====== Conjuration ====== **Conjuration** is a school of [[magic]]. Its spells call upon the powers of this world and others. If you don't select a target for [[Research]], it'll be the first school your mages will try to complete. This is slightly concerning, for while the list of summoning and empowering spells Conjuration provides is quite robust, spells for properly supporting those summonses are in other schools. Conjuration is mainly a lever-arm for outnumbering equally matched foes, or possibly for outgunning them. Aside from the troops and the mage-strengthening, many paths benefit from the ability to summon additional mages through Conjuration, along with spells for [[Magic Site|Site-Searching]] to access magical resources quicker; the efficiency of both of these tools is up for debate. Many Conjurations don't work [[Underwater]], and spells that //do// work Underwater will have that specified. ==== Conj 1 ==== ^ Spell ^ Req ^ Effect ^ Stats ^ | ??Summon Cave Grubs?? | {{path>E1}} \\ {{gems>5E}} | {{:independents:cave_grub.png?nolink }} EUGH! \\ These guys are \\ wall-dissolvers. \\ In battle, they're soft and squishy, \\ but they can do decent damage. | **Ritual** \\ {{:misc:gui:cave.png?15&nolink}} [[Caves]] ONLY \\ Local \\ **??Cave Grub??** x10 (+½ per {{:misc:magic:earth.png?15&nolink}}) | | ??Spirit Curse?? | {{path>D1}} \\ {{gems>1D}} | {{:abilities:cursed.png?nolink }} Pull a spirit out \\ of the Underworld \\ to [[Cursed|Curse]] someone. \\ Hopefully they don't do anything bad \\ after you set them free. | 100 Fatigue \\ [[Underwater|Works Underwater]] \\ 125% Casting Time \\ Range: 50 Squares \\ Sure Hit \\ AOE: One Target \\ {{:abilities:cursed.png?15&nolink}} [[Cursed]] (+15% [[Afflictions|Affliction]] chance) | | ??Shadow Servant?? | {{path>D2}} \\ {{gems>5D}} | {{:independents:black_servant.png?nolink }} Formerly... err... \\ Anyway, he's a shadow-[[Stealthy|Scout]]. \\ Was he ever alive? \\ Given his [[Undead]] status, \\ it would be weird if he wasn't. | **Ritual** \\ Works Underwater \\ Local \\ **??Shadow Servant??** (Commander) x1 | | ??Tangle Vines?? | {{path>N1}} | Draw vines upon fellas. \\ The entangled can't do a thing \\ until they get out of it! \\ This reduces their [[Defence Skill]] \\ by... either 75% or 100%. \\ (FIXME) | 20 Fatigue \\ Works Underwater \\ 100% Casting Time \\ Range: 20 Squares \\ +2 [[Precision]] \\ AOE: 1 Square \\ __**Entanglement**__ \\ V = 19 + {{:misc:scales:growth.png?15&nolink}}[[Scales#Growth-and-Death|Growth]] \\ {{:misc:gui:forest.png?15&nolink}} (In Forests, add 1) \\ {{:misc:gui:waste.png?15&nolink}} (In Wastes, subtract 1) \\ **[[Ethereal|Nonmagical]] [[Entrapment]]** \\ {{:dom6:stats:str.png?15&nolink}} [[Strength|STR]] vs. V to break out | | ??Summon Sea Dogs?? | {{path>N1W1}} \\ {{gems>2N}} | {{:transformation:sea_dog.png?nolink }} A finned fella. \\ Not a sea lion! \\ This guy can go underwater \\ //and// on land! | **Ritual** \\ Works Underwater \\ Local \\ **??Sea Dog??** x10 (+½ per {{:misc:magic:nature.png?15&nolink}}) | | ??Summon Crocodiles?? | {{path>N1W1}} \\ {{gems>4N}} | {{:independents:crocodile.png?nolink }} A [[Size]]-5 reptile. \\ He can [[Swimming|Swim]]! \\ Otherwise, he's somewhat okay. | **Ritual** \\ Local \\ **??Crocodile??** x10 (+½ per {{:misc:magic:nature.png?15&nolink}}) | | ??Summon Animals?? | {{path>N2}} \\ {{gems>10N}} | {{:independents:deer.png?nolink }} A pile of [[animal|Animals]]. \\ Like some Princess's song, \\ the summoned are random \\ fellas, but Dominions weighs \\ towards the tougher critters. | **Ritual** \\ Works Underwater \\ Local \\ **30 Random Animals** (+2 per {{:misc:magic:nature.png?15&nolink}}) \\ (Affected by the local terrain) | ==== Conj 2 ==== ^ Spell ^ Req ^ Effect ^ Stats ^ | ??Summon Fire Ants?? | {{path>F2N1}} \\ {{gems>9F}} | {{:independents:fire_ant.png?nolink }} Big, dumb ants. \\ They don't speak! \\ That makes them [[Stealthy]]. \\ Only a Mage can lead them, though. | **Ritual** \\ Local \\ **??Fire Ant??** x10 (+1 per {{:misc:magic:fire.png?15&nolink}}) | | ??Summon Hawk?? | {{path>A1}} | {{:nations:ea:caelum:black_hawk.png?nolink }} The cheapest summoning \\ in the world! \\ Each bird lands only one good hit, \\ but that's better than most spells. | 20 [[Fatigue]] \\ Impossible in [[Caves]] \\ 100% Casting Time \\ **??Black Hawk??** x1 \\ (Enters from the Side) | | ??Summon Storm Power?? | {{path>A1}} | **A self-buff.** \\ {{:abilities:storm_power.png?nolink }} This only works \\ during a Storm; \\ in other words, \\ you'll need to \\ look in [[Alteration]] or [[Construction]]. | 10 Fatigue \\ 100% Casting Time \\ {{:abilities:storm_power.png?15&nolink}} Storm Power (Magic) \\ __**During a ??Storm??:**__ \\ **+{{path>A1}} pathboost** | | ??Summon Water Power?? | {{path>W1}} | **A self-buff.** \\ {{:misc:magic:water.png?nolink }} Draw power from [[water]]. \\ It only works [[Underwater]], \\ where the good stuff is. | 20 Fatigue \\ Underwater ONLY \\ 100% Casting Time \\ **+{{path>W1}} pathboost** | | ??Summon Ogres?? | {{path>E1}} \\ {{gems>7E}} | {{:independents:ogre.png?nolink }} Big, dumb fellas. \\ 18 [[Strength]], \\ and 29-damage hits, \\ offset by dumbness \\ and average combat skill. | **Ritual** \\ Local \\ **??Ogre??** x5 (+½ per {{:misc:magic:earth.png?15&nolink}}) | | ??Summon Shades?? | {{path>D2}} \\ {{gems>5D}} | {{:independents:shade.png?nolink }} Shady Limbo spirits. \\ Their attacks [[Weakness|steal Strength]], \\ but are negated by \\ [[Magic Resistance]]. | **Ritual** \\ Works Underwater \\ Local \\ **??Shade??** x5 (+½ per {{:dom6:death.png?15&nolink}}) | | ??Awaken Algae Men?? | {{path>N1}} \\ {{gems>1N}} | {{:independents:algae_man.png?nolink }} Peak scum. \\ They take hits better than \\ most underwater fellas, \\ but they need mages! | **Ritual** \\ Underwater ONLY \\ Local \\ **??Algae Man??** x4 | | ??Awaken Vine Men?? | {{path>N1}} \\ {{gems>1N}} | {{:independents:vine_man.png?nolink }} Shambling mounds. \\ Softer and tougher \\ than the algae fellas. \\ Just as "[[mindless|absentminded]]". | **Ritual** \\ Local \\ **??Vine Man??** x4 \\ {{:abilities:ivy_lord.png?15&nolink}} [[Ivy Lord]] boosts! | | ??Pack of Wolves?? | {{path>N1}} \\ {{gems>2N}} | {{:nations:ma:jotunheim:wolf.png?nolink }} Wolves, God bless 'em, \\ are poor at surviving battles. \\ Really, only Black Hawks are cheaper, \\ unless you undervalue [[Blood-Magic#blood-1|Blood Slaves]]. | **Ritual** \\ Local \\ **??Wolf??** x15 (+1 per {{:misc:magic:nature.png?15&nolink}}) | | ??Summon Horned Serpents?? | {{path>N1}} \\ {{gems>4N}} | {{:independents:horned_serpent.png?nolink }} These answer to "Cerastes". \\ They're unlikely to miss, \\ but they're rather slow. \\ A bite from one of these guys \\ is a serious matter, if it \\ gets through your [[protection|armor]]. | **Ritual** \\ {{:misc:gui:waste.png?20&nolink}} Wastes ONLY \\ Local \\ **??Horned Serpent??** x10 (+½ per {{:misc:magic:nature.png?15&nolink}}) | | ??Summon Killer Mantis?? | {{path>N2}} \\ {{gems>5N}} | {{:independents:killer_mantis.png?nolink }} Ferocious bugs \\ of fella-eating size. \\ They attack twice per round, \\ which means a square \\ of these has four attacks, \\ just shy of the Wolves' five. | **Ritual** \\ Local \\ **??Killer Mantis??** x10 (+½ per {{:misc:magic:nature.png?15&nolink}}) | | ??Tapestry of Dreams?? | {{path>G2}} \\ {{gems>4G}} | Weaves what others see. \\ This //might// slip through \\ certain [[Glamour]] tricks, \\ since it draws directly \\ from the locals' dreams. | **Ritual** \\ Works Underwater \\ Range: 4 Provinces (Enemy) \\ [[Scrying]] \\ Duration: 1 (+1 per {{gems>G}}) | ==== Conj 3 ==== ^ Spell ^ Req ^ Effect ^ Stats ^ | ??Summon Lesser Fire Elemental?? | {{path>F1}} \\ {{gems>1F}} | {{:dom6:units:fire_elemental.png?35&nolink }} Animated flame. \\ [[mindless|Unknowable]] \\ and [[Magic Being|magical]]. \\ Not safe to touch. \\ [[Fire Power|Likes]] [[Scales#Temperature|Heat]]. | 100 Fatigue \\ 125% Casting Time \\ Range: Closest Square \\ **??Fire Elemental#3719??** x1 ([[Size]] 4) | | ??Bind Scorpion Beast?? | {{path>F1E1}} \\ {{gems>2F}} | {{:independents:scorpion_beast.png?nolink }} BIG BUG! \\ 8-eyed, \\ 3 attacks, \\ & quite \\ dangerous overall. \\ Only 5 [[Magic Resistance|MR]], though. | **Ritual** \\ Local \\ **??Scorpion Beast??** x1 | | ??Phoenix Power?? | {{path>F2}} | **A self-buff.