====== Encumbrance ====== {{:misc:stat_block_encumbrance_fatigue.png?nolink}} **Encumbrance** is how physically taxing activity is for a unit. It doesn't apply to walking or running in battle; it only applies to **Melee Attacks**, **[[Flying]]**, and **Spellcasting**. After a unit flies, or finishes a melee attack, the Encumbrance value on their stat sheet is added to their total accrued [[Fatigue]]. This value is also known as **Melee Encumbrance**. \\ \\ Every unit has a Base Encumbrance, which is then added to by the Encumbrance value of their Armor and Shields to determine their Melee Encumbrance; if they're [[Mounted]], however, the Encumbrance added by their Armor and Shields is **halved** (and then rounded down). This only applies to Melee Encumbrance. The mount itself then shoulders some Encumbrance while ridden.\\ \\ **Spellcasting Encumbrance** is a different value, usually. This is the base Fatigue accrued from casting a spell, fatigue which cannot be diminished by overcasting the spell with higher levels of [[Magic]]. Spellcasting Encumbrance takes the Base Encumbrance, and then adds **twice** their Armor and Shield Encumbrance, with no discount from riding something. If a unit somehow has **zero** Base Encumbrance, then their Melee Encumbrance will always be **zero**, but their Spellcasting Encumbrance will still change with equipment. === Scales & Encumbrance === "Severe [[Scales#Temperature|Heat]]" and "Severe Cold" both add to Encumbrance, and are treated differently from the Encumbrace from equipment; they're neither halved for Mounted Melee Encumbrance, nor doubled for Spellcasting Encumbrance. In this case, the second point of Heat or Cold adds **+0.5** (rounded away in most cases), while the third point adds **+1.5** (for a total of +2 in most cases). This happens regardless of what the unit's nation prefers. [[Elemental Resistance|Resistances to Fire or Cold]] adjust a unit's tolerance to these scales from the bottom up; for example, 5 points of Fire Resistance would negate the effects of that second point of Heat, but not the third, while a unit with 10 points would negate the effects of both. === Encumbrance Examples === Most humans have a Base Encumbrance of **3**. Mortals of extreme energy or endurance might have **2**, however, while [[cold-blooded]] beings tend to have **4** at base. [[Demon|Demons]] typically have **1** Base Encumbrance, while [[Undead]] and [[Inanimate|Inanimates]] typically have **zero**.