====== Evocation ====== Evocation is a school of [[magic]]. Its spells "project arcane power into the physical world". Plenty of traditional "battle magic" is found in this school: there's Fireball, there's Lightning Bolt, and there's even pure darkness shaped into blobs of damage. Evocation also allows things to be created from next to nothing; this aspect is far more limited than the drawing of [[Conjuration]] and the sculpting of [[Construction]], but it has its time and place. In general, Evocation is geared around causing pain, not unlike the Black Magic school in Final Fantasy. This makes it a smaller school (around as small as [[Thaumaturgy]]), and one largely geared towards the boisterous Elements, though the imagination of [[Glamour]] Mages finds many tools here. Evocation is a lot "snappier" than most schools, in terms of how quickly the spells are cast. The typical spell casting time is only **75%** of what's normal. ==== No Research Required ==== ^ Spell ^ Req ^ Effect ^ Stats ^ | ??Fire Flies?? | {{path>F1}} | A sawed-off shotgun blast of sparks. \\ It doesn't scale much with skill, \\ but it's a fallback and a start. | 20 [[Fatigue]] \\ 75% Casting Time \\ Range: 30 Squares (+5 per {{:misc:magic:fire.png?15&nolink}}) \\ **6 Projectiles** \\ -1 [[Precision]] \\ AOE: One Target (each) \\ 8 [[Armor-Piercing|AP]] {{:abilities:resist_fire.png?15&nolink}}Fire DMG | | ??Freezing Touch?? | {{path>W1}} | Touch a fella to freeze them! \\ Melee spells like this \\ are actually 1-range [[Precision#missile-combat|missiles]]. | 10 Fatigue \\ 50% Casting Time \\ Range: 1 Square \\ +1 Precision \\ AOE: One Target \\ 9 [[Armor-Negating|AN]] {{:abilities:resist_cold.png?15&nolink}}Cold DMG (+1 per {{:misc:magic:water.png?15&nolink}}) | | ??Flying Shards?? | {{path>E1}} | A blunderbuss of small rocks. \\ This spell scales immensely with skill, \\ but will it ever be good? \\ Probably at very-close range! | 30 Fatigue \\ 75% Casting Time \\ Range: 30 Squares (+5 per {{:misc:magic:earth.png?15&nolink}}) \\ **4 Projectiles** (+2 per {{:misc:magic:earth.png?15&nolink}}) \\ AOE: One Target (each) \\ 7 **Nonmagical** DMG (+1 per {{:misc:magic:earth.png?15&nolink}}) \\ ({{:abilities:resist_blunt.png?15&nolink}}Blunt or {{:abilities:resist_slash.png?15&nolink}}Slash) | ==== Evo 1 ==== ^ Spell ^ Req ^ Effect ^ Stats ^ | ??Burning Hands?? | {{path>F1}} | A melee-ranged square roast. \\ Since it does splash damage, \\ it's tough to miss with this! | 5 Fatigue \\ 50% Casting Time \\ Range: 1 Square \\ AOE: 1 Square \\ 15 [[Armor-Piercing|AP]] {{:abilities:resist_fire.png?15&nolink}}Fire DMG (+1 per {{:misc:magic:fire.png?15&nolink}}) | | ??Fire Darts?? | {{path>F1}} | Magic missiles of FIRE! \\ They're not perfectly accurate, \\ but they're decently so. | 20 Fatigue \\ 75% Casting Time \\ Range: 30 Squares (+5 per {{:misc:magic:fire.png?15&nolink}}) \\ **4 Projectiles** (+3 per {{:misc:magic:fire.png?15&nolink}}) \\ +1 [[Precision]] \\ AOE: One Target (each) \\ 10 [[Armor-Piercing|AP]] {{:abilities:resist_fire.png?15&nolink}}Fire DMG | | ??Flame Bolt?? | {{path>F2}} | One big, beautiful fire bolt. \\ In previous games, this //didn't// splash, \\ making it very funny. | 20 Fatigue \\ 75% Casting Time \\ Range: 45 Squares (+5 per {{:misc:magic:fire.png?15&nolink}}) \\ +2 [[Precision]] \\ AOE: One Square \\ 13 [[Armor-Piercing|AP]] {{:abilities:resist_fire.png?15&nolink}}Fire DMG (+2 per {{:misc:magic:fire.png?15&nolink}}) | | ??Gust of Winds?? | {{path>A1}} | {{:abilities:stunned.png?nolink }} New to Dominions 6, \\ Air mages can use air offensively. \\ It'll delay the small and/or weak, \\ at the very least. | 10 Fatigue \\ 75% Casting Time \\ Range: 35 Squares (+5 per {{:misc:magic:air.png?15&nolink}}) \\ +2 Precision \\ AOE: 2 Squares \\ __**Nonmagical Stun**__ \\ S = ({{:dom6:stats:size.png?15&nolink}} [[Size]] - 3) / 4 \\ T = ({{:dom6:stats:str.png?15&nolink}} [[Strength|STR]] - 14) / 20 \\ S% chance to negate \\ T% chance to negate \\ {{:abilities:stunned.png?15&nolink}} [[stun|Stunned]] (1 rnd. of helplessness) \\ __**Also: Minor Blunt Damage**__ \\ 8 {{:abilities:resist_blunt.png?15&nolink}}Blunt DMG (**nonmagical**) | | ??Shocking Grasp?? | {{path>A1}} | A defibrillator hand. \\ Even proximity to the hand is dangerous, \\ though not quite as much. \\ This is the cheapest spell in the game! | 3 Fatigue \\ [[Underwater|Works Underwater]] \\ 50% Casting Time \\ Range: 1 Square \\ AOE: One Target \\ 18 [[Armor-Negating|AN]] {{:abilities:resist_shock.png?15&nolink}}Shock DMG (+3 per {{:misc:magic:air.png?15&nolink}}) \\ **__Also: Minor Area Shock__** \\ AOE: 1 Square \\ 1 [[Armor-Negating|AN]] {{:abilities:resist_shock.png?15&nolink}}Shock DMG (**capped**) | | ??Slime?? | {{path>W1}} | {{:abilities:slimer.png?nolink }} Slimes some fellas. \\ Made of magic, this sticky goo \\ will bog them down. \\ Each round, the Slimed get a [[Magic Resistance]] check; \\ if this beats a 22 (with dueling [[DRN|DRNs]]), the condition ends. | 20 Fatigue \\ 75% Casting Time \\ Range: 30 Squares (+5 per {{:misc:magic:water.png?15&nolink}}) \\ +2 Precision \\ AOE: 1 Square \\ Base [[Magic Resistance|Penetration]]: 7 ({{:misc:magic:water.png?15&nolink}}) \\ {{:abilities:slimer.png?15&nolink}} __**Slimed**__ \\ {{:abilities:slowed.png?15&nolink}} Slowed (-2 [[Attack Skill|ATT]], -2 [[Defence Skill|DEF]], halved rnds.) \\ {{:dom6:stats:att.png?15&nolink}} -2 Attack Skill (on top of the above) \\ {{:dom6:stats:def.png?15&nolink}} -2 Defence Skill (on top of the above) | | ??Water Strike?? | {{path>W1}} | A blast of pure magical force through the wet medium. \\ (Water is wet, right?) \\ It hits instantly, unlike most ranged Evocation spells, \\ so perhaps it's a telekinetic pounding... | 20 Fatigue \\ [[Underwater|Underwater ONLY]] \\ 75% Casting Time \\ Range: 35 Squares (+5 per {{:misc:magic:water.png?15&nolink}}) \\ +2 Precision \\ AOE: 1 Square \\ 13 {{:magic.png?15&nolink}}Magic DMG (+2 per {{:misc:magic:water.png?15&nolink}}) | | ??Geyser?? | {{path>W1F1}} | A rare Evocation that creates water. \\ This isn't just any water; it's HOT! \\ Being water, its "splash" is quite good, \\ but good armor may hold it out! | 10 Fatigue \\ 75% Casting Time \\ Range: 20 Squares (+5 per {{:misc:magic:water.png?15&nolink}}) \\ +3 Precision \\ AOE: 3 Squares \\ 6 [[Armor-Piercing|AP]] {{:abilities:resist_fire.png?15&nolink}}Fire DMG (+1 per {{:misc:magic:water.png?15&nolink}}) | | ??Cold Bolt?? | {{path>W2}} | One big, beautiful blob of chilliness. \\ It used to be very different; \\ it got changed in the same manner as Flame Bolt, \\ //and// made Armor-Piercing, to make it less funny. | 20 Fatigue \\ 100% Casting Time \\ Range: 50 Squares (+5 per {{:misc:magic:water.png?15&nolink}}) \\ +3 Precision \\ AOE: 1 Square \\ 13 [[Armor-Piercing|AP]] {{:abilities:resist_cold.png?15&nolink}}Cold DMG (+1 per {{:misc:magic:water.png?15&nolink}}) | | ??Acid Spray?? | {{path>W2F1}} | {{:abilities:resist_acid.png?nolink }} Creates "burning" water, A.K.A. acid. \\ It sprays all over the place; \\ casters should be very careful, \\ and/or wear magic armor. | 20 Fatigue \\ 75% Casting Time \\ Range: 2 Squares \\ AOE: 5 Squares \\ 10 [[Armor-Piercing|AP]] {{:abilities:resist_acid.png?15&nolink}}Acid DMG | | ??Astral Projection?? | {{path>S1}} \\ {{gems>1S}} | Puts a mage's mind in another province, \\ while they do their normal stuff on autopilot. \\ It has tradeoffs over other [[Scrying]] spells; \\ being //in// the province overcomes a few [[Glamour]] spells, \\ but Astral mages might catch you cheating \\ and ban you from casting spells. | **Ritual** \\ Range: 7 Provinces (Enemy) \\ {{:abilities:mindless.png?15&nolink}} [[Mindless]] cannot cast \\ [[Scrying]] (As though a [[Spy]] is present) \\ Duration: 1 (+1 per {{gems>S}}) \\ (Or until the caster's mind fails) \\ **__Each Turn: Detection Risk__** \\ **Each local mage searches** \\ S = (Astral Lv.) x 40 - 20 \\ **S% chance to [[afflictions#head-afflictions|Feeblemind]] caster** | | ??Star Fires?? | {{path>S1}} | Borrows, amplifies, and fires starlight. \\ Light travels so fast, it's basically instantaneous! \\ This spell has been buffed many times \\ throughout its long, funny history. | 20 Fatigue \\ 75% Casting Time \\ Range: 35 Squares \\ **3 Bolts** \\ +2 Precision \\ AOE: One Target \\ 5 [[Armor-Negating|AN]] {{:magic.png?15&nolink}}Magic DMG (+1 per {{:misc:magic:astral.png?15&nolink}}) | | ??Arcane Bolt?? | {{path>S2}} | {{:abilities:magic_being.png?nolink }} An actual magic missile! \\ However, it only affects [[Magic Being|Magic Beings]]. \\ It's not a "Living Bolt", after all. \\ It also does splash damage, so there's that. | 20 Fatigue \\ [[Underwater|Works Underwater]] \\ 75% Casting Time \\ Range: 40 Squares (+5 per {{:misc:magic:astral.png?15&nolink}}) \\ +3 Precision \\ AOE: 1 Square \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being|Magic Beings]] only \\ 10 [[Armor-Negating|AN]] {{:magic.png?15&nolink}}Magic DMG (+1 per {{:misc:magic:astral.png?15&nolink}}) | | ??Vine Arrow?? | {{path>N1}} | Creates some vines, winds them up, adds a magic tip, \\ and fires them at a fella. \\ The vines wrap around the fella, like a bola, \\ and root into the soil for stability. \\ The power of this [[Entrapment]] scales with the soil! | 20 Fatigue \\ 75% Casting Time \\ Range: 30 Squares (+5 per {{:misc:magic:nature.png?15&nolink}}) \\ AOE: One Target \\ 14 {{:abilities:resist_pierce.png?15&nolink}}Pierce DMG (+1 per {{:misc:magic:nature.png?15&nolink}}) \\ __**On Hit: Entanglement**__ \\ V = 19 + {{:misc:scales:growth.png?15&nolink}}[[Scales#Growth-and-Death|Growth]] \\ {{:misc:gui:forest.png?15&nolink}} (In Forests, add 1) \\ {{:misc:gui:waste.png?15&nolink}} (In Wastes, subtract 1) \\ **[[Ethereal|Nonmagical]] [[Entrapment]]** \\ {{:dom6:stats:str.png?15&nolink}} [[Strength|STR]] vs. V to break out | | ??Bewitching