** \\ {{:misc:magic:fire.png?nolink }} Draw in the powers \\ afforded to those \\ big flaming birds. | 20 Fatigue \\ 100% Casting Time \\ **+{{path>F1}} pathboost** \\ {{:abilities:resist_fire.png?15&nolink}} +5 [[Fire Resistance]] | | ??Summon Lesser Air Elemental?? | {{path>A1}} \\ {{gems>1A}} | {{:independents:air_elemental.png?31&nolink }} An allied wind. \\ [[mindless|Unknowable]] \\ and [[Magic Being|magical]]. [[Storm Power|Likes Storms]]. \\ [[Trample|Throws]] humans into disarray. | 100 Fatigue \\ 125% Casting Time \\ Range: Closest Square \\ **??Air Elemental#3727??** x1 (Size 4) | | ??Call of the Winds?? | {{path>A2}} \\ {{gems>8A}} | {{:transformation:great_hawk.png?nolink }} Call an "army" \\ of the air! \\ You choose \\ where they mass, \\ though the birds seem to \\ come from your home \\ and thus can't hit islands. | **Ritual** \\ Range: 5 Provinces \\ {{:abilities:cannot_pass_rivers.png?15&nolink}} Blocked by [[Underwater|Seas]] \\ **??Great Hawk??** Commander x1 \\ **??Black Hawk??** x51 | | ??Summon Amphiptere?? | {{path>A2N1}} \\ {{gems>3A}} | {{:transformation:amphiptere.png?nolink }} Do you want \\ a [[Flying]] snake? \\ Yes? Maybe? \\ That's quite understandable! \\ This is a rare crosspath, though. \\ Might I suggest [[Blood Magic|Blood]]? | **Ritual** \\ Local \\ **??Amphiptere??** x1 | | ??Summon Lesser Water Elemental?? | {{path>W1}} \\ {{gems>1W}} | {{:independents:water_elemental.png?34&nolink }} Woke water. \\ [[mindless|Unknowable]] \\ and [[Magic Being|magical]]. \\ [[Regeneration|Likes]] being [[Underwater]]. \\ Smashes fellas through armor. \\ {{:independents:ice_elemental.png?36&nolink }} On land? \\ Well, if it's [[Scales#Temperature|Cold]], \\ the water becomes \\ far more Earth-like. \\ Ice is tougher to damage \\ than water, unless the foes use \\ //really//-strong attacks. | 100 Fatigue \\ Works Underwater \\ 125% Casting Time \\ Range: Closest Square \\ __**[[Underwater]]:**__ \\ **??Water Elemental#3735??** x1 (Size 4) \\ __**On Land:**__ \\ Samples local [[Scales#Temperature]] \\ **In {{scales>C1}} or colder:** \\ **??Ice Elemental#3751??** x1 (Size 4) \\ **Otherwise:** \\ **??Water Elemental#3735??** x1 (Size 4) | | ??Summon Yetis?? | {{path>W2A1}} \\ {{gems>8W}} | {{:independents:yeti.png?nolink }} Abominable \\ snowmen! \\ Very strong \\ and very [[Chill Aura|chilly]], \\ though not well-equipped. | **Ritual** \\ Local \\ **??Yeti??** x5 (+½ per {{:misc:magic:water.png?15&nolink}}) | | ??Summon Cave Cows?? | {{path>W2E2}} \\ {{gems>4W}} | {{:independents:cave_cow.png?nolink }} Acid-spitters. \\ Bleurgh. \\ Very few [[Acid Resistance|resist acid]], \\ but still! \\ Oh yeah; these guys eat [[Gold]]. | **Ritual** \\ {{:misc:gui:cave.png?15&nolink}} [[Caves]] ONLY \\ Local \\ **??Cave Cow??** x10 (+½ per {{:misc:magic:water.png?15&nolink}}) | | ??Call Krakens?? | {{path>W3}} \\ {{gems>4W}} | {{:independents:kraken.png?nolink }} Giant octopi. \\ (Squids are gross.) \\ They have four \\ whole attacks, \\ and a big pile of HP. | **Ritual** \\ Underwater ONLY \\ Local \\ **??Kraken??** x5 (+½ per {{:misc:magic:water.png?15&nolink}}) | | ??Summon Lesser Earth Elemental?? | {{path>E1}} \\ {{gems>1E}} | {{:independents:earth_elemental.png?37&nolink }} A handy hill. \\ (A mound, at least.) \\ Its fists are magic, \\ and it [[Trample|pushes]] fellas away. | 100 Fatigue \\ Works Underwater \\ 125% Casting Time \\ Range: Closest Square \\ **??Earth Elemental#3743??** x1 (Size 4) | | ??Summon Cave Crab?? | {{path>E1W1}} \\ {{gems>4E}} | {{:independents:cave_crab.png?nolink }} Another [[caves|cave]] fella. \\ A hard shell... \\ One good attack... \\ What's not to like? | **Ritual** \\ {{:misc:gui:cave.png?15&nolink}} [[Caves]] ONLY \\ Works Underwater(?) \\ Local \\ **??Cave Crab??** x1 | | ??Summon Earthpower?? | {{path>E2}} | **A self-buff.** \\ {{:misc:magic:earth.png?nolink }} Borrows the [[Earth]]'s \\ capacity to persevere. \\ It comes with [[Reinvigoration]]! | 20 Fatigue \\ Works Underwater \\ 100% Casting Time \\ __Earth Power__ \\ **+{{path>E1}} pathboost** \\ {{:abilities:reinvigoration.png?15&nolink}} +4 [[Reinvigoration]] (-4 [[Fatigue|FAT]]/rnd.) | | ??Power of the Spheres?? | {{path>S1}} \\ {{gems>1S}} | **A self-buff.** \\ {{:abilities:magic_power.png?nolink }} Call upon the magic \\ of the Spheres! \\ What //doesn't// this boost? \\ New to Dominions 6, [[Blood]]. \\ [[Holy]], too. | 100 Fatigue \\ Works Underwater \\ 125% Casting Time \\ {{:abilities:magic_power.png?15&nolink}} __Magic Power__ (Magic) \\ {{:dom6:elements.png?15&nolink}} **Elemental +1 pathboost** \\ {{:dom6:sorcery.png?15&nolink}} **Sorcerous +1 pathboost** | | ??Dark Knowledge?? | {{path>D1}} \\ {{gems>4D}} | Has an Underworld spirit \\ tell you where the good stuff is, \\ and //what// the good stuff is, \\ as long as it's in \\ a province of yours. \\ (You also have to guess \\ the correct province, of course.) | **Ritual** \\ Works Underwater \\ Range: 3 Provinces (Friendly) \\ [[Magic Site|Site-Searching]] ({{:dom6:death.png?15&nolink}}) | | ??Revive Bane?? | {{path>D2}} \\ {{gems>7D}} | {{:independents:bane.png?nolink }} Returns a fella \\ to their original body, \\ with all their aspects \\ gained down below; \\ in this case, one of \\ the Underworld's generals. \\ Unfortunately, Underworld fellas \\ do very little swimming. | **Ritual** \\ Works Underwater \\ Local \\ **??Bane??** Commander x1 | | ??Revive Wights?? | {{path>D2}} \\ {{gems>20D}} | {{:independents:wight.png?nolink }} Returns fellas \\ to their original bodies, \\ with all their aspects \\ gained down below; \\ in this case, \\ five Underworld bouncers. \\ The chill of death is quite \\ [[chill aura|exaggerated]] on them. | **Ritual** \\ Works Underwater \\ Local \\ **??Wight??** x5 | | ??Summon Sea Lions?? | {{path>N2W1}} \\ {{gems>10N}} | {{:transformation:leocampus.png?nolink }} Sea Lions \\ look very silly \\ in Dominions, and they're \\ stuck with [[Underwater#Underwater-Traits|gills]]! \\ They have three attacks, \\ though, which is nice. | **Ritual** \\ Underwater ONLY \\ Local \\ **??Leocampus??** x16 (+1 per {{:misc:magic:nature.png?15&nolink}}) | | ??Summon Bog Beasts?? | {{path>N2W2}} \\ {{gems>5N}} | {{:transformation:bog_beast.png?nolink }} Nasty fellas \\ with [[Poison Cloud|Poison Clouds]] \\ and poisonous spit. \\ I wouldn't touch one \\ with a five-foot pole. | **Ritual** \\ Local \\ **??Bog Beast??** x5 (+½ per {{:misc:magic:nature.png?15&nolink}}) | | ??Call of the Wild?? | {{path>N4}} \\ {{gems>9N}} | {{:nations:ma:vanheim:werewolf.png?nolink }} Sends a mannish wolf \\ to assemble an army. \\ You choose where \\ they will rally, \\ but the Werewolf comes \\ from your province, \\ and he can't swim or sail. \\ He's best at rallying \\ within the woods. | **Ritual** \\ Range: 4 Provinces \\ {{:abilities:cannot_pass_rivers.png?15&nolink}} Blocked by [[Underwater|Seas]] \\ {{:misc:gui:forest.png?20&nolink}} __**If Targeting [[Woods]]:**__ \\ **??Werewolf#633??** Commander x1 \\ **??Wolf??** x40 \\ **__Otherwise:__** \\ **??Werewolf#633??** Commander x1 \\ **??Wolf??** x20 | | ??Conjure Phantasmal Wolves?? | {{path>G1}} \\ {{gems>1G}} | {{:dom6:units:phantasmal_wolf.png?nolink }} Summons the Platonic \\ //ideal// of two wolves! \\ These myth-wolves are "dreamy", \\ so they do [[False Damage]] \\ and [[Ethereal|aren't quite there]]. \\ The image of lupine perfection \\ matches the environment. | 100 Fatigue \\ Works Underwater \\ 125% Casting Time \\ Range: 5 Squares \\ **__If [[Underwater]]:__** \\ **??Phantasmal Sea Dog??** x2 \\ **__Otherwise:__** \\ **??Phantasmal Wolf#3625??** x2 | | ??Summon Fay Folk?? | {{path>G2N1}} \\ {{gems>5G}} | {{:dom6:units:fay_folk:deer.png?nolink }} This summons Smurfs-- \\ wait, they're trademarked-- \\ I mean, this summons \\ many public-domain fellas. \\ Some are from fairy paintings, \\ others are from fairy tales, \\ and one became public domain \\ relatively recently. | **Ritual** \\ {{:misc:gui:forest.png?20&nolink}} [[Woods]] ONLY \\ **Summons 10 random Fay Folk** \\ - Most have spears & bronze \\ - Some are [[Underwater#Underwater-Traits|Poor Amphibians]] \\ - Some are archers \\ - Some have two attacks \\ - Some are really quite skilled \\ FIXME There's a mystery \\ trait in the Modinspector. | ==== Conj 4 ==== ^ Spell ^ Req ^ Effect ^ Stats ^ | ??Nest of Salamanders?? | {{path>F2}} \\ {{gems>1F}} | {{:dom6:units:salamander_asp.png?nolink }} SNAKES! \\ Hot to the touch, \\ and with steaming bites! \\ Their [[Poison Damage|Poison]] is resisted by \\ [[Fire Resistance]], on top of \\ [[Poison Resistance]], but still; \\ these snakes are annoying! | 100 Fatigue \\ 125% Casting Time \\ Range: Closest Square(s) \\ **??Salamander Asp??