{{ :nations:flags:ea_helheim.png?nolink|}} ====== EA Helheim, Dusk and Death ====== ===== Lore ===== Helheim is a land of shadows, windswept moors and silent mountains. Here lies Gnipahålan, the Stone Cave, where the dead pass through on their way to Hel. The Hanged Kings, ancient Vanir who have hanged themselves to learn the secrets of Death, rule the land from their thrones in Helhalla. Helheim is inhabited by Vanir, a race of tall and innately magical beings who are able to trick mortals with their glamour. The Vanir of Helheim have sequestered themselves from the Vanir of Vanheim and have not been part of the great war with the giants. For ages they have been guiding the dead on their way to Hel in service of a dead god. Now a new God is arising and the old ways are changing. The Valkyries, guides of the dead, have become messengers of death and sacred warriors of the new God. Valkyries, the female Vanir of Helheim, are able to fly, a gift from the dead god they once served. Lesser beings are not held in high regard and their blood is sacrificed to sate the Awakening God. Unlike their cousins in Vanheim, the Vanir of Helheim are not shipwrights and sailors. //"[Helheim] sprung from old Norse myth. The Poetic Edda and some later tales, combined with general conceptions of Iron Age Scandinavia, are the main sources. Vanir, Aesir and Giants are ancient antagonists in these myths. The Aesir, being perceived as gods, have been made pretenders in Dominions. Not that Vanir weren't, but they seem less so than the Aesir in most instances. As with most nations of supernatural origin, it seems fitting that their magic fades with each passing age as humans become more and more numerous." -Illwinter// ===== General Overview ===== Helheim is an alternate version of [[vanheim-ea|Vanheim]], with high levels of Death magic and more-reliable Glamour magic instead of any Blood magic. It's an elf nation that can bog foes down with Dread and skele-spam. Recruit-wise, it's a bit more similar to [[vanheim-ma|later Vanheim]] than current Vanheim; or, in other words, less good at blitzing. Its mages generally have better focus in their paths than Vanheim's, but this also makes them more expensive, while their lack of Blood magic or Master Smiths gives them a more ordinary lategame. =====National Features===== ^ Magic Access ^ Alt. Access ^ Unit Summary ^ Core Abilities ^ Buildings ^ | {{path>D4}} (Rare 5)\\ {{path>G3}} (Rare 4)\\ {{path>E3}}\\ {{path>A2}}\\ {{path>F1}}\\ {{path>H2}} | **Summons** \\ {{path>A4W2E3}} \\ {{path>F2A4E3}} \\ {{path>A4E3N2}} \\ {{path>A4E3D2}} \\ (req. {{path>A4E3}}) | Flying Elf Vikings\\ Strong Thugs\\ No cheap mages\\ Flying Van sacreds \\ Sacred Van cavalry | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:glamour.png?15&nolink}} [[Glamour]] \\ {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] \\ {{:abilities:true_sight.png?15&nolink}} [[True Sight]] | {{:misc:gui:fortress.png?30&nolink}} Standard Forts | **Capitol Gems: **{{gems>1E4D1G}} ==== National Special Features ==== **Cold limit +1** \\ **Death limit +1** \\ **Magic limit +1** \\ **Prefers {{:misc:scales:cold.png?15&nolink}} Cold Scale + 1** **Blood Sacrifice:** Priests can sacrifice a blood slave at a temple to help extend the dominion. ===== Units ===== The roster is composed largely of elves, long-lived and [[Glamour|glamoured]] units with high defense skill. The majority of Helheim's armies are therefore invisible on the map to most other players. {{:nations:ea:helheim:vanherse.png?20&nolink}}: {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (65), {{:abilities:glamour.png?15&nolink}} [[Glamour]] ==== Commanders ==== ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | {{:nations:ea:helheim:van_scout.png?nolink }} | **??Van Scout??