This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
4a-nations [2021/12/01 00:09] naaira [Playable Nations] |
4a-nations [2022/09/13 22:59] (current) fenrir Sturm pulled out |
||
---|---|---|---|
Line 14: | Line 14: | ||
===== Accepted nations ===== | ===== Accepted nations ===== | ||
- | <WRAP box> | + | |
- | <WRAP column third centeralign> | + | |
- | {{ : | + | |
- | {{ : | + | |
- | [[4A-loringia|Loringia Nation Page]] | + | |
- | </ | + | |
- | <WRAP column twothirds> | + | |
- | ==== Loringia ==== | + | |
- | //Loringia is a realm of perilous mountains and fertile valleys at the crossroads of the two great empires of Marignon and Ulm. With the malediction devouring Ulm and demon worship corrupting Marignon, soon a new syncretic faith which opposed both was born. No longer shall humanity chafe under the yoke of demons from beyond, nor sustain those who have forsaken it in pursuit of immortality.// | + | |
- | * **Race:** Humans and coastal Hoburgs | + | |
- | * **Military: | + | |
- | * **Magic:** Strong Fire and Earth, Water, Astral Air | + | |
- | * **Priests: | + | |
- | </ | + | |
<WRAP box> | <WRAP box> | ||
Line 89: | Line 76: | ||
</ | </ | ||
- | <WRAP box> | + | |
- | <WRAP column third centeralign> | + | |
- | {{ : | + | |
- | {{ : | + | |
- | [[4A-iram|Iram Nation Page]] | + | |
- | </ | + | |
- | <WRAP column twothirds> | + | |
- | ==== Iram ==== | + | |
- | //The people of Iram are the descendants of the ancient civilization of Na'Ba. As the last of the Jann and their Adite servants were slain, they turned to worshipping the Pantokrator and the divine emissaries who enforced his decrees. But as the city grew, prayers went unanswered and the decrees were no longer adhered to, the old faith reemerged and many turned their attention to darker pursuits. Now Iram is a nation divided by different cults, oligarchs and petty warlords in search of power, salvation or simply a purpose in service of the awakening god.// | + | |
- | * **Race:** Humans, prefers Heat scale +1 | + | |
- | * **Military: | + | |
- | * **Magic:** All except Earth and Nature. Primarily Fire, Air, Death and Astral. | + | |
- | * **Priests: | + | |
- | * **Capital: | + | |
- | </ | + | |
<WRAP box> | <WRAP box> | ||
Line 182: | Line 155: | ||
</ | </ | ||
- | <WRAP box> | + | |
- | <WRAP column third centeralign> | + | |
- | {{ : | + | |
- | [[4A-qadesh|Qadesh Nation Page]] | + | |
- | </ | + | |
- | <WRAP column twothirds> | + | |
- | ==== Qadesh ==== | + | |
- | //Qadesh is a dry wasteland ruled by the few remaining ' | + | |
- | * **Race:** Avvim, Caphtorim, Jann, undead giants, Human nomads. Death and Growth scales have half the standard effect on income and population growth, no effect on supplies. Prefer heat scales. | + | |
- | * **Military: | + | |
- | * **Magic:** Fire, Earth, Air, Death | + | |
- | * ** Priests:** Mediocre, temples produce Death gems | + | |
- | * **Dominion: | + | |
- | </ | + | |
===== Playable Nations ===== | ===== Playable Nations ===== | ||
- | <WRAP box> | ||
- | <WRAP column third centeralign> | ||
- | {{ : | ||
- | [[4A-ikai|Ikai Nation Page]] | ||
- | </ | ||
- | <WRAP column twothirds> | ||
- | ==== Ikai ==== | ||
- | //When the Onmyoji first managed to pass the Boundary to Ikai, the spirit world, they rejoiced, for here lay the promise of knowledge, and more importantly true immortality. In their hubris they did not realize that their meddling outside of this world may draw unwanted attention. Now the will of the awakening god is manifesting itself, and the ever waning and waxing boundary of reality is fading. Jomon will become a realm of twilight, forever trapped in a dense fog. The imperial bureaucracy' | ||
- | * **Race:** Humans and youkai | ||
- | * **Military: | ||
- | * **Magic:** Access to most paths of magic except blood and earth | ||
- | * **Priests: | ||
- | * **Dominion: | ||
- | </ | ||
- | <WRAP box> | + | |
- | <WRAP column third centeralign> | + | |
- | {{ : | + | |
- | [[4A-pythium|Pythium Nation Page]] | + | |
- | </ | + | |
- | <WRAP column twothirds> | + | |
- | ==== Pythium ==== | + | |
- | //Pythium is an ancient empire, centered around the greatest city of the world. Over the centuries much has been lost to younger empires, less burdened by bureaucratic corruption, sectarian strife and rigid traditions. Now the ancient promise of the Prophet in White is about to come true and a new God will reveal itself, but many can't accept the truth. Much of the capital has been brought to ruin by rebellion and will need to be reclaimed in order for Pythium to be restored to former greatness.// | + | |
