======Berserker====== {{abilities:berserker.png?nolink}} Whenever a berserker takes damage, they roll an openended 3d6. If the result is less than their [[morale]], they become berserk. {{abilities:gone_berserk.png?nolink}} A unit that has gone berserk will appear to gain a red pulsing glow. It will not cast spells or follow orders: it will instead run forward and attack the nearest enemy. It will not retreat, not even due to the [[turn timer]], and its morale is set to 99. The berserk state is cancelled if its [[fatigue]] reaches 100, though this does not prevent a unit berserking again once its fatigue falls. A unit that has gone berserk also gains fatigue per round (in a similar mechanism to [[exhaustion]]) equal to the (1 + berserk value)/2, rounded down. The value of the berserk ability are the modifiers applied during berserking, which are: * Added to the unit's [[attack skill]] * Added to the unit's [[strength]] * Added to the unit's [[natural protection]] * Subtracted from the unit's [[defence skill]] The spells ??Touch of Madness?? and ??Growing Fury?? give berserk level 0, meaning the only benefit is being unable to [[rout]]. [[battle enchantment|Battlefield enchantments]], such as ??Foul Vapors??, stay up even if the caster has gone berserk. [[innate spellcaster|Innate casters]] keep casting spells even when berserking. [[Mounted]] units may not berserk, except for the special hero Cu Chulainn of [[eriu-ma|MA Eriu]]. The tag "mountedbeserk", which only Cu Chulainn has, is required for a mounted unit to berserk. However, they're still affected by items which directly apply the "goneberserk" tag such as ??Lycanthropos' Amulet??. {{tag>unit-abilities stubs}}