{{:abilities:darkvision.png?32&nolink }} A unit's **number of Eyes** is not mentioned anywhere on their character sheet, but it's typically either obvious in the sprite or mentioned somewhere in the unit's description/lore. It's obvious that humans have two eyes, for example, but the [[agartha-ea|Pale Ones]] have only one. The "Eye Count" is actually pretty important in combat, as it determines how many eyes you can lose (via [[Afflictions]]) before becoming completely **blind**. Losing an eye reduces your [[Attack Skill]] by 2, your [[Defence Skill]] by 2, and your [[Precision]] by 3, while going blind reduces these by 9. Blindness overrides the cumulative penalty of multiple lost eyes, but it's still as bad as having **three** lost eyes for long-ranged fellows, or **five** lost eyes in melee. In a nutshell, those with just one eye are practically asking for the [[https://en.wikipedia.org/wiki/Polyphemus|Polyphemus]] treatment. {{:abilities:blind.png?32&nolink }} On the other hand, units with the **[[darkvision#spirit-sight-blind|Blind]] trait** don't particularly need their eyes, and can't get the **Blind affliction**. The [[xibalba-ea|Zotz]] have the Blind trait, for example, so getting both eyes sliced is no big deal for them.