====== Gift of Reason & Divine Name ====== **??Gift of Reason??** is a [[Research|Level 5]] [[Thaumaturgy]] that requires {{path>N4}} and consumes {{gems>20N}} on use. It elevates a unit who **isn't** [[Mindless]] to the rank of [[Commander]], giving them a number of added functions: * It lets you give them commands on the strategic map. * It lets you [[Script]] their first five actions in battle. * It lets you equip them with [[Items]]. * It activates their [[Magic]] paths and their Leadership scores, giving them impact. (For example, [[magic#indirect-magic-path-bonuses|Indirect Magic]] begins to work.) Contrary to the [[Rituals|Ritual's]] description, it does not actually make the unit smarter. It simply lets you play with them directly. **??Divine Name??** is a Level 7 Thaumaturgy that requires {{path>S5}} and consumes {{gems>25S}} on use. Aside from the requirements, Divine Name's only difference from Gift of Reason is that it **also** works on the Mindless. Contrary to the name, it does not make the unit [[Sacred]]. Divine Name is far-less redundant than it seems, since the [[Astral]] path provides you with a couple of effects that can give you units you'd much rather have as Commanders; [[Enslave Mind]] and [[Wish]], to be specific. The former also happens to be a Thaumaturgy. On the other hand, [[Nature|Nature's]] equivalent to the former can give you Commanders. If you **can** cast both, you should cast Gift of Reason, simply because it's cheaper. ===== Should You Use These? ===== No, unless you're memeing. [[Gems]] aren't cheap. That being said, it does cut costs in a couple areas: * Unless you need to use [[Alchemy]] for the correct Gem type, using this is always cheaper for getting a Magic path you don't have than [[Empowering]], provided that you don't screw up and use this on the wrong guy. It's notably one of the only ways to convert Gems into levels in [[Blood]], and far more consistent than betting on an ??Ether Lord?? or a ??Lamia Queen?? having what you want. * A few nations have late-game Summoning "bundles", which give you a powerful Commander along with a good handful of units that can also be powerful Commanders; you might as well use Divine Name (or Gift of Reason) on those units, instead of summoning them individually as Commanders. It's always cheaper. Several units can only be summoned as units, but have hidden magic paths that are activated upon having Divine Name or Gift of Reason cast on them. These include: * [[lanka ea | EA Lanka]], [[bandar log ma | MA Bandar Log]], and [[patala la | LA Patala's]] ??Asrapa?? {{path>B1H1}} and ??Danava?? {{path>H2,50%B,50%B,50%A,50%A}} * The Mediterranean nations' ??Ker?? {{path>D1B1}} and ??Lampad?? {{path>S1D2N1}} * [[na ba ma | MA Na'ba's]] ??Jinn Warrior?? {{path>F2A2}} * [[r-lyeh ma | MA R'lyeh's]] and [[r-lyeh la | LA R'lyeh's]] ??Vastness?? (from the Void Gate) {{path>S3}} * [[Marignon]] and [[pythium-ma|MA Pythium]]'s ??Angel of the Heavenly Choir?? (from ??Heavenly Choir??) {{path>H2}} * Most [[tartarian gate | Tartarians]] (though Tartarian Gate //sometimes// gives Commanders) * ??Gnome??s {{path>E2N2}} (though these are typically recruited as Commanders) * ??Juggernaut??s (from ??Juggernaut Construction??) {{path>H3}} {{template>spells}}