**\\ {{gold}} 55\\ {{:misc:gui:resources.png?15&nolink}} 15 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (75)\\ {{:abilities:glamour.png?20&nolink}} [[Glamour]]\\ {{:abilities:mountain_survival.png?20&nolink}} [[Mountain Survival]]\\ {{:abilities:forest_survival.png?20&nolink}} [[Forest Survival]] | Commentary here. | | {{:nations:ea:helheim:vanherse.png?nolink }} | **??Vanherse??**\\ {{gold}} 220\\ {{:misc:gui:resources.png?15&nolink}} 14 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>A1G1H1R9}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:nations:ea:helheim:vanherse.png?20&nolink}}\\ {{:abilities:skilled_rider.png?20&nolink}} [[Skilled Rider]] (4) | Commentary here. | | {{:nations:ea:tir_na_nog:fay_horse.png?nolink}} | //??Fay Horse??// | {{:nations:ea:helheim:vanherse.png?20&nolink}} \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (10) \\ {{:abilities:disease_immunity.png?15&nolink}} [[Disease Resistance]] (100%) \\ {{:abilities:smart_mount.png?15&nolink}} [[Smart Mount]] (100) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:true_sight.png?15&nolink}} [[True Sight]] | Commentary here. | | {{:nations:ea:helheim:helkarl.png?nolink }} | **??Helkarl??**\\ {{gold}} 255\\ {{:misc:gui:resources.png?15&nolink}} 14 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>D1GH1R9}} {{:misc:gui:research.png?15&nolink}} 7\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:nations:ea:helheim:vanherse.png?20&nolink}} \\ {{:abilities:skilled_rider.png?20&nolink}} [[Skilled Rider]] (4) \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] | Commentary here. | | {{:nations:ea:helheim:Helhestur.png?nolink}} | //??Helhestur??// | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:nations:ea:helheim:vanherse.png?20&nolink}} \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (10) \\ {{:abilities:disease_immunity.png?15&nolink}} [[Disease Resistance]] (100%) \\ {{:abilities:smart_mount.png?15&nolink}} [[Smart Mount]] (100) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:true_sight.png?15&nolink}} [[True Sight]] | Commentary here. | | {{:nations:ea:helheim:vanjarl.png?nolink }} | **??Vanjarl#1506??**\\ {{gold}} 410\\ {{:misc:gui:resources.png?15&nolink}} 16 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>A2D1G1H2R13}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:nations:ea:helheim:vanherse.png?20&nolink}}\\ {{:abilities:skilled_rider.png?20&nolink}} [[Skilled Rider]] (5) | Commentary here. | | | //??Fay Horse??// | //See Above// | | | {{:nations:ea:helheim:svartalf.png?nolink }} | **??Svartalf??**\\ {{gold}} 270\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>E2D2,100%FAEDG}}{{path>R15}} \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] | Commentary here. | | {{:nations:ea:helheim:dis.png?nolink }} | **??Dis??**\\ {{gold}} 310\\ {{:misc:gui:resources.png?15&nolink}} 20\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>A1D1G1H1R11}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:nations:ea:helheim:vanherse.png?20&nolink}} \\ {{:abilities:skilled_rider.png?20&nolink}} [[Skilled Rider]] (5) \\ {{:abilities:flying.png?15&nolink}} [[Flying]]\\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]\\ {{:abilities:combat_caster.png?15&nolink}} [[Combat Caster]]\\ [[Female]] | Commentary here. | | {{:nations:ea:vanheim:Disahestur.png?nolink}} | //??Disahestur??// | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:nations:ea:helheim:vanherse.png?20&nolink}} \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (10) \\ {{:abilities:disease_immunity.png?15&nolink}} [[Disease Resistance]] (100%) \\ {{:abilities:smart_mount.png?15&nolink}} [[Smart Mount]] (100) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:true_sight.png?15&nolink}} [[True Sight]] | Commentary here. | | {{:nations:ea:helheim:hangadrott.png?nolink }} | **??Hangadrott??