Lights?? | {{path>G1}} | {{:abilities:stunned.png?nolink }} Creates pretty colored lights! \\ Does this infringe on Astral's prerogative? \\ Well... they're colorful, and they might be fake. | 20 Fatigue \\ 75% Casting Time \\ Range: 30 Squares \\ +1 Precision \\ AOE: 3 Squares \\ Base Penetration: 7 ({{:misc:magic:glamour.png?15&nolink}}) \\ {{:abilities:mindless.png?15&nolink}} [[Mindless]] negates \\ No Friendly Fire \\ {{:abilities:stunned.png?15&nolink}} [[stun|Stunned]] (1 rnd. of helplessness) | ==== Evo 2 ==== ^ Spell ^ Req ^ Effect ^ Stats ^ | ??Fire Blast?? | {{path>F2}} | A Pokémon move. \\ Its range is limited, but this gives it \\ a fair shake at actually hitting. | 20 Fatigue \\ 75% Casting Time \\ Range: 7 Squares (+1 per {{:misc:magic:fire.png?15&nolink}}) \\ AOE: 3 Squares \\ 15 [[Armor-Piercing|AP]] {{:abilities:resist_fire.png?15&nolink}}Fire DMG (+2 per {{:misc:magic:fire.png?15&nolink}}) \\ {{:dom6:stats:fat.png?15&nolink}} **__Also: Heat Shock__** \\ {{:abilities:heat_aura.png?15&nolink}} [[Clouds#Heat-Clouds|Heat Clouds]] (Level 2) | | ??Sulphur Haze?? | {{path>F2A1}} | {{:abilities:resist_poison.png?nolink }} Creates brimstone clouds. \\ Their very emergence \\ can [[burn]] fellas; \\ then there's sulfur's nasty nature. | 20 Fatigue \\ 75% Casting Time \\ Range: 30 Squares \\ AOE: 4 Squares (+1 per {{:misc:magic:fire.png?15&nolink}}) \\ {{:abilities:resist_fire.png?15&nolink}} {{:abilities:resist_poison.png?15&nolink}} [[Clouds#Sulphur-Clouds|Sulphur Clouds]] (Level 5) \\ **__Also: Heat Stun__** \\ 10 [[Armor-Negating|AN]] {{:abilities:resist_fire.png?15&nolink}}Fire [[Fatigue|FAT]] (+2 per {{:misc:magic:fire.png?15&nolink}}) | | ??Flare?? | {{path>F3}} | A very big Flame Bolt. \\ Its look and sound are distinctive; \\ but many write it off \\ as an unrefined Fireball. | 50 Fatigue \\ 75% Casting Time \\ Range: 45 Squares (+5 per {{:misc:magic:fire.png?15&nolink}}) \\ +1 Precision \\ AOE: 1 Square \\ 22 [[Armor-Piercing|AP]] {{:abilities:resist_fire.png?15&nolink}}Fire DMG (+2 per {{:misc:magic:fire.png?15&nolink}}) \\ {{:dom6:stats:fat.png?15&nolink}} **__Also: Heat Shock__** \\ {{:abilities:heat_aura.png?15&nolink}} [[Clouds#Heat-Clouds|Heat Clouds]] (Level 3) | | ??Lightning Bolt?? | {{path>A2}} | Throws a bolt of lightning, \\ which travels nigh-instantaneously \\ and prompts another zap from the ground. \\ As in physics, the [more] visible zap \\ is less focused. | 10 Fatigue \\ [[Underwater|Works Underwater]] \\ 75% Casting Time \\ Range: 40 Squares (+5 per {{:misc:magic:air.png?15&nolink}}) \\ +4 Precision \\ AOE: One Target \\ 14 [[Armor-Negating|AN]] {{:abilities:resist_shock.png?15&nolink}}Shock DMG (+1 per {{:misc:magic:air.png?15&nolink}}) \\ **Also hits the [[mounted|mount]]/rider** \\ **__Also: Minor Area Shock__** \\ AOE: 1 Square \\ 1 [[Armor-Negating|AN]] {{:abilities:resist_shock.png?15&nolink}}Shock DMG (**capped**) | | ??Shock Wave?? | {{path>A2}} | Causes a shock wave of electricity. \\ It //may// hit the caster, \\ so hopefully they have \\ [[Shock Resistance]]... | 10 Fatigue \\ [[Underwater|Works Underwater]] \\ 75% Casting Time \\ Range: 2 Squares \\ AOE: 6 Squares \\ 9 [[Armor-Negating|AN]] {{:abilities:resist_shock.png?15&nolink}}Shock DMG (+1 per {{:misc:magic:air.png?15&nolink}}) | | ??Cold Blast?? | {{path>W2}} | A close-range chill bomb. \\ This is not a Pokémon move, \\ or at least I think it isn't. | 20 Fatigue \\ 75% Casting Time \\ Range: 7 Squares (+1 per {{:misc:magic:water.png?15&nolink}}) \\ AOE: 3 Squares \\ 12 [[Armor-Piercing|AP]] {{:abilities:resist_cold.png?15&nolink}}Cold DMG (+2 per {{:misc:magic:water.png?15&nolink}}) \\ **__Also: Cold Shock__** \\ {{:abilities:chill_aura.png?15&nolink}} [[Clouds#Frost-Clouds|Frost Clouds]] (Level 2) | | ??Rust Mist?? | {{path>E2W1}} | {{:abilities:rusty_equipment.png?nolink }} Creates corrosive clouds. \\ This only affects iron things. \\ Does it affect Siege Golems? \\ Probably not. | 30 Fatigue \\ 75% Casting Time \\ Range: 30 Squares \\ AOE: 9 Squares (+1 per {{:misc:magic:earth.png?15&nolink}}) \\ {{:abilities:rusty_equipment.png?15&nolink}} [[Clouds#Rust-Clouds|Rust Clouds]] | | ??Solar Rays?? | {{path>S2}} | {{:abilities:undead.png?nolink }} Prompts the Sun to laser someone. \\ No one looks right into the beam, \\ but the [[Undead]] will be seriously hurt anyway. \\ {{:misc:gui:summer.png?nolink }} [[Caves|Underground]]? Fear not! \\ Some fellas **count as Suns**, \\ thus emitting their own sunlight! | {{:misc:gui:summer.png?15&nolink}} Requires a [[Sun]] \\ 20 Fatigue \\ 75% Casting Time \\ Range: 40 Squares (+5 per {{:misc:magic:astral.png?15&nolink}}) \\ Sure Hit \\ AOE: 1 Square \\ {{:abilities:undead.png?15&nolink}} [[Undead]] only \\ 14 [[Armor-Negating|AN]] {{:magic.png?15&nolink}}Magic DMG (+1 per {{:misc:magic:astral.png?15&nolink}}) | | ??Web?? | {{path>N1}} | Shoots webs, a la Spider Man. \\ These things are like nets! \\ Once created, the webs are \\ not magical, so the [[Ethereal]] \\ can just ignore them. | 20 Fatigue \\ [[Underwater|Works Underwater]] \\ 75% Casting Time \\ Range: 25 Squares (+2 per {{:misc:magic:nature.png?15&nolink}}) \\ +2 Precision \\ AOE: 3 Squares \\ **__Webbing__** \\ S = ({{:dom6:stats:size.png?15&nolink}} [[Size]] - 3) / 4 \\ T = ({{:dom6:stats:str.png?15&nolink}} [[Strength|STR]] - 14) / 20 \\ S% chance to negate \\ T% chance to negate \\ **[[Ethereal|Nonmagical]] [[Entrapment]]** \\ {{:dom6:stats:str.png?15&nolink}} [[Strength|STR]] vs. 22 to break out | | ??Warrior Illusion?? | {{path>G1}} | {{:dom6:warrior_illusion.png?nolink }} Creates LIFE! \\ (It's fake, but still.) \\ This silly fella does [[False Damage|fake damage]] \\ and will eventually fool the target \\ into thinking they're dead. | 10 Fatigue \\ [[Underwater|Works Underwater]] \\ 75% Casting Time \\ Range: 5 Squares \\ **??Warrior Illusion??** x1 | | ??Ephemeral Bolt?? | {{path>G2}} | What D&D would call a \\ "Shadow" Evocation, despite its \\ bright blue appearance (for spectators). \\ The effect is in the eye of the beholder. | 10 Fatigue \\ [[Underwater|Works Underwater]] \\ 75% Casting Time \\ Range: 35 Squares (+5 per {{:misc:magic:glamour.png?15&nolink}}) \\ +2 Precision \\ AOE: 1 Square \\ Base Penetration: 11 ({{:misc:magic:glamour.png?15&nolink}}) \\ 4 [[False Damage|False]] {{:magic.png?15&nolink}}Magic DMG (+1 per {{:misc:magic:glamour.png?15&nolink}}) | ==== Evo 3 ==== ^ Spell ^ Req ^ Effect ^ Stats ^ | ??Fireball?? | {{path>F2}} | "The hallmark of Fire magic." \\ Far stronger than in Dominions 5, \\ this spell's splash damage brushes \\ adjacent squares. | 20 Fatigue \\ 75% Casting Time \\ Range: 35 Squares (+5 per {{:misc:magic:fire.png?15&nolink}}) \\ 16 [[Armor-Piercing|AP]] {{:abilities:resist_fire.png?15&nolink}}Fire DMG (+2 per {{:misc:magic:fire.png?15&nolink}}) \\ {{:dom6:stats:fat.png?15&nolink}} **__Also: Heat Shock__** \\ AOE: 8 Squares \\ {{:abilities:heat_aura.png?15&nolink}} [[Clouds#Heat-Clouds|Heat Clouds]] (Level 1) \\ **__//Also// Also: Area Flames__** \\ 6 [[Armor-Piercing|AP]] {{:abilities:resist_fire.png?15&nolink}}Fire DMG | | ??Storm Wind?? | {{path>A2}} | FWOOSH! \\ This doesn't scale in power, \\ but it //does// scale in area. | 10 Fatigue \\ 75% Casting Time \\ Range: 40 Squares (+5 per {{:misc:magic:air.png?15&nolink}}) \\ +3 Precision \\ AOE: 8 Squares (+2 per {{:misc:magic:air.png?15&nolink}}) \\ __**Nonmagical Stun**__ \\ S = ({{:dom6:stats:size.png?15&nolink}} [[Size]] - 3) / 4 \\ T = ({{:dom6:stats:str.png?15&nolink}} [[Strength|STR]] - 14) / 20 \\ S% chance to negate \\ T% chance to negate \\ {{:abilities:stunned.png?15&nolink}} [[stun|Stunned]] (1 rnd. of helplessness) \\ __**Also: Minor Blunt Damage**__ \\ 8 {{:abilities:resist_blunt.png?15&nolink}}Blunt DMG (**nonmagical**) | | ??Acid Bolt?? | {{path>W2F1}} | {{:abilities:resist_acid.png?nolink }} An acid ball. \\ As with Acid Spray, \\ this stuff splashes all over the place. | 30 Fatigue \\ 75% Casting Time \\ Range: 35 Squares (+5 per {{:misc:magic:water.png?15&nolink}}) \\ AOE: 1 Square \\ 16 [[Armor-Piercing|AP]] {{:abilities:resist_acid.png?15&nolink}}Acid DMG (+1 per {{:misc:magic:water.png?15&nolink}}) \\ __**Also: Acid Splash**__ \\ AOE: 8 Squares \\ 6 [[Armor-Piercing|AP]] {{:abilities:resist_acid.png?15&nolink}}Acid DMG | | ??Rain?? | {{path>W3}} \\ {{gems>1W}} | **A battlefield enchantment.** \\ This makes it Rain! \\ (Or Snow, if it's [[Scales#Temperature|Cold]].) \\ It presumably does this by \\ knocking water out of the sky. | 100 Fatigue \\ [[Caves|Impossible in Caves]] \\ **[[Weather|May already be in effect]]** \\ 200% Casting Time \\ __Battlefield Enchantment__ (Neutral) \\ {{:dom6:stats:enc.png?15&nolink}} Doubles [[Flying]] [[Encumbrance]] \\ {{:abilities:heat_aura.png?15&nolink}} Douses [[Burn|Burning]] units \\ [[Clouds]] dissipate 25% faster \\ **In {{scales>H0}}+: \\ Primarily-[[Fire]] spells that \\ can't be cast [[Underwater]] \\ cost 50% more Fatigue** | | ??Freezing Mist?? | {{path>W3A1}} | {{:abilities:chill_aura.png?nolink }} Blankets the field in chilliness. \\ In Dominions 5, \\ [[Niefelheim-ea|Niefelheim]] would use this a bunch; \\ now they don't have Air, though, \\ since Air would negate their \\ [[Shock Vulnerability]]. | 20 Fatigue \\ 75% Casting Time \\ Range: 30 Squares \\ AOE: 10 Squares (+1 per {{:misc:magic:water.png?15&nolink}}) \\ {{:abilities:chill_aura.png?15&nolink}} [[Clouds#Frost-Clouds|Frost Clouds]] (Level 4) | | ??Magma Bolts?? | {{path>E1F1}} | Fires a menagerie of magma. \\ The air hardens the lava, \\ but it won't make it //completely// cool! | 20 Fatigue \\ 75% Casting Time \\ Range: 30 Squares (+5 per {{:misc:magic:earth.png?15&nolink}}) \\ **5 Projectiles** \\ +2 Precision \\ AOE: One Target \\ 25 {{:abilities:resist_blunt.png?15&nolink}}Blunt DMG (+2 per {{:misc:magic:earth.png?15&nolink}}) \\ __**On Hit: Burning**__ \\ {{:abilities:heat_aura.png?15&nolink}} [[Burn|Burns]] (temp. 