** x10 (+1 per {{:misc:magic:fire.png?15&nolink}}) | | ??Summon Fire Drake?? | {{path>F2}} \\ {{gems>6F}} | {{:independents:fire_drake.png?nolink }} We have dragons \\ at home: these. \\ Their breath is wicked! \\ They're slow-ish, though. \\ They might fall behind \\ your other fellas, \\ and roast their butts. | **Ritual** \\ Local \\ **??Fire Drake??** x1 \\ {{:abilities:dragon_master.png?15&nolink}} [[Dragon Master]] boosts! | | ??Summon Flame Jellies?? | {{path>F2}} \\ {{gems>6F}} | {{:independents:flame_jelly.png?nolink }} Jellyfish. \\ Odd fellas. \\ Too odd. \\ Very [[Heat Aura|Hot]]; \\ Their heat even \\ penetrates the sea. | **Ritual** \\ Underwater ONLY \\ Local \\ **??Flame Jelly??** x10 (+1 per {{:misc:magic:fire.png?15&nolink}}) | | ??Summon Wyverns?? | {{path>A2}} \\ {{gems>3A}} | {{:independents:wyvern.png?nolink }} Breathless dergs. \\ They fly, \\ they take orders, \\ and their tails [[Poison Damage|stun]] fellas. | **Ritual** \\ Local \\ **??Wyvern??** x2 \\ {{:abilities:dragon_master.png?15&nolink}} [[Dragon Master]] boosts! | | ??Summon Storm Drake?? | {{path>A2}} \\ {{gems>5A}} | {{:independents:storm_drake.png?nolink }} A Wyvern-like \\ with storm breath. \\ How does \\ Lightning breath \\ even work? Well, it arcs \\ from fella to fella. | **Ritual** \\ Local \\ **??Storm Drake??** x1 \\ {{:abilities:dragon_master.png?15&nolink}} [[Dragon Master]] boosts! | | ??Summon Gryphons?? | {{path>A2}} \\ {{gems>9A}} | {{:transformation:gryphon.png?nolink }} A "convocation" \\ of beefy birds \\ with lion parts. \\ While dumb, \\ they can be quite effective! | **Ritual** \\ Local \\ **??Gryphon??** x10 (+½ per {{:misc:magic:air.png?15&nolink}}) | | ??School of Sharks?? | {{path>W2}} \\ {{gems>1W}} | {{:transformation:small_shark.png?nolink }} Calls sharks. \\ They're goobers, really, \\ but they may flank the foe \\ and stir chaos. | 100 Fatigue \\ Underwater ONLY \\ 125% Casting Time \\ **??Small Shark??** x10 (+2 per {{:misc:magic:water.png?15&nolink}}) \\ (Enters from the Side) | | ??Voice of Apsu?? | {{path>W2}} \\ {{gems>2W}} | Freshwater dreams. \\ This Site-searcher can check \\ **enemy lands**, too! \\ However, if their eyes work, \\ they might notice the reveal. | **Ritual** \\ Works Underwater \\ Range: 3 Provinces \\ {{:misc:gui:sea.png?20&nolink}} [[Underwater|Seas]] are immune \\ Site-Searching ({{:misc:magic:water.png?15&nolink}}) | | ??Summon Sea Serpent?? | {{path>W2}} \\ {{gems>4W}} | {{:dom6:units:sea_serpent.png?nolink }} HUGE! \\ [[Fear|SCARY]]! \\ RAWR! \\ BITEY! \\ POKEY! \\ SLAPPY! | **Ritual** \\ Underwater ONLY \\ Local \\ **??Sea Serpent??** x1 \\ {{:abilities:dragon_master.png?15&nolink}} [[Dragon Master]] boosts! | | ??Summon Ice Drake?? | {{path>W2}} \\ {{gems>7W}} | {{:transformation:ice_drake.png?nolink }} Ice Drakes? \\ Serious beasts. \\ Pretty mighty. \\ The frosty gas is [[Armor-Negating]]. | **Ritual** \\ Local \\ **??Ice Drake??** x1 \\ {{:abilities:dragon_master.png?15&nolink}} [[Dragon Master]] boosts! | | ??Summon Cave Drake?? | {{path>E2}} \\ {{gems>4E}} | {{:independents:cave_drake.png?nolink }} Breathless \\ tanks. | **Ritual** \\ Local \\ **??Cave Drake??** x1 \\ {{:abilities:dragon_master.png?15&nolink}} [[Dragon Master]] boosts! | | ??Light of the Northern Star?? | {{path>S3}} \\ {{gems>2S}} | **A Battlefield Enchantment.** \\ {{:misc:magic:astral.png?nolink }} Call on Polaris \\ to help out! \\ All benefit, \\ if they have {{path>S1}} or higher. | 200 Fatigue \\ Works Underwater \\ 225% Casting Time \\ __Battlefield Enchantment__ (Neutral) \\ **+{{path>S1}} pathboost** | | ??Summon Lammashtas?? | {{path>D2}} \\ {{gems>1D}} | {{:independents:lammashta.png?nolink }} Angels of... \\ the Underworld! \\ (Not Hell.) \\ They're sorta like [[Horrors]]. | 100 Fatigue \\ 125% Casting Time \\ **Two Summons** \\ **??Lammashta??** x1 (each) \\ (Enters from the Side) | | ??Summon Shade Beasts?? | {{path>D3}} \\ {{gems>15D}} | {{:nations:la:lemuria:shade_beast.png?nolink }} Limbo puppies. \\ Are those skulls \\ even real? Yes, unfortunately, \\ but they're pretty tough. | **Ritual** \\ Works Underwater \\ Local \\ **??Shade Beast??** x30 (+3 per {{:dom6:death.png?15&nolink}}) | | ??Maggots?? | {{path>N1}} \\ {{gems>1N}} | Calls maggots to some \\ //fine// rotten flesh, \\ or bones; whatever's present \\ and [[Undead]]. \\ There's only a 25% chance \\ that they catch [[Ethereal|Ghosts]]; \\ but hey, it's not like fellas \\ can phase the bugs out! | 100 Fatigue \\ Works Underwater \\ 125% Casting Time \\ Range: 25 Squares \\ Sure Hit \\ AOE: One Target \\ {{:abilities:undead.png?15&nolink}} [[Undead]] only \\ **[[Ethereal|Nonmagical]]** \\ 50 [[Armor-Negating|AN]] {{:abilities:resist_poison.png?15&nolink}}[[Poison Damage|Poison]] DMG | | ??Tangle Thicket?? | {{path>N2}} | Wraps up many fellas! \\ By the way, \\ this is kinda weak \\ in lands of [[Scales#Growth-and-Death|Death]]. | 30 Fatigue \\ Works Underwater \\ 100% Casting Time \\ Range: 20 Squares \\ +2 [[Precision]] \\ AOE: 3 Squares (+1 per {{:misc:magic:nature.png?15&nolink}}) \\ __**Entanglement**__ \\ V = 19 + {{:misc:scales:growth.png?15&nolink}}[[Scales#Growth-and-Death|Growth]] \\ {{:misc:gui:forest.png?15&nolink}} (In Forests, add 1) \\ {{:misc:gui:waste.png?15&nolink}} (In Wastes, subtract 1) \\ **[[Ethereal|Nonmagical]] [[Entrapment]]** \\ {{:dom6:stats:str.png?15&nolink}} [[Strength|STR]] vs. V to break out | | ??Summon Leogryphs?? | {{path>N2}} \\ {{gems>12N}} | {{:transformation:leogryph.png?nolink }} Lions with \\ bird heads. \\ Two attacks, \\ typical Size-4 HP, \\ and very-high speeds. | **Ritual** \\ Local \\ **??Leogryph??** x20 (+2 per {{:misc:magic:nature.png?15&nolink}}) | | ??Summon Spine Frog?? | {{path>N2W1}} \\ {{gems>1N}} | {{:dom6:units:spine_frog.png?nolink }} DO NOT TOUCH! \\ It'll [[poison damage|stun]] you. \\ It might also //eat// you, \\ if you're a human \\ or something smaller. | **Ritual** \\ Local \\ **??Spine Frog??** x1 | | ??Summon Swamp Drake?? | {{path>N2W1}} \\ {{gems>5N}} | {{:transformation:swamp_drake.png?nolink }} A nasty fella. \\ It takes a \\ //very-long// stick \\ to hit one without getting \\ stuck like a pig! | **Ritual** \\ {{:misc:gui:swamp.png?20&nolink}} [[Swamp|Swamps]] ONLY \\ Local \\ **??Swamp Drake??** x1 \\ {{:abilities:dragon_master.png?15&nolink}} [[Dragon Master]] boosts! | | ??Nest of Asps?? | {{path>N2D1}} \\ {{gems>1N}} | {{:dom6:units:asp.png?nolink }} Teeny snakes of \\ utterly ridiculous venom. \\ If it gets through your armor, \\ you are essentially dead, \\ though not right away. | 100 Fatigue \\ 125% Casting Time \\ Range: Closest Square(s) \\ **??Asp??** x10 (1 per {{:misc:magic:nature.png?15&nolink}}) | | ??Awaken Vine Ogres?? | {{path>N3}} \\ {{gems>3N}} | {{:independents:vine_ogre.png?nolink }} Large Shambling Mounds. \\ They //might// have minds, \\ but you don't summon \\ them to think; thus, \\ they're basically [[Mindless]]. | **Ritual** \\ Local \\ **??Vine Ogre??** x3 \\ {{:abilities:ivy_lord.png?15&nolink}} [[Ivy Lord]] boosts! | | ??Strength of Gaia?? | {{path>N3E1}} | **A self-buff.** \\ {{:misc:magic:nature.png?nolink }} Have Gaia, the Mother, \\ bail your physical butt out. \\ Are you immaterial? That's fine, \\ but you miss out on a bit. | 20 Fatigue \\ Works Underwater \\ 100% Casting Time \\ **+{{path>N1}} pathboost** \\ **__Also: Some Other Stuff__** \\ {{:abilities:spiritform.png?15&nolink}} [[Spiritform]] negates \\ {{:dom6:stats:str.png?15&nolink}} Extra Strength (+4 [[Strength|STR]]) \\ {{:abilities:regeneration.png?15&nolink}} +10 [[Regeneration]] (% Healing/rnd.) \\ {{:items:barkskin_amulet.png?8&nolink}} **Barkskin** \\ (+7 [[Natural Protection|NAT PROT]], up to 10, \\ or +1 if already 10 or higher) \\ {{:abilities:vulnerability_fire.png?15&nolink}} (-5 [[Fire Vulnerability|Fire Resistance]]) | | ??Summon Kithaironic Lion?? | {{path>N3E1}} \\ {{gems>5N}} | {{:independents:kithaironic_lion.png?nolink }} Hercules started \\ with this lion, \\ before heading to \\ the biggo in Nemea. \\ Few mundane hits can cut \\ this majestic beast. | **Ritual** \\ Local \\ **??Kithaironic Lion??** x1 | | ??Summon Water Kobold?? | {{path>G1W1}} \\ {{gems>12G}} | {{:dom6:units:water_kobold.png?nolink }} A little [[Sailing|Sailor]]! \\ He'll ferry your troops! \\ He also has {{path>W1G1}}. | **Ritual** \\ Local \\ **??Water Kobold??