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4a [2021/11/30 10:01]
naaira [Fourth Age]
4a [2021/11/30 12:53] (current)
naaira [Welcome to the Fourth Age]
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 ~~NOTOC~~ ~~NOTOC~~
-====== Fourth Age ====== +====== Fourth Age (4A) ======
- +
  
 //Ships with black sails manned by marines corrupted by the taint of vampirism traverse the desolate and dangerous oceans and hunt the living for sustenance and sport.  //Ships with black sails manned by marines corrupted by the taint of vampirism traverse the desolate and dangerous oceans and hunt the living for sustenance and sport. 
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 {{ :mod:4a:4a_banner.png |}} {{ :mod:4a:4a_banner.png |}}
 ===== Welcome to the Fourth Age ===== ===== Welcome to the Fourth Age =====
-<WRAP column 200px right centeralign>[[4A|{{ :mod:4a:discord_image.png? |Fourth Age}}]]</WRAP>The Fourth Age Mod is a total conversion mod-pack of the Late Age of Dominions, intended to answer the "What if?" question of what a post-LA age would look like if Illwinter decided to add one to the base game. +<WRAP column 150px right centeralign>[[4A|{{ :mod:4a:discord_image.png? |Fourth Age}}]]</WRAP>The Fourth Age Mod is a total conversion mod-pack of the Late Age of Dominions, intended to answer the "What if?" question of what a post-LA age would look like if Illwinter decided to add one to the base game. 
  
 Pulling inspiration from the very early age of the sail, the renaissance, and the late middle ages, the Fourth Age is intended to include themes of exploration, renewal, and colonialism in contrast to the grim-darkness of the existing Late Age.  Pulling inspiration from the very early age of the sail, the renaissance, and the late middle ages, the Fourth Age is intended to include themes of exploration, renewal, and colonialism in contrast to the grim-darkness of the existing Late Age. 
  
-Technology has progressed (mostly) to circa 1400-1650 when compared to real-life standards, though due to engine limitations and balance considerations gunpowder weapons will be drawn almost purely from the beginning of that range (Specifically I am looking at the 1522 siege of Rhode for inspiration on army compositions and weapon use as the 'normal' peak). Of course, there are exceptions and you can't have themes of colonialism without the hapless natives to subjugate, and so some nations will be much lower in technology and explore parts of the world that thus far have been ignored or neglected by Illwinter themselves; including native Americans, Africans and other parts of the world. While in real life these tribal peoples were fairly defenseless in many cases versus invading Europeans with superior armor and armaments, magic may make such encounters much less one-sided for foreign invaders.  +Technology has progressed (mostly) to circa 1400-1650 when compared to real-life standards, though due to engine limitations and balance considerations gunpowder weapons will be drawn almost purely from the beginning of that range (specifically the 1522 siege of Rhode as an inspiration for army compositions and weapon use as the 'normal' peak). Of course, there are exceptions and there cannot be themes of colonialism without the hapless natives to subjugate, and so some nations will be much lower in technology and explore parts of the world that thus far have been ignored or neglected by Illwinter themselves; including native Americans, Africans and other parts of the world. While in real life these tribal peoples were fairly defenseless in many cases versus invading Europeans with superior armor and armaments, magic may make such encounters much less one-sided for foreign invaders. 
-.+
 The mod-pack is still currently under development by a team of 9~ active modders, and with so many cooks adding things to the pot, balance, for the time being, is unfortunately extremely variable. However, the long term goal of the official Fourth Age compilation is for balance comparable to vanilla Dominions 5 (as imperfect as that might be) and that any of the accepted mod nations could be slapped into an otherwise purely vanilla LA game and not be notably stronger or weaker than the majority of the other factions.  The mod-pack is still currently under development by a team of 9~ active modders, and with so many cooks adding things to the pot, balance, for the time being, is unfortunately extremely variable. However, the long term goal of the official Fourth Age compilation is for balance comparable to vanilla Dominions 5 (as imperfect as that might be) and that any of the accepted mod nations could be slapped into an otherwise purely vanilla LA game and not be notably stronger or weaker than the majority of the other factions. 
  
 More specifically, the Fourth Age is being balanced around the assumption of 10-14 player games, with gem settings at 40, and all other values being standard. More specifically, the Fourth Age is being balanced around the assumption of 10-14 player games, with gem settings at 40, and all other values being standard.
 +
 +Check out the [[4A-nations|Fourth Age Nations Page]] to learn more about the diverse nations lineup currently in the mod
  
 ==== Downloading the Mod ==== ==== Downloading the Mod ====
4a.1638266510.txt.gz · Last modified: 2021/11/30 10:01 by naaira