[[..gath-la|{{:wiki:dom6_version.png?100 }}]]{{ :nations:flags:la_gath.png?nolink|}} ====== LA Gath, Last of the Giants ====== ===== Lore ===== Gath is a land still trying to catch up to the prosperity of those around it. When it was known as [[hinnom-ea|Hinnom]], it had a lead over its surroundings; this was provided by the Grigori (the "Watchers"), six angels of full Celestial splendor, who descended upon Mount Hermon and taught the Avvim their secrets. For better or for worse, the now-infamous Azazel taught the Avvim the "high arts" of civilization -- cosmetics, warcraft, and exploitation -- and the Avvim thus defeated the other small Giants in their lands. The Watchers committed one undeniable sin, which had them excised from the world; they took Avvite wives and laid with them, resulting in the birth of the [[https://en.wikipedia.org/wiki/Nephilim|Nephilim]]. Though Titans of unquenchable appetites, the Nephilim were not [[demons]] but living men, and to banish them would require the [[fear-of-the-flood|flooding of the world]]. This never happened, and Hinnom did not have enough rain to keep the Nephilim cowed, so the insatiable goliaths made Hinnom theirs. They ate, used, and eventually discarded Hinnom, siring the Rephaim with Avvite wives of their own in the process. The Rephaim, in-turn, broke Hinnomite society; both with the size of their mouths, and with their quantity. All-male, and destined to sire only male children, the Rephaim were cursed by the Heavens (or genetics) to grow weaker with each generation; and the Avvite men, losing their wives and crushes to the Rephaites' charms, were destined to either degrade or disappear into this new subrace. Gath is (or at least //was//) a vast land, largely vacant of its natives. The largest generation of Rephaim was in the era of [[ashdod-ma|Ashdod]], perhaps the only Hinnomite city to survive the whims of the first brood; this was a dark age for the Rephaim, with little to eat and few women to court, one in which the "degenerated" Giants learned some decency and humility. But while a little suffering is good for the character, too much can bend an individual to dangerous extremes. Ashdod's ruling tribe, the Anakim, declined far more gracefully than the other Rephaim, and their [[age|lifespans]] kept up with their stature. There are still some Anakim who remember Ashdod's fall to either the humans or the [[abysia-la|Abysians]], some who remember when humans didn't quarrel in their presence, and even some who recall stories of the first Rephaites' [[Blood|Bloody]] rites. Fearing for the survival of their final city, and given absolute control of [[holy|religious]] affairs, the Anakim have ordered that blood shall be spilt anew... Only, instead of drinking it themselves, they shall offer it to strengthen their [[Pretender God|Lord]] and savior. The smaller folk are mixed on this, and even some of the smaller Giants are horrified. ---- //"Hinnom, Ashdod and Gath are heavily influenced by ancient Israelite, Canaanite and Philistine concepts. I have always been intrigued and fascinated by biblical mythology, and had long I wanted to include the Nephilim and biblical Genesis myths into the game. However, I was worried that I would not do the sources justice, so it took a while before I finally got down to finishing the nations. The Bible, the Book of Enoch, the Dead Sea scrolls and the Ras Shamra texts of Ugarit and interpretations of these texts are the main sources of the nations. Gath, ... draws more heavily from Israelite and Philistine concepts. Early Israelite religion and history with a centralized cult at the temple and Israelite tribes, combined with the legends of David and Goliath of Gath are obvious sources for the late iteration of the nation. I wanted the nation to be an abomination, slowly becoming more civilized throughout the ages. Hinnom is perhaps more than any other nation in the game an evil nation. I'm not very fond of the concept of evil, but it would be difficult to claim that the cannibalistic giants of Hinnom are anything but."