====== Healer ====== {{:abilities:healer.png?nolink }} A **Healer** is one gifted in the art of healing, specifically when it comes to curing **[[Afflictions]]** such as [[Afflictions#Torso-Afflictions|Disease]], "battle fright", and missing limbs. The curative process still takes significant time, and thus happens **outside of battle**. {{:abilities:recuperation.png?nolink}} Healing functions the same as **[[Recuperation]]**, except for the following twists: * The Recuperation effect is automatically applied to other units, if the Healer is healthy. * The Recuperation effect works on the [[age|old]]. * Healer has a point value **(X)**, and can thus cure up to **X** Afflictions each turn/month (as opposed to Recuperation's zero-to-one). It's possible for a Healer to "cure" multiple units in a single turn, if their point value of the trait is 2 or higher. It isn't clear if Healers focus their trait on one unit at a time, though, dumping all of their Healer effects on one unit at a time (until they're tapped out for the turn). {{:abilities:corpse_stitcher.png?nolink }} Like with the Recuperation trait, the Healer trait does //not// work on the [[Undead]] or [[Inanimate|Inanimates]]. The Undead need **Corpse Stitchers**, Healers dedicated specifically for them. These are not very common, but [[agartha-la|Late Agartha]] has them in abundance. Healers are slightly more common than Corpse Stitchers, but still quite rare. They're rarest in the Middle Ages, where only [[arcoscephale-ma|Middle Arcoscephale]] has them. They're most common in the Early Ages, where [[arcoscephale-ea|Arcoscephale]], [[ermor-ea|Ermor]], and [[hinnom-ea|Hinnom]] have them. There is only one Healer item in the game: **??The Chalice??**, an [[Item|Artifact]]. ===== Disease Healer ===== {{:abilities:disease_healer.png?nolink }} A **Disease Healer** can only cure the Disease Affliction. This ability is still quite useful, however, due to Disease having multiple extra sources. The trait can be applied by holding a **??Miraculous Cure All Elixir??**.