** Commander x1 | | ??Summon Cave Kobolds?? | {{path>G1E1}} \\ {{gems>5G}} | {{:dom6:units:cave_kobold.png?nolink }} Teeny little sappers. \\ They will DESTROY \\ your feeble shins, and your [[Siege|walls]]. | **Ritual** \\ Local \\ **??Cave Kobold??** x5 (+½ per {{:misc:magic:glamour.png?15&nolink}}) | | ??Conjure Phantasmal Warriors?? | {{path>G2}} \\ {{gems>1G}} | {{:dom6:units:phantasmal_warrior.png?nolink }} Summons the Platonic \\ //ideal// of two guys. \\ Coming from the Dreamwild, \\ they don't have iron, \\ but their substitutes are neat. | 100 Fatigue \\ Works Underwater \\ 125% Casting Time \\ Range: 5 Squares \\ __**If Underwater:**__ \\ **??Phantasmal Triton??** x2 \\ __**Otherwise:**__ \\ **??Phantasmal Warrior??** x2 | | ??At the End of the Rainbow?? | {{path>G2}} \\ {{gems>3G}} | What lies at the End? \\ Only Glamour mages can find out. \\ The Gate of Horn only divulges details \\ on friendly rainbows in your land. | **Ritual** \\ Local \\ Range: 3 Provinces (Friendly) \\ {{:abilities:cannot_pass_rivers.png?15&nolink}} Blocked by Seas \\ [[Magic Site|Site-Searching]] ({{:misc:magic:glamour.png?15&nolink}}) | | ??Summon Fay Footfolk?? | {{path>G2N1}} \\ {{gems>12G}} | {{:dom6:units:fay_footman.png?nolink }} Faeries playing soldier. \\ Though they're only playing, \\ they far outstrip mortal elites! \\ {{:dom6:units:unseelie_soldier.png?nolink }} In [[Scales#Temperature|Cold]] lands, you reach \\ the Winter fairies, who are \\ an "unseelie" (mean) bunch. | **Ritual** \\ {{:misc:gui:forest.png?20&nolink}} [[Forest|Woods]] ONLY \\ Local \\ **__Samples Local Temperature__** \\ **If {{scales>C1}} or colder:** \\ **??Unseelie Soldier??** x5 (+½ per {{:misc:magic:glamour.png?15&nolink}}) \\ **Otherwise:** \\ **??Fay Footman??** x5 (+½ per {{:misc:magic:glamour.png?15&nolink}}) | ==== Conj 5 ==== ^ Spell ^ Req ^ Effect ^ Stats ^ | ??Will o' the Wisp?? | {{path>F1}} \\ {{gems>1F}} | {{:independents:will_o_the_wisp.png?nolink }} Two little fellas. \\ They have **20** [[Defence Skill|Defence]], \\ and you can write off \\ trying to dodge 'em! | 100 Fatigue \\ 125% Casting Time \\ **Two Summons** \\ **??Will o' the Wisp??** x1 (each) \\ (Enters from the Side) | | ??Summon Fire Elemental?? | {{path>F3}} \\ {{gems>1F}} | {{:dom6:units:fire_elemental.png?52&nolink }} A big, \\ beautiful \\ flame. \\ It's Size 7. \\ Certain fellas \\ can summon bigger flames, \\ typically with the power \\ of certain [[items|artifacts]]. | 100 Fatigue \\ 125% Casting Time \\ Range: Closest Square \\ **??Fire Elemental??** x1 (Size 7) | | ??Summon Summer Lions?? | {{path>F3}} \\ {{gems>13F}} | {{:independents:summer_lion.png?nolink }} A fire spirit of a \\ rather feline \\ disposition. \\ Best in the [[Summer-Power|Summer]]. | **Ritual** \\ Local \\ **??Summer Lion??** x5 (+½ per {{:misc:magic:fire.png?15&nolink}}) | | ??Summon Air Elemental?? | {{path>A3}} \\ {{gems>1A}} | {{:independents:air_elemental.png?47&nolink }} A big breeze. \\ Unlike \\ physical beings, \\ Air Elementals are \\ tougher to hit \\ when they're bigger! | 100 Fatigue \\ 125% Casting Time \\ Range: Closest Square \\ **??Air Elemental??** x1 (Size 7) | | ??Summon Spring Hawks?? | {{path>A3}} \\ {{gems>13A}} | {{:independents:spring_hawk.png?nolink }} An air spirit \\ of a rather avian \\ disposition. \\ Best in the [[Spring-Power|Spring]]. | **Ritual** \\ Local \\ **??Spring Hawk??** x5 (+½ per {{:misc:magic:air.png?15&nolink}}) | | ??Contact Draconians?? | {{path>A3}} \\ {{gems>20A}} | {{:dom6:units:draconian_chief.png?nolink }} Wyvernfolk; \\ a whole tribe, \\ supposedly. \\ Aside from the \\ immense cheapness, \\ the chieftain can call \\ another each turn! | **Ritual** \\ Local \\ **??Draconian Chief??** Commander x1 \\ **??Draconian??** x30 | | ??Raven Feast?? | {{path>A4}} \\ {{gems>3A}} | {{:abilities:corpse_eater.png?nolink }} Harvests [[Corpses]] as \\ something //arguably//\\ more useful. You can \\ harvest from foes, too! \\ Is it efficient? \\ Only if there are \\ a LOT, I'm afraid. | **Ritual** \\ Range: 5 Provinces \\ {{:misc:sea.png?20&nolink}} [[Underwater|Seas]] are immune \\ {{:abilities:corpse_eater.png?15&nolink}} **Consumes all Corpses** \\ //C// = {{:misc:gui:corpses.png?nolink}} Corpses Consumed \\ //G// = √(//C//) x ½ \\ → If //C// = 100, //G// = 5 \\ → If //C// = 400, //G// = 10 \\ → If //C// = 576, G = 12 \\ **Grants //G//{{gems>D}}** | | ??Messenger Crows?? | {{path>A4}} \\ {{gems>6A}} | **A province enhancement Ritual.** \\ {{:abilities:patrol_bonus.png?nolink }} Summons Saruman's spies \\ to suspiciously stalk. \\ Many province-targeting rituals \\ are hidden from scouts; \\ this is //not// one of them. \\ This works underwater, \\ for some reason. | **Ritual** \\ Works Underwater \\ Range: 4 Provinces (Friendly) \\ {{:abilities:patrol_bonus.png?15&nolink}} **+50 [[Patrol]] Strength** \\ (Only for Spotting) | | ??Wind Ride?? | {{path>A5}} \\ {{gems>10A}} | Summons a Commander in-play, \\ by having a giant tornado \\ scoop them up! \\ Titans (Size 8+) can't be lifted. \\ God-like [[Earth]] mages ({{path>E4}}+) \\ can't be lifted, either. \\ In Dominions 5, the tornado would \\ drop commanders after a province; \\ does that still apply? \\ Maybe. \\ \\ FIXME This will assume \\ the Dominions 5 notes \\ still apply. | **Ritual** \\ Range: 3 Provinces \\ {{:misc:sea.png?20&nolink}} [[Underwater|Seas]] are immune \\ **Picks a Random Commander** \\ {{:abilities:stealth.png?15&nolink}} (Can't find the [[Stealthy]]) \\ {{:dom6:stats:size.png?15&nolink}} //S// = their [[Size]] \\ //A// = 5 x their [[Air]] level \\ //D// = 10 + 5 x //S// - //A// \\ __**[[Wind Ride|Whirlwind Transport]]**__ \\ {{:dom6:stats:size.png?15&nolink}} Size 8-10 negates \\ {{:abilities:ethereal.png?15&nolink}} [[Ethereal]] negates \\ {{path>E4}} or higher negates \\ (2 x //A//)% chance to negate, \\ if the Commander is hostile \\ **Success Chance is based on //S//** \\ On a Success, move the \\ Commander ONE Province \\ towards the Caster. \\ **If the Caster isn't there, deal \\ //D// [[Armor-Negating|AN]] DMG with a Drop.** \\ **They also Drop on a Fail, \\ but only take half the DMG.** \\ ({{:abilities:flying.png?15&nolink}} [[Flying]] negates the DMG) | | ??Voice of Tiamat?? | {{path>W2}} \\ {{gems>8W}} | Saltwater dreams. \\ This has the sea \\ sleep-talk a bit, \\ fortunately localized entirely \\ in a single province. \\ As far as Site-Searchers go, \\ this is the most cost-effective. | **Ritual** \\ Underwater ONLY \\ Range: 4 Provinces (Friendly) \\ {{:abilities:land_encumberance.png?15&nolink}} Blocked by Land \\ [[Magic Site|Site-Searching]] ({{:dom6:elements.png?15&nolink}} Elements) | | ??Summon Water Elemental?? | {{path>W3}} \\ {{gems>1W}} | {{:independents:water_elemental.png?50&nolink }} One tall drink \\ of water. \\ [[Underwater]], the water \\ can constantly \\ replenish its deep HP pool! \\ {{:independents:ice_elemental.png?58&nolink }} In the cold, \\ you get ice instead. \\ They're not bad! \\ No [[Regeneration|Reconstruction]], \\ but they wall stuff. | 100 Fatigue \\ Works Underwater \\ 125% Casting Time \\ Range: Closest Square \\ __**[[Underwater]]:**__ \\ **??Water Elemental#3732??** x1 (Size 7) \\ __**On Land:**__ \\ Samples local [[Scales#Temperature]] \\ **In {{scales>C1}} or colder:** \\ **??Ice Elemental#3748??** x1 (Size 7) \\ **Otherwise:** \\ **??Water Elemental#3732??** x1 (Size 7) | | ??Summon Winter Wolves?? | {{path>W3}} \\ {{gems>6W}} | {{:independents:winter_wolf.png?nolink }} A water spirit of a \\ quite-canid disposition. \\ He does best in the [[Winter-Power|Winter]]. \\ He also does Cold damage! | **Ritual** \\ Local \\ **??Winter Wolf??** x5 (+½ per {{:misc:magic:water.png?15&nolink}}) | | ??Contact Sea Trolls?? | {{path>W3}} \\ {{gems>10W}} | {{:independents:sea_troll.png?nolink }} Giant blue goobers \\ who look sorta familiar. \\ They're unequipped, \\ but they recover //10// \\ lost HP each round, \\ at least underwater. \\ (On land, it's more like 5.) | **Ritual** \\ Works Underwater \\ Local \\ **??Sea Troll??** x10 (+½ per {{:misc:magic:water.png?15&nolink}}) | | ??Naiad Warriors?? | {{path>W3N1}} \\ {{gems>18W}} | {{:independents:kydnid.png?nolink }} Kydna's river spirits \\ are a bit uppity. \\ They don't do magic, \\ and they have noodle-arms. \\ Still, few will touch them, \\ due to their overwhelming [[Awe]]! | **Ritual** \\ Works Underwater \\ Local \\ **??Kydnid??** x25 | | ??Contact Naiad?? | {{path>W3N1}} \\ {{gems>35W}} | {{:independents:naiad.png?nolink }} A gentle river embodiment. \\ She has {{path>W3N3}} (Wow!) \\ and can take 40 humans \\ into the sea! \\ Just get her back home \\ **under ten turns** after you \\ move her out of it. | **Ritual** \\ Works Underwater \\ Local \\ **??Naiad??