cursed-luck
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| + | ====== Cursed Luck ====== | ||
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| + | Cursed Luck can, in fact, bring a fellow below the traditional minimum result for rolling a DRN (or even a regular 2d6). It cannot make the result negative, however; the minimum is **zero**. | ||
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| + | Even with only a 2-point change in the floor, Cursed Luck massively increases the likelihood of being [[protection# | ||
| + | * Against most units with Cursed Luck, around **20.29% of all hits** (~13/64) will be armor-defeating. | ||
| + | * Against units with Cursed Luck and 50-99 [[Fatigue]], | ||
| + | * Against helpless/ | ||
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| + | The average result of a DRN is an 8. The average result of a Cursed Luck DRN is around 4.25, so Cursed Luck effectively: | ||
| + | * Reduces Defense Skill for melee attacks, and possibly the Shield Parry in [[Precision# | ||
| + | * Increases [[Protection# | ||
| + | * Due to critical hits, this increase is **higher** for hits that respect Protection, though never enough to out-scale Protection. | ||
| + | * For a person with 10 max [[Hit Points|HP]], | ||
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| + | Does the effect apply to anything else? Perhaps. The public information on this is two games out-of-date. | ||
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| + | {{: | ||
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| + | ===== One Other Important Thing ===== | ||
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| + | {{: | ||
