //Blood 6//                                                                                                                                          | {{path>B3W3}} • {{gems>88B}}   | //One of:// ??Nycafor - Ice Devil?? • ??Oriax - Ice Devil?? • ??Gaap - Ice Devil?? • ??Bifrons - Ice Devil?? • ??Cimejes - Ice Devil?? • ??Bune - Ice Devil??  |
 | :::                    | Summons one of six [[unique]] commanders. Descr                                                                                                                                                                                                                                                                                                     ||| | :::                    | Summons one of six [[unique]] commanders. Descr                                                                                                                                                                                                                                                                                                     |||
 ^ ??Forces of Ice??      | //Blood 9//                                                                                                                                          | {{path>B5W2}} • {{gems>50B}}   | ??Frost Fiend?? x8+ 1/lv                                                                                                                                      | ^ ??Forces of Ice??      | //Blood 9//                                                                                                                                          | {{path>B5W2}} • {{gems>50B}}   | ??Frost Fiend?? x8+ 1/lv                                                                                                                                      |
summon-spells.1665370177.txt.gz · Last modified: 2022/10/10 02:49 by demonsthenes