// -Illwinter ===== General Overview ===== If you are considering picking this nation to play, what should you know? ===== National Features ===== ^ Magic Access ^ Alt. Access ^ Unit Summary ^ Core Abilities ^ Buildings ^ | {{path>F2}} (rare 3) \\ {{path>E2}} (rare 3) \\ {{path>S2}} (rare 3) \\ {{path>D2}} \\ {{path>N2}} \\ {{path>B2}} \\ {{path>H3}} | **Heroes** \\ {{path>S3N4}} \\ **Summons** \\ {{path>N3H3}} (req. {{path>S4N1}}) \\ {{path>H3}} (req. {{path>S5F2}}) \\ {{path>S4H4}} or \\ {{path>A4H4}} or \\ {{path>F4H4}} or \\ {{path>E4H4}} \\ (req. {{path>S7F3}}) | Gittite Infantry \\ Several Human Tribes with different skills. | {{:abilities:sacred_2.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?20&nolink}} [[Fire Resistance]] \\ {{:abilities:gluttony.png?20&nolink}} [[Gluttony]] \\ {{:abilities:wasteland_survival.png?20&nolink}} [[Wasteland Survival]] \\ {{:abilities:fear_of_the_flood.png?15&nolink}} [[Fear of the Flood]] \\ {{:abilities:healer.png?20&nolink}} [[Healer]] | {{:misc:gui:fortress.png?20&nolink}} Giant Forts \\ {{:misc:gui:temple.png?20&nolink}} Temples cost {{:misc:gui:gold.png?15&nolink}} 1200 | **Capitol Gems: **{{gems>1F1E2S}} \\ **Heat Limit + 1** \\ **Prefers Heat Scale + 1** **Blood Sacrifice:** May blood sacrifice to increase dominion. This ability is not transferred to disciple nations. Disciple nations with this ability can still use it. These nations do not have dying dominion. {{:nations:la:gath:iassacharite_scout.png?nolink }} Most of the population of Gath -- the realm as a whole, not the city -- is **human**. These **Size 3** (three-to-a-square) fellows are prohibited from blacksmithing. Most of them are perfectly fine in {{:abilities:wasteland_survival.png?15&nolink}}**[[Wasteland-Survival|Wastes]]**, and a fair amount of them have well-trained troops with **11 [[Attack Skill]]** and **11 [[Defence Skill]]**. Eight of the Twelve Tribes of Israel can be found here: * The Tribes of __**Reuben**__ and __**Naphtali**__ are large but pretty average, with only 10's in most stats (including ATT and DEF). * The Tribe of __**Iassachar**__ has only **7 [[Morale]]**; but to be fair, they stick to roles where Morale would be low anyway. * The Tribes of __**Zebulun**__ and __**Asher**__ are rich, and they have professional troops. Asherites use their wealth to purchase iron gear (but //aren't// used to Wastelands), while Zebulunites have **13 Morale**. * The Tribe of __**Gad**__ has {{:abilities:resist_fire.png?15&nolink}}**5 [[Fire Resistance]]** and **11 [[Strength]]**, attributed to being slightly Abysian. * The Tribe of __**Benjamin**__ has {{:abilities:pillager.png?15&nolink}}**[[Pillager|Pillagers]]**, owing to some hard times the other human Tribes put upon them. * The Tribe of __**Levi**__ is incredibly zealous, giving Gath {{:abilities:sacred.png?15&nolink}}**[[Sacred]]** troops in every province! It's a shame that, other than their elevated Morale (and being Sacred), they're pretty average. {{:nations:la:gath:gittite_commander.png?nolink }} Most native **Gittites** wouldn't count as "giants" in some definitions; they're only **Size 4** (two-to-a-square). They are very similar to the Avvim at the start of their history, such that only their little horns, their {{:abilities:resist_fire.png?15&nolink}}**5 Fire Resistance**, and their fashion sense distinguishes them. Gittite soldiers have **24 HP**, **1 Natural Protection**, **15 Strength**, **11 Attack Skill and Defence Skill**, **12 Morale and Magic Resistance**, and adaptations for {{:abilities:wasteland_survival.png?15&nolink}}**Wastes**. {{:nations:la:gath:gibbor.png?nolink }} The proper "**Giants**" of Gath are limited to the capital, counting the **Size 6** Gibborim, their Seren rulers, and their **Size 7** Anakite elders. These men vary in statistics, but they're all {{:abilities:sacred.png?15&nolink}}**[[Sacred]]**, they all have {{:abilities:resist_fire.png?15&nolink}}**5 Fire Resistance**, and they all {{:abilities:gluttony.png?15&nolink}}[[Gluttony|eat]] like far-larger beings. ===== National Units ===== ==== Commanders ==== ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | {{:nations:la:gath:iassacharite_scout.png?nolink }} | **??Iassacharite Scout#1995??