====== Construction ====== **Construction** is a school of [[magic]], focused upon creating magical things. This is a very small school, but only if one disregards the hundreds of magic [[items]] that can be forged. Most of the research in Construction is devoted to them, in fact: * **Const 1** enables the forging of **Trinkets**. * **Const 3** enables the forging of **Lesser Magic Items**. * **Const 5** enables the forging of **Greater Magic Items**. * **Const 7** enables the forging of **Powerful Magic Items**. * **Const 9** enables the forging of all **Artifacts**. Aside from that, and a single line of spells focused on making armor magical, there are plenty of troops to create. ==== Const 2 ==== ^ Spell ^ Req ^ Effect ^ Stats ^ | ??Corpse Man Construction?? | {{path>A1D1}} \\ {{gems>1A}} | {{:independents:corpse_construct.png?nolink }} IT'S ALIVE! \\ (Sorta.) \\ This fella is always {{:abilities:overcharged.png?15&nolink}}[[overcharged]]. \\ If you want to summon more than one at a time, \\ you'll need the Corpse Lord trait! | **Ritual** \\ Local \\ **??Corpse Construct??** x1 | | ??Clockwork Soldiers?? | {{path>E1}} \\ {{gems>4E}} | {{:independents:clockwork_soldier.png?nolink }} Assembles some fellas. \\ They run on gears, springs, \\ and magic. \\ Before this game, they'd break down; \\ now they just get really tired. | **Ritual** \\ Local \\ **??Clockwork Soldier??** x10 (+½ per {{:misc:magic:earth.png?15&nolink}}) | | ??Temper Armors?? | {{path>E2}} | {{:dom6:stats:prot.png?nolink }} A rare temporary Construction. \\ If it provides Armor Protection, \\ it'll provide more! \\ This also makes the armor Magic. | Works Underwater \\ 30 Fatigue \\ Range: 15 Squares \\ AOE: 5 Squares (+1 per {{:misc:magic:earth.png?15&nolink}}) \\ {{:dom6:stats:prot.png?15&nolink}}Toughened Armor \\ (+3 PROT per piece) | | ??Construct Manikin?? | {{path>N1D1}} \\ {{gems>7N}} | {{:nations:ma:asphodel:manikin.png?nolink }} Vines can replace muscles! \\ They also suck the life \\ right out of fellas. | **Ritual** \\ Local \\ **??Manikin??** x16 (+2 per {{:misc:magic:nature.png?15&nolink}}) | ==== Const 4 ==== ^ Spell ^ Req ^ Effect ^ State ^ | ??Clockwork Horrors?? | {{path>E2}} \\ {{gems>9E}} | {{:independents:clockwork_horror.png?nolink }} Ten gear gremlins. \\ These also benefit from the \\ new {{:abilities:exhaustion.png?15&nolink}}Exhaustion trait; \\ beforehand, the poor fellas \\ would [[Fatigue]] all the way to Heck. | **Ritual** \\ Local \\ **??Clockwork Horror??** x10 (+1 per {{:misc:magic:earth.png?15&nolink}}) | | ??Crusher Construction?? | {{path>E3}} \\ {{gems>10E}} | {{:independents:crusher.png?nolink }} Makes a giant stone fella. \\ Is it a Stone Golem? \\ No, not really. \\ The fella is mighty, \\ but it can't hit, \\ and it needs a babysitter. | **Ritual** \\ Local \\ **??Crusher??** x1 | | ??Soldiers of Steel?? | {{path>E3}} | {{:dom6:stats:prot.png?nolink }} Almost the old Legions of Steel! \\ Body Protection? Covered! \\ Head Protection? Covered! \\ (Requires armor to be there.) | [[Underwater|Works Underwater]] \\ 60 Fatigue \\ Range: 15 Squares \\ AOE: 20 Squares (+1 per {{:misc:magic:earth.png?15&nolink}}) \\ {{:dom6:stats:prot.png?15&nolink}}Toughened Armor \\ (+3 [[Protection|PROT]] per piece) | | ??Construct Mandragora?? | {{path>N2D1}} \\ {{gems>10N}} | {{:nations:ma:asphodel:mandragora.png?nolink }} Vines can replace flesh, too! \\ Isn't that handy? \\ It doubles a Manikin's \\ toughness and capability. | **Ritual** \\ Local \\ **??Mandragora??** x10 (+2 per {{:misc:magic:nature.png?15&nolink}}) | | ??Wooden Construction?? | {{path>N3}} \\ {{gems>6N}} | {{:independents:lumber_construct.png?nolink }} Makes a giant wooden fella. \\ Is it a Wood Golem? \\ No, not really. \\ Its beard is neat, though. | **Ritual** \\ Local \\ **??Lumber Construct??