blood-hunting
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| + | [[dom5: | ||
| + | ====== Blood Hunting ====== | ||
| + | Blood hunting is an action that a commander can do in an owned province where they attempt to collect [[blood slaves]] at the cost of population and unrest. You cannot blood hunt in underwater provinces. | ||
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| + | Blood hunting is the main way of obtaining blood slaves for blood rituals, unlike other paths of magic which rely on site searching for magic sites to produce a passive income of gems. | ||
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| + | ===== Chance of success ===== | ||
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| + | In order to successfully blood hunt in a province, a blood hunter must pass three successive checks, each of which can have no more than a 100% likelihood of success. | ||
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| + | * **First, a level check: % chance of success = 10 + (blood hunting level × 30).** Blood hunting level is the commander' | ||
| + | * **Second, a population check: % chance of success = province’s population / 75.** At 7500 or more population this check has a 100% chance of success, with probability decreasing linearly to 0% as population decreases to 0. | ||
| + | * **Third, an unrest check: % chance of failure = province unrest / 4.**(([[http:// | ||
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| + | In order to find the final probability of a blood hunt succeeding, multiply the chance of each check succeeding together. For example, a commander blood hunting with a blood hunting level of 2 ({{path> | ||
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| + | The changes to blood hunting checks from Dominions 5 to Dominions 6 mean that you now need a blood hunting level of 3 ({{path> | ||
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| + | ===== Slaves found ===== | ||
| + | Following a successful blood hunt, the number of blood slaves found will be d6 + blood hunting level. | ||
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| + | Magic site frequency also affects blood slaves found. Every increment of 5 above or below a magic site frequency of 50 will add or subtract an average of 0.5 blood slaves.(([[http:// | ||
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| + | [[lanka-ea|Lanka]] gains an additional slave per Turmoil [[scales|scale]] in the province, or one less per Order scale. | ||
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| + | The population loss from blood hunting is 10 × ( (slaves found + 4) / 5, rounded down). | ||
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| + | ===== Unrest ===== | ||
| + | Whether successful or not, blood hunting produces [[unrest]]. If the blood hunt succeeds then unrest in the province will increase by d(slaves × 3 + 4). That is a random number between 1 and 3 times the number of blood slaves found, plus 4. If the blood hunter did not find and slaves then there is a d6 - 1 increase in unrest. | ||
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| + | The reduction in unrest caused by units with [[reduces unrest]] tag can remove unrest before it impacts income unlike all other ways to reduce unrest. There are a limited number of units with this trait, notably [[ind-ma|Ind]]' | ||
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| + | ===== Blood hunting retaliation ===== | ||
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| + | In Dominions 6, blood hunters can now be targeted by assassination events which specifically trigger on those given the "Blood hunt" command. Providing bodyguards to blood hunters can help blood hunters to survive these assassinations. These events grow less common with stronger dominion score in the province.(([[http:// | ||
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| + | ===== Bootstrapping ===== | ||
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| + | All magic paths can be " | ||
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| + | Initial bootstrapping into blood can be done through a myriad of ways: | ||
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| + | * Blood hunting with high blood [[pretender god|pretender]]. | ||
| + | * Intensive use of unskilled hunters such as scouts. | ||
| + | * Purchase of blood slaves by which to empower a blood mage with. | ||
| + | * Finding [[indies]] with small chances of blood, e.g. ?? | ||
| + | * Finding indies with reliable blood access. The six sites in the game that allow reliable blood access but do not require blood to find are the Citadel of the Lore Masters ({{path> | ||
| + | * All Zotz have innate [[Blood Searcher]], so even the non-mage version of them can be useful for increasing blood income as empowering them in blood once gives bigger returns on that investment for blood hunting purposes compared to scouts or regular commanders. | ||
| + | * Charming, or enslaving and using ??Gift of Reason?? on a hostile blood mage. | ||
| + | * Various [[events]] can provide commanders with blood magic. These events all require specific sites or sets of [[scales]], however. Specifically, | ||
| + | * {{scales> | ||
| + | * {{scales> | ||
| + | * {{scales> | ||
| + | * {{scales> | ||
| + | * {{scales> | ||
| + | * {{scales> | ||
| + | * Ancient Scriptorium, | ||
| + | * The Lower [[Throne]] | ||
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| + | Regardless of the initial method, the goal is to produce at least one level 1 blood mage by which to gather more slaves to empower yet more blood mages with. Ideally this will also involve the use of a ??Sanguine Dowsing Rod??. | ||
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| + | ===== See more ===== | ||
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| + | * [[https:// | ||
| + | * [[https:// | ||