- | * **Race:** Humans | + | |
- | * **Military: | + | |
- | * **Magic:** High Astral and Nature, strong but limited access to every path except Air. | + | |
- | * **Priests: | + | |
- | * **Mechanics: | + | |
- | </ | + | |
<WRAP box> | <WRAP box> | ||
Line 250: | Line 183: | ||
<WRAP column twothirds> | <WRAP column twothirds> | ||
==== Nadené Aaní ==== | ==== Nadené Aaní ==== | ||
- | //Ichtyids are trapped in a giant sea shell by R' | + | //As R' |
* **Race:** Ichtyids with summonable Atlantian mages. | * **Race:** Ichtyids with summonable Atlantian mages. | ||
* **Military: | * **Military: | ||
Line 330: | Line 263: | ||
</ | </ | ||
- | <WRAP box> | ||
- | <WRAP column third centeralign> | ||
- | [[4A-tien-chi|T' | ||
- | </ | ||
- | <WRAP column twothirds> | ||
- | ==== T'ien Ch'i ==== | ||
- | // | ||
- | * **Race:** Humans | ||
- | * **Military: | ||
- | * **Magic:** Strong Air and Astral, some Water, Earth and Nature. | ||
- | * **Priests: | ||
- | </ | ||
<WRAP box> | <WRAP box> | ||
Line 451: | Line 372: | ||
<WRAP column twothirds> | <WRAP column twothirds> | ||
==== Phlegra ==== | ==== Phlegra ==== | ||
- | Description | + | //When the great lie was uncovered and the mountains where the monstrous Laestrygonians were trapped exploded all the tranquility and order was lost. In the following centuries people have reconquered their freedom and established the true meritocracy, |
+ | * **Race:** Humans with some young cyclops and the hidden elite of starchildren. | ||
+ | * **Military: | ||
+ | * **Magic:** Astral, fire and earth. Occasional death, air or water can be found. | ||
+ | * **Priests: | ||
</ | </ | ||
Line 461: | Line 386: | ||
<WRAP column twothirds> | <WRAP column twothirds> | ||
==== Marignon ==== | ==== Marignon ==== | ||
- | Description | + | //Across vast oceans, endless deserts and impenetrable forests the conquistadors of Marignon have travelled. With faith and steel these explorers cleared a path for the word of the True Faith to spread far beyond the original borders of Marignon and in doing so, they forged an empire upon which the sun never sets. But the darkness that infests the culture of Marignon could not be suppressed by sunlight alone. For what was once a house of justice now rots from within under the weight of its own indulgent corruption. Now Marignon struggles to survive, beset on all sides by enemies who smell the weakness of a predator grown injured and old. Only time will tell if the Empire can survive this time of troubles, but for all the decay at its core Marignon remains a force to be reckoned with, and under the guidance of the New God it may reclaim its place as an Empire upon which the sun never sets.// |
+ | * **Race:** Humans and Cambions, Ocean sailing, gains increased national income. | ||
+ | * **Military: | ||
+ | * **Magic:** Weak access to all magic paths except death, selecting a cult changes path access | ||
+ | * **Priests: | ||
+ | * **Dominion: | ||
</ | </ | ||
Line 471: | Line 401: | ||
<WRAP column twothirds> | <WRAP column twothirds> | ||
==== Shambhala ==== | ==== Shambhala ==== | ||
- | Description | + | //In the ancient kingdom of Bandar Log, a wise Bandaraja chose to expel a sect of sun worshiping monks from his lands. He soon realised these were the best of his people and bid them return, but few did. The rest journeyed far to the east, to find a land shrouded in dense jungle, and within it a great temple complex tended by a curious race of feline halfmen called the Chhma. Installing themselves in these temples they erected great walls around the site, and began a many centuries long isolation from the world. Now, however, the world has declined into war and greed as was prophesied. Soon the gates will swing open and from them will come an army to vanquish the dark forces and usher in a golden age of peace and enlightenment.// |
+ | * **Race:** Chhma, agile halfmen native to dense jungles, sacred Vanara monks in capital. | ||
+ | * **Military: | ||
+ | * **Magic:** High Astral. Good access to Fire, Water, Earth and Nature. Limited Death. | ||
+ | * **Priests: | ||
+ | * **Special: | ||
</ | </ | ||
More nations in development can be found on the [[https:// | More nations in development can be found on the [[https:// |