**\\ {{gold}} 620\\ {{:misc:gui:resources.png?15&nolink}} 20 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>D3G2H2,100%AEDG,10%AEDG}}{{path>R17}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:nations:ea:helheim:vanherse.png?20&nolink}} \\ {{:abilities:skilled_rider.png?20&nolink}} [[Skilled Rider]] (5) \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] | Commentary here. | | | //??Helhestur??// | //See Above// | | ==== Troops ==== ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | {{:nations:ea:helheim:serf_warrior.png?nolink }} | **??Serf Warrior??**\\ {{gold}} 8\\ {{:misc:gui:resources.png?15&nolink}} 6 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 5 | | Commentary here. | | {{:nations:ea:vanheim:huskarl.png?nolink }} | **??Huskarl#1508??**\\ {{gold}} 25\\ {{:misc:gui:resources.png?15&nolink}} 10 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 21 | {{:nations:ea:helheim:vanherse.png?20&nolink}} | Commentary here. | | {{:nations:ea:vanheim:huskarl_2.png?nolink }} | **??Huskarl#1509??**\\ {{gold}} 25\\ {{:misc:gui:resources.png?15&nolink}} 13 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 21 | {{:nations:ea:helheim:vanherse.png?20&nolink}} | Commentary here. | | {{:nations:ea:vanheim:hirdman.png?nolink }} | **??Hirdman#1510??**\\ {{gold}} 30\\ {{:misc:gui:resources.png?15&nolink}} 17 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 25 | {{:nations:ea:helheim:vanherse.png?20&nolink}} | Commentary here. | | {{:nations:ea:vanheim:mounted_hirdman.png?nolink }} | **??Mounted Hirdman??**\\ {{gold}} 50\\ {{:misc:gui:resources.png?15&nolink}} 14 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 48 | {{:nations:ea:helheim:vanherse.png?20&nolink}}\\ {{:abilities:skilled_rider.png?20&nolink}} [[Skilled Rider]] (3) | Commentary here. | | {{:nations:ea:tir_na_nog:fay_horse.png?nolink}} | //??Fay Horse??// | {{:nations:ea:helheim:vanherse.png?20&nolink}} \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (10) \\ {{:abilities:disease_immunity.png?15&nolink}} [[Disease Resistance]] (100%) \\ {{:abilities:smart_mount.png?15&nolink}} [[Smart Mount]] (100) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:true_sight.png?15&nolink}} [[True Sight]] | Commentary here. | | {{:nations:ea:helheim:valkyrie.png?nolink }} | **??Valkyrie??**\\ {{gold}} 45\\ {{:misc:gui:resources.png?15&nolink}} 18 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 29\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:nations:ea:helheim:vanherse.png?20&nolink}} \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ [[Female]] | Commentary here. | | {{:nations:ea:helheim:helhirding.png?nolink }} | **??Helhirding??**\\ {{gold}} 65\\ {{:misc:gui:resources.png?15&nolink}} 12 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 48\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:nations:ea:helheim:vanherse.png?20&nolink}} \\ {{:abilities:skilled_rider.png?20&nolink}} [[Skilled Rider]] (3) \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] | Commentary here. | | {{:nations:ea:helheim:helhestur.png?nolink}} | //??Helhestur??// | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:nations:ea:helheim:vanherse.png?20&nolink}} \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (10) \\ {{:abilities:disease_immunity.png?15&nolink}} [[Disease Resistance]] (100%) \\ {{:abilities:smart_mount.png?15&nolink}} [[Smart Mount]] (100) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:true_sight.png?15&nolink}} [[True Sight]] | Commentary here. | ==== Heroes ==== ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | {{:nations:ea:helheim:Hangadrottning.png?nolink }} | **??Sigrdriva - Hangadrottning??