affliction-resistance
Differences
This shows you the differences between two versions of the page.
| Previous revision | |||
| — | affliction-resistance [2026/10/26 11:47] (current) – ↷ Page moved from dom6:affliction-resistance to affliction-resistance migration | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| + | [[dom5: | ||
| + | {{: | ||
| + | The former kind is given by [[Earth]] magic, though mainly indirectly; for example, those with {{path> | ||
| + | |||
| + | Affliction Resistance provides a chance to disregard the //actual// odds of a hit causing an Affliction, making those odds **1-in-200** instead. This could, in theory, make Afflictions //more// likely to happen, but those cases are very rare; a fellow with 300 max [[Hit Points|HP]] taking 1 point of damage, for example. The odds of Affliction Resistance kicking in are equal to the point value, divided by the point value plus 1: | ||
| + | |||
| + | ^ Affliction Resistance | ||
| + | | 0 | 0/1 (0%) | | ||
| + | | 1 | 1/2 (50%) | | ||
| + | | 2 | 2/3 (66%) | | ||
| + | | 3 | 3/4 (75%) | | ||
| + | | 4 | 4/5 (80%) | | ||
| + | | //n// | //n// ÷ (//n// + 1) | | ||
| + | | 99 | 99/ | ||
| + | |||
| + | Affliction Resistance overrides [[Cursed|Curses]] and [[Regeneration]], | ||
