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4a-nations [2021/12/01 23:59] naaira [Finished Nations] |
4a-nations [2022/09/13 22:59] (current) fenrir Sturm pulled out |
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===== Accepted nations ===== | ===== Accepted nations ===== | ||
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- | [[4A-loringia|Loringia Nation Page]] | + | |
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- | ==== Loringia ==== | + | |
- | //Loringia is a realm of perilous mountains and fertile valleys at the crossroads of the two great empires of Marignon and Ulm. With the malediction devouring Ulm and demon worship corrupting Marignon, soon a new syncretic faith which opposed both was born. No longer shall humanity chafe under the yoke of demons from beyond, nor sustain those who have forsaken it in pursuit of immortality.// | + | |
- | * **Race:** Humans and coastal Hoburgs | + | |
- | * **Military: | + | |
- | * **Magic:** Strong Fire and Earth, Water, Astral Air | + | |
- | * **Priests: | + | |
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- | [[4A-iram|Iram Nation Page]] | + | |
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- | ==== Iram ==== | + | |
- | //The people of Iram are the descendants of the ancient civilization of Na'Ba. As the last of the Jann and their Adite servants were slain, they turned to worshipping the Pantokrator and the divine emissaries who enforced his decrees. But as the city grew, prayers went unanswered and the decrees were no longer adhered to, the old faith reemerged and many turned their attention to darker pursuits. Now Iram is a nation divided by different cults, oligarchs and petty warlords in search of power, salvation or simply a purpose in service of the awakening god.// | + | |
- | * **Race:** Humans, prefers Heat scale +1 | + | |
- | * **Military: | + | |
- | * **Magic:** All except Earth and Nature. Primarily Fire, Air, Death and Astral. | + | |
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- | * **Capital: | + | |
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- | [[4A-qadesh|Qadesh Nation Page]] | + | |
- | </ | + | |
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- | ==== Qadesh ==== | + | |
- | //Qadesh is a dry wasteland ruled by the few remaining ' | + | |
- | * **Race:** Avvim, Caphtorim, Jann, undead giants, Human nomads. Death and Growth scales have half the standard effect on income and population growth, no effect on supplies. Prefer heat scales. | + | |
- | * **Military: | + | |
- | * **Magic:** Fire, Earth, Air, Death | + | |
- | * ** Priests:** Mediocre, temples produce Death gems | + | |
- | * **Dominion: | + | |
- | </ | + | |
===== Playable Nations ===== | ===== Playable Nations ===== | ||
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- | [[4A-jomon|Jomon Nation Page]] | ||
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- | ==== Jomon ==== | ||
- | //When the Onmyoji first managed to pass the Boundary to Ikai, the spirit world, they rejoiced, for here lay the promise of knowledge, and more importantly true immortality. In their hubris they did not realize that their meddling outside of this world may draw unwanted attention. Now the will of the awakening god is manifesting itself, and the ever waning and waxing boundary of reality is fading. Jomon will become a realm of twilight, forever trapped in a dense fog. The imperial bureaucracy' | ||
- | * **Race:** Humans and youkai | ||
- | * **Military: | ||
- | * **Magic:** Access to most paths of magic except blood and earth | ||
- | * **Priests: | ||
- | * **Dominion: | ||
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- | [[4A-pythium|Pythium Nation Page]] | + | |
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- | ==== Pythium ==== | + | |
- | //Pythium is an ancient empire, centered around the greatest city of the world. Over the centuries much has been lost to younger empires, less burdened by bureaucratic corruption, sectarian strife and rigid traditions. Now the ancient promise of the Prophet in White is about to come true and a new God will reveal itself, but many can't accept the truth. Much of the capital has been brought to ruin by rebellion and will need to be reclaimed in order for Pythium to be restored to former greatness.// | + | |
- | * **Race:** Humans | + | |
- | * **Military: | + | |
- | * **Magic:** High Astral and Nature, strong but limited access to every path except Air. | + | |
- | * **Priests: | + | |
- | * **Mechanics: | + | |
- | </ | + | |
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- | ==== T'ien Ch'i ==== | ||
- | // | ||
- | * **Race:** Humans | ||
- | * **Military: | ||
- | * **Magic:** Strong Air and Astral, some Water, Earth and Nature. | ||
- | * **Priests: | ||
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