1d[[Size]] DMG per round) | | ??Arcane Probing?? | {{path>S1}} \\ {{gems>3S}} | {{:misc:magic:astral.png?nolink }} Site-Searching for Astral magic. \\ It's Astral Projection, yes, \\ but there's no risk of being magic-banned. | **Ritual** \\ [[Underwater|Works Underwater]] \\ Range: 4 Provinces (Friendly) \\ [[Magic Sites|Site-Searching]] ({{:misc:magic:astral.png?15&nolink}}) | | ??Magic Duel?? | {{path>S1}} \\ {{gems>1S}} | A duel in the Astral Planes. \\ It's over in a moment; \\ either one or both contenders die. \\ The only solace is that the soul/mind \\ returns to this world beforehand, \\ preventing a [[Soul-Slay|Soul-Slaying]]. | 100 Fatigue \\ [[Underwater|Works Underwater]] \\ {{:abilities:mindless.png?15&nolink}} [[Mindless]] cannot cast \\ 125% Casting Time \\ Infinite Range \\ Sure Hit \\ AOE: One Target \\ {{:abilities:mindless.png?15&nolink}} [[Mindless]] negates \\ **Target must have at least {{path>S1}}** \\ __**[[Magic Duel]]**__ \\ A = Caster's [[Astral]] Lv. **minus pathboosts** \\ X = A + 1d6 (no [[drn]]) \\ B = Target's Astral Lv. **minus pathboosts** \\ Y = B + 1d6 (no drn) \\ If X ≥ Y, **Instakill Target** \\ If X ≤ Y, **Instakill Caster** | | ??Healing Light?? | {{path>S1N1}} | Rare "White Magic" in Evocation. \\ Of all the targeted healing spells, \\ this has the longest range. \\ Fellas tend to misuse it, though... | 20 Fatigue \\ 75% Casting Time \\ Range: 30 Squares (+5 per {{:misc:magic:astral.png?15&nolink}}) \\ Sure Hit \\ AOE: 1 Square \\ {{:abilities:mindless.png?15&nolink}} [[Mindless]] negates \\ {{:abilities:undead.png?15&nolink}} [[Undead]] negates \\ {{:abilities:inanimate.png?15&nolink}} [[Inanimate]] negates \\ 15 pts. of Healing | | ??Shadow Bolt?? | {{path>D2}} | {{:abilities:paralyze.png?nolink }} A fearsome attack spell. \\ It doesn't cause [[Fear]], \\ but even the sharpest mind \\ can't comprehend the darkness \\ entirely... Yes, only dark forces \\ withstand this spell perfectly. | 20 Fatigue \\ [[Underwater|Works Underwater]] \\ 75% Casting Time \\ Range: 35 Squares (+5 per {{:dom6:death.png?15&nolink}}) \\ +3 Precision \\ AOE: 1 Square \\ Base Penetration: 11 ({{:dom6:death.png?15&nolink}}) \\ {{:abilities:undead.png?15&nolink}} [[Undead]] negates \\ 7 [[Armor-Negating|AN]] {{:magic.png?15&nolink}}Magic DMG (+1 per {{:dom6:death.png?15&nolink}}) \\ **MR only halves DMG taken** \\ **__Also: Minor Paralysis__** \\ Base Penetration: 11 ({{:dom6:death.png?15&nolink}}) \\ {{:abilities:undead.png?15&nolink}} [[Undead]] negates \\ 5 [[Armor-Negating|AN]] {{:abilities:paralyze.png?15&nolink}}[[Paralysis]] DMG | | ??Poison Darts?? | {{path>N1}} | {{:abilities:resist_poison.png?nolink }} Magic missiles of poison. \\ The up-front damage? Low. \\ The effects? Potentially serious. \\ The number of shots? Very high... | 20 Fatigue \\ 75% Casting Time \\ Range: 30 Squares (+5 per {{:misc:magic:nature.png?15&nolink}}) \\ **5 Projectiles** (+4 per {{:misc:magic:nature.png?15&nolink}}) \\ +3 Precision \\ AOE: One Target \\ 9 [[Armor-Piercing|AP]] {{:abilities:resist_pierce.png?15&nolink}}Pierce DMG (**capped**) \\ __**On DMG: Minor Poison**__ \\ 5 [[Armor-Negating|AN]] {{:abilities:resist_poison.png?15&nolink}}[[Poison Damage|Poison]] DMG | | ??False Fire?? | {{path>G1F1}} | A "Shadow" version of Fireball, \\ by Dungeons-&-Dragons standards. \\ It conforms to Fire's shortcomings, \\ but it gets Fireball's perks! | 20 Fatigue \\ 75% Casting Time \\ Range: 30 Squares (+5 per {{:misc:magic:glamour.png?15&nolink}}) \\ +1 Precision \\ AOE: 1 Square \\ Base Penetration: 11 ({{:misc:magic:glamour.png?15&nolink}}) \\ 14 [[Armor-Piercing|AP]] [[False Damage|False]] {{:abilities:resist_fire.png?15&nolink}}Fire DMG (+2 per {{:misc:magic:glamour.png?15&nolink}}) \\ **__Also: Lingering Shimmer__** \\ AOE: 8 Squares \\ {{:magic.png?15&nolink}} [[Clouds#Shimmering-Light|Shimmering Light]] (Level 1) \\ **__//Also// Also: Area False Flames__** \\ Base Penetration: 11 ({{:misc:magic:glamour.png?15&nolink}}) \\ 8 [[Armor-Piercing|AP]] [[False Damage|False]] {{:abilities:resist_fire.png?15&nolink}}Fire DMG | | ??Elf Shot?? | {{path>G1N1}} | ??Sprite??s loose these. \\ They inflict [[Fatigue]] instead of damage, \\ but it's a //ton// of Fatigue. | 20 Fatigue \\ 50% Casting Time \\ Range: 30 Squares (+5 per {{:misc:magic:glamour.png?15&nolink}}) \\ +4 Precision \\ AOE: One Target \\ Base Penetration: 11 ({{:misc:magic:glamour.png?15&nolink}}) \\ 100 [[Armor-Negating|AN]] {{:magic.png?15&nolink}}Magic {{:dom6:stats:fat.png?15&nolink}}[[FAT]] (+50 per {{:misc:magic:glamour.png?15&nolink}}) | | ??Dance of Ephemeral Swords?? | {{path>G2}} | Summons three swords to orbit you; \\ these are fake, of course, \\ but who cares? As long as one \\ Glamour mage is on your side, \\ they'll rack up cuts. | 10 Fatigue \\ [[Underwater|Works Underwater]] \\ 100% Casting Time \\ **__3 Extra Attacks per Round__** \\ (Bonus Weapons) \\ {{:dom6:stats:mr.png?15&nolink}} [[Magic Resistance|MR]] vs. 11 negates ({{:misc:magic:glamour.png?15&nolink}}) \\ 1 [[Armor-Negating|AN]] [[False Damage|False]] {{:magic.png?15&nolink}}Magic DMG (no [[Strength|STR]]) | | ??Cloud of Dreamless Slumber?? | {{path>G2A1}} | {{:abilities:sleep_cloud.png?nolink }} A cloud of Ambien. \\ How long do fellas sleep? \\ Until they're damaged, of course; \\ if the cloud's still around, though, \\ they might just fall back to bed. | 20 Fatigue \\ [[Underwater|Works Underwater]] \\ 100% Casting Time \\ Range: 30 Squares \\ +3 Precision \\ AOE: 3 Squares (+1 per {{:misc:magic:glamour.png?15&nolink}}) \\ {{:abilities:sleep_cloud.png?15&nolink}} [[Clouds#Sleep-Clouds|Sleep Clouds]] (Level 4) \\ (The Mod Inspector says +1 per {{:misc:magic:glamour.png?15&nolink}}) | ==== Evo 4 ==== ^ Spell ^ Req ^ Effect ^ Stats ^ | ??Breath of the Desert?? | {{path>F3A1}} \\ {{gems>5F}} | **A provincial attack ritual.** \\ (Also known as a war crime.) \\ {{:misc:scales:heat.png?nolink }} Need [[Scales#Temperature|Heat]]? \\ Just cast this! \\ Just be aware that it isn't victimless. | **Ritual** \\ Range: 5 Provinces \\ {{:misc:gui:sea.png?20&nolink}} [[Underwater|Seas]] are immune \\ __**Scorching Wind**__ \\ "Anonymous" \\ Max. 1/province/turn \\ +{{scales>H3}} (Scale Dump) \\ {{:misc:gui:population.png?10&nolink}} 5% [[Population|Popkill]] | | ??Fire Cloud?? | {{path>F3A1}} | {{:abilities:heat_aura.png?nolink }} A volcanic cloud. \\ It does Fire damage; \\ though, after a few turns, \\ it'll only cause [[Fatigue]]. | 20 Fatigue \\ 75% Casting Time \\ Range: 30 Squares \\ +1 Precision \\ AOE: 8 Squares (+1 per {{:misc:magic:fire.png?15&nolink}}) \\ {{:abilities:heat_aura.png?15&nolink}} [[Clouds#Heat-Clouds|Heat Clouds]] (Level 4) | | ??Fate of Oedipus?? | {{path>F4}} \\ {{gems>75F}} | A counter to a specific Global Enchantment. \\ It punishes hubris, \\ luring **??The Eyes of God??** to the caster, \\ and then flashing brightly enough \\ to screw up their retinas. | **Ritual** \\ Local \\ [[Underwater|Works Underwater]] \\ **Ends ??The Eyes of God??** \\ {{:abilities:affliction.png?15&nolink}} [[Afflictions#head-afflictions|Blinds]] whoever was upholding it | | ??Hurricane?? | {{path>A3}} \\ {{gems>5A}} | **A provincial attack ritual.** \\ {{:misc:gui:unrest.png?nolink }} Inspires MASS HYSTERIA \\ with a giant storm. \\ Why is it called Hurricane? \\ Because Illwinter is on the Atlantic. | **Ritual** \\ Range: 5 Provinces \\ {{:misc:gui:sea.png?20&nolink}} [[Underwater|Seas]] are immune \\ {{:misc:gui:cave.png?15&nolink}} [[Caves]] are immune \\ __**Hurricane**__ \\ "Anonymous" \\ Max. 1/province/turn \\ {{:misc:gui:unrest.png?12&nolink}} +15 [[Unrest]] \\ {{:misc:gui:population.png?10&nolink}} 3% [[Population|Popkill]] | | ??Thunder Strike?? | {{path>A3}} | A favorite of Air nations. \\ This calls down a //real// lightning bolt \\ on the enemy army. \\ The trembling aftermath impacts a vast area. | 50 Fatigue \\ 75% Casting Time \\ Infinite Range \\ -2 Precision \\ **Deviates by another square** \\ **in a random direction** \\ AOE: 1 Square \\ 26 [[Armor-Negating|AN]] {{:abilities:resist_shock.png?15&nolink}}Shock DMG (+2 per {{:misc:magic:air.png?15&nolink}}) \\ __**Also: Thunder Shock**__ \\ AOE: 10 Squares \\ 2 [[Armor-Negating|AN]] {{:abilities:resist_shock.png?15&nolink}}Shock DMG | | ??Acid Rain?? | {{path>W3F1}} | {{:abilities:resist_acid.png?nolink }} The bane of iron and flesh. \\ Formerly a regular area spell, \\ Dominions 6 makes it come from the heavens, \\ giving it a slight delay. | 30 Fatigue \\ 75% Casting Time \\ Range: 30 Squares \\ -1 Precision \\ **Slight delay** \\ **Deviates by another square** \\ **in a random direction** \\ AOE: 6 Squares (+1 per {{:misc:magic:water.png?15&nolink}}) \\ 12 [[Armor-Piercing|AP]] {{:abilities:resist_acid.png?15&nolink}}Acid DMG \\ {{:abilities:rusty_equipment.png?15&nolink}} **Two [[Rust]] Attempts** | | ??Blade Wind?? | {{path>E3}} | {{:abilities:resist_slash.png?nolink }} A //somewhat// ludicrous spell. \\ Creates fifty spinning blades, \\ and fires them forward. \\ {{:abilities:iron_vulnerability.png?nolink }} The blades are made of iron, \\ of course. | 80 Fatigue \\ 75% Casting Time \\ Range: 35 Squares (+5 per {{:misc:magic:earth.png?15&nolink}}) \\ **50 Projectiles** (+3 per {{:misc:magic:earth.png?15&nolink}}) \\ AOE: One Target \\ 14 {{:abilities:resist_slash.png?15&nolink}}Slash DMG (**nonmagical**) \\ {{:abilities:iron_vulnerability.png?15&nolink}} ([[Iron Vulnerability|Iron]]) | | ??Nether Bolt?? | {{path>S1D1}} | Oddly polarized energy. \\ It gets through most Magic Resistance. \\ Even if it doesn't, \\ the mere exposure might \\ break the target's mind. \\ Fortunately, armor blocks some of it. | 15 Fatigue \\ [[Underwater|Works Underwater]] \\ 75% Casting Time \\ Range: 35 Squares (+5 per {{:misc:magic:astral.png?15&nolink}}) \\ +2 Precision \\ AOE: 1 Square \\ Base Penetration: 15 ({{:misc:magic:astral.png?15&nolink}}) \\ 20 [[Armor-Piercing|AP]] {{:magic.png?15&nolink}}Magic DMG (+1 per {{:misc:magic:astral.png?15&nolink}}) \\ __**Also: Area Feeblemind**__ \\ Base Penetration: 11 ({{:misc:magic:astral.png?15&nolink}}) \\ {{:abilities:affliction.png?15&nolink}} [[afflictions#head-afflictions|Feebleminded]] (Severed from Magic) | | ??Bane Fire Dart?? | {{path>D1F1}} | {{:abilities:decay.png?nolink }} Bane Fire is serious business. \\ Even if it misses, \\ its odd "heat" may ignite your life force \\ and make you age like a leaf. | 20 Fatigue \\ 75% Casting Time \\ Range: 30 Squares (+5 per {{:dom6:death.png?15&nolink}}) \\ +4 Precision \\ AOE: One Target \\ 15 [[Armor-Piercing|AP]] {{:magic.png?15&nolink}}Magic DMG (+1 per {{:dom6:death.png?15&nolink}}) \\ **__Also: Area Decay__** \\ AOE: 1 Square \\ Base Penetration: 11 ({{:dom6:death.png?15&nolink}}) \\ {{:abilities:decay.png?15&nolink}} [[Decay|Decaying]] (+5 [[Age|Years]]/round) | | ??Bolt of Unlife?? | {{path>D2}} | {{:abilities:reanimator.png?nolink }} Kicks-and-replaces souls. \\ The resulting ??Soulless Warrior?? \\ will match the target's body, \\ with [[Hit Points|HP]] equal to the overkill. | 30 Fatigue \\ [[Underwater|Works Underwater]] \\ 75% Casting Time \\ Range: 30 Squares (+1 per {{:dom6:death.png?15&nolink}}) \\ +1 Precision \\ AOE: 1 Square \\ Base Penetration: 11 ({{:dom6:death.png?15&nolink}}) \\ {{:abilities:mindless.png?15&nolink}} [[Mindless]] negates \\ {{:abilities:undead.png?15&nolink}} [[Undead]] negates \\ 15 [[Armor-Negating|AN]] {{:abilities:reanimator.png?15&nolink}}Unlife DMG (+1 per {{:dom6:death.png?15&nolink}}) | | ??Breath of the Dragon?? | {{path>N2}} | {{:abilities:resist_poison.png?nolink }} Vomit on a large area! \\ The spell provides the vomit. \\ Is this acidic? \\ No, it's just nasty. | 20 Fatigue \\ 75% Casting Time \\ Range: 20 Squares (+5 per {{:misc:magic:nature.png?15&nolink}}) \\ -1 Precision \\ AOE: 4 Squares (+1 per {{:misc:magic:nature.png?15&nolink}}) \\ 7 [[Armor-Negating|AN]] {{:abilities:resist_poison.png?15&nolink}}[[Poison Damage|Poison]] DMG (+2 per {{:misc:magic:nature.png?15&nolink}}) | | ??Ephemeral Blast?? | {{path>G3}} | A better blast of fakeness. \\ It does decent (fake) damage \\ with a wide area. | 10 Fatigue \\ [[Underwater|Works Underwater]] \\ 75% Casting Time \\ Range: 40 Squares (+5 per {{:misc:magic:glamour.png?15&nolink}}) \\ +2 Precision \\ AOE: 4 Squares (+1 per {{:misc:magic:glamour.png?15&nolink}}) \\ Base Penetration: 11 ({{:misc:magic:glamour.png?15&nolink}}) \\ 7 [[False Damage|False]] {{:magic.png?15&nolink}}Magic DMG (+2 per {{:misc:magic:glamour.png?15&nolink}}) | | ??Ghost Wolves?? | {{path>G3}} | {{:dom6:wolf_illusion.png?nolink }} Creates TWO Illusions! \\ That means it takes \\ twice as many hits \\ to break this spell! | 10 Fatigue \\ [[Underwater|Works Underwater]] \\ 75% Casting Time \\ Range: 5 Squares \\ **??Wolf Illusion??** x2 | ==== Evo 5 ==== ^ Spell ^ Req ^ Effect ^ Stats ^ | ??Falling Fires?? | {{path>F3}} | Makes fire rain from the heavens. \\ This napalming takes a bit, \\ due to the logistics of \\ creating so much stuff, \\ so far away. | 20 Fatigue \\ 125% Casting Time \\ Range: 50 Squares \\ -3 Precision \\ **Slight delay** \\ **Deviates by another square \\ in a random direction** \\ AOE: 6 Squares (+1 per {{:misc:magic:fire.png?15&nolink}}) \\ 15 [[Armor-Piercing|AP]] {{:abilities:resist_fire.png?15&nolink}}Fire DMG \\ **__Also: Heat Shock__** \\ {{:abilities:heat_aura.png?15&nolink}} [[Clouds#Heat-Clouds|Heat Clouds]] (Level 1) | | ??Hidden Flame?? | {{path>F3S1}} | {{:abilities:magic_being.png?nolink }} Xenophobic magic; \\ if it's a [[Magic Being]], \\ of this world or [[rlyeh-ma|another]], \\ this'll roast them. \\ Mere proximity might harm your soul, \\ due to it, too, being from elsewhere. | 20 Fatigue \\ 75% Casting Time \\ Range: 40 Squares (+5 per {{:misc:magic:fire.png?15&nolink}}) \\ AOE: 1 Square \\ Base Penetration: 11 ({{:misc:magic:fire.png?15&nolink}}) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being|Magic Beings]] only \\ 25 [[Armor-Negating|AN]] {{:abilities:resist_fire.png?15&nolink}}Fire DMG (+3 per {{:misc:magic:fire.png?15&nolink}}) \\ **MR only halves DMG taken** \\ **__Also: Astral Conflagration__** \\ AOE: 9 Squares \\ Base Penetration: 11 ({{:misc:magic:fire.png?15&nolink}}) \\ {{:abilities:mindless.png?15&nolink}} [[Mindless]] negates \\ 1 [[Armor-Negating|AN]] {{:magic.png?15&nolink}}Magic DMG | | ??Fires from Afar?? | {{path>F4}} \\ {{gems>10F}} | **A remote attack spell.** \\ Each gem splits into two fireballs, \\ which the caster launches somewhere else. \\ The fires dawdle a bit and swing about, \\ so foes won't know who sent them. \\ On the other hand, how many \\ nations have {{path>F4}}? \\ (This spell lacks an instant replay. \\ You can have [[Stealthy|Scouts]] watch, though.) | **Ritual** \\ Range: 3 Provinces (Enemy) \\ {{:misc:gui:sea.png?20&nolink}} [[Underwater|Seas]] are immune \\ {{:misc:gui:cave.png?15&nolink}} [[Caves]] are immune \\ **The Attack:** \\ **20 Projectiles** \\ **Slight delay** \\ AOE: 1 Square (each) \\ 20 [[Armor-Piercing|AP]] {{:abilities:resist_fire.png?15&nolink}}Fire DMG (+2 per {{:misc:magic:fire.png?15&nolink}}) \\ **__Also: Lingering Heat__** \\ AOE: 16 Squares (each) FIXME \\ {{:abilities:heat_aura.png?15&nolink}} [[Clouds#Heat Clouds|Heat Clouds]] (Level 2) \\ **__Also: Large Area Heat Stun__** \\ AOE: 10 Squares (each) \\ (centered on Projectiles) \\ 10 [[Armor-Negating|AN]] {{:abilities:resist_fire.png?15&nolink}}Fire [[Fatigue|FAT]] (+2 per {{:misc:magic:fire.png?15&nolink}}) \\ (Listed as Independent) | | ??Orb Lightning?? | {{path>A2}} | Balled lightning, to be chucked. \\ It hits one fella at a time; \\ then it jumps to an adjacent one, \\ and then it might swing back around. \\ Did you miss? \\ No problem; as long as someone is \\ in that square or an adjacent one, \\ you lose only one of the eight hits! | 20 Fatigue \\ [[Underwater|Works Underwater]] \\ 75% Casting Time \\ Range: 20 Squares \\ AOE: One Target \\ **Bounces 7 Times** \\ (Bounce Range: 1 Square) \\ 5 [[Armor-Negating|AN]] {{:abilities:resist_shock.png?15&nolink}}Shock DMG \\ **Also hits the [[mounted|mount]]/rider** | | ??Falling Frost?? | {{path>W3}} | That Ice Storm spell from D&D; \\ it was once more like Sleet Storm, \\ before Illwinter made it Armor-Piercing. \\ Still, the Protection needed \\ to shrug this off isn't //that// out-of-reach... | 20 Fatigue \\ 125% Casting Time \\ Range: 50 Squares \\ -2 Precision \\ **Slight delay** \\ **Deviates by another square \\ in a random direction** \\ AOE: 10 Squares (+1 per {{:misc:magic:water.png?15&nolink}}) \\ 10 [[Armor-Piercing|AP]] {{:abilities:resist_cold.png?15&nolink}}Cold DMG (+1 per {{:misc:magic:water.png?15&nolink}}) \\ **__Also: Cold Shock__** \\ {{:abilities:chill_aura.png?15&nolink}} [[Clouds#Frost-Clouds|Frost Clouds]] (Level 2) | | ??Gifts from Heaven?? | {{path>E3S1}} | Calls an "airstrike" from Space. \\ Whether the meteors are made by you, \\ or whether they're sent in response \\ to a perfectly-performed signal, \\ doesn't matter nearly as much \\ as the effect these things have. \\ Some Titans, high on their size, \\ cast this at close range. | 50 Fatigue \\ [[Caves|Impossible in Caves]] \\ 75% Casting Time \\ Infinite Range \\ **Three Effects** (AOE) \\ -3 Precision \\ **Slight delay** \\ **Deviates by another square \\ in a random direction** \\ AOE: 1 Square \\ 150 {{:abilities:resist_blunt.png?15&nolink}}Blunt DMG \\ **__Also: Area Fire__** \\ (One per Meteor) \\ AOE: 8 Squares \\ 10 [[Armor-Piercing|AP]] {{:abilities:resist_fire.png?15&nolink}}Fire DMG | | ??Earthquake?? | {{path>E4}} \\ {{gems>3E}} | Upsets the Earth itself. \\ The result is calamitous to the average fella, \\ though [[caelum-ea|Caelum]] would laugh at it. \\ {{:misc:gui:cave.png?nolink }} In caves, bits of the ceiling come off \\ and may hit the otherwise-immune. \\ {{:abilities:stunned.png?nolink }} Either way, the Earth's aftershock \\ can even trip up [[Ethereal|ghosts]]. \\ A little trivia: \\ if a feller is [[mounted]], only their //mount//\\ is affected by the floor-screwing effects; \\ both are affected by the ceiling troubles. \\ The same's true for [[Trample]], \\ possibly due to it using the same roll. | 300 Fatigue \\ 200% Casting Time \\ 100% Battlefield Spell (Neutral) \\ {{:dom6:stats:def.png?15&nolink}} [[Defence Skill|DEF]] vs. 3d6 negates ([[DRN|Exploding]], No Parry) \\ {{:abilities:floating.png?15&nolink}} [[Floating]] negates \\ {{:abilities:flying.png?15&nolink}} [[Flying]] negates \\ 8 [[Armor-Piercing|AP]] **Nonmagical** DMG \\ **__In [[Caves]]: Stalactites__** \\ Targets a random 10% of the battlefield \\ {{:dom6:stats:def.png?15&nolink}} [[Defence Skill|DEF]] vs. 3d6 negates (Exploding, No Parry) \\ 20 [[Armor-Piercing|AP]] **Nonmagical** DMG \\ **__Either Way: Knockdown__** \\ 100% Battlefield Spell (Neutral) \\ {{:dom6:stats:def.png?15&nolink}} [[Defence Skill|DEF]] vs. 3d6 negates (Exploding, No Parry) \\ {{:abilities:floating.png?15&nolink}} [[Floating]] negates \\ {{:abilities:flying.png?15&nolink}} [[Flying]] negates \\ {{:abilities:stunned.png?15&nolink}} [[Stun|Stunned]] (1 rnd. helplessness) | | ??Stellar Cascades?? | {{path>S2}} | {{:dom6:stats:fat.png?nolink }} Stellar radiation poisoning. \\ It once disregarded armor, \\ before Illwinter saw its abuse by [[rlyeh-ma|Illithids]] \\ and made it more like a sunburn. \\ This was the first spell to only partially \\ care about [[Magic Resistance]]. | 20 Fatigue \\ 75% Casting Time \\ Range: 35 Squares \\ Sure Hit \\ AOE: 7 Squares \\ Base Penetration: 11 ({{:misc:magic:astral.png?15&nolink}}) \\ 25 [[Armor-Piercing|AP]] {{:magic.png?15&nolink}}Magic {{:dom6:stats:fat.png?15&nolink}}[[Fatigue|FAT]] \\ **MR only halves FAT taken** | | ??Astral Geyser?? | {{path>S3}} | Punctures the