** Commander x1 | | ??Summon Earth Elemental?? | {{path>E1}} \\ {{gems>1E}} | {{:independents:earth_elemental.png?56&nolink }} You used to get \\ mountains from this. \\ Oh well; \\ game balance \\ and all that stuff. \\ Some fellas can \\ summon bigger rocks. | 100 Fatigue \\ Works Underwater \\ 125% Casting Time \\ Range: Closest Square \\ **??Earth Elemental??** x1 (Size 7) | | ??Contact Trolls?? | {{path>E3}} \\ {{gems>10E}} | {{:independents:troll.png?nolink }} Classic trolls. \\ technically [[Jotunheim-ma|Jotunar]] are \\ the //original// trolls, \\ but oh well. \\ They're the only fellas \\ weak to acid, amusingly, \\ though fire is better due to \\ how it [[burn|burns]]. | **Ritual** \\ Local \\ **??Troll??** x5 (+½ per {{:misc:magic:earth.png?15&nolink}}) | | ??Summon Fall Bears?? | {{path>E3}} \\ {{gems>13E}} | {{:independents:fall_bear.png?nolink }} An earth spirit \\ of an ursine \\ disposition. \\ (Yes, he's spirit-y.) \\ He's best in the [[Fall-Power|Autumn]]. | **Ritual** \\ Local \\ **??Fall Bear??** x5 (+½ per {{:misc:magic:earth.png?15&nolink}}) | | ??Acashic Record?? | {{path>S2}} \\ {{gems>10S}} | {{:abilities:spy.png?nolink }} Checks the Acashic Records, \\ the history of the world, \\ for info on a nation. \\ The recordkeepers require \\ that you be within \\ range of the nation's capital; \\ it's a wide range, but still. | **Ritual** \\ Range: 10 Provinces (Enemy Capital) \\ **Pulls Score Graphs of that Nation** \\ \\ FIXME might it \\ pull other info? | | ??Summon Ether Warriors?? | {{path>S3D1}} \\ {{gems>15S}} | {{:independents:ether_warrior.png?nolink }} Anti-fellows \\ who lost Earth privileges \\ by guzzling too much \\ of the world's magic. \\ They wield Moon Blades, \\ which shred [[Magic Being|Magic Beings]]. | **Ritual** \\ Local \\ **??Ether Warrior??** x3 | | ??Ghost Grip?? | {{path>D1}} | Summons a bunch of ghost hands \\ to apply negative energy, \\ sucking fellas dry. \\ This is basically the only \\ [[Fatigue]] attack that completely \\ respects [[Protection]]! | 10 Fatigue \\ Works Underwater \\ 100% Casting Time \\ Range: 25 Squares \\ **Five Ghost Hands** \\ +3 [[Precision]] \\ AOE: One Target \\ 25 {{:magic.png?15&nolink}}Magic {{:dom6:stats:fat.png?15&nolink}}[[Fatigue|FAT]] (+2 per {{:dom6:death.png?15&nolink}}) | | ??Spirit Mastery?? | {{path>D1}} \\ {{gems>4D}} | {{:nations:la:lemuria:dispossessed_spirit.png?nolink }} Delays the afterlives \\ of twenty-five of the \\ recently-deceased, \\ for a quick job or two. \\ How moral! | **Ritual** \\ Works Underwater \\ Local \\ **??Dispossessed Spirit??** x25 (+1 per {{:dom6:death.png?15&nolink}}) | | ??Corpse Candle?? | {{path>D1F1}} \\ {{gems>1D}} | {{:independents:corpse_candle.png?nolink }} Three green wispies. \\ Lazier than the orange ones, \\ but just a bit tougher. \\ They can cause [[Decay]] \\ with a mere flash! | 100 Fatigue \\ 125% Casting Time \\ **Three Summons** \\ **??Corpse Candle??** x1 (each) \\ (Enters from the Side) | | ??Revive Bane Lord?? | {{path>D4}} \\ {{gems>12D}} | {{:independents:bane_lord.png?nolink }} Recalls a megachad \\ from down under. \\ An undead commodore \\ doing 33 damage per strike! | **Ritual** \\ Works Underwater \\ Local \\ **??Bane Lord??** Commander x1 | | ??Summon Manticores?? | {{path>N2E2}} \\ {{gems>10N}} | {{:transformation:manticore.png?nolink }} Three attacks! \\ Wings! \\ Range! \\ Dumb looks! \\ What a predator! | **Ritual** \\ Local \\ **??Manticore??** x3 | | ??Howl?? | {{path>N3}} \\ {{gems>3N}} | **A Battlefield Enchantment.** \\ {{:nations:la:vaettiheim:wolf.png?nolink }} Call wolves authentically! \\ A whole pack will slowly \\ sweep into the field, \\ from all sides. | 300 Fatigue \\ 250% Casting Time \\ __Battlefield Enchantment__ (Friendly) \\ __**Around Twice a Round:**__ \\ {{:misc:gui:mountain.png?20&nolink}}{{:misc:gui:forest.png?20&nolink}} **In Mountains or Woods:** \\ **??Wolf??** x([[DRN|Exploding]] 1d6) \\ (Enters from the Side) \\ **Otherwise:** \\ **??Wolf??** x([[DRN|Exploding]] 1d3) \\ (Enters from the Side) | | ??Spirits of the Wood?? | {{path>N3}} \\ {{gems>8N}} | {{:independents:woodland_spirit.png?nolink }} Minor tree spirits; \\ authentic [[Pangaea-ea|Dryads]], really. \\ Keep them home, \\ or at least return them \\ within **three turns**. \\ These beauts destroy fellas \\ with Strength-stealing hugs. | **Ritual** \\ Local \\ **??Woodland Spirit??** x15 (+1 per {{:misc:magic:nature.png?15&nolink}}) | | ??Contact Forest Trolls?? | {{path>N3}} \\ {{gems>10N}} | {{:independents:forest_troll.png?nolink }} Leaner, greener trolls. \\ They //also// hate \\ fire and acid, \\ but not as much as \\ their stronger kin. \\ That's because they wear moss! \\ Oh yeah; Trolls are //very// greedy. | **Ritual** \\ Local \\ **??Forest Troll??** x10 (+½ per {{:misc:magic:nature.png?15&nolink}}) | | ??Winged Monkeys?? | {{path>N3S2}} \\ {{gems>10N}} | {{:transformation:winged_monkey.png?nolink }} Kidnap a fella in-play \\ with the flying monkeys! \\ The monkeys are //deathly// \\ afraid of mages, so they \\ won't even look at them. \\ It's good that most \\ generals are muggles! | **Ritual** \\ Range: 5 Provinces \\ {{:abilities:cannot_pass_rivers.png?15&nolink}} Blocked by Seas \\ **Finds an Enemy Commander** \\ Won't pick Mages \\ ({{:misc:magic:holy.png?15&nolink}} [[Holy|Priests]] are valid targets, \\ if they lack other paths) \\ **[[Assassin|Assassination]]**: **??Winged Monkey??** x8 \\ **When the target has 100 [[Fatigue]]:** \\ {{:dom6:stats:size.png?15&nolink}} Size 6-10 negates \\ {{:abilities:flying.png?15&nolink}} **Transport to Caster** | | ??Vermin Feast?? | {{path>N4}} \\ {{gems>6N}} | {{:abilities:gluttony.png?nolink }} Waste a [[fort|fort's]] [[Supplies]]. \\ This matters in a [[Siege]]; \\ the feasting fellas come \\ from the same province, \\ and are snuck inside. | **Ritual** \\ Works Underwater \\ Range: 4 Provinces (Enemy Fort) \\ Duration: 1 (+1 per {{gems>N}}) \\ {{:misc:gui:supplyusage.png?20&nolink}} **Doubles Supply Usage** | | ??Summon Bluecap?? | {{path>G2E1}} \\ {{gems>20G}} | {{:dom6:units:blue_flame.png?nolink }} A RAW Cave Kobold! \\ {{:dom6:units:bluecap.png?nolink }} Their magic is preserved \\ by this ritual, \\ so they have {{path>E2G1}} and that \\ blue wispie form. \\ Oh yeah; Cave Kobolds \\ are //very// greedy. | **Ritual** \\ Local \\ **??Bluecap??** Commander x1 | | ??Phantasmal Beast?? | {{path>G3}} \\ {{gems>1G}} | {{:dom6:units:phantasmal_beast.png?nolink }} The Platonic //ideal// \\ of an abomination. \\ (Or just a monster; \\ maybe this sprite \\ is a placeholder.) \\ The fella has FIVE attacks, \\ and four of them are stronger \\ than typical unreal hits! | 100 Fatigue \\ Works Underwater \\ 125% Casting Time \\ Range: Closest Square \\ **??Phantasmal Beast??** x1 | | ??Summon Fay Knights?? | {{path>G3N1}} \\ {{gems>15G}} | {{:dom6:units:fay_knight.png?nolink }} Faeries playing hero. \\ Magic gear, \\ **22 [[Defence Skill|DEFENCE]]**, \\ and elf-tricks! \\ {{:dom6:units:unseelie_knight.png?nolink }} The Winter knights \\ are VERY good \\ in Winter, \\ but worse in the \\ seasons of other faeries. | **Ritual** \\ {{:misc:gui:forest.png?20&nolink}} [[Forest|Woods]] ONLY \\ Local \\ **__Samples Local Temperature__** \\ **If {{scales>C1}} or colder:** \\ **??Unseelie Knight??** x3 \\ **Otherwise:** \\ **??Fay Knight??** x3 | | ??Awaken Sleeper?? | {{path>G4}} \\ {{gems>10G}} | {{:independents:sleeper.png?nolink }} Recalls a megachad \\ from Dreamland. \\ A superb commander \\ with [[items|item]]-grade magic gear. | **Ritual** \\ Local \\ **??Sleeper??** Commander x1 | ==== Conj 6 ==== ^ Spell ^ Req ^ Effect ^ Stats ^ | ??Summon Fire Snakes?? | {{path>F2}} \\ {{gems>8F}} | {{:independents:fire_snake.png?nolink }} Ten hot fellas. \\ They like Heat. \\ They also get \\ two attacks, one of which \\ hits a whole square. | **Ritual** \\ Local \\ **??Fire Snake??** x10 (+½ per {{:misc:magic:fire.png?15&nolink}}) | | ??Summon Flame Spirit?? | {{path>F3}} \\ {{gems>30F}} | {{:independents:flame_spirit.png?nolink }} {{path>F3}}! \\ Fire that casts Fire? \\ Makes sense to me! \\ These "big wisps" are \\ followed by other wispies, \\ at least on the battlefield. | **Ritual** \\ Local \\ **??Flame Spirit??