** \\ {{:misc:gui:gold.png?15&nolink}} 35 \\ {{:misc:gui:resources.png?15&nolink}} 6 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (55) \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | A generic scout except for added Wasteland Survival, slightly improving movement. | | {{:nations:la:gath:iassacharite_sage.png?nolink }} | **??Iassacharite Sage#1997??** \\ {{:misc:gui:gold.png?15&nolink}} 60 \\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{path>10%FES}}{{path>R6}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (55/50) \\ {{:abilities:mundane_researcher.png?15&nolink}} [[Mundane Researcher]] | The Iassacharite Sage is one of only a few units that can research without also having magic paths, and is unaffected by drain scales. They are also cost only one recruitment point, and their sacred nature halves their upkeep relative to non-sacred units. This means that they turn commander points and gold into research very quickly and efficiently. They provide a unique opportunity for Gath to research effectively while taking drain scales.\\ \\ Their main downside is that, aside from the rare few that gain magic paths, they can only research, and cannot be deployed as battle mages. | | {{:nations:la:gath:benjaminite_commander.png?nolink }} | **??Benjaminite Commander#2486??** \\ {{:misc:gui:gold.png?15&nolink}} 55 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (2) \\ {{:abilities:pillager.png?15&nolink}} [[Pillager]] (5) \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] | A mostly generic 50-leadership commander. | | {{:nations:la:gath:gittite_commander.png?nolink }} | **??Gittite Commander#2002??** \\ {{:misc:gui:gold.png?15&nolink}} 115 \\ {{:misc:gui:resources.png?15&nolink}} 25 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (5) \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] | A more durable 100-leadership commander. | | {{:nations:la:gath:levite_priest.png?nolink }} | **??Levite Priest#1984??** \\ {{:misc:gui:gold.png?15&nolink}} 65 \\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{path>H1}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] | A weak priest. Prone to being shot at by indie archers without a bit of care in scripting. | | {{:nations:la:gath:iassacharite_sibyl.png?nolink }} | **??Iassacharite Sibyl#2069??** \\ {{:misc:gui:gold.png?15&nolink}} 90 \\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>S1N1R9}} \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (10) \\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (10%) \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] \\ [[Female]] | The Iassacharite Sybil's paths are well-suited for early combat buffs, with spells like ??Body Ethereal?? and ??Barkskin?? coming online at only Alteration 3. Later on, they can form communions to cast higher path spells such as ??Mind Burn?? and ??Soul Slay??. However, they are fragile compared to Gath's larger Gittite mages, and may burn out easily if used as communion slaves. | | {{:nations:la:gath:abba.png?nolink }} | **??Abba#2012??** \\ {{:misc:gui:gold.png?15&nolink}} 245 \\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>N2,100%FES}}{{path>R11}} \\ {{:abilities:resist_fire.png?20&nolink}} [[Fire Resistance]] (5) \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (50) \\ {{:abilities:healer.png?15&nolink}} [[Healer]] (1) \\ {{:abilities:heretic.png?15&nolink}} [[Heretic]] (1)\\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (20) \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] \\ | As a reliable {{path>N2}} mage, the Abba has good utility in combat. It has the rare healer ability, allowing it to stave off diseases in other commanders or restore the effectiveness of wounded troops. Its stealth provides some unpredictability to Gath's movement. Its only disadvantage is that it is somewhat expensive for the magic paths due to these extra abilities. | | {{:nations:la:gath:kohen.png?nolink }} | **??Kohen#1986??