Veil, for a bit. \\ {{:abilities:horror_mark.png?nolink }} Who knows what may peek \\ through the hole? \\ You're better off not being seen. \\ Unusual magic diffuses through the hole \\ and causes notable discomfort. | 20 Fatigue \\ [[Underwater|Works Underwater]] \\ 75% Casting Time \\ Range: 50 Squares (+5 per {{:misc:magic:astral.png?15&nolink}}) \\ AOE: 1 Square \\ Base Penetration: 11 ({{:misc:magic:astral.png?15&nolink}}) \\ {{:abilities:mindless.png?15&nolink}} [[Mindless]] negates \\ {{:abilities:horror_mark.png?15&nolink}} [[Horror Mark|Horror Marks]] Targets Twice \\ **__Also: Astral Geyser Blast__** \\ AOE: 10 Squares \\ Base Penetration: 11 ({{:misc:magic:astral.png?15&nolink}}) \\ 2 [[Armor-Negating|AN]] {{:magic.png?15&nolink}}Magic DMG | | ??Shadow Blast?? | {{path>D2}} \\ {{gems>1D}} | {{:abilities:paralyze.png?nolink }} For {{gems>1D}}, you can do \\ at least 4 whole damage \\ with a large blob of shadow. \\ And that's just the //unresistable// part! \\ (Granted, the Undead resist, but still.) | 100 Fatigue \\ [[Underwater|Works Underwater]] \\ 125% Casting TIme \\ Range: 35 Squares (+5 per {{:dom6:death.png?15&nolink}}) \\ AOE: 9 Squares (+1 per {{:dom6:death.png?15&nolink}}) \\ Base Penetration: 11 ({{:dom6:death.png?15&nolink}}) \\ {{:abilities:undead.png?15&nolink}} [[Undead]] negates \\ 8 [[Armor-Negating|AN]] {{:magic.png?15&nolink}}Magic DMG (+1 per {{:dom6:death.png?15&nolink}}) \\ **MR only halves DMG taken** \\ **__Also: Minor Paralysis__** \\ Base Penetration: 11 ({{:dom6:death.png?15&nolink}}) \\ {{:abilities:undead.png?15&nolink}} [[Undead]] negates \\ 5 [[Armor-Negating|AN]] {{:abilities:paralyze.png?15&nolink}}[[Paralysis]] DMG | | ??Poison Arrows?? | {{path>N2}} | {{:abilities:resist_poison.png?nolink }} Creates magic arrows; \\ I suppose that, \\ them being mostly wood and all, \\ this isn't beyond Nature's bounds. \\ The arrows are coated in poison. | 20 Fatigue \\ 75% Casting Time \\ Range: 35 Squares (+5 per {{:misc:magic:nature.png?15&nolink}}) \\ **3 Projectiles** (+2 per {{:misc:magic:nature.png?15&nolink}}) \\ +3 Precision \\ AOE: One Target \\ 15 {{:abilities:resist_pierce.png?15&nolink}}Pierce DMG (+1 per {{:misc:magic:nature.png?15&nolink}}) \\ **__On DMG: Minor Poison__** \\ 5 [[Armor-Negating|AN]] {{:abilities:resist_poison.png?15&nolink}}[[Poison Damage|Poison]] DMG | | ??Poison Cloud?? | {{path>N3A1}} | {{:abilities:poison_cloud.png?nolink }} Fills the air/water with nasty stuff \\ that doesn't belong in the body. \\ Who can cast this? \\ Well, they're mostly [[nations-ea|Early]] nymphs. \\ [[Therodos-ea|Therodian]] singers, for example. | 20 Fatigue \\ [[Underwater|Works Underwater]] \\ 75% Casting Time \\ Range: 30 Squares \\ -1 Precision \\ AOE: 6 Squares (+1 per {{:misc:magic:nature.png?15&nolink}}) \\ {{:abilities:poison_cloud.png?15&nolink}} [[Clouds#Poison-Clouds|Poison Clouds]] (Level 3) | | ??Illusory Army?? | {{path>G3}} \\ {{gems>1G}} | {{:dom6:warrior_illusion.png?nolink }} An illusory squad. \\ In [[Conjuration]], {{gems>1G}} gets you \\ only //two// men of your dreams! \\ Those guys are more real, however. | 100 Fatigue \\ [[Underwater|Works Underwater]] \\ 125% Casting Time \\ Range: 3 Squares (+1 per {{:misc:magic:glamour.png?15&nolink}}) \\ **??Warrior Illusion??** x20 (+5 per {{:misc:magic:glamour.png?15&nolink}}) | | ??Project Self?? | {{path>G3S1}} \\ {{gems>5G}} | Work an attack from home! \\ This sends an [[Illusion]] of the caster \\ to a far-off enemy land, \\ {{:dom6:projection.png?nolink }} for some trolling. \\ If they win? Neat! \\ The [[Ethereal]] 1-[[Hit Points|HP]] fella \\ that supposedly looks like you \\ won't stick around, however. | **Ritual** \\ [[Underwater|Works Underwater]] \\ Range: 5 Provinces (Enemy) \\ __**??Projection??** Commander x1__ \\ It has your [[Magic]] levels, \\ including pathboosts, \\ but no [[items]] or [[gems]]. \\ It's considered a combat summon. | ==== Evo 6 ==== ^ Spell ^ Req ^ Effect ^ Stats ^ | ??Flame Eruption?? | {{path>F2}} | This must be the third iteration \\ of Burning Hands. \\ The range increase for overcasting \\ is pretty relevant here, \\ reducing the chance of self-harm. | 30 Fatigue \\ 75% Casting Time \\ Range: 7 Squares (+1 per {{:misc:magic:fire.png?15&nolink}}) \\ AOE: 15 Squares \\ 13 [[Armor-Piercing|AP]] {{:abilities:resist_fire.png?15&nolink}}Fire DMG (+1 per {{:misc:magic:fire.png?15&nolink}}) | | ??Wrathful Skies?? | {{path>A5}} \\ {{gems>2A}} | **A Battlefield Enchantment.** \\ {{:abilities:resist_shock.png?nolink }} Angers the sky. \\ If a [[Storm]] or Blizzard \\ is in play, the "wrath bombs" \\ get more frequent. | 200 Fatigue \\ 225% Casting Time \\ __Battlefield Enchantment__ (Neutral) \\ **Just Under 24 times a Round:** \\ Affects a random 0.3% of the battlefield \\ (Doubled in a Storm/Blizzard) \\ 15 [[Armor-Negating|AN]] {{:abilities:resist_shock.png?15&nolink}}Shock DMG | | ??Perpetual Storm?? | {{path>A5}} \\ {{gems>70A}} | **A Global Enchantment.** \\ {{:abilities:storm_immunity.png?nolink }} REALLY angers the sky. \\ Who benefits? [[Air]] Mages. \\ Who suffers? Everyone else, really. \\ Outside of battle, \\ even Air Mages can get annoyed. | __Global Enchantment__ \\ [[Underwater|Works Underwater]] \\ {{:misc:gui:sea.png?20&nolink}} [[Underwater|Seas]] are immune \\ {{:misc:gui:cave.png?15&nolink}} [[Caves]] are immune \\ {{:misc:gui:income.png?15&nolink}} **-20% [[Income]]** \\ **__Out-of-Battle Storm__** \\ {{:dom6:stats:mm.png?15&nolink}} +1 to [[Map Movement|Half-Step Movement Costs]] \\ {{:misc:gui:mountain.png?15&nolink}} **Bans Crossing Mountains** \\ {{:abilities:sailing.png?15&nolink}} **Bans [[Sailing]]** \\ {{:abilities:flying.png?15&nolink}} **Bans [[Flying]]** \\ {{:abilities:storm_immunity.png?15&nolink}} ([[Storm Immunity]] allows Flying) \\ **Blocks ??Seeking Arrow??** (75% chance) \\ **Blocks ??Fires from Afar??** (25% chance) \\ **Blocks ??Murdering Winter??** (25% chance) \\ **Blocks ??Flames from the Sky??** (25% chance) \\ **__In Battle Storm__** \\ **Changes [[Weather]]** (based on [[Scales#Temperature|Temperature]]) \\ {{:dom6:stats:prec.png?15&nolink}} Halves base [[Precision|PREC]] \\ **Interrupts 50% of Projectiles** \\ (but only nonmagical ones) \\ **Clouds Dissipate another 75% faster** \\ {{:abilities:flying.png?15&nolink}} **Bans [[Flying]]** \\ {{:abilities:storm_immunity.png?15&nolink}} ([[Storm Immunity]] allows Flying) | | ??Cleansing Water?? | {{path>W2}} | A rare water-making Evocation. \\ This one makes HOLY water! \\ The force doesn't matter \\ //nearly// as much \\ as the holiness & quantity. | 20 Fatigue \\ 75% Casting Time \\ Range: 30 Squares (+5 per {{:misc:magic:water.png?15&nolink}}) \\ AOE: 5 Squares (+1 per {{:misc:magic:water.png?15&nolink}}) \\ {{:abilities:undead.png?15&nolink}} [[Undead]] only \\ {{:abilities:demon.png?15&nolink}} [[Demon|Demons]] only \\ (either one works, they don't need both) \\ 5 [[Armor-Negating|AN]] {{:magic.png?15&nolink}}Magic DMG (+1 per {{:misc:magic:water.png?15&nolink}}) | | ??Magma Eruption?? | {{path>E2F2}} | A little volcanic action. \\ Well, "little" understates \\ both the strain \\ and the damage done... | 50 Fatigue \\ [[Underwater|Works Underwater]] \\ 75% Casting Time \\ Range: 30 Squares \\ AOE: 6 Squares (+1 per {{:misc:magic:earth.png?15&nolink}}) \\ 22 {{:abilities:resist_blunt.png?15&nolink}}Blunt DMG \\ **__Also: Lingering Heat__** \\ {{:abilities:heat_aura.png?15&nolink}} [[Clouds#Heat Clouds|Heat Clouds]] (Level 4) | | ??Mind Hunt?? | {{path>S4}} \\ {{gems>2S}} | Malicious Astral Projection. \\ How can this be malicious? \\ Well, with [[Thaumaturgy]], \\ a remote mind can fight! \\ \\ __For reference:__ \\ ??Soul Slay?? [[instakill|instakills]]! \\ It requires Thaumaturgy 5. \\ ??Mind Burn?? does ~13 damage. \\ It requires Thaumaturgy 2. | **Ritual** \\ [[Underwater|Works Underwater]] \\ {{:abilities:mindless.png?15&nolink}} [[Mindless]] cannot cast \\ Range: 6 Provinces \\ **__Detection Risk:__** \\ **Each Local Mage Searches** \\ S = (Astral Lv. x 40) - 20 \\ **S% chance to [[afflictions#head-afflictions|Feeblemind]] caster** \\ **__If Not Caught: Commander-Hunting__** \\ **Picks a random hostile Commander** \\ {{:abilities:stealthy.png?10&nolink}} (Can find [[Stealthy|Hiding]] fellas) \\ {{:abilities:glamour.png?15&nolink}} (Can find [[glamour-skill|Glamoured]] fellas) \\ {{:abilities:mindless.png?15&nolink}} (**Can't** find [[Mindless]] fellas) \\ __Results depend on Known Spells__ \\ If ??Soul Slay?? is known, cast that; \\ otherwise, if ??Mind Burn?? is known, cast that; \\ otherwise, leave them be. | | ??Astral Fires?? | {{path>S4F1}} | These fires burn the //essence// of things. \\ The blaze is huge \\ and very strong in the center. \\ It doesn't scale much with skill, \\ beyond the difficulty to resist. | 20 Fatigue \\ [[Underwater|Works Underwater]] \\ Range: 45 Squares (+5 per {{:misc:magic:astral.png?15&nolink}}) \\ Sure Hit \\ AOE: 1 Square \\ Base Penetration: 15 ({{:misc:magic:astral.png?15&nolink}}) \\ 10 [[Armor-Negating|AN]] {{:magic.png?15&nolink}}Magic DMG \\ **__Also: Astral Fires Area__** \\ AOE: 6 Squares \\ Base Penetration: 11 ({{:misc:magic:astral.png?15&nolink}}) \\ 10 [[Armor-Negating|AN]] {{:magic.png?15&nolink}}Magic DMG | | ??The Wrath of God?? | {{path>S5A3}} \\ {{gems>70S}} | **A Global Enchantment.