====== Ethereal ====== {{:abilities:ethereal.png?nolink }} **Etherealness** is a trait that indicates some incorporeality. They might have a **Spiritform**, like a ??Ghost??, or they might only barely exist in this world (like, according to the lore, a ??Shadow Seer??). The trait functions a bit like "Blink" from Dungeons & Dragons. {{:magic.png?nolink }} If a hit **isn't** magical, it has **only a 25% chance** (at most) to actually do damage; the Damage and [[Protection]] [[DRN|rolls]] are flat-out ignored, unless the 25% chance works. The hit still lands, though, so "on hit" effects (**that are magical**) still apply. Why isn't the chance zero? Because if it were zero, that would indicate that the fellow isn't able to interact with our world at all. Magical hits have that little white star next to their damage values, while non-magical hits from [[magic|spells]] typically specify that they're nonmagical. Aside from most weapons, what does Etherealness help you avoid? * [[Trample]] damage, including the minimum 1 point if you'd succeed * [[Repel]] damage * {{:abilities:profuse_bleeding.png?15&nolink}}[[afflictions#unspecified-hit-area|Bleeding]] (from nonmagical hits, since their blood and blood vessels are incorporeal) * {{:abilities:resist_fire.png?15&nolink}}[[burn|Burning]] (100% protection, since regular fire has to burn //present// things) * {{:abilities:resist_cold.png?15&nolink}}[[freeze|Freezing]] (100% protection, since only //present// things can be frozen) * Most methods of [[Entrapment]] (and the Ethereal fellow can slip out from most with ease) * Various spells, such as ??Blade Wind??, ??Earthquake??, ??Rain of Stones??, ??Gust of Winds??, ??Storm Winds??, and so on * The [[afflictions|partial liquifying]] effect of a failed ??Liquify?? -- this is nonmagical, for some reason Oh, and Ethereal fellows can also [[scale-walls|walk through walls]]. They're worse at [[Trample|Trampling]], however, dealing halved damage. ===== Spiritform ===== {{:abilities:spiritform.png?nolink }} Spiritforms are //especially// incorporeal; these fellows have to try rather hard to be coherent enough to land a hit. They cannot be //made// real, so: * They can't be {{:abilities:petrification.png?15&nolink}}[[petrification|petrified]] * They don't have bones to melt with ??Bone Melter?? - This means they're 100% immune, instead of just 75% like Ethereals * They also can't be turned into goo with ??Liquify?? * They can't be [[Transform|Transformed]] into anything, really, so ??Polymorph?? and ??Curse of the Frog Prince?? don't work * They also can't benefit from the [[Twiceborn]] and [[Lichcraft]] [[Enchantment|Enchantments]], however * **They can't enjoy** the following [[Alteration|Alterations]]: * [[Protection]]-boosters, such as ??Barkskin??, ??Stoneskin??, or ??Ironskin?? (all of which require real skin) * ??Mossbody?? (since that requires real skin) * ??Liquid Body?? (since they're not solids that can be made fluid) * ??Stygian Skin?? (since that requires real skin) * ??Skeletal Body?? (since that requires real bones -- ??Skeletal Legion?? works, though, making them incorporeal bones or something) * ??Enlarge?? (and ??Shrink??, but Shrink is an enemy spell -- their [[Size]] has little-to-no bearing on their abilities) ==== Illusions ==== [[Illusion|Illusions]] are very similar to Spiritforms, being unreal constructions of light. They have an additional weakness, however, in that they can be [[disbelieve|disbelieved]]. These fellows are largely the same as the old Phantasms from Dominions 5, with 1 HP, [[Inanimate|Lifelessness]], and [[Mindless|vacancy]]; in Dominions 6, the old Phantasms are still Ethereal [[Magic Being|Magic Beings]], but they're now [[Conjuration|Conjurations]] with souls and proper toughness. On another note, Illusions will eventually **dissolve**, if a [[Glamour]] [[magic|Mage]] isn't present to keep them around.