====== Freezing ======
A **Frozen** unit has limited capabilities, due to being so cold. Each combat round, they accrue 2d6 (2 to 12) {{:abilities:resist_cold.png?15&nolink}}Cold [[Fatigue]]. They're also slower to attack than other units, and they suffer a significant penalty to [[Attack Skill]] and [[Defence Skill]].
{{:abilities:resist_cold.png?nolink }} **Cold Attacks** cause freezing. The chance of being frozen is presumably the same chance of being [[burn|burned]]; **4%** per point of damage **after the Damage roll but before the Protection roll**, **divided by 3** for Cold **Fatigue**. **10 [[Cold Resistance]]** makes a unit immune; other sources of immunity include having a [[Heat Aura]] or being an [[Ethereal| Ethereal Spiritform]].
=== Other Sources ===
[[Water]] [[magic]] has a couple of spells dedicated to freezing, including the ??Freeze?? spell.
There are "Encase in Ice" spells, which are better at immobilizing targets but inflict less fatigue, but these may only be used underwater.
=== Thawing ===
A Frozen unit will eventually thaw; there's a base **25%** chance each turn, plus **5%** for each point of {{:misc:scales:heat.png?15&nolink}}Heat on the [[Scales]], plus **1%** for each point of Cold Resistance. {{:misc:scales:cold.png?15&nolink}}Cold is considered negative Heat, while an [[Elemental Vulnerability]] is considered a negative Resistance.