** \\ {{:abilities:resist_shock.png?nolink }} Orders to the sky to \\ smite your foes for you. \\ The sky can't get everyone, \\ at least in a single turn. \\ It prefers the disorderly, \\ and heathens in lands \\ that follow your faith. | __Global Enchantment__ \\ [[Underwater|Works Underwater]] \\ {{:misc:gui:sea.png?20&nolink}} [[Underwater|Seas]] are immune \\ {{:misc:gui:cave.png?15&nolink}} [[Caves]] are immune \\ **__For Each Hostile Unit:__** \\ Samples local [[Dominion]] & [[Scales]] \\ W = 2 + 2 x {{:misc:dominioncandle.png?4&nolink}}Dominion + {{:misc:scales:turmoil.png?15&nolink}}[[Scales#Order-and-Turmoil|Turmoil]] \\ (Or 1, whichever's higher) \\ **W% Chance of Smiting** \\ 9 [[Armor-Negating|AN]] {{:abilities:resist_shock.png?15&nolink}}Shock DMG | | ??Blast of Unlife?? | {{path>D3}} | {{:abilities:reanimator.png?32&nolink }} Why cast this? \\ It's 25% better, \\ and with a 100% bigger AOE, \\ than the alternative! \\ Why does this spell exist? \\ Because full AOE-scaling \\ would be too scary for foes. | 20 Fatigue \\ [[Underwater|Works Underwater]] \\ 75% Casting Time \\ Range: 30 Squares (+1 per {{:dom6:death.png?15&nolink}}) \\ AOE: 2 Squares \\ Base Penetration: 11 ({{:dom6:death.png?15&nolink}}) \\ {{:abilities:mindless.png?15&nolink}} [[Mindless]] negates \\ {{:abilities:undead.png?15&nolink}} [[Undead]] negates \\ 20 [[Armor-Negating|AN]] {{:abilities:reanimator.png?15&nolink}}Unlife DMG (+1 per {{:dom6:death.png?15&nolink}}) | | ??Bane Fire?? | {{path>D3F1}} | {{:abilities:decay.png?nolink }} One of the best attack spells. \\ There isn't much of a contest, \\ unless you need a //vast// area nailed. \\ Few nations have Fire/Death, though. | 20 Fatigue \\ [[Underwater|Works Underwater]] \\ 75% Casting Time \\ Range: 45 Squares (+5 per {{:dom6:death.png?15&nolink}}) \\ +1 Precision \\ AOE: 1 Square \\ 55 [[Armor-Piercing|AP]] {{:magic.png?15&nolink}}Magic DMG (+1 per {{:dom6:death.png?15&nolink}}) \\ **__Also: Bane Flame Area__** \\ AOE: 8 Squares \\ 8 [[Armor-Piercing|AP]] {{:magic.png?15&nolink}}Magic DMG \\ **__Also: Large Area Decay__** \\ AOE: 10 Squares FIXME \\ Base Penetration: 11 ({{:dom6:death.png?15&nolink}}) \\ {{:abilities:decay.png?15&nolink}} [[Decay|Decaying]] (+5 [[Age|Years]]/round) | | ??Stream of Life?? | {{path>N3}} | {{:abilities:gone_berserk.png?nolink }} Too much of a good thing. \\ It's tough to reach that amount; \\ there's a decent chance that the target \\ is just turned into Doomguy instead, \\ though that will //also// derail mages. \\ If it's any solace, \\ messing up with this \\ can only backfire once, \\ unless you time your other attempts \\ //badly//. | 20 Fatigue \\ [[Underwater|Works Underwater]] \\ 75% Casting Time \\ Range: 40 Squares (+5 per {{:misc:magic:nature.png?15&nolink}}) \\ +2 Precision \\ AOE: 1 Square \\ Base Penetration: 11 ({{:misc:magic:nature.png?15&nolink}}) \\ {{:abilities:undead.png?15&nolink}} [[Undead]] negates \\ {{:abilities:inanimate.png?15&nolink}} [[Inanimate]] negates \\ __**Overload**__ \\ X = 40 (+5 per {{:misc:magic:nature.png?15&nolink}}) \\ 999 pts. of Healing \\ {{:dom6:stats:str.png?15&nolink}} Extra Strength (+4 [[Strength|STR]]) \\ {{:abilities:gone_berserk.png?15&nolink}} [[Berserker|Gone Berserk]] ([[Rout|Unflinching]] Charge) \\ **Instakill** (X% chance) | | ??False Horror?? | {{path>G3}} | {{:independents:false_horror.png?nolink }} Makes a scary guy, \\ one of the scariest guys \\ imaginable... \\ or, well, one of the scariest \\ Size-4 guys imaginable. \\ Unlike most combat summons, \\ it'll run the ones instantly, \\ thanks to its [[Blink|Blinking]]. | 10 Fatigue \\ [[Underwater|Works Underwater]] \\ 75% Casting Time \\ Range: Closest Square \\ **??False Horror??** x1 | ==== Evo 7 ==== ^ Spell ^ Req ^ Effect ^ Stats ^ | ??Fire Storm?? | {{path>F5}} \\ {{gems>3F}} | **A Battlefield Enchantment.** \\ {{:abilities:resist_fire.png?nolink }} Sets the field on fire. \\ (Or rains fire; one of those.) \\ The flames are bright and bountiful enough \\ to diminish darkness. | 300 Fatigue \\ 250% Casting Time \\ __Battlefield Enchantment__ (Neutral) \\ {{:abilities:dark_power.png?15&nolink}} **Reduces [[Darkness]] by 1** \\ **Just under 24 Times a Round:** \\ Affects a random 3% of the battlefield \\ AOE: 15 Squares \\ 6 [[Armor-Piercing|AP]] {{:abilities:resist_fire.png?15&nolink}}Fire DMG | | ??Elemental Opposition of Water?? | {{path>F5}} \\ {{gems>60F}} | Projects [[Fire]] into the Astral Plane. \\ Does it ignite the atmosphere? \\ {{:misc:magic:water.png?nolink }} Fortunately not; \\ it just undoes [[Water]] globals. | **Ritual** \\ [[Underwater|Works Underwater]] \\ Local \\ **Attempts to [[Dispel]] \\ ALL Global Enchantments at once, \\ if {{:misc:magic:water.png?15&nolink}}[[Water]] is their primary path** | | ??Thunderstorm?? | {{path>A4}} \\ {{gems>30A}} | **A remote attack spell.** \\ {{:abilities:resist_shock.png?nolink }} Makes a very angry cloud, \\ who ??Thunder Strike??s an army \\ a ludicrous number of times. \\ This is anonymous, technically, \\ but {{path>A4}} isn't exactly common... \\ (Due to the change mentioned \\ in Fires from Afar above, \\ you get to watch.) \\ \\ FIXME This is based on \\ Modinspector data. | **Ritual** \\ Range: 3 Provinces (Enemy) \\ {{:misc:gui:sea.png?20&nolink}} [[Underwater|Seas]] are immune \\ {{:misc:gui:cave.png?15&nolink}} [[Caves]] are immune \\ **The Attack:** \\ **40 Thunder Strikes** (+5 per {{:misc:magic:air.png?15&nolink}}) \\ AOE: 1 Square (each) \\ 28 [[Armor-Negating|AN]] {{:abilities:resist_shock.png?15&nolink}}Shock DMG (+2 per {{:misc:magic:air.png?15&nolink}}) \\ __**Also: Thunder Shock**__ \\ AOE: 10 Squares (each) \\ 2 [[Armor-Negating|AN]] {{:abilities:resist_shock.png?15&nolink}}Shock DMG \\ (Listed as Independent) | | ??Elemental Opposition of Earth?? | {{path>A5}} \\ {{gems>60A}} | Projects [[Air]] into the Astral Plane. \\ {{:misc:magic:earth.png?nolink }} This undoes [[Earth]] globals, \\ though you'll probably need \\ a hefty overcast. | **Ritual** \\ [[Underwater|Works Underwater]] \\ Local \\ **Attempts to [[Dispel]] \\ ALL Global Enchantments at once, \\ if {{:misc:magic:earth.png?15&nolink}}[[Earth]] is their primary path** | | ??Ice Strike?? | {{path>W2}} | {{:abilities:resist_slash.png?nolink }} A big ball of ice, \\ which shatters into giant knives \\ upon hitting the ground. \\ Many consider it a funny spell. | 20 Fatigue \\ 75% Casting Time \\ Range: 30 Squares \\ +1 Precision \\ AOE: 4 Squares (+2 per {{:misc:magic:water.png?15&nolink}}) \\ 18 {{:abilities:resist_slash.png?15&nolink}}Slash DMG \\ __**Also: Cold Shock**__ \\ {{:abilities:chill_aura.png?15&nolink}} [[Clouds#Frost-Clouds|Frost Clouds]] (Level 2) | | ??Acid Storm?? | {{path>W4F1}} \\ {{gems>3W}} | **A Battlefield Enchantment.** \\ {{:abilities:resist_acid.png?nolink }} ACID RAIN! \\ SOME STAY DRY \\ WHILE OTHERS FEEL THE PAIN! \\ Odds are that this will \\ affect mages the most. | 300 Fatigue \\ 250% Casting Time \\ __Battlefield Enchantment__ (Neutral) \\ **Just under 24 Times a Round:** \\ Affects a random 3% of the battlefield \\ 4 [[Armor-Negating|AN]] {{:abilities:resist_acid.png?15&nolink}}Acid DMG | | ??Elemental Opposition of Fire?? | {{path>W5}} \\ {{gems>60W}} | Projects [[Water]] into the Astral Plane. \\ Does this make it rain? \\ {{:misc:magic:fire.png?nolink }} Fortunately not; \\ it just undoes [[Fire]] globals. | **Ritual** \\ [[Underwater|Works Underwater]] \\ Local \\ **Attempts to [[Dispel]] \\ ALL Global Enchantments at once, \\ if {{:misc:magic:fire.png?15&nolink}}[[Fire]] is their primary path** | | ??Murdering Winter?? | {{path>W5}} \\ {{gems>40W}} | **A remote attack spell.** \\ {{:abilities:resist_cold.png?nolink }} Gives an army a hard month. \\ This spell is horrifying \\ for huge armies of humans, \\ at least in [[Scales#Temperature|Cold]] Scales. \\ NOTE: Assumes Dominions 5 \\ rules still apply. | **Ritual** \\ Range: 4 Provinces (Enemy) \\ {{:misc:gui:sea.png?20&nolink}} [[Underwater|Seas]] are immune \\ {{scales>H3}}+ provinces are immune \\ **The Attack:** \\ **__Baleful Blizzard__** \\ "Anonymous" \\ Max. 1/province/turn \\ Samples local terrain & [[Scales]] \\ D = (4 + {{:misc:scales:cold.png?15&nolink}}[[Scales#Temperature|Cold]]) x 2 \\ {{:misc:gui:cave.png?15&nolink}} In [[Caves]], divide D by 2 \\ **Affects 75% of Local Units** \\ (D) [[Armor-Negating|AN]] {{:abilities:resist_cold.png?15&nolink}}Cold DMG \\ {{:misc:gui:commanderpoints.png?15nolink}} Commanders take (D - 3) instead | | ??Rain of Stones?? | {{path>E3A1}} \\ {{gems>1E}} | **A Battlefield Enchantment.** \\ {{:abilities:resist_blunt.png?nolink }} Makes it rain rocks. \\ This is //more// accurate \\ than most Battlefield Enchantments, \\ but the rocks are small, so they might \\ fall in between fellas. \\ Those without helmets will be \\ in for a rude awakening. | 100 Fatigue \\ 200% Casting Time \\ __Battlefield Enchantment__ (Neutral) \\ **Just under 24 Times a Round:** \\ Targets a random 1% of the battlefield \\ with **One Projectile** each \\ AOE: One Target \\ 5 **nonmagical** {{:abilities:resist_blunt.png?15nolink}}Blunt DMG (**capped**) \\ **Also Just under 24 Times a Round:** \\ Targets a random 10% of unit-filled squares \\ with **One Projectile** each \\ AOE: One Target \\ 5 **nonmagical** {{:abilities:resist_blunt.png?15nolink}}Blunt DMG \\ **All rocks will aim for the [[afflictions#head-afflictions|Head]]** | | ??Elemental Opposition of Air?? | {{path>E5}} \\ {{gems>60E}} | Projects [[Earth]] into the Astral Plane. \\ {{:misc:magic:air.png?nolink }} This undoes [[Air]] globals, \\ though you'll probably need \\ a hefty overcast. \\ To be clear, **only overcasts count** \\ in [[Dispel]] checks. | **Ritual** \\ [[Underwater|Works Underwater]] \\ Local \\ **Attempts to [[Dispel]] \\ ALL Global Enchantments at once, \\ if {{:misc:magic:air.png?15&nolink}}[[Air]] is their primary path** | | ??Nether Darts?? | {{path>S1D1}} | If you want to cause damage, \\ you might prefer Nether Bolt instead. \\ However, if you want to break minds, \\ this is a more-sure bet. | 15 Fatigue \\ [[Underwater|Works Underwater]] \\ 75% Casting Time \\ Range: 30 Squares (+5 per {{:misc:magic:astral.png?15&nolink}}) \\ **15 Projectiles** (+1 per {{:misc:magic:astral.png?15&nolink}}) \\ AOE: One Target \\ Base Penetration: 15 ({{:misc:magic:astral.png?15&nolink}}) \\ 15 [[Armor-Piercing|AP]] {{:magic.png?15&nolink}}Magic DMG (+1 per {{:misc:magic:astral.png?15&nolink}}) \\ __**Also: Area Feeblemind**__ \\ AOE: 1 Square (each) \\ Base Penetration: 11 ({{:misc:magic:astral.png?15&nolink}}) \\ {{:abilities:affliction.png?15&nolink}} [[afflictions#head-afflictions|Feebleminded]] (Severed from Magic) | | ??Stygian Rains?? | {{path>D3W2}} \\ {{gems>2D}} | **A Battlefield Enchantment.