[[..affliction-resistance|{{:wiki:dom6_version.png?100 }}]] \\ \\ {{:abilities:affliction_resistance.png?nolink }} **Affliction Resistance**, also known as **Wound Fend**, prevents [[Afflictions]] from occurring. This is portrayed in various forms; as unusual resilience in the respective organs/bones, and as a sort of fluidness that makes structural damage difficult. The former kind is given by [[Earth]] magic, though mainly indirectly; for example, those with {{path>E4}} or higher get Affliction Resistance 1, while an Earth [[Bless]] can grant Affliction Resistance 3. The latter kind is given by [[Water]] magic through the ??Liquid Body?? chain of spells; these grant Affliction Resistance 1. These stack but are otherwise all the same effect. Affliction Resistance provides a chance to disregard the //actual// odds of a hit causing an Affliction, making those odds **1-in-200** instead. This could, in theory, make Afflictions //more// likely to happen, but those cases are very rare; a fellow with 300 max [[Hit Points|HP]] taking 1 point of damage, for example. The odds of Affliction Resistance kicking in are equal to the point value, divided by the point value plus 1: ^ Affliction Resistance ^ Chance to Kick In ^ | 0 | 0/1 (0%) | | 1 | 1/2 (50%) | | 2 | 2/3 (66%) | | 3 | 3/4 (75%) | | 4 | 4/5 (80%) | | //n// | //n// รท (//n// + 1) | | 99 | 99/100 (99%) | Affliction Resistance overrides [[Cursed|Curses]] and [[Regeneration]], if it kicks in. You can look at it from the other direction, though, with Regeneration quickly trying to fix the stuff that got through Affliction Resistance.