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summon-spells [2022/11/18 09:24]
timotej [Blood/Water] typo
summon-spells [2023/10/16 19:21] (current)
power_mac [Death/Air] Corrected ziz summon school
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 ^ ??Queen of Elemental Water?? | //Conjuration 8// | {{path>W5}} • {{gems>50W}} | ??Thalassa - Queen of the Sea#359?? • ??Bathusma - Queen of the Deeps#907?? • ??Limne - Queen of the Lake#908?? | ^ ??Queen of Elemental Water?? | //Conjuration 8// | {{path>W5}} • {{gems>50W}} | ??Thalassa - Queen of the Sea#359?? • ??Bathusma - Queen of the Deeps#907?? • ??Limne - Queen of the Lake#908?? |
 | ::: | //Underwater only.// The water [[Elemental Royalty]], all of these have {{path>W5}}, incredible underwater regeneration, [[recuperation]], and built-in ??Liquid body??, giving them the potential to be mighty underwater supercombatants (ideally with fluffers). Only the ??Queen of the Lake?? is naturally [[amphibious]]. ||| | ::: | //Underwater only.// The water [[Elemental Royalty]], all of these have {{path>W5}}, incredible underwater regeneration, [[recuperation]], and built-in ??Liquid body??, giving them the potential to be mighty underwater supercombatants (ideally with fluffers). Only the ??Queen of the Lake?? is naturally [[amphibious]]. |||
 +^ ??Vile Water?? | //Enchantment 4// | {{path>W2}} • {{gems>2W}} | ??Gelatinous Cube?? x1 |
 +| ::: | Gelatinous Cubes are resistant to physical damage as well as most types of elemental damage. They can trample and [[swallow]] units smaller than them. Using them effectively requires care; they have incredibly low combat speed and no protection. But they can be capable anti-thug units or even line combatants with the right buffs. |||
 <tabbox Water/Fire> <tabbox Water/Fire>
 ^ ??Manifest Vitriol?? | //Alteration 6// | {{path>W2F1}} • {{gems>3W}} | ??Green Lion?? | ^ ??Manifest Vitriol?? | //Alteration 6// | {{path>W2F1}} • {{gems>3W}} | ??Green Lion?? |
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 | ::: | All Treelords are immobile, high-nature, [[Innate Spellcaster|Innate Spellcasters]], around as tough as the most durable [[pretender-chassis|Idols]] (if their weakness to Fire is ignored). They all have retinues and three innate attacks, too, and they're all high-level [[Ivy Lord|Ivy Lords]]. However, all three have notable differences. One has {{path>E1N4}} and boars, and raises Growth [[Scales]] locally. Another has {{path>N4B1}} and Dire Wolves. The third has {{path>N5}} and uses ??Swarm?? at the start of each battle for free, but is extremely [[old-age|old]]. Summoning in a densely-populated province will get the most out of the first two.   ||| | ::: | All Treelords are immobile, high-nature, [[Innate Spellcaster|Innate Spellcasters]], around as tough as the most durable [[pretender-chassis|Idols]] (if their weakness to Fire is ignored). They all have retinues and three innate attacks, too, and they're all high-level [[Ivy Lord|Ivy Lords]]. However, all three have notable differences. One has {{path>E1N4}} and boars, and raises Growth [[Scales]] locally. Another has {{path>N4B1}} and Dire Wolves. The third has {{path>N5}} and uses ??Swarm?? at the start of each battle for free, but is extremely [[old-age|old]]. Summoning in a densely-populated province will get the most out of the first two.   |||
 ^ ??Call the Worm That Walks?? | //Thaumaturgy 8// | {{path>N5}} • {{gems>30N}} | ??Worm Mage?? | ^ ??Call the Worm That Walks?? | //Thaumaturgy 8// | {{path>N5}} • {{gems>30N}} | ??Worm Mage?? |
-| ::: | [[Immortals]] descrip |||  +| ::: | [[Immortality|Immortal]] |||  
 <tabbox Nature/Water> <tabbox Nature/Water>
 ^ ??Summon Sea Dogs?? | //Conjuration 1// | {{path>N1W1}} • {{gems>2N}} | ??Sea Dog?? x5 +1/2 lv | ^ ??Summon Sea Dogs?? | //Conjuration 1// | {{path>N1W1}} • {{gems>2N}} | ??Sea Dog?? x5 +1/2 lv |
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 ^ ??Summon Sea Lions?? | //Conjuration 3// | {{path>N2W1}} • {{gems>10N}} | ??Leocampus?? x10 +l/lv | ^ ??Summon Sea Lions?? | //Conjuration 3// | {{path>N2W1}} • {{gems>10N}} | ??Leocampus?? x10 +l/lv |
 | ::: | //Underwater only.// ||| | ::: | //Underwater only.// |||
-^ ??Summon Sea Lions?? | //Conjuration 3// | {{path>N2W2}} • {{gems>7N}} | ??Bog Beast?? x5 +1/2 lv | +^ ??Summon Bog Beasts?? | //Conjuration 3// | {{path>N2W2}} • {{gems>7N}} | ??Bog Beasts?? x5 +1/2 lv | 
