====== Sight Traits ====== Various unit traits/abilities govern the sort of vision their bearers have. None of these are [[unit-attributes|stat]] buffs in the typical sense; rather, they counter various debuffs, or buffs on other units that act as debuffs for their attackers. When considering the bless options of Low Light Vision, Spirit Sight and True Sight it should be kept in mind that Low Light Vision applies on Bless whereas Spirit Sight and True Sight are both always on for Sacreds if it is part of the Bless (like Larger or Wind Walker). ===== Darkvision ===== {{:abilities:darkvision.png?nolink }} **Darkvision** reduces the penalties of [[Darkness]]. In [[Caves]] and [[Underwater|Deep Seas]], the Sun's rays can't directly reach the battlefield, resulting in penalties to [[Attack Skill]], [[Defence Skill]], and [[Precision]]. These penalties also apply at night, while certain spells can apply weaker or stronger penalties. The point value of Darkvision, either 50 ("Low Light Vision") or 100, is a percent decrease to these penalties. \\ [[Nature]] [[[Alteration|Alterations]] can provide 50 points of Darkvision, as can the Low Light Vision [[Bless]]. ===== True Sight ===== {{:abilities:true_sight.png?nolink }} **True Sight** is magical vision that helps a unit discern real things from unreal things. The purple contact lenses will filter out annoying distractions such as ??Displacement?? and ??Blur??, and correct the "perception filters" of [[Invisible|Invisibility]] and [[Dread]], and it improves vision just enough to counter [[Twilight]]. It is **not** Darkvision, though. It also doesn't discern [[glamour-skill|mirror images]], and it has trouble with Bewilderment. \\ {{path>G4}} [[magic|mages]] always have True Sight. [[Glamour]] [[Enchantment|Enchantments]] can provide True Sight, as can the True Sight bless. ===== Spirit Sight & Blind ===== {{:abilities:spirit_sight.png?nolink }}{{ :abilities:blind.png?nolink}} **Spirit Sight** and **Blindness** are, effectively, Darkvision 100 and True Sight **combined**. The former works by allowing a unit to see the essence of things, while the latter simply works by forcing a unit to stop relying on their eyes. Spirit Sight is an [[Astral]]/[[Death]] [[Enchantment]] //and// an Astral/Death Bless; blindness is typically a debilitating [[Afflictions|Affliction]], but some units are born **Blind** and have adapted to it.