** \\ {{:misc:gui:gold.png?15&nolink}} 180 \\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>B1H2,100%FES}}{{path>R9}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?20&nolink}} [[Fire Resistance]] (5) \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] \\ {{:abilities:grand_communicant.png?15&nolink}} [[Grand Communicant]] | Although they are hardly the cheapest blood hunters compared to mages such as the ??Mictlan Priest?? or ??Pyrenian Monk??, Kohanim still provide Gath with the fort-recruit blood hunting needed to make ample use of its national demon summons. Their low paths somewhat limit their combat power outside of expensive blood sabbaths. | | {{:nations:la:gath:yeddeoni.png?nolink }} | **??Yeddeoni#1988??** \\ {{:misc:gui:gold.png?15&nolink}} 180 \\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>E1D1,100%FESD}}{{path>R11}} \\ {{:abilities:resist_fire.png?20&nolink}} [[Fire Resistance]] (5) \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] | The Yeddeoni provides Gath with several strong paths, albeit unreliably; {{path>E2}}s are excellent buffers while {{path>D2}}s can raise longdead and access the ??Memories of Stone?? spell. The other randoms provide good crosspaths for forging and combat. | | {{:nations:la:gath:seren.png?nolink }} | **??Seren#2001??** \\ {{:misc:gui:gold.png?15&nolink}} 280 \\ {{:misc:gui:resources.png?15&nolink}} 79 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ {{:misc:gui:citadel.png?20&nolink}} Capital Only | {{path>20%FES}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?20&nolink}} [[Fire Resistance]] (5) \\ {{:abilities:gluttony.png?20&nolink}} [[Gluttony]] (3) \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] | The Seren provides Gath with its only 150-leadership commander, though at a premium due to his durability. They compete for capitol recruitment with the ??Kohen Gadol??. | | {{:nations:la:gath:kohen_gadol.png?nolink }} | **??Kohen Gadol#1987??** \\ {{:misc:gui:gold.png?15&nolink}}540 \\ {{:misc:gui:resources.png?15&nolink}} 33 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 \\ {{:misc:gui:citadel.png?20&nolink}} Capital Only | {{path>B2H3,200%FES,10%FES}} {{path>R13}}\\ {{:abilities:fear_of_the_flood.png?15&nolink}} [[Fear The Flood]] (5)\\ {{:abilities:sacred_2.png?15&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?20&nolink}} [[Fire Resistance]] (5) \\ {{:abilities:gluttony.png?20&nolink}} [[Gluttony]] (5) \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] \\ {{:abilities:grand_communicant.png?15&nolink}} [[Grand Communicant]] | The Kohen Gadol provides Gath with battlefield-wide blessing and throne claiming capability, pairing well with its sacred summons and anyfort sacred recruits. They also have modest, but reliably useful combat paths. Furthermore, each Kohen Gadol can lead an army with their respectable 100 leadership. | ==== Troops ==== ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | {{:nations:la:gath:naphtali_spearman.png?nolink }} | **??Naphtali Spearman#1993??** \\ {{:misc:gui:gold.png?15&nolink}} 10 \\ {{:misc:gui:resources.png?15&nolink}} 11 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9 | {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] | Generic, lightly-armoured spearman. | | {{:nations:la:gath:reubenite_archer.png?nolink }} | **??Reubenite Archer#1994??** \\ {{:misc:gui:gold.png?15&nolink}} 10 \\ {{:misc:gui:resources.png?15&nolink}} 7 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9 | {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] | Generic archer. | | {{:nations:la:gath:benjaminite_slinger.png?nolink }} | **??Benjaminite Slinger#1996??** \\ {{:misc:gui:gold.png?15&nolink}} 11 \\ {{:misc:gui:resources.png?15&nolink}} 11 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 12 | {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (2) \\ {{:abilities:pillager.png?15&nolink}} [[Pillager]] (2) \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] | Notable for wielding two swords and thus being slightly able to defend itself in melee combat. | | {{:nations:la:gath:gadite_swordsman.png?nolink }} | **??Gadite Swordsman#1991??** \\ {{:misc:gui:gold.png?15&nolink}} 12 \\ {{:misc:gui:resources.png?15&nolink}} 28 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 14 | {{:abilities:resist_fire.png?20&nolink}} [[Fire Resistance]] (5) \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] | Medium infantry with some fire resistance. | | {{:nations:la:gath:zebulunite_soldier.png?nolink }} | **??Zebulunite Soldier#1992??