**\\ //Earliest Arrival Turn (10)// | {{path>A1D4G2H2R19}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:nations:ea:helheim:vanherse.png?20&nolink}}\\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]\\ {{:abilities:flying.png?15&nolink}} [[Flying]]\\ {{:abilities:skilled_rider.png?20&nolink}} [[Skilled Rider]] (5)\\ [[Female]] | Commentary here. | | {{:nations:ea:vanheim:Disahestur.png?nolink}} | //??Disahestur??// | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:nations:ea:helheim:vanherse.png?20&nolink}} \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (10) \\ {{:abilities:disease_immunity.png?15&nolink}} [[Disease Resistance]] (100%) \\ {{:abilities:smart_mount.png?15&nolink}} [[Smart Mount]] (100) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:true_sight.png?15&nolink}} [[True Sight]] | Commentary here. | ===== National Spells ===== ==== Summons ==== === Combat === ^ Summon Spell ^ Unit ^ Special Attributes ^ Comments ^ | **??Summon Valkyries??** \\ // (Conjuration 6) // \\ {{path>A3D1}} and {{gems>1A}} | {{:nations:ea:helheim:Valkyrie.png?nolink}} \\ ??Valkyrie?? x 7 | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:nations:ea:helheim:vanherse.png?20&nolink}} \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ [[Female]] | Commentary here. | === Ritual === ^ Summon Spell ^ Unit ^ Special Attributes ^ Comments ^ | **??Sloth of Bears??** \\ // (Conjuration 3) // \\ {{path>N2}} and {{gems>6N}} | {{:nations:ea:marverni:great_bear.png?nolink}} \\ ??Great Bear#694?? x 15+ | {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Commentary here. | | **??Awaken Draugar??** \\ // (Conjuration 4) // \\ {{path>D2}} and {{gems>12D}} | {{:nations:ea:vanheim:Draug.png?nolink}} \\ ??Draug#2190?? x 4 | {{:abilities:resist_cold.png?15&nolink}} [[Resist Cold]] (25) \\ {{:abilities:resist_poison.png?15&nolink}} [[Resist Poison]] (25) \\ {{:abilities:chill_aura.png?15&nolink}} [[Cold Aura]] (3) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (5) \\ {{:abilities:undead.png?15&nolink}} [[Undead]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]\\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger Below HP]] (20) (//??Draug#2191??//) | Commentary here. | | ::: | //??Draug#2191??// | {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger Above HP]] (25) (//??Draug#2190??//) | ::: | | **??Brood of Garm??** \\ // (Conjuration 4) // \\ {{path>N2}} and {{gems>10N}} | {{:nations:ea:helheim:Jotun_wolf.png?nolink}} \\ ??Jotun Wolf?? x 5 | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:resist_cold.png?15&nolink}} [[Resist Cold]] (15) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+5)\\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+3)\\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]] \\ [[Wolf]] | Commentary here. | | **??Summon Dwarf of the Four Directions??** \\ // (Conjuration 8) // \\ {{path>A4E3}} and {{gems>62A}} | {{:nations:ea:vanheim:dwarf_of_the_north.png?nolink}} \\ ??Dwarf of the North#3425?? or \\ ??Dwarf of the South#3426?? or \\ ??Dwarf of the East#3427?? or \\ ??Dwarf of the West#3428?? | {{path>A4W2E3R23}} \\ {{path>F2A4E3R23}} \\ {{path>A4E3N2R23}} \\ {{path>A4E3D2R23}} \\ **Common Attributes:** \\ {{:abilities:unique.png?15&nolink}} [[Unique]] \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (22) \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%) \\ {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] (1-2) \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] | Summons one of the four Dwarves of the Four Directions, powerful mages who have significant combat, ritual-casting and forging capabilities ({{path>A4E3,200%FWDN}} and [[Master Smith]] 1-2 (1: Water, Death. 