** Commander x1 | | ??Summon Great Eagles?? | {{path>A3}} \\ {{gems>8A}} | {{:transformation:great_eagle.png?nolink }} Birds. \\ Big ones. \\ These \\ [[Siege|DESTROY]] \\ [[fort|forts]], \\ by the way. | **Ritual** \\ Local \\ **??Great Eagle??** x10 (+½ per {{:misc:magic:air.png?15&nolink}}) | | ??Shark Attack?? | {{path>W3}} \\ {{gems>3W}} | **A Battlefield Enchantment.** \\ Underwater ??Howl??! \\ {{:transformation:shark.png?nolink }} \\ \\ \\ FIXME This assumes \\ that Dominions 5's version \\ is in this game. \\ The summoning rate \\ dwindles after each summon. | 300 Fatigue \\ Underwater ONLY \\ 250% Casting Time \\ __Battlefield Enchantment__ (Friendly) \\ __**Around Once a Round:**__ \\ {{:dom6:stats:hp.png?32&nolink }} Checks if any living \\ non-Sharks are damaged \\ **If So:** \\ **??Shark??** x?? (12.5% chance) \\ (Enters from the Side) \\ **??Small Shark??** x?? (12.5% chance) \\ (Enters from the Side) \\ Numbers probably scale with \\ the number of damaged units. \\ **Max. 13 Summonings "Pulses"** | | ??Summon Bishop Fish?? | {{path>W3}} \\ {{gems>15W}} | {{:independents:bishop_fish.png?nolink }} {{path>H3}}! \\ It's a shame \\ that this former \\ [[Oceania-ea|Oceanian]] is [[Underwater#Underwater-Traits|Aquatic]]. | **Ritual** \\ Underwater ONLY \\ Local \\ **??Bishop Fish??** Commander x1 | | ??Sea King's Court?? | {{path>W4}} \\ {{gems>55W}} | {{:independents:sea_king.png?nolink }} {{path>W3}}! \\ His Majesty will \\ pay you back, \\ over 55 turns. \\ He comes with a \\ giant retinue, too. | **Ritual** \\ Works Underwater \\ Local \\ **??Sea King??** Commander x1 \\ **??Sea Troll??** x15 \\ **??Troll Guard??** x5 | | ??Streams from Hades?? | {{path>W4D1}} \\ {{gems>40W}} | {{:independents:kokythiad.png?nolink }} A [[Kokytos]] Naiad. \\ She has {{path>W3D3}}, \\ and she's [[Fear|scary]]! | **Ritual** \\ Works Underwater \\ Local \\ **??Kokythiad??** Commander x1 | | ??Contact Hill Giant?? | {{path>E3}} \\ {{gems>3E}} | {{:independents:hill_giant.png?nolink }} One BIG \\ ogre. \\ He breaks \\ scales, \\ eating even \\ the biggest \\ specimens of mankind \\ like they're M&Ms. \\ (Only one at a time, though.) | **Ritual** \\ Local \\ **??Hill Giant??** x1 | | ??Troll King's Court?? | {{path>E3}} \\ {{gems>65E}} | {{:independents:troll_king.png?nolink }} The gray trolls \\ have kingdoms, \\ despite eating \\ babies and such. \\ Kings have {{path>E3G1}}; \\ the latter lets them hide \\ their realms (& babies). | **Ritual** \\ Local \\ **??Troll King??** Commander x1 \\ **??Troll??** x10 \\ **??War Troll??** x5 \\ **??Troll Moose Knight??** x2 | | ??Acashic Knowledge?? | {{path>S3}} \\ {{gems>25S}} | A different acashic call. \\ This "research" checks \\ the present! \\ It's the ONLY \\ [[Holy]] Site-Searching Ritual. | **Ritual** \\ Range: 10 Provinces (Friendly) \\ [[Magic Site|Site-Searching]] (**All**) | | ??Ether Gate?? | {{path>S4D1}} \\ {{gems>90S}} | **A province enhancement Ritual.** \\ {{:misc:scales:magic.png?nolink }} Props open a window \\ to an Astral Prison. \\ {{:independents:ether_lord.png?nolink }} This pulls a \\ coven of crooks, too. \\ One has {{path>S3D2,100%ASDB}}. | **Ritual** \\ Works Underwater \\ Local \\ **??Ether Lord??** Commander x1 \\ **??Ether Warrior??** x15 \\ +{{scales>M2}} (Scale Dump) \\ __**Also: Ether Gate**__ \\ Duration: 1 (+1 per {{gems>S}}) \\ **When you summon ??Ether Warrior??s, \\ summon 2 more** | | ??Summon Ghosts?? | {{path>D2}} \\ {{gems>10D}} | {{:independents:ghost.png?nolink }} BOO! \\ Every Ghost has had \\ a violent death before, \\ so they're quite stubborn now. \\ Their one attack \\ [[Drain|Drains HP]] through skin, \\ and they're scary! | **Ritual** \\ Works Underwater \\ Local \\ **??Ghost??** x5 (+½ per {{:dom6:death.png?15&nolink}}) | | ??Summon Spectre?? | {{path>D3}} \\ {{gems>22D}} | {{:independents:spectral_mage.png?nolink }} Steals a mage \\ from the Underworld; \\ most are from our world, \\ anyway, so it's justified. \\ Their skills are odd; \\ {{path>D1,100%WSDG,100%WSDG}}, to be precise. | **Ritual** \\ Works Underwater \\ Local \\ **??Spectral Mage??** Commander x1 | | ??Contact Forest Giants?? | {{path>N3}} \\ {{gems>2N}} | {{:independents:forest_giant.png?nolink }} Two big green \\ Ogres. \\ These guys //don't// eat \\ people in battle; \\ they prefer their food \\ minced, pureed, and cooked. | **Ritual** \\ Local \\ **??Forest Giant??** x2 | | ??Contact Lamias?? | {{path>N3}} \\ {{gems>5N}} | {{:independents:lamia.png?nolink }} Half-snakes; \\ half the time, \\ they're snakes! \\ Their Regeneration is obscene, \\ and their Snake form regains \\ //eleven// HP per round. | **Ritual** \\ Local \\ **??Lamia??** x10 (+½ per {{:misc:magic:nature.png?15&nolink}}) \\ __Some Casters get 2 extra:__ \\ - ??Lamia Queen?? \\ - ??Serpent King?? ([[Pretender God|Pretender]]) \\ - ??Mother of Monsters?? (Pretender) | | ??Locust Swarms?? | {{path>N3}} \\ {{gems>8N}} | **A provincial attack Ritual.** \\ {{:misc:gui:unrest.png?nolink }} Calls the hungry \\ to distant crops, \\ halving harvests. \\ The ModInspector says that \\ [[Population|Small Provinces]] can't be hit; \\ really, though, this shouldn't \\ be used on seas. | **Ritual** \\ Range: 5 Provinces \\ "Small Provinces" are Immune(?) \\ __**Swarm of Locusts**__ \\ {{:misc:gui:sea.png?20&nolink}} [[Underwater|Seas]] are Immune \\ "Anonymous" \\ {{:misc:gui:income.png?15&nolink}} **-50% [[Income]]** (That Turn) \\ {{:misc:gui:unrest.png?9&nolink}} **+20 [[Unrest]]** | | ??Forest Troll Tribe?? | {{path>N3}} \\ {{gems>37N}} | {{:independents:troll_shaman.png?nolink }} Forest trolls live \\ like barbarians, \\ but all trolls can \\ [[need-not-eat|eat rocks and wood]] without issue, \\ so wealth is vanity to them. \\ That being said, \\ the Tribal leaders have less \\ magic skill than their \\ royal counterparts. ({{path>N1D1,100%EDNG}}) | **Ritual** \\ Local \\ **??Troll Shaman??** Commander x1 \\ **??Forest Troll??** x15 | | ??Contact Lamia Queen?? | {{path>N5D2}} \\ {{gems>25N}} | {{:independents:lamia_queen.png?nolink }} A snake queen. \\ Her magic? Very random. \\ ({{path>D2N1,100%WDNB,100%WDNB}}) \\ Her stick? Dangerous. \\ Her respect among Lamias? \\ Very high. | **Ritual** \\ Local \\ **??Lamia Queen??** Commander x1 | | ??Summon Sprites?? | {{path>G1N1}} \\ {{gems>1G}} | {{:independents:sprite.png?nolink }} Six itty-bitty fellas. \\ They cast ??Elf Shot??s from \\ their itty-bitty bows, \\ which can floor Hill Giants \\ and possibly even Titans. | 100 Fatigue \\ 125% Casting Time \\ Range: Closest Square \\ **??Sprite??** x6 | | ??Summon Gnome?? | {{path>G3E2}} \\ {{gems>35G}} | {{:independents:gnome.png?nolink }} A Dreamwild Gardener \\ with {{path>E2N2G2}}. (Six levels!) \\ Unlike garden gnomes, \\ he is [[glamour-skill|quite]] [[stealthy|inconspicuous]]. | **Ritual** \\ Local \\ **??Gnome??** Commander x1 | | ??Summon Fay Prince?? | {{path>G4N1}} \\ {{gems>30G}} | {{:dom6:units:fay_prince.png?nolink }} A noble faerie with \\ Protagonist Syndrome. \\ They have {{path>N1G2}}, \\ and look "[[Awe|Awesome]]". \\ {{:dom6:units:unseelie_prince.png?nolink }} Winter nobles look \\ cold, //[[Power|like]]// [[Scales#Temperature|Cold]], \\ and wield {{path>D1G2}} to \\ cast [[Dread]] spells. | **Ritual** \\ {{:misc:gui:forest.png?20&nolink}} [[Forest|Woods]] ONLY \\ Local \\ **__Samples Local Temperature__** \\ **If {{scales>C1}} or colder:** \\ **??Unseelie Prince??** Commander x1 \\ **Otherwise:** \\ **??Fay Prince??** Commander x1 | ==== Conj 7 ==== ^ Spell ^ Req ^ Effect ^ Stats ^ | ??Living Fire?? | {{path>F4}} \\ {{gems>2F}} | {{:dom6:units:fire_elemental.png?47&nolink }} A pile \\ of flames. \\ Four squares \\ of them. | 200 Fatigue \\ 150% Casting time \\ **??Fire Elemental??** x4 (+1 per {{:misc:magic:fire.png?15&nolink}}) \\ (Size 6) | | ??Living Clouds?? | {{path>A4}} \\ {{gems>2A}} | {{:independents:air_elemental.png?42&nolink }} A pile \\ of winds. \\ Four squares \\ of them. | 200 Fatigue \\ 150% Casting time \\ **??Air Elemental??** x4 (+1 per {{:misc:magic:air.png?15&nolink}}) \\ (Size 6) | | ??Summon Asp Turtle?? | {{path>W3}} \\ {{gems>10W}} | {{:independents:asp_turtle.png?nolink}} \\ **ASPIDOCHELONE** \\ A big turtle. \\ Island-like. | **Ritual** \\ Underwater ONLY \\ Local \\ **??Asp Turtle??** x1 | | ??Summon Catoblepas?? | {{path>W3D2}} \\ {{gems>12W}} | {{:independents:catoblepas.png?nolink}} \\ Sometimes mistaken \\ for a "Gorgon", \\ such as in D&D. \\ Don't lock eyes with it, \\ that'll deal you \\ 10 [[Internal Damage]]. | **Ritual** \\ Local \\ **??Catoblepas??