** \\ {{:misc:gui:gold.png?15&nolink}} 13 \\ {{:misc:gui:resources.png?15&nolink}} 15 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 16 | {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] | Light infantry that fits four to a square. Perhaps could be used as a blocker unit after application of ??Body Ethereal??. | | {{:nations:la:gath:asherite_soldier.png?nolink }} | **??Asherite Soldier#1990??** \\ {{:misc:gui:gold.png?15&nolink}} 15 \\ {{:misc:gui:resources.png?15&nolink}} 27 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 21 | | Gath's most heavily armoured infantry. Fairly expensive for an otherwise unremarkable human unit. Slow on the strategic map and in combat. | | {{:nations:la:gath:zebulunite_horn_blower.png?nolink }} | **??Zebulunite Horn Blower#2050??** \\ {{:misc:gui:gold.png?15&nolink}} 20 \\ {{:misc:gui:resources.png?15&nolink}} 16 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 21 | {{:abilities:standard.png?15&nolink}} [[Standard]] (1) \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] | Raises the morale of its squad. Useful to fit in for high-stakes engagements where morale becomes important. | | {{:nations:la:gath:gittite_soldier.png?nolink }} | **??Gittite Soldier#1999??** \\ {{:misc:gui:gold.png?15&nolink}} 25 \\ {{:misc:gui:resources.png?15&nolink}} 22 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 15 | {{:abilities:resist_fire.png?20&nolink}} [[Fire Resistance]] (5) \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] | Light infantry, but fairly inexpensive and deals a bit more damage than its human counterparts. | | {{:nations:la:gath:levite_zealot.png?nolink }} | **??Levite Zealot#1989??** \\ {{:misc:gui:gold.png?15&nolink}} 15 \\ {{:misc:gui:resources.png?15&nolink}} 17 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 14 | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:patrol_bonus.png?15&nolink}} [[Patrol Bonus]] (2) \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] | Although the Levite Zealot is not a particularly inspiring sacred unit on the basis of its own stats, it is very cheap and can be recruited in all forts. It is also an excellent source of patrol strength for managing unrest from blood hunting while being light on upkeep. | | {{:nations:la:gath:gibbor.png?nolink }} | **??Gibbor#2000??** \\ {{:misc:gui:gold.png?15&nolink}} 70 \\ {{:misc:gui:resources.png?15&nolink}} 43 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 23 \\ {{:misc:gui:citadel.png?20&nolink}} Capital Only | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?20&nolink}} [[Fire Resistance]] (5) \\ {{:abilities:gluttony.png?20&nolink}} [[Gluttony]] (2) \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] | While the Gibbor is less impressive on an individual basis than some other sacreds, it combines many desirable qualities. Its main weakness of only moderate protection is offset by its high HP and low cost, allowing Gath to quickly mass these early in the game. It has reasonable base combat stats over which a bless can be laid. Its attack, though low density, is magical and deals high damage. Being size 6 allows it to wade through Gath's human roster and fit in a square with another unit, considerably improving the durability and damage of Gath's front line.\\ \\ With a decent bless, the Gibbor can significantly ease expansion in an age of crossbows and heavy cavalry, giving Gath great tempo in the early game. Afterwards, the Gibbor remains relevant due to its high damage, magic-weapon attack. | ==== Heroes ==== ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | {{:nations:la:gath:nabi.png?nolink }} | **??Nabi#1985??** //Multi-Hero// | {{path>H2}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] | Commentary here. | | {{:nations:la:gath:sibyl_of_hermon.png?nolink }} | **??Sabba - Sibyl of Hermon??** \\ Earliest Arrival Turn (5) | {{path>S3N4R19}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (7) \\ {{:abilities:healer.png?15&nolink}} [[Healer]] (2) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (40) \\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (20%) \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ [[Female]] | Commentary here. | ===== National Spell and Item ===== ==== Summons ==== ^ Summon Spell ^ Unit ^ Special Attributes ^ Comments ^ | **??Summon Mazzikim??