-| ::: | //Underwater only.// |||+| ::: | Poison cloud and ranged poison attack. Has decent HP, modest protection but low morale and extremely low magic resistance. Swimming and swamp survival. Ironically like all poison cloud units, it can sometimes kill more enemy units while routing or even being charmed due to enemy units amassing around. |||
 ^ ??Summon Swamp Drake?? | //Conjuration 4// | {{path>N2W1}} • {{gems>7N}} | ??Swamp Drake?? x1 | ^ ??Summon Swamp Drake?? | //Conjuration 4// | {{path>N2W1}} • {{gems>7N}} | ??Swamp Drake?? x1 |
 | ::: | Swamp drakes are slow [[cold-blooded]] [[animal]]s with a poison gas beam attack. Because of their poor combat skills and modest protection, they are best used in combination with poison immune troops, such as undead. Like ??Bog beasts??, Swamp Drakes can be an effective way to field poison damage for nations with limited access to the poison cross path. [[Drakes]] can be summoned in greater numbers by a [[Dragon Master]], making them substantially cheaper and more turn-efficient. ||| | ::: | Swamp drakes are slow [[cold-blooded]] [[animal]]s with a poison gas beam attack. Because of their poor combat skills and modest protection, they are best used in combination with poison immune troops, such as undead. Like ??Bog beasts??, Swamp Drakes can be an effective way to field poison damage for nations with limited access to the poison cross path. [[Drakes]] can be summoned in greater numbers by a [[Dragon Master]], making them substantially cheaper and more turn-efficient. |||
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 | ::: | Longdead archers shoot Banefire Bows, which like a Bane Blade, force targets they damage to pass a [[magic resistance]] check or suffer from [[Decay]]. Unfortunately, the bows only do 9 magic piercing damage, which can't be easily buffed. As the only generic summon with a magic bow, their best role is probably in shooting 0 protection [[ethereal]] spirits like air elementals and ghosts, where the decay effect is largely a friendly fire problem.  ||| | ::: | Longdead archers shoot Banefire Bows, which like a Bane Blade, force targets they damage to pass a [[magic resistance]] check or suffer from [[Decay]]. Unfortunately, the bows only do 9 magic piercing damage, which can't be easily buffed. As the only generic summon with a magic bow, their best role is probably in shooting 0 protection [[ethereal]] spirits like air elementals and ghosts, where the decay effect is largely a friendly fire problem.  |||
 <tabbox Death/Air> <tabbox Death/Air>
-^ ??Ziz?? | //Construction 6// | {{path>D3A2}} • {{gems>4A}} | ??Ziz#1388?? |+^ ??Ziz?? | //Enchantment 6// | {{path>D3A2}} • {{gems>4A}} | ??Ziz#1388?? |
 | ::: | An [[undead]] version of the ??Great Eagle??. More expensive and harder to mass, but the greater cost pays for complete elemental resistances, [[spirit sight]], [[Storm immunity]], and [[Fear]]. Summoning them requires a rare cross path, but they can absolutely change the outcome of battles by routing a key enemy mage whose position in the rear had been protected only be a ??Staff of Storms??. ||| | ::: | An [[undead]] version of the ??Great Eagle??. More expensive and harder to mass, but the greater cost pays for complete elemental resistances, [[spirit sight]], [[Storm immunity]], and [[Fear]]. Summoning them requires a rare cross path, but they can absolutely change the outcome of battles by routing a key enemy mage whose position in the rear had been protected only be a ??Staff of Storms??. |||
 <tabbox Death/Water> <tabbox Death/Water>
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 | ::: | //Underwater only,// An enormous [[undead]] turtle with [[trample]] and [[fear]]. A significant upgrade on the ??Behemoth??, with very high protection but only moderate combat speed. ||| | ::: | //Underwater only,// An enormous [[undead]] turtle with [[trample]] and [[fear]]. A significant upgrade on the ??Behemoth??, with very high protection but only moderate combat speed. |||
 <tabbox Death/Earth> <tabbox Death/Earth>
-^ ??Poison Golem?? | //Construction 5// | {{path>D4E2}} • {{gems>35D}} | ??Poison Golem#1099?? |+^ ??Poison Golem?? | //Construction 9// | {{path>D4E2}} • {{gems>35D}} | ??Poison Golem#1099?? |
 | ::: | A tough thug chassis with [[Reaper]] and [[Banefire shield]] but no magic paths. ||| | ::: | A tough thug chassis with [[Reaper]] and [[Banefire shield]] but no magic paths. |||
 </tabbox> </tabbox>
summon-spells.1668763452.txt.gz · Last modified: 2022/11/18 09:24 by timotej