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4a-nations [2021/12/01 23:59]
naaira [Finished Nations]
4a-nations [2022/09/13 22:59] (current)
fenrir Sturm pulled out
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 ===== Accepted nations ===== ===== Accepted nations =====
  
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-{{ :mod:4a:loringia:loringia_logo.png |}}  +
-{{ :mod:4a:loringia:imperialflag.png |}} +
-[[4A-loringia|Loringia Nation Page]] +
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-==== Loringia ==== +
-//Loringia is a realm of perilous mountains and fertile valleys at the crossroads of the two great empires of Marignon and Ulm. With the malediction devouring Ulm and demon worship corrupting Marignon, soon a new syncretic faith which opposed both was born. No longer shall humanity chafe under the yoke of demons from beyond, nor sustain those who have forsaken it in pursuit of immortality.// +
-  * **Race:** Humans and coastal Hoburgs +
-  * **Military:** Professional heavy infantry and cavalry, no recruitable sacred units. +
-  * **Magic:** Strong Fire and Earth, Water, Astral Air +
-  * **Priests:** Average +
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 </WRAP></WRAP> </WRAP></WRAP>
  
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-{{ :mod:4a:iram:sunbanner.png |}} +
-{{ :mod:4a:iram:sunflag.png |}} +
-[[4A-iram|Iram Nation Page]] +
-</WRAP> +
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-==== Iram ==== +
-//The people of Iram are the descendants of the ancient civilization of Na'Ba. As the last of the Jann and their Adite servants were slain, they turned to worshipping the Pantokrator and the divine emissaries who enforced his decrees. But as the city grew, prayers went unanswered and the decrees were no longer adhered to, the old faith reemerged and many turned their attention to darker pursuits. Now Iram is a nation divided by different cults, oligarchs and petty warlords in search of power, salvation or simply a purpose in service of the awakening god.// +
-  * **Race:** Humans, prefers Heat scale +1 +
-  * **Military:** Tribesmen and well trained household troops. Military orders in the capital and later in other forts. +
-  * **Magic:** All except Earth and Nature. Primarily Fire, Air, Death and Astral. +
-  * **Priests:** Mostly weak, Guardian of the Light and Grandmaster of moderate skill. +
-  * **Capital:** Starts with immense fortifications and additional population in the capital. +
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-{{ :mod:4a:qadesh:qadeshlogo.png |}} +
-{{ :mod:4a:qadesh:qadeshflag.png |}} +
-[[4A-qadesh|Qadesh Nation Page]] +
-</WRAP> +
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-==== Qadesh ==== +
-//Qadesh is a dry wasteland ruled by the few remaining 'Adites and Gittites, giants of an earlier age. No rain falls on these endless dunes and the desert leaves any lifeform in a constant struggle for survival. Civilization is spread thin with small settlements formed around the scarce water sources and roaming bands of nomads united in a loose federation. At the center of Qadesh lies the valley of Megiddo, the site of an ancient struggle between Abysians and Rephaim, ancestors of the Caphtorim. With the last giants' exile to this inhospitable land, an ancient presence has awoken and the deserts seem to grow as if they had a will of their own. Long forgotten kings and warriors rise again to lead their descendants to a safe future and reclaim what has been taken from them.// +
-  * **Race:** Avvim, Caphtorim, Jann, undead giants, Human nomads. Death and Growth scales have half the standard effect on income and population growth, no effect on supplies. Prefer heat scales. +
-  * **Military:** Recruitment limited giants, lightly armed nomads, undead Rephaim. Pilgrims of the lost Tribes. +
-  * **Magic:** Fire, Earth, Air, Death +
-  * ** Priests:** Mediocre, temples produce Death gems +
-  * **Dominion:** Kills 1% of population and reanimates undead giants dependent on dominion strenght, forts preserve around 3000 people. +
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 ===== Playable Nations ===== ===== Playable Nations =====
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-{{ :mod:4a:jomon:jomonflag.png |}} 
-[[4A-jomon|Jomon Nation Page]] 
-</WRAP> 
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-==== Jomon ==== 
-//When the Onmyoji first managed to pass the Boundary to Ikai, the spirit world, they rejoiced, for here lay the promise of knowledge, and more importantly true immortality. In their hubris they did not realize that their meddling outside of this world may draw unwanted attention. Now the will of the awakening god is manifesting itself, and the ever waning and waxing boundary of reality is fading. Jomon will become a realm of twilight, forever trapped in a dense fog. The imperial bureaucracy's control over the nation is slipping as the days grow shorter, and mankind sees no light, but only endless dusk.// 
-  * **Race:** Humans and youkai 
-  * **Military:** Well drilled Ashigaru, Samurai warriors and cavalry and ninja assassins. Supernatural apparitions of Ikai. 
-  * **Magic:** Access to most paths of magic except blood and earth 
-  * **Priests:** Mediocre, immobile spirits cause darkness. 
-  * **Dominion:** Causes unrest, temples spawn youkai, strong immovable spirits and astral pearls. Freespawn varies between different province types. No effects until the Pretender awakens. 
  
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-{{ :mod:4a:pythium:pythiumlogo.png |}} +
-{{ :mod:4a:pythium:pythiumflag.png |}} +
-[[4A-pythium|Pythium Nation Page]] +
-</WRAP> +
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-==== Pythium ==== +
-//Pythium is an ancient empire, centered around the greatest city of the world. Over the centuries much has been lost to younger empires, less burdened by bureaucratic corruption, sectarian strife and rigid traditions. Now the ancient promise of the Prophet in White is about to come true and a new God will reveal itself, but many can't accept the truth. Much of the capital has been brought to ruin by rebellion and will need to be reclaimed in order for Pythium to be restored to former greatness.// +
-  * **Race:** Humans +
-  * **Military:** Heavily armed but outdated infantry and cavalry, skirmishing auxiliaries. Cults of the capital provide specialist troops once subjugated. +
-  * **Magic:** High Astral and Nature, strong but limited access to every path except Air. +
-  * **Priests:** Very strong, can join communions. Bishops and Archbishops gain additional Priest and Astral levels if chosen as the Prophet. +
-  * **Mechanics:** Starts with Cult related magic sites, fortifications and additional population distributed around the capital. +
-</WRAP></WRAP>+
  
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 </WRAP></WRAP> </WRAP></WRAP>
  
-<WRAP box> 
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-[[4A-tien-chi|T'ien Ch'i Nation Page]] 
-</WRAP> 
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-==== T'ien Ch'i ==== 
-//T'ien Ch'i has long been under the yoke of barbarian kings who have imposed their traditions and destroyed the celestial bureaucracy which ruled these lands in the distant past. With the apparent weakness of their rulers in the face of colonial powers like Marignon and Portaverni new and foreign beliefs have permeated society. Now a new God rises to restore order to the realm and reorganize the Bureaucracy under their enlightened rule. Already his vicars on earth are organizing the conquest of the known world in his name and fanatically loyal armies of those who suffered under barbarian rule flock to the banners the heavenly kingdom.// 
-  * **Race:** Humans 
-  * **Military:** Large armies of fanatical peasant levies which can promote to banner troops, sacred professional soldiers from the imperial banners, arquebusiers. Warlords and Inquisitors can conscript soldiers. 
-  * **Magic:** Strong Air and Astral, some Water, Earth and Nature. 
-  * **Priests:** Average. 
-</WRAP></WRAP> 
  
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4a-nations.1638403148.txt.gz · Last modified: 2021/12/01 23:59 by naaira