** \\ // (Conjuration 3) // \\ {{path>N1}} and {{gems>3N}} | {{:nations:ea:hinnom:mazzik.png?nolink}} \\ **??Mazzik#2072??** x 10 | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+40) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] | Commentary here. | | **??Call Malakh??** \\ // (Conjuration 4) // \\ {{path>S2}} and {{gems>9S}} | {{:nations:ma:ashdod:malakh.png?nolink}} \\ **??Malakh#2056??** | {{path>H1}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (5) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (5) \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+60) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+4) \\ {{:abilities:invulnerability.png?15&nolink}} [[Invulnerability]] (15) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] | Commentary here. | | **??Summon Lilot??** \\ // (Conjuration 5) // \\ {{path>N4}} and {{gems>15N}} | {{:nations:ea:hinnom:lilot.png?nolink}} \\ **??Lilot#2071??** | {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+55) \\ {{:abilities:dream_seduction.png?15&nolink}} [[Dream Seduction]] (Morale vs. 14) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] \\ [[Female]] | Commentary here. | | **??Call Hashmal??** \\ // (Conjuration 6) // \\ {{path>F1S3}} and {{gems>21S}} | {{:nations:ma:ashdod:hashmal.png?nolink}} \\ **??Hashmal#2057??** | {{path>H2}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (25) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (5) \\ {{:abilities:fire_shield.png?15&nolink}} [[Fire Shield]] (10) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+5) \\ {{:abilities:invulnerability.png?15&nolink}} [[Invulnerability]] (20) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:ethereal.png?15&nolink}} [[Ethereal]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] | Commentary here. | | **??Call Arel??** \\ // (Conjuration 7) // \\ {{path>S4N1}} and {{gems>39S}} | {{:nations:ma:ashdod:arel.png?nolink}} \\ **??Arel#2058??** | {{path>N3H3R11}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (5) \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (20) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (5) \\ {{:abilities:healer.png?15&nolink}} [[Healer]] (3) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+6) \\ {{:abilities:invulnerability.png?15&nolink}} [[Invulnerability]] (15) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (+30) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ [[Female]] | Commentary here. | | **??Call Ophan??** \\ // (Conjuration 8) // \\ {{path>F2S5}} and {{gems>49S}} | {{:nations:ma:ashdod:ophan.png?nolink}} \\ **??Ophan#2051??** | {{path>H3}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (15) \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (25) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (15) \\ {{:abilities:fire_shield.png?15&nolink}} [[Fire Shield]] (11) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+6) \\ {{:abilities:patrol_bonus.png?15&nolink}} [[Patrol Bonus]] (+50) \\ [[Eyes]] (12) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:inanimate.png?15&nolink}} [[Inanimate]] \\ {{:abilities:ethereal.png?15&nolink}} [[Ethereal]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:trample.png?15&nolink}} [[Trample]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] | Commmentary here. | | **??Call Merkavah??** \\ // (Conjuration 9) // \\ {{path>F3S7}} and {{gems>222S}} | {{:nations:ma:ashdod:chayot.png?nolink}} \\ **??Chayot#2052??** | {{path>S4H4R1}} -> \\ {{path>F4H4R1}} -> \\ {{path>A4H4R1}} -> \\ {{path>E4H4R1}} -> \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (22) \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (15) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (22) \\ {{:abilities:fire_shield.png?15&nolink}} [[Fire Shield]] (17) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+7) \\ {{:abilities:invulnerability.png?15&nolink}} [[Invulnerability]] (30) \\ [[Pathboost]] (-6ALL, +6 Current) \\ {{:abilities:spreads_dominion.png?15&nolink}} [[Spreads Dominion]] (1) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ [[Counts as Sun]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:eye_vengeance.png?15&nolink}} [[Eye Vengeance]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ [[No Wish]] \\ {{:abilities:summon_allies.png?15&nolink}} [[Summons in Battle]] (??Ophan#2051?? x 4) \\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger]] (-> ??Chayot#2053?? -> ??Chayot#2054?? -> ??Chayot#2055?? -> //This//) | Commentary here. | | **??Memories of Stone??