[[..elemental-resistance|{{:wiki:dom6_version.png?100 }}]]
======= Elemental Resistances =======
There are five damage types with **Elemental** resistances to them: {{:abilities:resist_fire.png?nolink}}**Fire**, {{:abilities:resist_shock.png?nolink}}**Shock**, {{:abilities:resist_cold.png?nolink}}**Cold**, {{:abilities:resist_acid.png?nolink}}**Acid**, and {{:abilities:resist_poison.png?nolink}}**Poison**.
There are two parts to the damage reduction from an elemental resistance. The first directly deducts damage; the amount deducted is equal to the point value of the resistance, before the Damage roll or the [[Protection]] roll. The second reduces the rest of the damage by 2% times the resistance value. So, a unit with {{:abilities:resist_fire.png?15&nolink}} 5 Fire Resistance also takes 10% less fire damage beyond that. A unit with 50 points in a certain resistance is thus immune to the damage type the resistance addresses.
Example: An ??Elite Warrior?? with {{:abilities:resist_poison.png?15&nolink}}Poison Resistance 5 is dealt 15 [[poison damage]]. First, the poison damage is reduced by 5, leaving 10 points of damage. Second, those ten points are reduced by 2% * 5, or 10%. 10% of 10 is 1. The ??Elite Warrior?? is thus dealt 9 poison damage. It has 13 health. Without the {{:abilities:resist_poison.png?15&nolink}}Poison Resistance that hit would’ve been the end for it.
[[Elemental Vulnerability]] deducts from Elemental Resistance, and vice-versa.