2: Fire, Nature). \\ Also increases the likelihood of ??Hurricane??s ravaging the world for each dwarf summoned. If all four dwarves are alive at once, the world is plunged into a ??Perpetual Storm?? and all battles will have ??Darkness?? over them; this is a somewhat roundabout manner to apply what amounts to two Global Enchantments at once, but the only way to dispel either effect is to kill one of them. | =====Magic Access===== //See [[Magic Access]].// These guides supplement the summaries at the top. ==== General Access ==== ===Elements=== * {{path>F1}} on roughly every fifth ??Svartalf?? (capital only) * {{path>A2}} on ??Vanjarl#1506??s * No Water magic * {{path>E3}} on roughly every fifth ??Svartalf?? (capital only) ===Sorcery=== * No Astral magic * {{path>D4}} on one-in-four ??Hangadrott??s (capital only), {{path>D1}} on ??Helkarl??s off-capital * No Nature magic * {{path>G3}} on one-in-four ??Hangadrott??s (capital only), {{path>G1}} on ??Vanherse??s off-capital ===Rites=== * No Blood magic * {{path>H2}} on ??Vanjarl#1506??s ===Crosspaths=== * {{path>D4G2}}/{{path>D3G3}}: [[Fear|Dread]] spells, ??Unending Nightmare??, ??Vengeance of the Dead?? * {{path>A1D3G2}}: ??Wind of Death??, ??Cloud of Death??, ??Cloud of Dreamless Slumber??, ??Wailing Winds??, ??Foul Air??, various summons * {{path>E3D2}}/{{path>E2D3}}: ??Eye Pendant??, ??Shadow Brand??, ??Blight??, [[hidden-in-terrain|Hidden]] summons, ??Fields of the Dead??, ??Poison Golem??s * {{path>E1D3G2}}/{{path>E2D2G1}}: ??Cave Kobold??s (and ??Bluecap??s) * {{path>F1E2D2}}: ??Bane Fire??, ??Skull of Fire??, Magma spells (such as ??Magma Eruption??) * {{path>A1E2D2}}: ??Rain of Stones??, ??Knight's Barding??, ??Brightmail Haubergeon?? ==== Detailed Access ==== === Dwarves of the Four Directions === ??Summon Dwarf of the Four Directions?? gives dwarves that widen Helheim's path access, by having a 1/4 chance to provide {{path>F2}}, a 1/4 chance to provide {{path>W2}}, and a 1/4 chance to provide {{path>N2}}. If all four enter the game, the world is plunged into ??Perpetual Storm?? and all battles will have ??Darkness??, something Helheim performs better under than Vanheim. These are essentially **non-native** to Helheim, however. They require a {{path>A4E3}} mage and {{gems>62A}}; the cost to get those paths without a specially designed pretender is {{gems>135A}} (plus {{gems>10E}} for ??Earth Boots??) on a {{path>A1E2D2}} ??Svartalf??, but one dwarf can summon the rest. Just remember that Vanheim, [[niefelheim-ea|Niefelheim]], and [[muspelheim-ea|Muspelheim]], also get to summon these. === Fire === A {{path>F1}} ??Svartalf?? (1 in 5) is the only recruitable source of {{:misc:magic:fire.png?15&nolink}}Fire. It can make a ??Skull of Fire?? for {{path>F2}}, but will need a level of [[empowerment]] to climb the rest of the ladder (??Flame Spirit??, ??Flame Helmet??, et cetera)... unless you get the ??Dwarf of the South??, anyway, who can forge the ??Flame Helmet?? right away due to his [[Master Smith]] abilities. === Air === A ??Vanjarl?? has {{path>A2}}. This isn't enough to climb the ladder, requiring two Air empowerments for the ??Winged Helmet??. === Water === **No native access.