** \\ // (Enchantment 5) // \\ {{path>E1D2}} and {{gems>10D}} \\ in {{:misc:gui:waste.png?20&nolink}} Waste | {{:nations:la:gath:fossil_warrior.png?nolink}} \\ **??Fossil Warrior#1998??** x 5 + [1/2 per lvl] | {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (5) \\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (5) \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (25) \\ {{:abilities:poor_amphibian.png?15&nolink}} [[Poor Amphibian]] \\ {{:abilities:resist_pierce.png?15&nolink}} [[Pierce Resistant]] \\ {{:abilities:undead.png?15&nolink}} [[Undead]] \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:inanimate.png?15&nolink}} [[Inanimate]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:never_heals.png?15&nolink}} [[Never Heals]] \\ [[Stone Being]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] | Commentary here. | | **??Scapegoats??** \\ // (Blood 3) // \\ {{path>B1}} and {{gems>8B}} \\ in {{:misc:gui:waste.png?20&nolink}} Waste | {{:nations:ea:hinnom:Se_ir.png?nolink}} \\ **??Se'ir#2074??** x 2 | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+4) \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] | Commentary here. | | **??Summon Shedim??** \\ // (Blood 4) // \\ {{path>A1B3}} and {{gems>28B}} \\ in {{:misc:gui:waste.png?15&nolink}} Waste | {{:nations:ea:hinnom:shed.png?nolink}} \\ **??Shed#2073??** x 3 | {{:abilities:resist_shock.png?15&nolink}} [[Resist Shock]] (15) \\ {{:abilities:storm_power.png?15&nolink}} [[Storm Power]] (2) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:storm_immunity.png?15&nolink}} [[Storm Immunity]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] | Commentary here. | ==== Other Spells ==== === Combat === * **??Strange Fire??** //(Evocation 4)// \\ {{path>F1S2}} \\ Gath cannot cast this natively without a lucky random. A fairly good damage spell against demons/undead if castable, but certainly not available en masse. =====Magic Access===== ==== General Access ==== === Elements === * {{path>F2}} on roughly every third ??Kohen Gadol?? (capital-only)*, {{path>F1}} on one-in-three ??Kohen#1986??s off-capital * No Air magic * No Water magic * {{path>E2}} on roughly every third ??Kohen Gadol?? (capital-only)*, and on one-in-four ??Yeddeoni??s off-capital === Sorcery === * {{path>S2}} on roughly every third ??Kohen Gadol?? (capital-only)*, {{path>S1}} on ??Iassacharite Sibyl??s off-capital * {{path>D2}} on one-in-four ??Yeddeoni??s * {{path>N2}} on ??Abba??s * No Glamour magic === Rites === * {{path>B2}} on ??Kohen Gadol??s (capital-only), {{path>B1}} on ??Kohen#1986??s off-capital * {{path>H3}} on ??Kohen Gadol??s (capital-only), {{path>H2}} on ??Kohen#1986??s off-capital *//The random paths on each Kohen Gadol are linked, so the results are either two levels or zero.// ==== Boosted Access ==== //See [[Magic Access]].// These guides supplement the summaries at the top. ??Call Merkavah?? summons a ??Chayot#2052??, an {{path>S4H4}} mage. It can change shape to have {{path>F4}}, {{path>A4}}, and {{path>E4}}, but it cannot have crosspaths. It also requires a Pretender with the right paths to reasonably be able to summon. \\ ??Bind Heliophagus?? summons one of four mages with some combination of high paths in {{:misc:magic:fire.png?15&nolink}}Fire, {{:misc:magic:death.png?15&nolink}}Death, or {{:misc:magic:blood.png?15&nolink}}Blood. \\ ??Bind Demon Lord?? has a chance of summoning a mage with a high levels in any of the paths except {{:misc:magic:water.png?15&nolink}}Water. ===== See More ===== [[https://www.youtube.com/watch?v=6nTXIQOai1E|Dominions 6: LA Gath Pre-game]] by Babel Builder {{template>dom6:nationindex}} {{tag>nation}}