** \\ {{:abilities:invulnerability.png?nolink }} //Everyone// gets protection! \\ (Not against magic, though, \\ so some nations get more out of this \\ than others.) | 200 Fatigue \\ 175% Casting Time \\ 100% Battlefield Spell (Neutral) \\ {{:abilities:inanimate.png?15&nolink}} [[Inanimate]] negates \\ {{:abilities:invulnerability.png?15&nolink}} Stygian [[Invulnerability]] \\ (Min. 15 Mundane [[Natural Protection|NAT PROT]]) \\ **Also casts ??Rain?? for free** | | ??Cloud of Death?? | {{path>D4A1}} | {{:magic.png?nolink }} One really dangerous cloud. \\ Those who can leave it, should! \\ But will they be able to? | 20 Fatigue \\ 75% Casting Time \\ Range: 30 Squares \\ -3 Precision \\ AOE: 15 Squares (+2 per {{:dom6:death.png?15&nolink}}) \\ {{:magic.png?15&nolink}} [[Clouds#Death Clouds|Death Clouds]] | | ??Wind of Death?? | {{path>D4A1}} \\ {{gems>1D}} | {{:abilities:decay.png?nolink }} Skin-ruining winds. \\ It won't affect everyone, \\ and you certainly don't want it to affect \\ the caster... \\ If the caster has more years left \\ than their foes, however, \\ you could win through attrition. | 100 Fatigue \\ 200% Casting Time \\ 100% Battlefield Spell (Neutral) \\ Base Penetration: 7 ({{:dom6:death.png?15&nolink}}) \\ {{:abilities:decay.png?15&nolink}} [[Decay|Decaying]] (+5 [[Age|Years]]/round) | | ??Storm of Thorns?? | {{path>N2}} | A shotgun blast of Vine Arrows. \\ If you're going to entangle fellas, \\ why not entangle many at once? | 20 Fatigue \\ 75% Casting Time \\ Range: 35 Squares (+5 per {{:misc:magic:nature.png?15&nolink}}) \\ **10 Projectiles** (+2 per {{:misc:magic:nature.png?15&nolink}}) \\ AOE: One Target \\ 15 {{:abilities:resist_pierce.png?15&nolink}}Pierce DMG (+1 per {{:misc:magic:nature.png?15&nolink}}) \\ __**On Hit: Entanglement**__ \\ V = 19 + {{:misc:scales:growth.png?15&nolink}}[[Scales#Growth-and-Death|Growth]] \\ {{:misc:gui:forest.png?15&nolink}} (In Forests, add 1) \\ {{:misc:gui:waste.png?15&nolink}} (In Wastes, subtract 1) \\ **[[Ethereal|Nonmagical]] [[Entrapment]]** \\ {{:dom6:stats:str.png?15&nolink}} [[Strength|STR]] vs. V to break out | | ??Poison Mist?? | {{path>N3A1}} | {{:abilities:poison_cloud.png?nolink }} Wide-AOE nastiness. \\ It's a bit draining, \\ but the foes will feel it more. | 40 Fatigue \\ [[Underwater|Works Underwater]] \\ 75% Casting Time \\ Range: 30 Squares \\ -1 Precision \\ AOE: 15 Squares (+3 per {{:misc:magic:nature.png?15&nolink}}) \\ {{:abilities:poison_cloud.png?15&nolink}} [[Clouds#Poison-Clouds|Poison Clouds]] | | ??Miasma?? | {{path>N4}} \\ {{gems>25N}} | **A remote attack spell.** \\ {{:abilities:resist_poison.png?nolink }} Stirs swamps. \\ (Or Drip Caves.) \\ {{:misc:gui:swamp.png?nolink }} The foulness within, \\ mud sweat or whatnot, \\ will cause some problems, \\ as long as the foes aren't [[Nature]] Mages \\ who can apply [[Poison Resistance]]. \\ (You get to watch, of course.) | **Ritual** \\ Range: 4 Provinces (Enemy) \\ {{:misc:gui:swamp.png?20&nolink}} [[Swamp|Swamps]] or Drip Caves ONLY \\ **The Attack:** \\ AOE: 150 Squares (FIXME) \\ {{:abilities:poison_cloud.png?15&nolink}} [[Clouds#Poison-Clouds|Poison Clouds]] (Level 5, +1 per {{:misc:magic:nature.png?15&nolink}}) \\ (Levels over 7 merely spread the cloud) \\ (Listed as Independent) | | ??Illusory Attack?? | {{path>G4}} \\ {{gems>8G}} | {{:dom6:captain_illusion.png?nolink }} A remote attack spell! \\ Prank fellas you dislike \\ with a fake army, complete with \\ fake archers firing fake arrows. \\ Two [[Illusion|Illusions]] will be strong enough \\ to make their subordinates //seem// real, \\ at least until the battle ends. \\ This is technically anonymous, \\ but who has {{path>G4}}? | **Ritual** \\ [[Underwater|Works Underwater]] \\ Range: 4 Provinces \\ **??Warrior Illusion??** x55 (+10 per {{:misc:magic:glamour.png?15&nolink}}) \\ **??Archer Illusion??** x40 \\ **??Captain Illusion??** Commander x2 \\ (Independent, lasts only one battle/[[turn-order|phase]]) | | ??Wailing Winds?? | {{path>G4A1}} \\ {{gems>2G}} | **A Battlefield Enchantment.** \\ {{:abilities:fear.png?nolink }} Scary sounds! \\ [[True Sight]] doesn't stop sounds! \\ The fear damage is somewhat low, though. \\ FIXME (Or does the yellow text \\ mean "Type 1 Fear"?) | 200 Fatigue \\ 225% Casting Time \\ __Battlefield Enchantment__ (Enemy) \\ **Just under 24 Times a Round:** \\ Affects a random 5% of the battlefield \\ {{:dom6:stats:mor.png?15&nolink}} [[Morale]] negates \\ 1 {{:abilities:fear.png?15&nolink}}[[Fear]] "DMG" | | ??Shimmering Fields?? | {{path>G5}} \\ {{gems>2G}} | Once a ludicrous EMP, \\ Shimmering Fields is now a [[false damage|false]] nuke. \\ Hopefully you don't nuke yourself! \\ You'll probably nuke your frontlines; \\ the AOE is just that vast. | 200 Fatigue \\ [[Underwater|Works Underwater]] \\ 150% Casting Time \\ Range: 25 Squares \\ AOE: 50 Squares \\ Base Penetration: 11 ({{:misc:magic:glamour.png?15&nolink}}) \\ 9 [[False Damage|False]] {{:magic.png?15&nolink}}Magic DMG (+1 per {{:misc:magic:glamour.png?15&nolink}}) \\ **__Also: Lingering Shimmer__** \\ {{:magic.png?15&nolink}} [[Clouds#Shimmering-Light|Shimmering Light]] (Level 1) | ==== Evo 8 ==== ^ Spell ^ Req ^ Effect ^ Stats ^ | ??Pillar of Fire?? | {{path>F2}} | An Old Testament spell! \\ This'll even hurt [[abysia-ma|pure Abysians]], \\ if they're not too armored! \\ | 20 Fatigue \\ 75% Casting Time \\ Infinite Range \\ AOE: 1 Square \\ 35 [[Armor-Piercing|AP]] {{:abilities:resist_fire.png?15&nolink}}Fire DMG (+3 per {{:misc:magic:fire.png?15&nolink}}) \\ **__Also: Lingering Heat__** \\ AOE: 10 Squares \\ {{:abilities:heat_aura.png?15&nolink}} [[Clouds#Heat Clouds|Heat Clouds]] (Level 2) | | ??Second Sun?? | {{path>F8}} \\ {{gems>80F}} | **A Global Enchantment.** \\ {{:misc:scales:heat.png?nolink }} Another sun! \\ What could possibly \\ go wrong with this? \\ It's a funny way \\ to negate other Globals, \\ at least. | __Global Enchantment__ \\ {{:misc:gui:deep_sea.png?20&nolink}} Impossible in [[Underwater|Deep Seas]] \\ (Works Underwater otherwise) \\ [[Caves|Impossible in Caves]] \\ **Night never Happens** \\ **Bans ??Solar Eclipse??** \\ **Bans ??Twilight??** \\ **Bans ??Nightfall??** \\ **Negates ??Utterdark??** \\ **Negates ??Eternal Twilight??** \\ **Negates ??Blood Moon??** \\ **Lifts [[xibalba-ea|Theft of the Sun's]] \\ bad effects** \\ __**In Caves:**__ \\ +{{scales>H1}} (Adjusts the Base) \\ FIXME In Deep Seas, too? \\ __**Elsewhere:**__ \\ +{{scales>H2}}/turn (Adjusts the Base) \\ {{:abilities:sun_awe.png?15&nolink}} Doubles [[Sun Awe]] | | ??Chain Lightning?? | {{path>A3}} | The old Chain Lightning? \\ Multiple streaks. \\ The new one? A single chain. \\ Much more accurate. | 30 Fatigue \\ [[Underwater|Works Underwater]] \\ 75% Casting Time \\ Range: 25 Squares \\ AOE: One Target \\ **Bounces 20 Times** \\ (Bounce Range: 1 Square) \\ 6 [[Armor-Negating|AN]] {{:abilities:resist_shock.png?15&nolink}}Shock DMG (+1 per {{:misc:magic:air.png?15&nolink}}) \\ **Also hits the [[mounted|mount]]/rider** | | ??Maelstrom?? | {{path>W6}} \\ {{gems>80W}} | **A provincial Global Enchantment.** \\ Does it create Charybdis? \\ Or does it just awaken her? \\ This is best left \\ up to interpretation. \\ Don't question the ethics \\ of your Gem Generator! | __Global Enchantment (Local)__ \\ [[Underwater|Underwater ONLY]] \\ __**From the Whirlpool:**__ \\ **{{gems>15W}}/turn** \\ **{{gems>5S}}/turn** \\ **{{gems>3A}}/turn** \\ **{{gems>1F1E1D1N1G}}/turn** | | ??Meteor Shower?? | {{path>E5S4}} \\ {{gems>3E}} | **A Battlefield Enchantment.** \\ I'd recommend [[Fire Resistance]], \\ at the very least... \\ Or better yet, 300 [[Hit Points|HP]]. \\ (See ??Gifts from Heaven??.) | 300 Fatigue \\ [[Caves|Impossible in Caves]] \\ 250% Casting Time \\ __Battlefield Enchantment__ (Neutral) \\ **Just under 24 Times per Round:** \\ **Drops up to 5 Meteors, \\ each on a random square** \\ (Each has a 15% chance to drop.) | | ??Astral Tempest?? | {{path>S5}} \\ {{gems>2S}} | **A Battlefield Enchantment.** \\ {{:magic.png?nolink }} Upsets astral space. \\ The [[Mindless]] will be fine. \\ Everyone else? \\ Well, their souls will feel tugged \\ at inopportune times. | 200 Fatigue \\ [[Underwater|Works Underwater]] \\ 225% Casting Time \\ __Battlefield Enchantment__ (Neutral) \\ **Just under 24 Times a Round:** \\ Affects a random 2% of the battlefield \\ {{:dom6:stats:mr.png?15&nolink}} [[Magic Resistance|MR]] vs. 11 negates ({{:misc:magic:astral.png?15&nolink}}) \\ {{:abilities:mindless.png?15&nolink}} [[Mindless]] negates \\ 1 [[Armor-Negating|AN]] {{:magic.png?15&nolink}}Magic DMG \\ **//Also// Just under 24 Times a Round:** \\ Affects a random 4% of the battlefield \\ {{:dom6:stats:mr.png?15&nolink}} [[Magic Resistance|MR]] vs. 11 negates ({{:misc:magic:astral.png?15&nolink}}) \\ {{:abilities:mindless.png?15&nolink}} [[Mindless]] negates \\ [[magic#the-rhythm-of-spellcasting|Interrupts Spellcasting]] | | ??Vortex of Unlife?? | {{path>D5}} | {{:abilities:reanimator.png?32&nolink }} Oh, there we go. \\ There's the AOE-scaling. \\ How horrifying. | 20 Fatigue \\ [[Underwater|Works Underwater]] \\ 75% Casting Time \\ Range: 30 Squares (+2 per {{:dom6:death.png?15&nolink}}) \\ AOE: 8 Squares (+1 per {{:dom6:death.png?15&nolink}}) \\ Base Penetration: 11 ({{:dom6:death.png?15&nolink}}) \\ {{:abilities:mindless.png?15&nolink}} [[Mindless]] negates \\ {{:abilities:undead.png?15&nolink}} [[Undead]] negates \\ 16 [[Armor-Negating|AN]] {{:abilities:reanimator.png?15&nolink}}Unlife DMG (+1 per {{:dom6:death.png?15&nolink}}) | | ??Aurora Borealis?? | {{path>G5S1}} \\ {{gems>2G}} | **A Battlefield Enchantment.