====== Charge bonus ====== Some weapons, usually lances, have the [[Damage]] Bonus on 1st Attack tag, commonly referred to as the charge bonus. ==== Damage Bonus on 1st Attack ==== **Charge bonus:** Size + (Combat Speed / 4) **Charge bonus for flying units:** Size x2 ----- **Max bonus:** The bonus damage is capped at Strength / 2. \\ If the weapon has the //Higher charge bonus cap// tag the cap increases to Strength. * Note that single use lances like the ??Heavy Lance?? are retained until the weapon //hits//. This includes [[Shield]] parries, making shields especially suitable for blocking lance charges. * [[Flying]] units do not use combat speed based calculation even if that would have been better. * Weapons with the //Higher charge bonus cap// also have the one-use-per-battle tag meaning that they can only be used once. If the unit misses, the weapon is still lost. * Most weapons with the //Higher charge bonus cap// are also two-handed weapons which means that they get 125% of Strength added to the damage roll instead of the usual 100%. This also raises the potential charge cap. * Testing has shown that units with charge bonus //do not// gain a charge bonus vs flyers. * This needs further testing. First, it appears that this may be limited to innate flying, not in-battle effects like Gift of Flight. Second, flyers may be able to get a charge bonus against other flyers. {{tag>Combat-Mechanics}}