** x1 | ==== Const 6 ==== ^ Spell ^ Req ^ Effect ^ Stats ^ | ??Iron Gryphon?? | {{path>F3E1}} \\ {{gems>6F}} | {{:independents:iron_gryphon.png?nolink }} A hecking cannon. \\ Make it in a fort, \\ and it'll stand on the walls! \\ It cannot move, \\ but you can move it onto the walls \\ if you build the fort later. | **Ritual** \\ Local \\ **??Iron Gryphon??** x1 | | ??Mechanical Men?? | {{path>E2}} \\ {{gems>15E}} | {{:independents:mechanical_man.png?nolink }} Robots! \\ Beneath that steel plating \\ is stuff no one else sees. \\ They won't turn on you; \\ they need you to operate. | **Ritual** \\ Local \\ **??Mechanical Man??** x15 (+1 per {{:misc:magic:earth.png?15&nolink}}) | | ??Legions of Steel?? | {{path>E4}} \\ {{gems>1E}} | {{:dom6:stats:prot.png?nolink }} Is +3 [[Protection]] worth it? \\ Yes, every point matters. \\ Note: Armor Protection \\ and [[Natural Protection]] \\ don't stack that well! | Works Underwater \\ 100 Fatigue \\ 150% Casting Time \\ 100% Battlefield Spell (Friendly) \\ {{:dom6:stats:prot.png?15&nolink}}Toughened Armor \\ (+3 PROT per piece) | | ??Forge of the Ancients?? | {{path>E5}} \\ {{gems>80E}} | **A Global Enchantment.** \\ {{:abilities:master_smith.png?nolink }} Why isn't it a local one? \\ I don't know; \\ other than that being weak. \\ {{:abilities:forge_bonus.png?nolink }} The furnaces now support \\ wonders beyond your \\ imagination... | __Global Enchantment__ \\ Works Underwater \\ **Your Provinces Only** \\ {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] +1 \\ {{:abilities:forge_bonus.png?15&nolink}} [[Forge Bonus]] (20%) | | ??Golem Construction?? | {{path>S3E2}} \\ {{gems>35S}} | {{:independents:golem.png?nolink }} Now THIS is a Golem; \\ clay, a name, the works. \\ The Golem has {{path>S2}}, \\ and 85 [[Hit Points]]. \\ It's [[Mindless|quite dense]], too. | **Ritual** \\ Works Underwater \\ Local \\ **??Golem??** Commander x1 | ==== Const 8 ==== ^ Spell ^ Req ^ Effect ^ Stats ^ | ??Siege Golem?? | {{path>E3}} \\ {{gems>15E}} | {{:independents:siege_golem.png?nolink }} An artificial Titan. \\ Is it an Iron Golem? \\ Well... sort of. \\ It's more of a \\ colossal siege engine. \\ In combat, it's best \\ against other [[Inanimate|Inanimates]]. | **Ritual** \\ Local \\ **??Siege Golem??** x1 | | ??Iron Dragon?? | {{path>E4F2}} \\ {{gems>25E}} | {{:independents:iron_dragon.png?nolink }} An artificial Dragon. \\ Mechagodzilla, \\ but with wings. \\ Break it, and it'll \\ EXPLODE. | **Ritual** \\ Local \\ **??Iron Dragon??** x1 | | ??Mechanical Militia?? | {{path>E5}} \\ {{gems>80E}} | **A Global Enchantment.** \\ {{:independents:iron_fly.png?nolink }} Turns on the \\ abandoned factories. \\ Robotic fellas will \\ aid and abed the existing \\ [[Province Defense]]. | __Global Enchantment__ \\ Works Underwater \\ **Your Provinces Only** \\ __**Mechanical Militia**__ \\ **??Mechanical Man??** x1 per PD point \\ **??Iron Fly??** x1 per PD point after 19 | | ??Juggernaut Construction?? | {{path>S5}} \\ {{gems>25S}} | {{:independents:juggernaut.png?nolink }} An artificial Idol. \\ It's a mobile Temple, \\ a way to maybe \\ win the game \\ through [[Dominion]]. \\ ??Divine Name?? \\ gives it {{path>H3}}, \\ while its {{:abilities:innate_spellcaster.png?15&nolink}}[[Innate Spellcaster]] trait \\ makes it interesting to [[Empowerment|Empower]]! | **Ritual** \\ Works Underwater \\ Local \\ **??Juggernaut??** x1 | | ??Poison Golem?? | {{path>D4E2}} \\ {{gems>35D}} | {{:independents:poison_golem.png?nolink }} A Bane Blade Golem. \\ This has some of the \\ toxicity that D&D \\ Iron Golems have! \\ Just get it **out** of provinces \\ you really care about. | **Ritual** \\ Works Underwater \\ Local \\ **??Poison Golem??** Commander x1 |