** \\ {{:abilities:stunned.png?nolink }} Pretty lights! \\ The Sun **cannot** \\ be out for this. \\ You can either settle for [[Twilight]], \\ or go to ??Nightfall?? \\ for the full unbridled effect. | 200 Fatigue \\ [[Caves|Impossible in Caves]] \\ 225% Casting Time \\ __Battlefield Enchantment__ (Enemies) \\ **Only works in [[Twilight]] \\ or similar [[Darkness]]** \\ {{:dom6:stats:mr.png?15&nolink}} [[Magic Resistance|MR]] vs. 11 negates ({{:misc:magic:glamour.png?15&nolink}}) \\ - [[Twilight]] makes MR negate vs. 7 \\ {{:abilities:mindless.png?15&nolink}} [[Mindless]] negates \\ Periodic {{:abilities:stunned.png?15&nolink}}[[Stun|Stunning]] | ==== Evo 9 ==== In standard games, you research the following spells one at a time (though in any order). ^ Spell ^ Req ^ Effect ^ Stats ^ | ??Volcanic Eruption?? | {{path>F4E3}} \\ {{gems>25F}} | **A provincial attack spell.** \\ Pompeii's a place. \\ This is much, //much// \\ more destructive than the spell describes. \\ If anything, the spell description \\ should get someone sued. \\ You can even hit a province with it \\ more than once in a turn... | **Ritual** \\ Range: 6 Provinces (Enemy) \\ Capitals are immune \\ __**Volcanic Eruption**__ \\ "Anonymous" \\ +{{scales>H2}} (Scale Dump) \\ {{:misc:gui:lab.png?15&nolink}} **Destroys the [[Laboratory|Lab]]** \\ {{:misc:gui:temple.png?15&nolink}} **Destroys the [[Temple]]** \\ {{:misc:gui:unrest.png?12&nolink}} +125 [[Unrest]] \\ {{:misc:gui:population.png?10&nolink}} 30% [[Population|Popkill]] | | ??Flames from the Sky?? | {{path>F5}} \\ {{gems>30F}} | **A remote attack spell.** \\ {{:abilities:resist_fire.png?nolink }} Rains fire and fireballs \\ on the enemy army. \\ It'll hit when no one expects it, \\ while everyone's spread out in little camps. \\ Mages will still have a chance \\ to apply [[Fire Resistance]] \\ to their friends, however. \\ You get to watch! | **Ritual** \\ Range: 4 Provinces (Enemy) \\ {{:misc:gui:sea.png?20&nolink}} [[Underwater|Seas]] are immune \\ {{:misc:gui:cave.png?15&nolink}} [[Caves]] are immune \\ **The Attack:** \\ Targets a random 10% of the battlefield \\ **Slight delay** \\ 20 [[Armor-Piercing|AP]] {{:abilities:resist_fire.png?15&nolink}}Fire DMG (+1 per {{:misc:magic:fire.png?15&nolink}}) \\ **__Also: Heat Shock__** \\ {{:abilities:heat_aura.png?15&nolink}} [[Clouds#Heat-Clouds|Heat Clouds]] (Level 2) \\ **__//Also// Also: Large Fireballs__** \\ **25 Projectiles** (AOE) \\ AOE: 8 Squares \\ 16 [[Armor-Piercing|AP]] {{:abilities:resist_fire.png?15&nolink}}Fire DMG \\ (Listed as Independent) | | ??Flame Storm?? | {{path>F5}} \\ {{gems>1F}} | Flambees an army. \\ An AOE of 50 can hit 100 Size-5's, \\ 150 Size-3's, \\ or 250 quite-unlucky goblins. | 100 Fatigue \\ 125% Casting Time \\ Range: 40 Squares (+5 per {{:misc:magic:fire.png?15&nolink}}) \\ AOE: 50 Squares \\ 15 [[Armor-Piercing|AP]] {{:abilities:resist_fire.png?15&nolink}}Fire DMG (+2 per {{:misc:magic:fire.png?15&nolink}}) \\ **__Also: Heat Shock__** \\ {{:abilities:heat_aura.png?15&nolink}} [[Clouds#Heat-Clouds|Heat Clouds]] (Level 2) | | ??Lightning Field?? | {{path>A6}} \\ {{gems>1A}} | Knitting with chain lightning. \\ Each fella in the "field" \\ gets a lightning thingy, \\ which bounces around. \\ Will your computer survive? \\ Heck, will the caster survive? | 100 Fatigue \\ [[Underwater|Works Underwater]] \\ 125% Casting Time \\ Range: 30 Squares \\ AOE: 100 Squares \\ **__On Hit: Chain Lightning__** \\ AOE: One Target (each) \\ **Bounces 8 Times** \\ (Bounce Range: 1 Square) \\ 1 [[Armor-Negating|AN]] {{:abilities:resist_shock.png?15&nolink}}Shock DMG \\ **Also hits the [[mounted|mount]]/rider** | | ??Niefel Flames?? | {{path>W5}} \\ {{gems>1W}} | INVERTED FLAMES OF NIEFELHEIM! \\ These were [[Armor-Negating]] in Dominions 5, \\ but the AOE was also much smaller \\ and the cost was higher. Oh well. | 100 Fatigue \\ 125% Casting Time \\ Range: (+5 per {{:misc:magic:water.png?15&nolink}}) \\ AOE: 75 Squares (+5 per {{:misc:magic:water.png?15&nolink}}) \\ 12 [[Armor-Piercing|AP]] {{:abilities:resist_cold.png?15&nolink}}Cold DMG (+1 per {{:misc:magic:water.png?15&nolink}}) \\ **__Also: Cold Shock__** \\ {{:abilities:chill_aura.png?15&nolink}} [[Clouds#Frost-Clouds|Frost Clouds]] (Level 2) | | ??Tidal Wave?? | {{path>W5}} \\ {{gems>15W}} | **A provincial attack spell.** \\ Upsets the sea, making it bump into \\ (or sit on) a province. \\ It only affects Coasts, of course. | **Ritual** \\ [[Underwater|Works Underwater]] \\ Range: 6 Provinces (Enemy) \\ Coasts ONLY \\ **__Tidal Wave__** \\ "Anonymous" \\ {{:misc:gui:unrest.png?12&nolink}} +50 [[Unrest]] \\ {{:misc:gui:population.png?10&nolink}} 30% [[Population|Popkill]] | | ??Lost Land?? | {{path>E6W5}} \\ {{gems>100E}} | **A provincial attack spell.** \\ {{:misc:gui:sea.png?nolink }} Busts the crust, \\ causing a province to sink \\ [[Underwater|into the sea]]. \\ Only half of the [[Population]] \\ leaves the province in time! \\ The same's true for troops \\ with 10 [[Map Movement]], \\ if they can't float or fly. \\ \\ After a while, \\ [[Population|Farmers]] will settle the new province, \\ unless it has {{scales>de3}} or {{scales>mf2}}. \\ In {{scales>G3L2}}, 200 arrive; \\ otherwise, just 100 settle down. | **Ritual** \\ [[Underwater|Works Underwater]] \\ Range: 3 Provinces \\ Coasts ONLY \\ Capitals are immune \\ {{:misc:gui:mountain.png?15&nolink}} Mountains are immune \\ {{:misc:gui:cave.png?15&nolink}} [[Caves]] are immune \\ **__Sinking Land__** \\ {{:misc:gui:population.png?10&nolink}} 50% [[Population|Emigration]] \\ {{:misc:gui:population.png?10&nolink}} 100% [[Population|Popkill]] (after emigration) \\ **Province Becomes a Plain {{:misc:gui:sea.png?20&nolink}}Sea** \\ {{:misc:gui:lab.png?15&nolink}} **Destroys the [[Laboratory|Lab]]** \\ **__Unit Flight:__** \\ **For Each Individual Unit:** \\ M = {{:dom6:stats:mm.png?15&nolink}}[[Map Movement]] x 5 \\ {{:abilities:floating.png?15&nolink}} If [[Floating]], make M 100 \\ {{:abilities:flying.png?15&nolink}} If [[Flying]], make M 100 \\ {{:abilities:water_breathing.png?15&nolink}} If [[Underwater#Underwater-Traits|Water-Breathing]], make M zero \\ **M% chance to escape** \\ (Same as a [[Rout|Retreat]]) | | ??Stellar Strike?? | {{path>S5E3}} \\ {{gems>20S}} | **A remote attack spell.** \\ {{:abilities:resist_blunt.png?nolink }} Puts Astrology to work, \\ identifying the best time \\ this month to drill a province with \\ ??Gifts from Heaven??, \\ so that it only costs {{gems>20S}}. | **Ritual** \\ [[Underwater|Works Underwater]] \\ Range: 5 Provinces (Enemy) \\ {{:misc:gui:sea.png?20&nolink}} [[Underwater|Seas]] are immune \\ {{:misc:gui:cave.png?15&nolink}} [[Caves]] are immune \\ **The Attack:** \\ **40 Meteors** \\ **Slight delay** \\ AOE: 1 Square (each) \\ 150 {{:abilities:resist_blunt.png?15&nolink}}Blunt DMG \\ **__Also: Area Fire__** \\ (One per Meteor) \\ AOE: 8 Squares (each) \\ 10 [[Armor-Piercing|AP]] {{:abilities:resist_fire.png?15&nolink}}Fire DMG | | ??Strands of Arcane Power?? | {{path>S7}} \\ {{gems>70S}} | **A Global Enchantment.** \\ Connects to the "Mass Mind" \\ of the Astral Plane, \\ via the eponymous "strands". \\ This extends to all within \\ friendly [[Dominion]], though \\ the mentally focused may elude discovery. \\ [[Astral]] Mages, if caught, \\ have the right to grasp back \\ for a small scuffle in Astral Space. \\ The Mass Mind also lets one notice \\ the faint auras of [[Magic Site|Magic Sites]]. \\ \\ FIXME I have no clue \\ if [[Mind Blank]] considers the Magic Duel \\ a Magic Duel. Does out-of-battle \\ Mind Blank even exist? | __Global Enchantment__ \\ [[Underwater|Works Underwater]] \\ {{:abilities:mindless.png?15&nolink}} [[Mindless]] cannot cast \\ {{:misc:dominioncandle.png?4&nolink}} __**Within Friendly Dominion:**__ \\ **__[[Magic Site|Unfocused Site-Searching]]__** \\ For each province, \\ roll an [[DRN|exploding]] 1d10 for each [[magic|path]]. \\ **If 11+** (9% chance)**, search at level 1** \\ **If 16+** (4% chance)**, search at level 2** \\ **If 21+** (0.9% chance)**, search at level 3** \\ (Searching is capped by your relevant level, \\ at least in Dominions 5.) \\ **__Also: Mass Mind Hunting__** \\ **For Each Mage/Priest:** \\ (One at a time) \\ {{:dom6:stats:mr.png?15&nolink}} [[Magic Resistance|MR]] vs. 10 negates \\ {{:abilities:stealthy.png?10&nolink}} Can find [[Stealthy|Hiding]] fellas \\ {{:abilities:glamour.png?15&nolink}} Can find [[glamour-skill|Glamoured]] fellas \\ {{:abilities:mindless.png?15&nolink}} **Can't** find [[Mindless]] fellas \\ Finds and counts them. \\ Whenever this finds a fella, \\ __Results depend on their [[Astral]] Level__ \\ **If their Astral Lv. is Less than 1:** \\ Base Penetration: 11 ({{:misc:magic:astral.png?15&nolink}}) \\ {{:abilities:mindless.png?15&nolink}} [[Mindless]] negates \\ 10 [[Armor-Negating|AN]] {{:magic.png?15&nolink}}Magic DMG \\ **Otherwise: Lesser Magic Duel** \\ A = Caster's [[Astral]] Lv. \\ X = A + 1d6 (no [[drn]]) \\ B = Target's Astral Lv. \\ Y = B + 1d6 (no drn) \\ If X ≥ Y, **{{:abilities:affliction.png?15&nolink}} Feeblemind Target** \\ If X ≤ Y, **{{:abilities:affliction.png?15&nolink}} Feeblemind Caster** | | ??Celestial Rainbow?? | {{path>G7W5}} \\ {{gems>80G}} | **A Global Enchantment.** \\ {{:misc:scales:luck.png?nolink }} All shall see \\ this wondrous rainbow, \\ which points wherever the caster wishes. \\ The rainbow is so lucky, \\ it may bend reality to undo \\ despicable magical acts! \\ It also attracts leprechauns. | __Global Enchantment__ \\ [[Caves|Impossible in Caves]] \\ {{:misc:gui:income.png?15&nolink}} **+500 [[Gold]]/turn** (or so) \\ **__In Your Provinces Only:__** \\ +{{scales>L2}} (Adjusts the Base) \\ L = {{:misc:scales:luck.png?15&nolink}}[[Scales#Fortune-and-Misfortune|Fortune]] x 10 \\ **Blocks L% of Enemy Rituals** |