** x1 | | ??Living Water?? | {{path>W4}} \\ {{gems>2W}} | {{:independents:water_elemental.png?45&nolink }} A pile \\ of water. \\ Typically \\ it's fluid, but sometimes \\ {{:independents:ice_elemental.png?48&nolink }} it's solid; \\ Freezing \\ and whatnot. | 200 Fatigue \\ Works Underwater \\ 150% Casting Time \\ Range: Closest Square \\ __**[[Underwater]]:**__ \\ **??Water Elemental??** x4 (+1 per {{:misc:magic:water.png?15&nolink}}) \\ (Size 6) \\ __**On Land:**__ \\ Samples local [[Scales#Temperature]] \\ **In {{scales>C1}} or colder:** \\ **??Ice Elemental??** x4 (+1 per {{:misc:magic:water.png?15&nolink}}) \\ (Size 6) \\ **Otherwise:** \\ **??Water Elemental??** x1 (+1 per {{:misc:magic:water.png?15&nolink}}) \\ (Size 6) | | ??Living Earth?? | {{path>E4}} \\ {{gems>2E}} | {{:independents:earth_elemental.png?50&nolink }} A pile \\ of rocks. \\ If you want \\ Tramplers, \\ you might as well \\ get a bunch. | 200 Fatigue \\ Works Underwater \\ 150% Casting Time \\ **??Earth Elemental??** x4 (+1 per {{:misc:magic:earth.png?15&nolink}}) \\ (Size 6) | | ??Summon Mound Fiend?? | {{path>D3}} \\ {{gems>28D}} | {{:independents:mound_fiend.png?nolink }} Steals a [[Holy|Priest]] \\ from below. \\ Most are from \\ our world, anyway, \\ specters of foul \\ cults that claimed \\ many lives. \\ He's a {{path>D3H2}} \\ [[Reanimator Priest|Undead-maker]]. | **Ritual** \\ Local \\ **??Mound Fiend??** Commander x1 | | ??Harvester of Sorrows?? | {{path>D4}} \\ {{gems>20D}} | {{:independents:harvester_of_sorrows.png?nolink }} A [[Reaper]]. \\ Get him \\ **out** \\ of your \\ lands \\ A.S.A.P.! | **Ritual** \\ Works Underwater \\ Local \\ **??Harvester of Sorrows??** Scout x1 | | ??Animal Horde?? | {{path>N4}} \\ {{gems>10N}} | {{:independents:deer.png?nolink }} One HUNDRED \\ [[animal|Animals]]. \\ Quite a range \\ of fellows! | **Ritual** \\ Works Underwater \\ Local \\ **100 Random Animals** \\ (Affected by the local terrain) | | ??Awaken Ivy King?? | {{path>N4}} \\ {{gems>30N}} | {{:independents:ivy_king.png?nolink }} A Vine Ogre \\ with a hecking \\ OPINION. \\ (And {{path>N3}}!) \\ (And [[Ivy Lord]] 3!) | **Ritual** \\ Local \\ **??Ivy King??** Commander x1 | | ??Living Castle?? | {{path>N4W1}} \\ {{gems>40N}} | {{:misc:gui:fortress.png?nolink }} Instafort! \\ Just add \\ water! \\ The land \\ version \\ is for [[Pangaea-ea|Pangaea]]. | **Ritual** \\ Underwater ONLY \\ Range: 4 Provinces (Friendly Sea) \\ {{:misc:gui:fortress.png?15&nolink}} **Kelp Fortress** | | ??Summon Calydonian Boar?? | {{path>N5}} \\ {{gems>9N}} | {{:independents:calydonian_boar.png?nolink }} Artemis's \\ monster. \\ All sorts \\ of elemental stuff \\ is on this fella. | **Ritual** \\ Local \\ **??Calydonian Boar??** x1 | | ??Conjure Phantasmal Knight?? | {{path>G2}} \\ {{gems>1G}} | {{:dom6:units:phantasmal_knight.png?46&nolink }} The Platonic \\ //ideal// of a \\ knight. \\ That fake \\ lance gets a fake \\ [[Charge Bonus]], and the \\ fake steed hits too! | 100 Fatigue \\ Works Underwater \\ 125% Casting Time \\ **__If Underwater:__** \\ **??Phantasmal Knight#3985??** x1 \\ **__Otherwise:__** \\ **??Phantasmal Knight??** x1 | | ??Lore of Legends?? | {{path>G4}} \\ {{gems>20G}} | **A self-enhancing Ritual.** \\ Exploits, basically. \\ You have a full turn \\ before reality patches \\ your magic skill \\ back to normal. \\ Alternatively, \\ perhaps Dreamwild lore \\ is as difficult to \\ remember as dreams... | **Ritual** \\ Duration: Until the Caster's \\ next turn \\ **+1 pathboost to all paths** | | ??Wild Hunt?? | {{path>G5N3}} \\ {{gems>50G}} | **A Global Enchantment.** \\ {{:independents:herne.png?nolink }} Has Herne, \\ an old god, \\ Most-\\ Dangerous-\\ Game your \\ forest foes. \\ This guy \\ actually //avoids// Priests, \\ for the most part, \\ but his hunting dogs \\ seek them out. \\ \\ FIXME the Stealth \\ stuff wasn't in \\ Dominions 5. | __Global Enchantment__ \\ **__First, the Main Hunt__** \\ Checks Forests & [[Caves|Cave]] Forests \\ - Checks around 5 provinces (max 10), \\ stops if a hostile Commander is found \\ - Passes over {{path>H5}}'s; threshold lowers \\ by 1 level for roughly each check \\ - {{:abilities:stealth.png?15&nolink}} The [[Stealthy]] might slip away \\ **For the Target: [[Assassin|Assassination]]** \\ - **??Herne - Lord of the Hunt??** ({{path>E1N5G3}}) \\ - **??Barghest??** x12 \\ - **??Wolf??** x17 \\ **__Then, the Lesser Hunts__** \\ - Up to 5, typically 4 \\ - Checks Forests & [[Caves|Cave]] Forests \\ - Targets [[Sacred]]-and/or-[[Bless|Blessed]] fellas \\ - {{:abilities:stealth.png?15&nolink}} The [[Stealthy]] might slip away \\ **For the Targets: [[Assassin|Assassination]]** \\ Either by **??Barghest??s** & **??Black Dog??s**, \\ **??Cu Sidhe??**, or **Dire Wolves** & **Wolves** \\ **Ends if Herne dies** | ==== Conj 8 ==== ^ Spell ^ Req ^ Effect ^ Stats ^ | ??King of Elemental Fire?? | {{path>F5}} \\ {{gems>50F}} | {{:elemental_royalty:pyriphlogos.png?nolink }} One of two. \\ Both have \\ {{path>F5}}, both \\ summon \\ bigger Fire \\ Elementals, and both \\ like Heat a bunch. \\ Neither one is //bad//. | **Ritual** \\ Local \\ **__One of Two Commanders:__** \\ **??Pyriphlogos - King of Flames??** ([[Ethereal]]) \\ **??Rhuax - King of Magma??** ({{path>E1}}) | | ??The Kindly Ones?? | {{path>F6N4}} \\ {{gems>40F}} | **A Global Enchantment.** \\ {{:independents:erinyes:megeara.png?nolink }} This cheap effect tells \\ the Erinyes, or "Furies", \\ that sin is happening. \\ Chaos ensues, as \\ the three of them \\ begin [[Assassin|assassinating]] various \\ sinners and crooks. \\ It's cheap because, well, \\ they're only three gals. | __Global Enchantment__ \\ Works Underwater \\ Essentially three Global effects sharing a slot; \\ each end separately, unless [[Dispel|Dispelled]]. \\ __**The Avenger of Murder**__ \\ Each turn, targets a Commander who has Kills, \\ preferring higher kill counts. \\ **Assassination: ??Tisiphone - Erinya??** \\ (Ends if Tisiphone dies) \\ __**The Grudging Anger**__ \\ Each turn, targets a Commander with [[Blood]] levels, \\ preferring those who've used [[Blood Magic]] recently. \\ **Assassination: ??Alecto - Erinya??** \\ (Ends if Alecto dies) \\ __**The Unrelenting One**__ \\ Each turn, targets a completely random \\ Commander who's hostile. \\ **Assassination: ??Megeara - Erinya??** \\ (Ends if Megeara dies) | | ??Queen of Elemental Air?? | {{path>A5}} \\ {{gems>50A}} | {{:elemental_royalty:aella.png?nolink }} One of three. \\ All have \\ {{path>A5}}, all \\ summon \\ bigger Air \\ Elementals, and all \\ like [[Power|Storms]] a bunch. \\ All are great. | **Ritual** \\ Local \\ **__One of Three Commanders:__** \\ **??Aella - Queen of Storms??** (Storm Power 5) \\ **??Thuella - Queen of Thunder??** (4 attacks) \\ **??Nephele - Queen of Clouds??** ([[Glamour-skill|Glamour]]) | | ??Queen of Elemental Water?? | {{path>W5}} \\ {{gems>50W}} | {{:elemental_royalty:thalassa.png?nolink }} One of three. \\ All have \\ {{path>W5}}, all \\ summon \\ bigger Water \\ Elementals, and all \\ love the sea. \\ None of them are //bad//. | **Ritual** \\ Underwater ONLY \\ Local \\ **__One of Three Commanders:__** \\ **??Thalassa - Queen of the Sea??** (Summoner) \\ **??Bathusma - Queen of the Deeps??** (90% [[Regeneration|Regen]]) \\ **??Limne - Queen of the Lake??** ([[Underwater#Underwater-Traits|Amphibious]]) | | ??Guardians of the Deep?? | {{path>W6}} \\ {{gems>60W}} | **A Global Enchantment** \\ {{:nations:ea:atlantis:monster_fish.png?nolink}} \\ Underwater [[Animal|Animals]] will \\ rally to your defense; \\ //and// attack your foes, \\ in your [[Dominion]]. \\ It can be any of them, \\ really! | __Global Enchantment__ \\ Underwater ONLY \\ **When Attacked, \\ __If the [[Province Defense]] is Lv. 1 or Greater:__** \\ Summons random [[Animal|Animals]]; \\ they will be Amphibious or Aquatic. \\ This only defends [[Underwater]] provinces. \\ {{:misc:dominioncandle.png?4&nolink}}__**Within your Dominion:**__ \\ **Random Animal Attacks**; \\ these only attack [[Underwater]] provinces, \\ since the Animals may be Aquatic. | | ??Earth Attack?? | {{path>E5}} \\ {{gems>5E}} | {{:independents:earth_elemental.png?50&nolink }} Has the \\ Earth itself \\ punch a foe, \\ in a way. \\ This was better in 5, \\ but bygones are bygones. | **Ritual** \\ Works Underwater \\ Range: 4 Provinces \\ **Finds a random enemy Commander** \\ - {{:abilities:stealth.png?15&nolink}} Can find [[Stealthy|Hiding]] fellas \\ - {{:abilities:glamour.png?15&nolink}} Can find [[Glamour-skill|Glamoured]] fellas \\ - {{:abilities:floating.png?15&nolink}} **Can't** find [[Floating]] fellas \\ **[[Assassin|Assassination]]: ??Earth Elemental??