** The ??Dwarf of the North?? has {{path>W2}} and [[Master Smith]] 1, however, so you could climb the rest of the ladder with him. You can even skip the ??Sea King?? in the chase for a Queen of Elemental Water, using the ??Staff of Elemental Mastery#82?? that all four directional dwarves can craft. {{path>D3}} mages (??Hangadrott??s or Death Svartalves) can ??Summon Spectre??s for a 7 in 16 chance of at least {{path>W1}}. === Earth === Each ??Svartalf?? has a 20% chance to have {{path>E3}}, bringing access up to {{path>E4}} with the ??Earth Boots??; if rushed, Construction 9 then offers the ??Orb of Elemental Earth?? for {{path>E5}}. You could then theoretically get a King of Elemental Earth for {{path>E6}}, but that would be Level 8 in another school, and Helheim isn't in a great position for spamming researchers. === Astral === **No native access.** {{path>E3D1}} (from the Earth ??Svartalf??) can cast ??Hidden in Sand?? and ??Hidden Wasteland?? for a decent but expensive chance at getting an Astral level; the odds of getting {{path>S2}} (and not a level lower) are 1-out-of-3 for ??Hidden in Sand??, while the odds of getting at least {{path>S1}} are 3-out-of-4 for ??Hidden Underneath??, not including how Scales determine the number of mages the Rituals provide. Alternatively, {{path>D3}} mages (??Hangadrott??s or Death Svartalves) can ??Summon Spectre??s for a 7 in 16 chance of at least {{path>S1}}; this is cheaper, and in a gem type Helheim has guaranteed income for. === Death === {{path>D4}} on ??Hangadrott??s (1 in 4) makes climbing {{:misc:magic:death.png?15&nolink}}Death simple. {{path>D6}} is a ??Skull Staff?? and a ??Skullface?? away. EA Helheim can forge ??The Copper Arm?? and ??The Silver Arms?? to hold extra {{:misc:magic:death.png?15&nolink}}Death boosters, but the other boosters are artifacts that one should not expect to craft. === Nature === **No native access.** The ??Dwarf of the East?? has {{path>N2}} and [[Master Smith]] 1, though, so one who rushes the dwarves can get {{path>N3}} without much trouble; if they then rush ??The Tome of Gaia?? (an artifact), they can craft the ??Treelord's Staff?? for {{path>N6}}, {{path>N7}} if they also use ??The Copper Arm??. Alternatively, a {{path>E2G3}} mage can ??Summon Gnome??s for {{path>N2}}. An Earth ??Hangadrott?? with a ??Gossamer Veil?? and ??Earth Boots?? can do the job; the boots have to be crafted by a ??Svartalf??, of course. === Glamour === {{path>G3}} on ??Hangadrott??s (1 in 4) means Helheim can attain {{path>G4}} through the ??Gossamer Veil??. The ??Mirage Crystal?? (Glamour's other common booster) is exactly as complex to get as the ??Gnome??, bringing {{path>G5}} into your grasp. Here's a little trivia: Hangadrotts couldn't wear boots in Dominions 5, since how [[mounted]] units were handled meant they were considered to never dismount, not even in labs. === Blood === **No native access.** It's not like bootstrapping into Blood is ruinous, however. ===== Strategy ===== How to win as the nation. Feel free to use the following sections, or delete them, or change them. ==== Expansion ==== Different expansion options. ==== Early Game ==== Early game options. ==== Mid Game ==== Mid game options. ==== Late Game ==== Late game options. ==== Example Pretender Builds ==== {{:pretenders:titan_of_crossroads_1.png |}} Format for putting a pretender build in. **Chassis:** Awake ??Titan of Crossroads?? \\ **Paths:** {{path>S4D5N7}} \\ **Bless:** MW/Arcane Finesse, Invuln 10, Regen. \\ **Scales:** {{scales>dom6T2P0H3D1M2M3}} {{:pretenders:titan_of_crossroads_1.png |}} Format for putting a pretender build in. **Chassis:** Awake ??Titan of Crossroads?? \\ **Paths:** {{path>S4D5N7}} \\ **Bless:** MW/Arcane Finesse, Invuln 10, Regen. \\ **Scales:** {{scales>dom6T2P0H3D1M2M3}} ===== Weaknesses ===== What are the nation's weaknesses? ===== See More ===== Add links to guides or other overviews for this nation here. {{template>dom6:nationindex}} {{tag>nation}}