====== Encumbrance ====== {{:misc:stat_block_encumbrance_fatigue.png?nolink}} **Encumbrance** is how physically taxing activity is for a unit. It doesn't apply to walking or running in battle; it only applies to **Melee Attacks**, **[[Flying]]**, and **Spellcasting**. After a unit flies, or finishes a melee attack, the Encumbrance value on their stat sheet is added to their total accrued [[Fatigue]]. This value is also known as **Melee Encumbrance**. \\ \\ Every unit has a Base Encumbrance, which is then added to by the Encumbrance value of their Armor and Shields to determine their Melee Encumbrance; if they're [[Mounted]], however, the Encumbrance added by their Armor and Shields is **halved** (and then rounded down). This only applies to Melee Encumbrance. The mount itself then shoulders some Encumbrance while ridden.\\ \\ **Spellcasting Encumbrance** is a different value, usually. This is the base Fatigue accrued from casting a spell, fatigue which cannot be diminished by overcasting the spell with higher levels of [[Magic]]. Spellcasting Encumbrance takes the Base Encumbrance, and then adds **twice** their Armor and Shield Encumbrance, with no discount from riding something. If a unit somehow has **zero** Base Encumbrance, then their Melee Encumbrance will always be **zero**, but their Spellcasting Encumbrance will still change with equipment. === Scales & Encumbrance === {{:misc:scales:heat.png?nolink }}{{:misc:scales:cold.png?nolink }} A [[Scales#Temperature|Temperature]] of **3 or more**, in either direction, adds to Encumbrance. The stat sheet lists the addition as **Severe Heat** or **Severe Cold**, and it is treated differently from the Encumbrance from equipment; it is neither halved for Mounted Melee Encumbrance, nor doubled for Spellcasting Encumbrance. The amount is the Temperature **minus 1**: {{scales>H3}} or {{scales>C3}} adds **+2**, 4 points adds **+3**, and 5 points adds **+4**. Temperatures of 2 or less add nothing. This happens regardless of what the unit's nation prefers. Every full **5 points** of the matching [[Elemental Resistance|Resistance]] ({{:abilities:resist_fire.png?15&nolink}}Fire against Heat, {{:abilities:resist_cold.png?15&nolink}}Cold against Cold) removes **1 point** of the addition, so 15 points of Fire Resistance leaves a unit unencumbered in 4 points of Heat. ^ Temperature ^ No Resistance ^ 5 Resistance ^ 10 Resistance ^ 15 Resistance ^ | {{scales>H3}} / {{scales>C3}} | +2 | +1 | +0 | +0 | | 4 points | +3 | +2 | +1 | +0 | | 5 points | +4 | +3 | +2 | +1 | A unit with **zero** Base Encumbrance is exempt, in Spellcasting Encumbrance as well as in Melee Encumbrance. Sea provinces never reach a Temperature of 3, so neither addition occurs [[Underwater]]. [[cold-blooded|Cold-Blooded]] units carry a second and larger penalty in the Cold, which starts as early as {{scales>C1}}. === Encumbrance Examples === Most humans have a Base Encumbrance of **3**. Mortals of extreme energy or endurance might have **2**, however, while [[cold-blooded]] beings tend to have **4** at base. [[Demon|Demons]] typically have **1** Base Encumbrance, while [[Undead]] and [[Inanimate|Inanimates]] typically have **zero**.