** (Size 6) | | ??King of Elemental Earth?? | {{path>E5}} \\ {{gems>50E}} | {{:elemental_royalty:oreigenes.png?nolink }} One of two. \\ Both have \\ {{path>E5}}, both \\ summon \\ bigger Earth \\ Elementals, and that's it. \\ Both are //decent//. | **Ritual** \\ Works Underwater \\ Local \\ **__One of Two Commanders:__** \\ **??Oreigenes - King of Mountains??** (Summoner) \\ **??Barathrus - King of Deeper Earth??** ({{gems>1E}}/turn) | | ??Call the Eater of the Dead?? | {{path>S4D4}} \\ {{gems>50S}} | An SCP. \\ The image is frightening; \\ just summon it yourself. \\ Or better yet, **don't**; \\ it "levels up" and "evolves", \\ and its third "evolution" \\ won't listen to you. | **Ritual** \\ Local \\ **??Eater of the Dead??** x1 \\ \\ This summon is [[unique]], \\ despite its troop status. | | ??King of Banefires?? | {{path>D3F4}} \\ {{gems>50D}} | {{:elemental_royalty:antrax.png?nolink }} Someone \\ dropped him, \\ and now \\ he's bad. \\ Whoops! \\ -- //Ancient [[caelum-la|Daevic]] myth// | **Ritual** \\ Local \\ **??Antrax - King of Banefires??** ({{path>F4D3}}) | | ??Manifestation?? | {{path>D4}} \\ {{gems>4D}} | Snitches on a foe \\ to the Underworld. \\ {{:independents:ashen_angel.png?nolink }} The [[undead]] officer \\ will determine \\ criminality \\ esoterically; \\ if he doesn't find a crook, \\ he'll "arrest" //you// \\ for Swatting. \\ [[Horror Mark|Horror Marks]] are \\ giant red flags to him. | **Ritual** \\ Range: 4 Provinces \\ **Checks for Commanders** \\ - Has a 50% chance to "pardon" \\ Commanders without [[Horror Mark|Horror Marks]] \\ **Assassination: ??Ashen Angel??** \\ (Independent) \\ **Will Assassinate YOU instead, if:** \\ - the province has no Commanders \\ - all Commanders there are pardoned \\ - 8 Commanders are pardoned | | ??Call Wraith Lord?? | {{path>D5}} \\ {{gems>40D}} | {{:independents:wraith_lord.png?nolink }} A Nazgûl. \\ [[Immortal]], scary, \\ and well-equipped. \\ {{path>D3}}, too. | **Ritual** \\ Works Underwater \\ Local \\ **??Wraith Lord??** Commander x1 | | ??Well of Misery?? | {{path>D6}} \\ {{gems>80D}} | **A provincial Global Enchantment.** \\ A Jesus-style Gem Generator. \\ (You get to move, fortunately.) \\ {{:misc:scales:growth.png?nolink }} Who benefits? \\ Your team, of course, \\ but everyone else does as well. \\ This is actually //weaker// \\ that in previous games, \\ but it //relatively// favors you \\ more than before. | __Global Enchantment__ (Local) \\ __**In the Province:**__ \\ **+{{gems>21D}}/turn** \\ +{{:misc:scales:growth.png?15&nolink}}5 (Adjusts the Base) \\ __**Everywhere Else:**__ \\ +{{scales>G2}} (Adjusts the Base) | | ??Wild Growth?? | {{path>N4}} | The ultimate wrap-up spell. \\ Use it in Forests! | 40 Fatigue \\ Works Underwater \\ 100% Casting Time \\ Range: 20 Squares \\ +2 [[Precision]] \\ AOE: 10 Squares (+2 per {{:misc:magic:nature.png?15&nolink}}) \\ __**Entanglement**__ \\ V = 19 + {{:misc:scales:growth.png?15&nolink}}[[Scales#Growth-and-Death|Growth]] \\ {{:misc:gui:forest.png?15&nolink}} (In Forests, add 1) \\ {{:misc:gui:waste.png?15&nolink}} (In Wastes, subtract 1) \\ **[[Ethereal|Nonmagical]] [[Entrapment]]** \\ {{:dom6:stats:str.png?15&nolink}} [[Strength|STR]] vs. V to break out | | ??Faerie Court?? | {{path>G4N1}} \\ {{gems>60G}} | {{:dom6:units:faery_queen.png?nolink }} A fairy queen, \\ with her traveling \\ entourage. \\ Most fairy queens are very \\ helpful; they're [[Disease Healer|Disease Healers]] \\ with {{path>N3G3,200%AWE}}, after all! \\ {{:dom6:units:queen_of_winter.png?nolink }} Winter Queens take \\ after the Snow Queen; \\ not as helpful, but \\ very capable in [[Scales#Temperature|Cold]], \\ boasting {{path>W3G3,200%AD}}. | **Ritual** \\ {{:misc:gui:forest.png?20&nolink}} [[Forest|Woods]] ONLY \\ Local \\ **__Samples Local Temperature__** \\ **If {{scales>C1}} or colder: Unseelie Court** \\ - **??Queen of Winter??** Commander x1 \\ - **??Unseelie Knight??** x2 \\ - **??Unseelie Soldier??** x3 \\ - **??Unseelie Sprite??** x10 \\ - **Also casts ??Summon Fay Folk??** \\ **Otherwise: Seelie Court** \\ - **??Faery Queen??** Commander x1 \\ - **??Fay Knight??** x2 \\ - **??Fay Footman??** x3 \\ - **??Sprite??** x10 \\ - **Also casts ??Summon Fay Folk??** | ==== Conj 9 ==== Level-9 spells are researched individually, in normal games. ^ Spell ^ Req ^ Effect ^ Stats ^ | ??Call Ancient Presence?? | {{path>W5N4}} \\ {{gems>15W}} | An SCP of the Swamps. \\ It's spooky, so the picture \\ will remain hidden. \\ Only a truly massive foe \\ can safely duel this being, \\ though outranging it is \\ always an option. | **Ritual** \\ {{:misc:gui:swamp.png?20&nolink}} [[Swamp|Swamps]] ONLY \\ **??Ancient Presence??** x1 | | ??Call Abomination?? | {{path>S5W2}} \\ {{gems>15S}} | {{:independents:abomination.png?nolink }} A living, giant \\ artillery truck. \\ A slower, meatier \\ Catoblepas. \\ A fella you don't \\ want to share a \\ //screen// with, unless you're \\ on this goober's side. | **Ritual** \\ Works Underwater \\ Local \\ **??Abomination??** x1 | | ??Ghost Riders?? | {{path>D5}} \\ {{gems>5D}} | A remote invasion spell. \\ {{:independents:wraith_lord_mounted.png?nolink }} Rent a Ghost Rider \\ and his posse, to \\ sweep a province. \\ It could be one of \\ your own provinces, \\ if you really want! | **Ritual** \\ Works Underwater \\ Range: 4 Provinces \\ **??Wraith Lord#182??** Commander x1 \\ **??Longdead Horseman??** x75 \\ (Independent, lasts only one battle/[[turn-order|phase]]) | | ??Legion of Wights?? | {{path>D5}} \\ {{gems>20D}} | {{:independents:wight.png?nolink }} //Many// Wights! \\ Very gem-efficient \\ and turn-efficient. \\ Scales great! | **Ritual** \\ Local \\ **??Wight??** x17 (+3 per {{:dom6:death.png?15&nolink}}) | | ??Tartarian Gate?? | {{path>D7}} \\ {{gems>7D}} | {{:tartarian_gate:tartarian_spirit.png?nolink }} Gambling. \\ Who will exit \\ your Tartarus hole, \\ before it closes? \\ {{:tartarian_gate:tartarian_titan_775.png?nolink }} Will they be \\ a Commander? \\ And if they are, \\ Just how [[shattered-soul|erratic]] \\ will they be? | **Ritual** \\ Local \\ __**One of Seven Chassis:**__ \\ **??Tartarian Cyclops#771??** ({{path>A2E3}}, Lightning) \\ **??Tartarian Cyclops#772??** ({{path>E4}}, Magic Gear) \\ **??Tartarian Spirit??** ({{path>E3D2}}, 5% [[Regeneration|Regen]]) \\ **??Tartarian Titan#774??** ({{path>300%FAWESDNG,200%FAWESDNG}}, [[Female]]) \\ **??Tartarian Titan#775??** ({{path>300%FAWESDNG,200%FAWESDNG,200%FAWESDNG}}) \\ **??Tartarian Monstrum??** ({{path>200%FAWESDNG,200%FAWESDNG}}, [[Flying|Wings]]) \\ **??Tartarian Monstra??** ({{path>200%FAWESDNG,200%FAWESDNG,100%FAWESDNG,100%FAWESDNG}}) \\ Tartarus has //broken// these giant beings. \\ - Only 20% will be Commanders. \\ - 50% will be [[Afflictions#Head-Afflictions|Feebleminded]]. \\ - 50% will have 1 random [[Afflictions|Affliction]], \\ 25% will have 2, 12.5% will have 3, etc... | | ??Awaken Tarrasque?? | {{path>N5}} \\ {{gems>15N}} | {{:independents:tarrasque.png?nolink}} \\ Not quite the D&D fella, \\ but still a //big// dragon. \\ 245 HP, 3 melee attacks, \\ 10% [[Regeneration]], \\ and a //lot// of [[Clouds#Poison-Clouds|Poison Clouds]]. | **Ritual** \\ Local \\ **??Tarrasque??** x1 | | ??Enchanted Forests?? | {{path>N7}} \\ {{gems>90N}} | **A Global Enchantment.** \\ {{:misc:dominioncandle.png?nolink }} Flips the forests to \\ your side. \\ They'll preach, subvert, \\ and finally revolt \\ against your foes! \\ \\ FIXME what are \\ the armies? | __Global Enchantment__ \\ {{:misc:gui:sea.png?20&nolink}} [[Underwater|Seas]] are immune \\ __**{{:misc:gui:forest.png?20&nolink}} In Forests of {{scales>Dom0}} or lower:**__ \\ {{:misc:gui:temple.png?15&nolink}} **Does a [[Temple]] check in each** \\ __**{{:misc:gui:forest.png?20&nolink}} In Forests of {{scales>Dom1}} or higher:**__ \\ **Up to 3 Invasion Attempts** \\ Randomly picks either the Forest \\ or an adjacent province. \\ Samples their Dominion & Scales. \\ → //D// = {{:misc:dominioncandle.png?4&nolink}}[[Dominion]] \\ → //A// = (4 + //D//) x {{:misc:scales:growth.png?15&nolink}}[[Scales#Growth-and-Death|Growth]] x 5 \\ **//A//% chance of an attack, per attempt** \\ → Max. 1 attack per Forest (per turn). \\ → The troops are yours, \\ but don't persist after the battle. \\ → If a {{:misc:gui:waste.png?20&nolink}} [[Waste]] or a {{:misc:gui:sea.png?20&nolink}} Sea is picked, \\ the attack instantly fails. |