====== Awe ====== {{:abilities:awe.png?nolink }} **Awe** is the state of being too amazed to do anything. Those with **Awe as a trait** inflict it upon those who get a good view of them; not eternally, but probably long enough to prevent them from striking. Awe kicks in after [[repel]] attempts fail (or partially succeed), and after [[Petrification]] from the merest glimpse of a Petrifier's face, but it otherwise works before every other defensive trait. For reference, it kicks in just before [[Sight Vengeance]], so the attacker isn't looking long enough to burn their retinas. It also kicks in before a [[Entrapment|defensive entangler]] (such as a ??Vine Shield??) or a [[Slimer|mind-sliming power]] can possibly interrupt the attack. {{:dom6:stats:mor.png?nolink }} Awe is different from the four attack-interrupting traits mentioned above, in that it goes against the **[[Morale]]** of the attacker. The others go against [[Magic Resistance]]. Of the four, only Petrification and the ??Vine Shield?? ability **also** completely prevent the attack from happening. Awe has a variable point value to it, such as +1 (via the [[Bless]]) or +3 (such as on a common ??Dryad?? of [[pangaea-ma|Pangaea]]). This is added to **10**, forming the difficulty of the Morale check the fellow has to pass to succeed. If the fellow fails, their attack attempt for that combat round is wasted. It should be noted that this is an **individual** Morale roll, and not a **squad** Morale roll like what [[Fear]] goes against. Those who are "awed" flash white, in case you're wondering (while watching a battle replay) why someone didn't take a swing. ===== Types of Awe ===== There are lesser forms of Awe, which only affect certain units. But who is affected by which types? * {{:abilities:awe.png?nolink}} Standard Awe affects everyone, **except** for the {{:abilities:mindless.png?nolink}} [[Mindless]] and the {{:abilities:blind.png?32&nolink}} [[Blind]]. * {{:abilities:sun_awe.png?nolink }} **Sun Awe** is the same as regular Awe, except that it only works **on the surface** (not [[Underwater]] or in [[Caves]]), and only while [[Darkness]] is zero or lower; unless you have a being who **counts as a Sun** with you, such as [[Blood-Magic#Blood-9|Buer]]. * {{:abilities:animal_awe.png?nolink}} **Animal Awe** only works on {{:abilities:animal.png?nolink}} **[[Animal|Animals]]**. * {{:abilities:halt_heretic.png?nolink}} **Halt Heretic** only works on the {{:abilities:sacred.png?nolink}} **[[Sacred]]** or the {{:abilities:blessed.png?nolink}} **[[Bless|Blessed]]**. ===== Obtaining Awe ===== In previous games, the only sources of Awe were [[items]] and the Awe Bless. Now the Bless is tougher to acquire (requiring {{path>G6F2}}), but there are more avenues of application. [[Magic]] spells can apply Awe, if the caster has both [[Glamour]] and [[Fire]]. These are [[Enchantment|Enchantments]] that require {{path>G1F1}} (for self-application), {{path>G2F1}} (for 1-square application), and {{path>G3F1}} (for 5-square application), respectively. {{:abilities:inspirational_dom6.png?nolink }} Most commanders don't have Awe, even if they're quite skilled. However, a commander who puts on many [[Leadership]]-increasing items, and who also has an [[Inspirational]] item, may have enough of a bonus to **give** them a point of Awe or more. (FIXME rates?) [[xibalba-ea|Early Xibalba]]'s Sun Cult gets 1 point of Awe while they can maintain their Global Enchantment, ??Theft of the Sun??.