====== Damage tags ======
Any attack may have one or more properties that alter the damage roll or apply additional effects to the target besides reducing [[hit points]].
==== Armor Negating ====
[[Armor Negating]] completely ignores the target's [[Protection]]. Depending on the damage type, effects such as [[elemental resistance|elemental]] and [[physical resistance|physical resistances]] still apply.
==== Armor Piercing ====
[[Armor Piercing]] reduces the target's protection by 50%. This stacks with [[physical damage types|piercing]] damage for a combined reduction of 60%.
==== Fatigue Damage ====
Adds to the target's [[fatigue]] instead of lowering their hit points, though hit point damage from excessive fatigue will apply. [[Elemental resistance]] counts double against fatigue damage of their respective element.
==== Magic ====
{{abilities:unknown:0137.png?nolink}} The damage is considered from a magical source. [[Ethereal]]ness and [[invulnerability]] do not apply.
==== Life Drain ====
[[Life drain]] restores the attacker's hit points by half the damage inflicted, and fatigue by double the damage inflicted. [[Inanimate]] units can steal life, but not have life stolen from them.
==== Partial Life Drain ====
As [[Life Drain]], but is capped at 5 points of life draining.
==== Paralysis damage ====
Rather than dealing hit point damage, the damage is instead converted into some number of rounds of [[paralysis]]. Repeated applications of paralysis deal small amounts of hit point damage.
==== Soul slaying ====
This applies the same effect as the [[??Soul Slay??]] spell meaning that resurrection effects like ??Twiceborn?? or ??Phoenix Pyre?? do not work.
==== Ignores Shields ====
Many spells and effects have the [[Ignores Shields]] tag, meaning Shield Protection will be set to 0 when making the Protection roll.
{{tag>Combat-Mechanics}}