====== Damage tags ====== Any attack may have one or more properties that alter the damage roll or apply additional effects to the target besides reducing [[hit points]]. ==== Armor Negating ==== [[Armor Negating]] completely ignores the target's [[Protection]]. Depending on the damage type, effects such as [[elemental resistance|elemental]] and [[physical resistance|physical resistances]] still apply. ==== Armor Piercing ==== [[Armor Piercing]] reduces the target's protection by 50%. This stacks with [[physical damage types|piercing]] damage for a combined reduction of 60%. ==== Fatigue Damage ==== Adds to the target's [[fatigue]] instead of lowering their hit points, though hit point damage from excessive fatigue will apply. [[Elemental resistance]] counts double against fatigue damage of their respective element. ==== Magic ==== {{abilities:unknown:0137.png?nolink}} The damage is considered from a magical source. [[Ethereal]]ness and [[invulnerability]] do not apply. ==== Life Drain ==== [[Life drain]] restores the attacker's hit points by half the damage inflicted, and fatigue by double the damage inflicted. [[Inanimate]] units can steal life, but not have life stolen from them. ==== Partial Life Drain ==== As [[Life Drain]], but is capped at 5 points of life draining. ==== Paralysis damage ==== Rather than dealing hit point damage, the damage is instead converted into some number of rounds of [[paralysis]]. Repeated applications of paralysis deal small amounts of hit point damage. ==== Soul slaying ==== This applies the same effect as the [[??Soul Slay??]] spell meaning that resurrection effects like ??Twiceborn?? or ??Phoenix Pyre?? do not work. ==== Ignores Shields ==== Many spells and effects have the [[Ignores Shields]] tag, meaning Shield Protection will be set to 0 when making the Protection roll. {{tag>Combat-Mechanics}}