====== Fatigue ====== {{:misc:stat_block_encumbrance_fatigue.png?nolink}} **Fatigue** is a measure of exhaustion. It's built up through actions that cause [[Encumbrance]], such as attacks and [[magic|spellcasting]], but certain attacks or magical abilities can add Fatigue in large amounts. Most non-[[Divine Magic|Divine]] spells also add large sums of Fatigue to the caster. Unlike damage to [[Hit Points]], it is not innately lethal. ===== Effects of Fatigue ===== * Every **10 Fatigue** a unit has, reduces their effective [[Defence Skill]] by 1. * Every **20 Fatigue** a unit has, reduces their effective [[Attack Skill]] by 1. * At **50 Fatigue** or more, a unit is three times more likely to suffer an [[Protection|Armor-defeating hit]] (unless they're already [[immobile]]). * At **100 Fatigue** or more, a unit is **unconscious**; they cannot move, and they are helpless. * A unit cannot have more than **200 Fatigue**. Any Fatigue beyond 200 is converted to **HP Damage** with a **Fatigue * 2%** chance. For example, say a {{path>G5}} ??Tuatha?? of [[eriu-ma|Eriu]] opens a battle by casting ??Dreamwild Legion??. He has 7 Spellcasting Encumbrance. If he spends only {{gems>4G}} to cast the spell, the cost is **407 Fatigue**; starting with zero Fatigue, he ends up with 200 Fatigue and takes **4 damage** [(400 - 200) / 50] from the recoil, with a **14%** chance (7 * 2%) to take **5 damage** instead. If he uses {{gems>5G}} instead, the cost is **207 Fatigue**; he still ends up with 200 Fatigue, with a 14% chance to take 1 damage, but there's no //guaranteed// damage. * For [[Communion|Communion or Sabbath Slaves]], they **always** take 1 HP damage if they would take Fatigue beyond 200 when assisting in a spell. This replaces the standard damage formula, however. If they would take Fatigue beyond 250 through assistance (such as taking 56 Fatigue while at 195), the regular formula is used. ===== Recovery ===== {{:abilities:reinvigoration.png?nolink }} 1 point of Fatigue is removed from each unit every combat round. Unconscious units lose 5 points of Fatigue instead. Units with points of [[Reinvigoration]] lose that much more Fatigue each round. {{:items:blood_thorn.png?nolink }} [[Life Drain|Drain Damage]] saps energy from the target and removes Fatigue from the attacker/spellcaster, equal to twice the damage done. Note that most Drain Damage from weapons is "partial", limited to removing only 10 Fatigue at most.